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Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Adventure |
Sex | Female |
Race | Lich |
Class | Necromancer |
Level / Exp | 34 / 26% |
Size | big |
Lifes / Deaths | Killed by Silulle the larvae bloated ritch mother at level 16 on the 13rd Revenge 124th year of Ascendancy at 03:18 0 / 9Killed by ritch larva at level 19 on the 15th Revenge 124th year of Ascendancy at 13:09 Killed by Lisyldawyn the steam giant berserker at level 28 on the 26th Pain 124th year of Ascendancy at 17:39 Killed by Saletha the retaliator of Atmos at level 28 on the 26th Pain 124th year of Ascendancy at 19:57 Killed by Voraldathra the undead drake hatchling at level 32 on the 27th Dearth 124th year of Ascendancy at 01:32 Killed by shadow at level 33 on the 28th Dearth 124th year of Ascendancy at 03:02 Killed by Squiddie at level 33 on the 28th Dearth 124th year of Ascendancy at 03:56 Killed by greater multi-hued wyrm at level 33 on the 29th Dearth 124th year of Ascendancy at 00:26 Killed by High Sun Paladin Aeryn at level 34 on the 40th Dearth 124th year of Ascendancy at 10:33 |
Primary Stats
Strength | 21 (base 10) |
Dexterity | 16 (base 10) |
Constitution | 62 (base 50) |
Magic | 93 (base 60) |
Willpower | 68 (base 30) |
Cunning | 47 (base 11) |
Resources
Life | -297/813 |
Mana | 641/641 |
Steam | 100/100 |
Soul | 16/19 |
Healing Factor | 1.4498029716162 |
Regeneration | 5.4367611435606 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 6 |
Infravision | 2 |
See Invisible | 6 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 35 |
Accuracy | 15 |
Crit Chance | 19% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Nature | +15% |
Darkness | +15% |
Light | +6% |
Fire | +12% |
Cold | +15% |
Arcane | +9% |
Mind | +16% |
All | 0% |
Offense: Damage Penetration
Fire | +25% |
Defense: Base
Armour (hardiness) | 12 (30%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 0 |
Physical Save | 49 |
Spell Save | 59 |
Mental Save | 57 |
Defense: Resistances
Blight | + 22%( 70%) |
Cold | + 70%( 70%) |
All | + 16%( 70%) |
Darkness | + 38%( 70%) |
Light | + 21%( 70%) |
Temporal | + 18%( 70%) |
Lightning | + 18%( 70%) |
Mind | + 23%( 70%) |
Fire | + 31%( 70%) |
Nature | + 29%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 10% |
Disarm Resistance | 20% |
Bleed Resistance | 100% |
Pinning Resistance | 22% |
Instadeath Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (615 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Glacial waste | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Animus | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Lich | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Race / Orc | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Rare] Psionic While equipped: Stats +5 Cun +8 Wil dps ---------- Spell.pwr +10 (+3 eff.) S.pwr/crit +10 Dmg.mod +6% mind Res.pen +25% fire Melee Ret 6 mind ----- def ----- Armour +5 Phys.save +12 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc Vim/s.crit +2.00 A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.crit +9% Mind.pwr +5 (+2 eff.) Dmg.mod +12% fire +10% mind +6% nature ----- def ----- Defense +2 (+1 eff.) Resists +12% cold +18% fire +6% darkness +9% mind Phys.save +7 (+2 eff.) Mind.save +18 (+5 eff.) ---------- misc Max.psi +18.00 Hateful Whisper: Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 164 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +3% lightning +3% temporal +6% nature +6% cold Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 741 Base Damage: 340 Armor: 0 All Resist: 15 Puts all charms on 29 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 19.31 cold and 16.79 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Wil +5 Cun dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +3% nature +9% arcane Acc +5 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Max.HP +20.00 Disarm- +20% Pinning- +22% Knockbk- +21% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +4 Wil dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +6% light Against +20% Summoned On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% light D.Red.from +30% Summoned Spell.save +8 (+2 eff.) Max.HP +35.00 ---------- misc Size +1 A belt that goes around your waist. |
In main hand | ![]() 5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +15% Crit.mult +13.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% darkness Apr +2 Melee Ret 8 physical ----- def ----- Armour +5 Defense +6 (+3 eff.) Phys.save +7 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) ---------- misc Wards +2 darkness Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +3 Cun +9 Mag ----- def ----- Defense +8 (+4 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 6.0 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 110.13 fire damage and 113.08 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Main armor | ![]() 2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +6% nature ----- def ----- Resists +7% blight +9% all Max.HP +40.00 HP.reg +1.50 Heal.mod +11% Poison- +20% Disease- +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +2 Defense +9 (+5 eff.) Resists +15% cold Phys.save +10 (+3 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Around neck | ![]() 0.1 T2 amulet jewelry [Ego++] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +6 (+2 eff.) Max.HP +30.00 HP.reg +2.00 Blind- +10% ---------- misc Infravis +2 Sight +2 See.Invis +6 Amulets make your neck look great! |
Inventory
![]() 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 44% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() 1.0 T4 hands armor [Unique] Steamtech While equipped: ----- def ----- Armour +1 ---------- misc Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
![]() 2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-5 eff.) Spell.pwr -10 (-4 eff.) Mind.pwr -10 (-3 eff.) ----- def ----- Defense -10 (-5 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+7 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+7 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Squiddie the Orc Necromancer level 11
40th Retaking 124th year of Ascendancy at 12:46 see stats
By Squiddie the Lich Necromancer level 30
39th Pain 124th year of Ascendancy at 13:17 see stats
By Squiddie the Orc Necromancer level 10
36th Retaking 124th year of Ascendancy at 23:40 see stats
By Squiddie the Orc Necromancer level 20
15th Revenge 124th year of Ascendancy at 14:47 see stats
By Squiddie the Lich Necromancer level 30
31st Pain 124th year of Ascendancy at 05:20 see stats
By Squiddie the Lich Necromancer level 28
26th Pain 124th year of Ascendancy at 17:39 see stats
By Squiddie the Orc Necromancer level 28
42nd Revenge 124th year of Ascendancy at 17:43 see stats
By Squiddie the Lich Necromancer level 31
4th Dearth 124th year of Ascendancy at 06:04 see stats
By Squiddie the Orc Necromancer level 10
38th Retaking 124th year of Ascendancy at 08:26 see stats
By Squiddie the Orc Necromancer level 17
15th Revenge 124th year of Ascendancy at 00:06 see stats
By Squiddie the Orc Necromancer level 22
15th Revenge 124th year of Ascendancy at 19:58 see stats
By Squiddie the Orc Necromancer level 13
46th Retaking 124th year of Ascendancy at 20:15 see stats
Log
High Sun Paladin Aeryn hits Squiddie for 58 fire, 77 light, 56 physical (191 total damage).
High Sun Paladin Aeryn hits Heavy bone giant for (42 absorbed), 0 fire, (49 absorbed), 0 light, (33 absorbed), 0 physical (0 total damage).
Heavy bone giant uses Stun.
High Sun Paladin Aeryn resists the effect 'Stunned'!
Heavy bone giant hits High Sun Paladin Aeryn for (7 absorbed), 0 physical, (3 absorbed), 0 blight (0 total damage).
Melee retaliation hits Heavy bone giant for (7 absorbed), 0 light (0 total damage).
High Sun Paladin Aeryn's light area effect hits Squiddie for 50 light damage.
High Sun Paladin Aeryn casts Healing Light.
High Sun Paladin Aeryn receives 300 healing.
Squiddie is pulled in!
The shield around heavy bone giant crumbles.
Bleeding from Squiddie hits High Sun Paladin Aeryn for (19 absorbed), 0 physical (0 total damage).
High Sun Paladin Aeryn hits Squiddie for 0 fire, 67 light, 56 physical (122 total damage).
High Sun Paladin Aeryn hits Heavy bone giant for (42 absorbed), 0 fire, (22 absorbed), 21 light, 33 physical (54 total damage).
Squiddie casts Ghost Walk - Return.
Squiddie seems more solid.
Heavy bone giant hits High Sun Paladin Aeryn for (6 absorbed), 0 physical, (3 absorbed), 0 blight (0 total damage).
Melee retaliation hits Heavy bone giant for 7 light damage.
High Sun Paladin Aeryn's light area effect hits Wisp for 59 light damage.
High Sun Paladin Aeryn's light area effect hits Wisp for 59 light damage.
High Sun Paladin Aeryn uses Wrath of the Highborn.
High Sun Paladin Aeryn radiates power.
High Sun Paladin Aeryn uses You Shall Be My Weapon!.
The shield around High Sun Paladin Aeryn crumbles.
Shield of Light hits High Sun Paladin Aeryn for 12 healing, 12 healing (0 total damage) [23 healing].
Melee retaliation hits High Sun Paladin Aeryn for (3 absorbed), 0 physical, (2 absorbed), 0 mind, (2 absorbed), 0 physical, 2 mind (2 total damage).
Shield of Light hits Squiddie for 57 light, 49 light (106 total damage).
High Sun Paladin Aeryn hits Squiddie for 0 physical, 2 cold, 36 light (37 total damage).
Squiddie the level 34 lich necromancer was jerkied to death by High Sun Paladin Aeryn on level 1 of Gates of Morning.