











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Ogre |
Class | Writhing One |
Level / Exp | 13 / 82% |
Size | big |
Lifes / Deaths | Killed by Gama the warg at level 7 on the 1st Mirth 122nd year of Ascendancy at 05:13 0 / 6Killed by Emeleriana the umber hulk at level 13 on the 10th Mirth 122nd year of Ascendancy at 14:46 Killed by Salytta the brown bear at level 13 on the 10th Mirth 122nd year of Ascendancy at 17:18 Killed by thought-forged bowman at level 13 on the 10th Mirth 122nd year of Ascendancy at 17:38 Killed by shadow at level 13 on the 1st Summertide 122nd year of Ascendancy at 03:08 Killed by Ce'Nena the white wolf at level 13 on the 1st Summertide 122nd year of Ascendancy at 05:23 |
Primary Stats
Strength | 30 (base 16) |
Dexterity | 9 (base 10) |
Constitution | 28 (base 25) |
Magic | 53 (base 37) |
Willpower | 15 (base 10) |
Cunning | 17 (base 10) |
Resources
Life | -62/482 |
Insanity | 98/100 |
Healing Factor | 1.2456298990388 |
Regeneration | 11.771202545917 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 8 |
See Invisible | 5 |
Offense: Mainhand
Damage | 39 |
Accuracy | 34 |
Crit Chance | 9% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Acid | +13% |
Darkness | +19% |
Temporal | +8% |
Mind | +9% |
Lightning | +15% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Temporal | +10% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 3 |
Physical Save | 20 |
Spell Save | 33 |
Mental Save | 22 |
Defense: Resistances
Acid | + 20%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 15%( 70%) |
All | 0%( 70%) |
Darkness | + 36%( 70%) |
Temporal | + 11%( 70%) |
Physical | + 2%( 70%) |
Fire | + 17%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Bleed Resistance | 30% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 89 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 5 light, 4 nature, 3 arcane, 5 mind |
Class Talents
Demented / Horrific body | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() 3.0 T1 feet armor [Rare] Master While equipped: Stats +5 Cun dps ---------- Phys.crit +3.0% Crit.mult +5.00% Phys.pwr +3 (+1 eff.) Apr +4 Melee Ret 2 temporal ----- def ----- Armour +3 Fatigue +2% Resists +9% cold ---------- misc Max.hate +6.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning +9% mind Melee Ret 6 lightning ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +8 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +3% acid On Hit (Melee): * 10% chance to slow global speed by 40% * 10 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +3% temporal +6% cold +5% fire A pointy cloth hat, very wizardly... |
Tool | ![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% fire Res.pen +20% nature ----- def ----- Fatigue -5% Resists +12% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Mind.save +4 (+2 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% acid On Hit (Melee): * 20% chance to slow global speed by 40% ----- def ----- Resists +20% acid Die.at -60.00 life HP.reg +4.00 Cut- +10% ---------- misc Hate/m.crit +2.00 Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str +1 Mag ----- def ----- Defense +9 (+8 eff.) Resists +5% arcane +6% darkness Stealth +5 Knockbk- +20% A belt that goes around your waist. |
In main hand | ![]() 3.0 T1 waraxe 1H weapon [Rare] Master Power 120% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Phasing +10% While equipped: Stats +1 Con ----- def ----- Resists +2% physical One-handed war axes. |
On hands | ![]() 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | ![]() 9.0 T1 light armor [Rare] Nature While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) Max.HP +53.00 HP.reg +3.20 Heal.mod +10% Cut- +20% A suit of armour made of leather. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Str +2 Con dps ---------- Phys.pwr +5 (+2 eff.) Melee Ret 2 physical ----- def ----- Defense +1 (+1 eff.) Resists +3% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 7/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 158 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
![]() 5.0 T1 staff 2H weapon [Rare] Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +5 (+5 eff.) Resists +6% lightning +3% fire +6% mind Mind.save +6 (+3 eff.) Cut- +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T1 shot ammo Reqs Dex 11 [Rare] Nature Power 109% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 12 Ranged+ +11 lightning On Hit.r1 +4 cold On Crit.r2 +6 lightning +16 darkness On Hit: * 20 arcane resource burn * 10% chance to reduce damage dealt by 13% Shots are used with slings to pummel your foes to death. |
![]() 3.0 T1 shot ammo Reqs Dex 11 [Rare] Master Power 124% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +10.0% Capacity 22 Ranged+ +12 cold On Hit.r1 +8 nature On Crit.r2 +16 darkness +4 cold On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 1.0 T1 belt armor [Ego] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +6 (+3 eff.) A belt that goes around your waist. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Resists +6% light Pinning- +20% ---------- misc Light +1 Infravis +1 A pair of boots made of leather. |
![]() 3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +20% darkness On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Resists +3% blight +3% nature +3% darkness ---------- misc Stam/ret +1.00 Equi/ret +0.80 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Crit.mult +10.00% Dmg.mod +12% mind Apr +3 Melee Ret 2 light ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +15% light +15% acid ----- def ----- Resists +9% light +9% acid Reveal the area around you, dispelling darkness (radius 9, power 64 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Squiddie the Ogre Writhing One level 10
4th Mirth 122nd year of Ascendancy at 15:08 see stats
By Squiddie the Ogre Writhing One level 9
4th Mirth 122nd year of Ascendancy at 04:45 see stats
By Squiddie the Ogre Writhing One level 13
1st Summertide 122nd year of Ascendancy at 03:08 see stats
Log
Squiddie HEALS from nature damage!
Poison from Poison ivy hits Squiddie for (20 absorbed), 0 nature, 4 healing (0 total damage) [4 healing].
Mayirabretha the rattlesnake roars!
Squiddie wanders around!
Mayirabretha the rattlesnake hits Squiddie for (52 absorbed), 0 physical (0 total damage).
Mayirabretha the rattlesnake's devouring flames area effect hits Squiddie for (10 absorbed), 0 fire (0 total damage).
Squiddie is disarmed!
Mayirabretha the rattlesnake uses Wing Buffet.
Ce'Nena the white wolf is knocked back!
Your shield crumbles under the damage!
The shield around Squiddie crumbles.
Squiddie is knocked back!
Squiddie stops being poisoned.
Talent Carrion Feet is ready to use.
Talent Lash Out is ready to use.
Talent Rune: Prismatic is ready to use.
Mayirabretha the rattlesnake hits Squiddie for (6 absorbed), 12 mind, 83 physical (96 total damage).
Mayirabretha the rattlesnake hits Ce'Nena the white wolf for 72 physical damage.
Melee retaliation hits Mayirabretha the rattlesnake for 4 lightning, 1 physical, 1 temporal, 2 lightning, 1 physical, 1 temporal (10 total damage).
Mayirabretha the rattlesnake's devouring flames area effect drains life from Squiddie!
Mayirabretha the rattlesnake's devouring flames area effect drains life from Ce'Nena the white wolf!
Mayirabretha the rattlesnake receives 1 healing from Squiddie.
Mayirabretha the rattlesnake receives 2 healing from Ce'Nena the white wolf.
Mayirabretha the rattlesnake's devouring flames area effect hits Squiddie for 10 fire damage.
Mayirabretha the rattlesnake's devouring flames area effect hits Ce'Nena the white wolf for 18 fire damage.
Ce'Nena the white wolf uses Ice Claw.
Melee retaliation hits Ce'Nena the white wolf for 3 lightning, 1 physical, 1 temporal, 3 lightning, 1 physical, 1 temporal (11 total damage).
Ce'Nena the white wolf hits Squiddie for 52 cold, 3 acid, 51 cold (105 total damage).
Squiddie the level 13 ogre writhing one was frozen to death by Ce'Nena the white wolf on level 2 of Norgos Lair.