Salia the level 4 Skeleton Gunslinger by Kar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSkeleton
ClassGunslinger
Level / Exp4 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 10)
Dexterity32 (base 14)
Constitution17 (base 17)
Magic10 (base 10)
Willpower13 (base 10)
Cunning20 (base 20)

Resources

Life157/157
Steam100/100
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight11
Lite1
Infravision11
See Stealth5
See Invisible5

Offense: Mainhand

Damage22
Accuracy32
Crit Chance7%
APR1
Speed1.00

Offense: Offhand

Damage22
Accuracy32
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense18
Ranged Defense18
Fatigue7
Physical Save22
Spell Save8
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
2/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
0/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
3/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
4/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

On feet
Quiver
Light source
On head
Tool
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Salia is affected by the glimmerstone!

There is an exit to the worldmap here (press '' or right click to use).

Run in which direction?


You collect a new ingredient:
lump of iron (1).
You gain 0.80 gold from the melting of
iron helm of dexterity (+3) (0 def, 3 armour).
You gain 0.05 gold from the melting of
rough leather belt.
You collect a new ingredient:
lump of iron (1).
You gain 1.62 gold from the melting of
prismatic iron mail armour of cold resistance (2 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.10 gold from the melting of
pouch of iron shots (23/23, 14-17 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-3 power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (11-14 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (12-16 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.74 gold from the melting of
arcing iron greatsword of vileness (14-22 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.23 gold from the melting of
flaming iron greatmaul of massacre (24-36 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.91 gold from the melting of
iron battleaxe of persecution (13-20 power, 1 apr).
You gain 1.65 gold from the melting of
shielding rune of the wizard (absorb 80; dur 3; cd 14).
You gain 1.09 gold from the melting of
manasurge rune of the psychic (regen 690% over 10 turns; mana 34; cd 18).
You feel very confident walking into this place.