Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. No Race-based Exp Penalties 1.0.4Removes all race-based exp penalties from the game. (Does not affect yeeks' bonus.) Could possibly cause issues with other addons which modify existing races. Please let me know should any issues arise. Wyrmic Willpower Scaling 1.1.5Adds willpower scaling to all Breath talents, and all Fire Drake talents. The scaling is slightly lower than Strength, so you may see no difference for the first few levels. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Faerie Race 1.1.5This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Fallen Race 1.1.5The Higher were not the Conclave's first attempt at infusing humans with magic, but rather the result of long years of failed creations. The descendants of those who managed to survive these experiments are today called the Fallen. Although they command intense magical power, their bodies are weak and sickly. Constitution Buffs 1.1.5Constitution now adds the following bonuses per point: 3 Con, 0.25% max health, 0.5% heal mod, 0.5% Stun Immunity, and 1 Max Stamina. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Extra Dungeons 1.1.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Anorithil |
Level / Exp | 47 / 76% |
Size | medium |
Lifes / Deaths | Killed by orc necromancer at level 1 on the 1st Summertide 122nd year of Ascendancy at 09:45 / 111Killed by gloomy black bear at level 4 on the 5th Flare 122nd year of Ascendancy at 20:19 Killed by Bethikira the large white snake at level 9 on the 2nd Dusk 122nd year of Ascendancy at 15:42 Killed by Urkis, the High Tempest at level 16 on the 59th Dusk 122nd year of Ascendancy at 19:46 Killed by Urkis, the High Tempest at level 16 on the 59th Dusk 122nd year of Ascendancy at 20:51 Killed by Urkis, the High Tempest at level 17 on the 59th Dusk 122nd year of Ascendancy at 22:47 Killed by storm wyrm at level 19 on the 61st Dusk 122nd year of Ascendancy at 09:13 Killed by Trying Something New at level 20 on the 74th Dusk 122nd year of Ascendancy at 09:27 Killed by Belewen the ravenous horror at level 23 on the 36th Haze 122nd year of Ascendancy at 15:43 Killed by elven mage at level 26 on the 47th Haze 122nd year of Ascendancy at 04:11 Killed by elven blood mage at level 26 on the 47th Haze 122nd year of Ascendancy at 12:45 Killed by elven blood mage at level 26 on the 47th Haze 122nd year of Ascendancy at 17:59 Killed by elven mage at level 26 on the 47th Haze 122nd year of Ascendancy at 19:19 Killed by elven cultist at level 26 on the 47th Haze 122nd year of Ascendancy at 21:57 Killed by elven blood mage at level 26 on the 48th Haze 122nd year of Ascendancy at 00:31 Killed by Elenor the elven blood mage at level 27 on the 48th Haze 122nd year of Ascendancy at 14:35 Killed by elven cultist at level 27 on the 48th Haze 122nd year of Ascendancy at 21:21 Killed by mean looking elven guard at level 27 on the 48th Haze 122nd year of Ascendancy at 22:27 Killed by Poluna the elven cultist at level 27 on the 49th Haze 122nd year of Ascendancy at 08:24 Killed by Poluna the elven cultist at level 27 on the 49th Haze 122nd year of Ascendancy at 11:24 Killed by Kelad, the One Who Stole Poosh at level 28 on the 75th Haze 122nd year of Ascendancy at 15:27 Killed by Eilinuna the dredgling at level 29 on the 6th Regrowth 123rd year of Ascendancy at 17:15 Killed by orc necromancer at level 29 on the 7th Regrowth 123rd year of Ascendancy at 00:34 Killed by Urrenran the thalore at level 29 on the 53rd Regrowth 123rd year of Ascendancy at 02:43 Killed by Islussra the elven mage at level 30 on the 57th Regrowth 123rd year of Ascendancy at 22:32 Killed by Islussra the elven mage at level 30 on the 57th Regrowth 123rd year of Ascendancy at 23:36 Killed by Islussra the elven mage at level 30 on the 58th Regrowth 123rd year of Ascendancy at 01:39 Killed by Islussra the elven mage at level 30 on the 58th Regrowth 123rd year of Ascendancy at 03:00 Killed by Islussra the elven mage at level 30 on the 58th Regrowth 123rd year of Ascendancy at 04:01 Killed by elven corruptor at level 30 on the 58th Regrowth 123rd year of Ascendancy at 17:15 Killed by elven cultist at level 30 on the 58th Regrowth 123rd year of Ascendancy at 21:58 Killed by Grand Corruptor at level 30 on the 59th Regrowth 123rd year of Ascendancy at 01:47 Killed by Lisetta the warg at level 31 on the 65th Regrowth 123rd year of Ascendancy at 15:03 Killed by Mindworm at level 31 on the 65th Regrowth 123rd year of Ascendancy at 16:25 Killed by Bordli the halfling at level 31 on the 5th Pyre 123rd year of Ascendancy at 12:35 Killed by Polunor the bone giant at level 31 on the 50th Pyre 123rd year of Ascendancy at 07:24 Killed by Polunor the bone giant at level 31 on the 50th Pyre 123rd year of Ascendancy at 08:53 Killed by Polunor the bone giant at level 31 on the 50th Pyre 123rd year of Ascendancy at 09:58 Killed by Polunor the bone giant at level 31 on the 50th Pyre 123rd year of Ascendancy at 11:02 Killed by Polunor the bone giant at level 31 on the 50th Pyre 123rd year of Ascendancy at 12:07 Killed by Celia at level 31 on the 50th Pyre 123rd year of Ascendancy at 14:23 Killed by Zubayama the lesser vampire at level 32 on the 57th Pyre 123rd year of Ascendancy at 10:20 Killed by Zubayama the lesser vampire at level 32 on the 57th Pyre 123rd year of Ascendancy at 11:30 Killed by forge-giant at level 34 on the 61st Pyre 123rd year of Ascendancy at 11:48 Killed by forge-giant at level 34 on the 61st Pyre 123rd year of Ascendancy at 13:10 Killed by forge-giant at level 34 on the 61st Pyre 123rd year of Ascendancy at 18:57 Killed by forest wight at level 34 on the 62nd Pyre 123rd year of Ascendancy at 01:08 Killed by The Master at level 34 on the 62nd Pyre 123rd year of Ascendancy at 12:07 Killed by skeleton warrior at level 34 on the 62nd Pyre 123rd year of Ascendancy at 13:05 Killed by skeleton warrior at level 35 on the 62nd Pyre 123rd year of Ascendancy at 21:55 Killed by skeleton warrior at level 35 on the 62nd Pyre 123rd year of Ascendancy at 23:46 Killed by minotaur at level 36 on the 2nd Dusk 123rd year of Ascendancy at 09:28 Killed by Salorath the cave bear at level 36 on the 2nd Dusk 123rd year of Ascendancy at 17:43 Killed by Borius, Avatar of Bearness at level 37 on the 4th Dusk 123rd year of Ascendancy at 12:33 Killed by minotaur at level 37 on the 4th Dusk 123rd year of Ascendancy at 17:27 Killed by minotaur at level 37 on the 4th Dusk 123rd year of Ascendancy at 18:27 Killed by ritch flamespitter at level 37 on the 4th Dusk 123rd year of Ascendancy at 19:26 Killed by war hound at level 37 on the 4th Dusk 123rd year of Ascendancy at 20:26 Killed by Neruma the brown bear at level 37 on the 4th Dusk 123rd year of Ascendancy at 21:44 Killed by shadow at level 37 on the 4th Dusk 123rd year of Ascendancy at 23:04 Killed by Isiriakira the orc assassin at level 38 on the 32nd Dusk 123rd year of Ascendancy at 07:16 Killed by Isiriakira the orc assassin at level 38 on the 32nd Dusk 123rd year of Ascendancy at 09:52 Killed by Isiriakira the orc assassin at level 38 on the 32nd Dusk 123rd year of Ascendancy at 11:13 Killed by rogue at level 38 on the 33rd Dusk 123rd year of Ascendancy at 10:34 Killed by minotaur at level 38 on the 33rd Dusk 123rd year of Ascendancy at 11:46 Killed by worm that walks at level 39 on the 67th Dusk 123rd year of Ascendancy at 15:55 Killed by Emelamira the forest troll at level 40 on the 70th Dusk 123rd year of Ascendancy at 01:16 Killed by Emelamira the forest troll at level 40 on the 70th Dusk 123rd year of Ascendancy at 02:48 Killed by shadow at level 40 on the 70th Dusk 123rd year of Ascendancy at 09:29 Killed by orc assassin at level 40 on the 70th Dusk 123rd year of Ascendancy at 10:35 Killed by Golbug the Destroyer at level 41 on the 72nd Dusk 123rd year of Ascendancy at 23:04 Killed by Isatira the poison ooze at level 42 on the 23rd Haze 123rd year of Ascendancy at 21:07 Killed by Isatira the poison ooze at level 42 on the 23rd Haze 123rd year of Ascendancy at 22:13 Killed by orc pyromancer at level 42 on the 27th Haze 123rd year of Ascendancy at 01:21 Killed by Silyvena the gaeramarth at level 42 on the 29th Haze 123rd year of Ascendancy at 08:42 Killed by orc grand master assassin at level 43 on the 41st Haze 123rd year of Ascendancy at 02:35 Killed by worm that walks at level 43 on the 41st Haze 123rd year of Ascendancy at 16:41 Killed by orc cryomancer at level 43 on the 42nd Haze 123rd year of Ascendancy at 00:11 Killed by orc high cryomancer at level 43 on the 42nd Haze 123rd year of Ascendancy at 14:36 Killed by orc pyromancer at level 44 on the 43rd Haze 123rd year of Ascendancy at 04:19 Killed by Iseda the orc cryomancer at level 44 on the 43rd Haze 123rd year of Ascendancy at 05:46 Killed by Glabeth the orc cryomancer at level 44 on the 44th Haze 123rd year of Ascendancy at 11:35 Killed by orc pyromancer at level 44 on the 45th Haze 123rd year of Ascendancy at 13:55 Killed by orc cryomancer at level 44 on the 45th Haze 123rd year of Ascendancy at 21:35 Killed by orc high pyromancer at level 44 on the 46th Haze 123rd year of Ascendancy at 13:00 Killed by champion of Urh'Rok at level 44 on the 46th Haze 123rd year of Ascendancy at 15:58 Killed by orc high pyromancer at level 44 on the 46th Haze 123rd year of Ascendancy at 17:13 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 46th Haze 123rd year of Ascendancy at 18:45 Killed by champion of Urh'Rok at level 44 on the 46th Haze 123rd year of Ascendancy at 20:25 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 46th Haze 123rd year of Ascendancy at 22:00 Killed by champion of Urh'Rok at level 44 on the 46th Haze 123rd year of Ascendancy at 23:53 Killed by Adadheriata the orc master assassin at level 44 on the 47th Haze 123rd year of Ascendancy at 01:32 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 47th Haze 123rd year of Ascendancy at 03:32 Killed by nightmare horror at level 45 on the 49th Haze 123rd year of Ascendancy at 06:09 Killed by shadow at level 45 on the 49th Haze 123rd year of Ascendancy at 16:18 Killed by Zubyssra the orc high cryomancer at level 45 on the 50th Haze 123rd year of Ascendancy at 12:17 Killed by orc grand master assassin at level 46 on the 64th Haze 123rd year of Ascendancy at 15:06 Killed by Emelira the gigantic sandworm tunneler at level 46 on the 70th Haze 123rd year of Ascendancy at 00:03 Killed by Katndas the shalore at level 46 on the 10th Decay 123rd year of Ascendancy at 13:47 Killed by Katndas the shalore at level 46 on the 10th Decay 123rd year of Ascendancy at 15:21 Killed by Katndas the shalore at level 46 on the 10th Decay 123rd year of Ascendancy at 17:06 Killed by Katndas the shalore at level 46 on the 10th Decay 123rd year of Ascendancy at 18:12 Killed by Katndas the shalore at level 46 on the 10th Decay 123rd year of Ascendancy at 19:17 Killed by Isoriatira the crimson ooze at level 46 on the 3rd Allure 124th year of Ascendancy at 20:38 Killed by Isoriatira the crimson ooze at level 46 on the 3rd Allure 124th year of Ascendancy at 22:28 Killed by mucus ooze at level 47 on the 7th Allure 124th year of Ascendancy at 15:26 Killed by Emelera the blade horror at level 47 on the 7th Allure 124th year of Ascendancy at 17:27 Killed by Emelera the blade horror at level 47 on the 7th Allure 124th year of Ascendancy at 19:33 Killed by eldritch eye at level 47 on the 9th Allure 124th year of Ascendancy at 13:46 Killed by skeleton warrior at level 47 on the 10th Allure 124th year of Ascendancy at 12:24 Killed by skeleton warrior at level 47 on the 10th Allure 124th year of Ascendancy at 13:28 |
Primary Stats
Strength | 67 (base 10) |
Dexterity | 35 (base 10) |
Constitution | 65 (base 48) |
Magic | 97 (base 60) |
Willpower | 83 (base 29) |
Cunning | 100 (base 60) |
Resources
Life | 1116/1116 |
Mana | 741/741 |
Negative | 158/158 |
Positive | 138/158 |
Healing Factor | 1.275 |
Regeneration | 0.31875000000001 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 17 |
Infravision | 7 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 56 |
Accuracy | 51 |
Crit Chance | 56% |
APR | 53 |
Speed | 1.00 |
Offense: Spell
Spellpower | 61.5 |
Crit Chance | 72% |
Speed | 1 |
Offense: Mind
Mindpower | 77.9 |
Crit Chance | 68% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Light | +18% |
Darkness | +11% |
Blight | +8% |
Arcane | +5% |
Lightning | +12% |
All | +2% |
Offense: Damage Penetration
Darkness | +10% |
Lightning | +15% |
Light | +15% |
Arcane | +10% |
Defense: Base
Armour (hardiness) | 20 (30%) |
Defense | 18.75 |
Ranged Defense | 18.75 |
Fatigue | 0 |
Physical Save | 63.612649651272 |
Spell Save | 68.812649651272 |
Mental Save | 64.48125 |
Defense: Resistances
Darkness | + 31%( 70%) |
Lightning | + 34%( 70%) |
Light | + 42%( 70%) |
Acid | + 32%( 70%) |
Blight | + 25%( 70%) |
Arcane | + 19%( 70%) |
Fire | + 32%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Disarm Resistance | 21% |
Confusion Resistance | 100% |
Knockback Resistance | 23% |
Stun Resistance | 89% |
Instadeath Resistance | 100% |
Blind Resistance | 62% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 400 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 25% for 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Celestial / Circles | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Sun | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 4/5 |
Celestial / Eclipse | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Twilight | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Celestial / Hymns | 1.70 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Chant of Fortitude |
talent | Corona |
talent | Hymn of Perseverance |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +1. | done |
You failed to protect the repented thief from death by cutpurse. Escort: repented thief (level 8 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by lesser vampire. Escort: worried loremaster (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 429. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blightbringer's pair of voratun boots of phasing (0 def, 5 armour) blightbringer's pair of voratun boots of phasing (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Wil / +10 Mag Changes damage: +8% acid / +6% blight Disease immunity: +31% Spellpower: +7 It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | bright dwarven lantern of the moons bright dwarven lantern of the moonsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +9% light Changes damage: +9% darkness Damage affinity(heal): +5% darkness Light radius: +8 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 5.2 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 210.56 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Ereleg the Bleakstinger (0 def, 5 armour) Ereleg the Bleakstinger (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +8 Dex / +10 Wil / +10 Con Damage when the wearer hits(melee): 2 darkness Damage when the wearer is hit: 12 darkness / 16 blight Changes resistances: +12% blight Changes resistances penetration: +10% darkness Mental save: +13 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Lightbringer's Rod Lightbringer's RodPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when the wearer is hit: 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
On fingers | sneakthief's steel ring of tenacity sneakthief's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +5 Cun / +4 Dex Disarm immunity: +21% Pinning immunity: +20% Knockback immunity: +23% Maximum life: +20.00 Rings can have magical properties. |
On fingers | solipsist's stralite ring of clarity solipsist's stralite ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mental save: +8 Confusion immunity: +26% Mindpower: +13 Rings can have magical properties. |
Around waist | skylord's drakeskin leather belt of the vagrant skylord's drakeskin leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Str / +7 Dex / +5 Wil / +5 Cun / +2 Con Physical save: +14 Spell save: +18 Mental save: +28 Mindpower: +6 A belt that goes around your waist. |
In main hand | gifted living mindstar of storms (15-16.5 power, 40 apr, nature damage) gifted living mindstar of storms (15-16.5 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +1 Dex / +2 Mag / +3 Wil / +3 Cun / +3 Con Damage when the wearer is hit: 6 lightning Changes resistances: +7% lightning Changes resistances penetration: +15% lightning Changes damage: +10% lightning Mindpower: +12 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
On hands | spellstreaming hardened leather gloves of the starseeker (0 def, 2 armour) spellstreaming hardened leather gloves of the starseeker (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Cun / +3 Mag Changes resistances: +7% darkness / +5% light Mana each turn: +0.20 Spellpower: +8 Spell crit. chance: +3% Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.3 Power cost: 20 out of 20/20. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 87.27 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | searing drakeskin leather armour of thunder (5 def, 8 armour) searing drakeskin leather armour of thunder (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +15 Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +6 Str / +8 Mag / +10 Wil Damage when the wearer hits(melee): 14 fire / 13 acid Damage when the wearer is hit: 12 fire / 12 acid Changes resistances: +20% fire / +15% lightning / +20% acid Spellpower: +14 Spell crit. chance: +7% Mindpower: +20 Mental crit. chance: +7% A suit of armour made of leather. |
Cloak | Layothra the Shinemaster (3 def, 0 armour) Layothra the Shinemaster (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +4 Dex / +12 Wil / +16 Cun Changes resistances: +5% arcane / +6% light Changes resistances penetration: +10% arcane / +10% light Changes damage: +3% arcane Physical save: +15 Mental save: +14 Only die when reaching: -50.00 life Mental crit. chance: +16% Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | voratun amulet 'Gleamraven' voratun amulet 'Gleamraven'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Changes stats: +3 Wil Damage when the wearer hits(melee): 2 light Changes resistances penetration: +5% light Changes damage: +6% light Talent mastery: +0.40 Celestial / Hymns Critical mult.: +15.00% Mental save: +10 Confusion immunity: +15% Mindpower: +9 Light radius: +3 Amulets can have magical properties. |
Inventory
Infusion of Wild Growth (Rad 5 for 5 turns) Infusion of Wild Growth (Rad 5 for 5 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 5 turns, pinning them in place and dealing 98.75 physical damage and 197.50 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 430) healing infusion of the sneak (heal 430)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 430 life. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 469) healing infusion of the wizard (heal 469)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 469 life. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 304) healing infusion of the wizard (heal 304)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 304 life. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+15 for 11 turns, die at -624) heroism infusion of the warrior (+15 for 11 turns, die at -624)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 15 for 11 turns. Also while Heroism is active, you will only die when reaching -624 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (789% speed; 7 turns)movement infusion (789% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 789% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (1019% speed; 5 turns) movement infusion of the duelist (1019% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1019% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (865% speed; 6 turns) movement infusion of the duelist (865% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 865% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (749% speed; 6 turns) movement infusion of the psychic (749% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 749% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (930% speed; 6 turns) movement infusion of the warrior (930% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 930% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 502 over 5 turns) regeneration infusion of the psychic (heal 502 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 502 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 512 over 5 turns) regeneration infusion of the titan (heal 512 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 512 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 435 over 5 turns) regeneration infusion of the wizard (heal 435 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 435 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the psychic (rad 9; power 122; turns 5; dispells darkness) sun infusion of the psychic (rad 9; power 122; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 61). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 122) for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the sneak (rad 6; power 144; turns 3; dispells darkness) sun infusion of the sneak (rad 6; power 144; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 72). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 144) for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 28%; cure magical, mental) wild infusion of the sneak (resist 28%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 28% for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 37%; cure magical) wild infusion of the sneak (resist 37%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 37% for 7 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 37%; cure magical) wild infusion of the sneak (resist 37%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 37% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 28%; cure magical) wild infusion of the warrior (resist 28%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 28% for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 27%; cure physical) wild infusion of the wizard (resist 27%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 27% for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 24%; cure mental) wild infusion of the wizard (resist 24%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 24% for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 30%; cure physical) wild infusion of the wizard (resist 30%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 30% for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
frozen spear rune (251 cold damage) frozen spear rune (251 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.0 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 250.92 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune (260 cold damage)frozen spear rune (260 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 260.10 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
frozen spear rune of the duelist (338 cold damage) frozen spear rune of the duelist (338 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.0 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 337.62 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
frozen spear rune of the warrior (273 cold damage) frozen spear rune of the warrior (273 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 272.95 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 410 for 5 turns) shielding rune of the psychic (absorb 410 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 410 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 399 for 3 turns) shielding rune of the psychic (absorb 399 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 399 damage for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 387 for 3 turns) shielding rune of the sneak (absorb 387 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 387 damage for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 328 for 4 turns) shielding rune of the warrior (absorb 328 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 328 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 341 for 4 turns) shielding rune of the wizard (absorb 341 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 341 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
vitalizing voratun amulet of vision vitalizing voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Con Physical save: +15 Blindness immunity: +29% Life regen: +1.50 Maximum life: +32.00 Infravision radius: +6 Sight radius: +2 See invisible: +7 Amulets can have magical properties. |
warmaker's gold amulet of the eclipse warmaker's gold amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil Damage when the wearer hits(melee): 8 darkness / 8 light Damage when the wearer is hit: 6 darkness / 7 light Changes damage: +8% darkness / +10% light Amulets can have magical properties. |
Ce'Nenor the stralite ring Ce'Nenor the stralite ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 Defense: +6 Changes stats: +7 Wil / +7 Cun / +5 Con Changes resistances: +1% physical Changes damage: +7% all Spell save: +15 Silence immunity: +10% Disarm immunity: +10% Maximum stamina: +34.00 Spellpower: +9 Mindpower: +20 Defense after a teleport: +10 Rings can have magical properties. |
conjurer's stralite ring of pilfering conjurer's stralite ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 Armour penetration: +11 Defense: +9 Changes stats: +5 Mag / +6 Wil Spellpower: +11 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
conjurer's voratun ring of misery conjurer's voratun ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Mag / +6 Wil / +5 Cun Damage when the wearer hits(melee): 26 bleed / 15 gloom Hate when firing a critical mind attack: +2.00 Maximum hate: +11.00 Spellpower: +12 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
rogue's stralite ring of time (+15%) rogue's stralite ring of time (+15%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +12 Changes stats: +6 Cun Changes resistances: +15% temporal Changes damage: +15% temporal Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. sneakthief's voratun ring of fire (+28%)sneakthief's voratun ring of fire (+28%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 Changes stats: +7 Cun / +8 Dex Changes resistances: +28% fire Changes damage: +14% fire Rings can have magical properties. |
voratun dagger 'Stormpain' (39-50.7 power, 9 apr) voratun dagger 'Stormpain' (39-50.7 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +13 nature Burst (radius 1) on hit: +8 arcane Burst (radius 2) on crit: +4 lightning Damage against: +13% Animal When wielded/worn: Armour penetration: +10 Physical power: +8 Changes stats: +4 Con Damage when the wearer is hit: 8 lightning Changes resistances penetration: +23% physical / +5% arcane Changes damage: +9% physical Disarm immunity: +26% Sharp, short and deadly. |
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage when this weapon hits: +10 % chance of confusion When wielded/worn: Accuracy: +7 Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8.0 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Ce'Nurama (42-50.4 power, 6 apr, darkness damage) Ce'Nurama (42-50.4 power, 6 apr, darkness damage)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +12 mind / +8 blight When wielded/worn: Accuracy: +15 Physical crit. chance: +10.0% Physical power: +15 Defense: +12 Damage when the wearer hits(melee): 2 blight / 20 silence / 20 blinding light Changes damage: +30% darkness / +9% arcane Talent granted: +1 Command Staff Critical mult.: +20.00% Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +61.00 Spellpower: +42 Spell crit. chance: +14% Mindpower: +6 Light radius: +5 It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Eclipse (18-21.6 power, 4 apr, darkness damage) Eclipse (18-21.6 power, 4 apr, darkness damage)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% physical / +15% light / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. This item has been sent to the Item's Vault. |
infernal dragonbone magestaff of wizardry (30-36 power, 6 apr, cold damage) infernal dragonbone magestaff of wizardry (30-36 power, 6 apr, cold damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +3 Wil Damage when the wearer hits(melee): 24 shadowflame Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +28.00% Maximum mana: +78.00 Spellpower: +26 Spell crit. chance: +5% See invisible: +12 Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone vilestaff of might (30-36 power, 6 apr, acid damage) infernal dragonbone vilestaff of might (30-36 power, 6 apr, acid damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 24 shadowflame Changes damage: +30% acid Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower: +20 Spell crit. chance: +16% See invisible: +10 Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone vilestaff of illumination (30-36 power, 6 apr, blight damage) lifebinding dragonbone vilestaff of illumination (30-36 power, 6 apr, blight damage)Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +9 Changes stats: +5 Con Damage when the wearer hits(melee): 11 blinding light Changes damage: +30% blight Talent granted: +1 Command Staff Life regen: +0.80 Spellpower: +21 Spell crit. chance: +5% Light radius: +4 Healing mod.: +18% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 118.71 light damage. Staves designed for wielders of magic, by the greats of the art. |
Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
balancing hardened leather belt of dampening balancing hardened leather belt of dampeningInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +4 Cun / +4 Dex Changes resistances: +6% fire / +5% cold / +6% lightning / +7% acid Mental crit. chance: +8% A belt that goes around your waist. |
nightruned hardened leather belt of magery nightruned hardened leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +8% darkness / +8% light Spell crit. chance: +4% A belt that goes around your waist. |
shadow cashmere cloak of fog (6 def, 0 armour) shadow cashmere cloak of fog (6 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +6 Changes resistances: +15% light / +16% darkness / +15% fire Changes resistances penetration: +13% darkness Changes damage: +14% darkness Stealth bonus: +23 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spellcowled elven-silk cloak of sorcery (3 def, 0 armour)spellcowled elven-silk cloak of sorcery (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +8 Mag / +9 Wil Spell save: +10 Maximum mana: +79.00 Spell crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak of the Shaloren (3 def, 0 armour) spellcowled elven-silk cloak of the Shaloren (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +9 Mag / +5 Wil Spell save: +12 Maximum mana: +61.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stormlord's elven-silk robe of life (5 def, 0 armour) stormlord's elven-silk robe of life (5 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +12% cold / +13% lightning / +15% blight Changes damage: +9% physical / +15% cold / +5% lightning Life regen: +3.20 Maximum life: +53.00 Healing mod.: +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormlord's silk robe of Linaniil (3 def, 0 armour) stormlord's silk robe of Linaniil (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +5 Str / +5 Mag / +4 Wil Changes resistances: +9% lightning / +9% cold Changes damage: +9% physical / +5% cold / +11% lightning Mana each turn: +0.20 Maximum mana: +52.00 Spellpower: +19 Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
drakeskin leather gloves 'Daireldir' (0 def, 3 armour) drakeskin leather gloves 'Daireldir' (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 Armour: +3 Changes stats: +8 Cun Changes resistances: +9% nature / +29% darkness / +3% temporal Spell save: +9 Life regen: +3.70 Stamina each turn: +1.90 Maximum stamina: +10.00 Infravision radius: +5 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 36 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant drakeskin leather armour of the sky (10 def, 8 armour) radiant drakeskin leather armour of the sky (10 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +10 Ranged Defense: +5 Fatigue: +8% Changes stats: +5 Dex / +4 Wil Damage when the wearer is hit: 9 light Changes resistances: +16% cold / +20% lightning / +20% blight / +21% darkness Light radius: +2 A suit of armour made of leather. |
spiked drakeskin leather armour of thunder (5 def, 8 armour) spiked drakeskin leather armour of thunder (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +18 Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +3 Str / +9 Mag / +6 Wil Damage when the wearer is hit: 15 physical Changes resistances: +16% lightning Spellpower: +10 Spell crit. chance: +7% Mindpower: +22 Mental crit. chance: +9% A suit of armour made of leather. |
troll-hide reinforced leather armour of the deep (4 def, 11 armour) troll-hide reinforced leather armour of the deep (4 def, 11 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +11 Defense: +4 Fatigue: +8% Changes resistances: +11% acid / +9% cold Allows you to breathe in: water Life regen: +11.30 A suit of armour made of leather. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
238 alchemist agate 238 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli 11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
12 jade 12 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
bright dwarven lantern of corpselight bright dwarven lantern of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +10% darkness / +8% blight Spellpower: +4 Spell crit. chance: +5% Light radius: +8 Infravision radius: +5 See invisible: +10 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 33 blight damage or heals 46 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Blazebiter' dwarven lantern 'Blazebiter'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 22 dreamforge / 4 fire Damage when the wearer is hit: 12 arcane / 24 fire / 19 dreamforge Changes resistances: +7% mind / +16% fire Changes resistances penetration: +10% arcane Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
ethereal alchemist's lamp of corpselight ethereal alchemist's lamp of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +7% darkness / +7% blight Spellpower: +12 Spell crit. chance: +4% Light radius: +5 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 28 blight damage or heals 39 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
scorching alchemist's lamp of corpselight scorching alchemist's lamp of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 fire Changes resistances: +7% blight / +6% darkness / +7% fire Spellpower: +4 Spell crit. chance: +4% Light radius: +3 Infravision radius: +4 See invisible: +5 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 28 blight damage or heals 39 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
scorching alchemist's lamp of the sun scorching alchemist's lamp of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer is hit: 11 fire Changes resistances: +10% darkness / +7% fire Changes damage: +8% light Damage affinity(heal): +5% light Light radius: +5 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.9 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 7 turns and lighting up your immediate area (radius 8). At level 3 it will also do 61.96 light damage within radius 4. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
scorching dwarven lantern of clarity scorching dwarven lantern of clarityPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when the wearer is hit: 20 fire Changes resistances: +8% fire Mental save: +12 Light radius: +4 See stealth: +13 See invisible: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
scorching dwarven lantern of corpselight scorching dwarven lantern of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when the wearer is hit: 16 fire Changes resistances: +11% blight / +11% darkness / +6% fire Spellpower: +5 Spell crit. chance: +4% Light radius: +4 Infravision radius: +3 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 28 blight damage or heals 39 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's alchemist's lamp of the moons watchleader's alchemist's lamp of the moonsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% light Changes damage: +8% darkness Damage affinity(heal): +5% darkness Blindness immunity: +31% Confusion immunity: +16% Light radius: +7 Infravision radius: +3 See stealth: +10 See invisible: +8 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 5.2 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 210.56 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots of annihilation (23/23, 59-70.8 power, 16 apr)pouch of voratun shots of annihilation (23/23, 59-70.8 power, 16 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 59.0 - 70.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +15.0% Capacity: 23 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
8 diamond 8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Trying Something New the Shalore Anorithil level 35
65th Pyre 123rd year of Ascendancy at 07:54 see stats
By Trying Something New the Shalore Anorithil level 45
50th Haze 123rd year of Ascendancy at 14:39 see stats
By Trying Something New the Shalore Anorithil level 43
30th Haze 123rd year of Ascendancy at 14:12 see stats
By Trying Something New the Shalore Anorithil level 25
43rd Haze 122nd year of Ascendancy at 03:30 see stats
By Trying Something New the Shalore Anorithil level 37
4th Dusk 123rd year of Ascendancy at 14:04 see stats
By Trying Something New the Shalore Anorithil level 12
12nd Dusk 122nd year of Ascendancy at 11:56 see stats
By Trying Something New the Shalore Anorithil level 41
73rd Dusk 123rd year of Ascendancy at 00:48 see stats
By Trying Something New the Shalore Anorithil level 28
75th Haze 122nd year of Ascendancy at 19:17 see stats
By Trying Something New the Shalore Anorithil level 45
56th Haze 123rd year of Ascendancy at 20:51 see stats
By Trying Something New the Shalore Anorithil level 21
75th Dusk 122nd year of Ascendancy at 07:47 see stats
By Trying Something New the Shalore Anorithil level 17
60th Dusk 122nd year of Ascendancy at 01:39 see stats
By Trying Something New the Shalore Anorithil level 31
50th Pyre 123rd year of Ascendancy at 01:31 see stats
By Trying Something New the Shalore Anorithil level 24
37th Haze 122nd year of Ascendancy at 12:33 see stats
By Trying Something New the Shalore Anorithil level 10
2nd Dusk 122nd year of Ascendancy at 17:12 see stats
By Trying Something New the Shalore Anorithil level 20
69th Dusk 122nd year of Ascendancy at 08:07 see stats
By Trying Something New the Shalore Anorithil level 30
53rd Regrowth 123rd year of Ascendancy at 04:50 see stats
By Trying Something New the Shalore Anorithil level 40
68th Dusk 123rd year of Ascendancy at 12:24 see stats
By Trying Something New the Shalore Anorithil level 4
5th Flare 122nd year of Ascendancy at 20:03 see stats
By Trying Something New the Shalore Anorithil level 31
51st Pyre 123rd year of Ascendancy at 13:28 see stats
By Trying Something New the Shalore Anorithil level 29
1st Allure 123rd year of Ascendancy at 23:08 see stats
By Trying Something New the Shalore Anorithil level 27
49th Haze 122nd year of Ascendancy at 23:53 see stats
By Trying Something New the Shalore Anorithil level 15
47th Dusk 122nd year of Ascendancy at 20:08 see stats
By Trying Something New the Shalore Anorithil level 41
23rd Haze 123rd year of Ascendancy at 15:47 see stats
By Trying Something New the Shalore Anorithil level 8
10th Flare 122nd year of Ascendancy at 02:44 see stats
By Trying Something New the Shalore Anorithil level 16
55th Dusk 122nd year of Ascendancy at 18:38 see stats
By Trying Something New the Shalore Anorithil level 46
77th Haze 123rd year of Ascendancy at 13:18 see stats
By Trying Something New the Shalore Anorithil level 32
59th Pyre 123rd year of Ascendancy at 02:06 see stats
By Trying Something New the Shalore Anorithil level 19
69th Dusk 122nd year of Ascendancy at 05:05 see stats
By Trying Something New the Shalore Anorithil level 34
62nd Pyre 123rd year of Ascendancy at 17:27 see stats
Log
Trying Something New hits Luminous horror for (311 absorbed), 0 darkness (0 total damage).
Trying Something New receives 22 healing from Trying Something New's healing light area effect.
Luminous horror HEALS from light damage!
Trying Something New's Corona hits Luminous horror for (11 absorbed), 0 light, 36 healing (0 total damage) [36 healing].
Talent Moonlight Ray is ready to use.
Trying Something New receives 22 healing from Trying Something New's healing light area effect.
Luminous horror receives 18 healing from Trying Something New's healing light area effect.
Trying Something New casts Shadow Blast.
Trying Something New's spell attains critical power!
The shield around luminous horror crumbles.
Trying Something New hits Something for 193 darkness damage.
Trying Something New hits Luminous horror for (25 absorbed), 153 darkness (153 total damage).
Luminous horror HEALS from light damage!
Trying Something New's darkness area effect hits Luminous horror for 33 darkness damage.
Trying Something New's Corona hits Luminous horror for 11 light, 42 healing (11 total damage) [42 healing].
The shield around Trying Something New crumbles.
Trying Something New hits Luminous horror for 79 darkness damage.
Trying Something New's darkness area effect hits Luminous horror for 33 darkness damage.
Trying Something New casts Moonlight Ray.
Trying Something New's spell attains critical power!
Trying Something New hits Luminous horror for 403 darkness damage.
You collect a new ingredient: pouch of luminous horror dust.
Trying Something New's Corona hits Luminous horror for 62 darkness damage.
Trying Something New's Corona killed Luminous horror!
Trying Something New casts Twilight.