Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Allow Respec Anywhere 1.2.3Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Possessor Bonus Class 1.6.0Donators/Buyers bonus! PsiOoze 1.2.3Adds a new wilder class with the abilities of a oozemancer and mindslayer. More focused on defense. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Items Vault 1.6.0Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 11 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 20 (base 20) |
Dexterity | 12 (base 12) |
Constitution | 16 (base 16) |
Magic | 20 (base 20) |
Willpower | 12 (base 12) |
Cunning | 14 (base 14) |
Resources
Life | 233/249 |
Hate | 100/100 |
Vim | 0/140 |
Healing Factor | 0.54838709677419 |
Regeneration | 0.54838709677419 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +49.545105411692% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 12 |
Accuracy | 34 |
Crit Chance | 5% |
APR | 2 |
Speed | 1.25 |
Offense: Offhand
Damage | 7 |
Accuracy | 34 |
Crit Chance | 5% |
APR | 2 |
Speed | 1.25 |
Offense: Spell
Spellpower | 30 |
Crit Chance | 2% |
Speed | 1.25 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | -60% |
Defense: Base
Armour (hardiness) | 8.1181386193686 (56.923076923077%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 12 |
Physical Save | 14 |
Spell Save | 13 |
Mental Save | 10 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Mind | + 6%(100%) |
Fire | -50%(100%) |
Nature | + 5%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Worm that Walks Link |
Quests
Equipment
In off hand | iron waraxe (12-16.8 power, 2 apr) iron waraxe (12-16.8 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Main armor | Robe of the Worm (Improved) (2 def, 4 armour) Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
In main hand | iron waraxe (10.5-14.7 power, 2 apr) iron waraxe (10.5-14.7 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Inventory
Achievements
Log
Wreathing Worm deactivates Chaos Orbs.
Wreathing Worm activates Chaos Orbs.
Welcome to level 2 [Worm that walks (servant of Wreathing Worm)].
Worm that walks (servant of Wreathing Worm) has 2 stat point(s), 1 class talent point(s) to spend. Select worm that walks (servant of Wreathing Worm) in the party list and press G to use them.
Welcome to level 3 [Worm that walks (servant of Wreathing Worm)].
Worm that walks (servant of Wreathing Worm) has 4 stat point(s), 1 class talent point(s) to spend. Select worm that walks (servant of Wreathing Worm) in the party list and press G to use them.
Welcome to level 4 [Worm that walks (servant of Wreathing Worm)].
Worm that walks (servant of Wreathing Worm) has 6 stat point(s), 2 class talent point(s), 1 generic talent point(s) to spend. Select worm that walks (servant of Wreathing Worm) in the party list and press G to use them.
Welcome to level 5 [Worm that walks (servant of Wreathing Worm)].
Worm that walks (servant of Wreathing Worm) has 8 stat point(s), 2 class talent point(s), 1 generic talent point(s) to spend. Select worm that walks (servant of Wreathing Worm) in the party list and press G to use them.
Welcome to level 6 [Worm that walks (servant of Wreathing Worm)].
Worm that walks (servant of Wreathing Worm) has 10 stat point(s), 3 class talent point(s), 1 generic talent point(s) to spend. Select worm that walks (servant of Wreathing Worm) in the party list and press G to use them.
Welcome to level 7 [Worm that walks (servant of Wreathing Worm)].
Worm that walks (servant of Wreathing Worm) has 12 stat point(s), 3 class talent point(s), 1 generic talent point(s) to spend. Select worm that walks (servant of Wreathing Worm) in the party list and press G to use them.
Welcome to level 8 [Worm that walks (servant of Wreathing Worm)].
Worm that walks (servant of Wreathing Worm) has 14 stat point(s), 4 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of Wreathing Worm) in the party list and press G to use them.
Welcome to level 9 [Worm that walks (servant of Wreathing Worm)].
Worm that walks (servant of Wreathing Worm) has 16 stat point(s), 4 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of Wreathing Worm) in the party list and press G to use them.
Welcome to level 10 [Worm that walks (servant of Wreathing Worm)].
Worm that walks (servant of Wreathing Worm) has 18 stat point(s), 5 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of Wreathing Worm) in the party list and press G to use them.
Welcome to level 11 [Worm that walks (servant of Wreathing Worm)].
Worm that walks (servant of Wreathing Worm) has 20 stat point(s), 5 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of Wreathing Worm) in the party list and press G to use them.
Character control switched to worm that walks (servant of Wreathing Worm).
Worm that walks (servant of Wreathing Worm) activates Worm that Walks Link.
Worm that walks (servant of Wreathing Worm) deactivates Worm that Walks Link.
Worm that walks (servant of Wreathing Worm) activates Worm that Walks Link.
Worm that walks (servant of Wreathing Worm) deactivates Worm that Walks Link.
Wreathing Worm deactivates Chaos Orbs.