Ripski the level 7 Dwarf Berserker by baal80

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassBerserker
Level / Exp7 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength37 (base 21)
Dexterity13 (base 15)
Constitution21 (base 18)
Magic8 (base 10)
Willpower15 (base 10)
Cunning10 (base 10)

Resources

Life288/288
Stamina142/142
Healing Factor1.1948044672221
Regeneration1.4935055840276

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage48
Accuracy30
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower4
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%
Cold+3%

Defense: Base

Armour (hardiness)14.522593642275 (62.32946707186%)
Defense5
Ranged Defense5
Fatigue13
Physical Save20
Spell Save8
Mental Save12

Defense: Resistances

Lightning+ 11%( 70%)
Light+ 30%( 70%)
Blight+ 5%( 70%)
Nature+ 5%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance42%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Berserker's strength1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
3/5
1/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
2/5
0/5

Effects

Quests

done
active
active
done
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Ripski the Dwarf Berserker level 5
19th Voratun 122nd year of Ascendancy at 08:06
see stats

Log

Ripski wears: psionicist's copper ring of perseverance.

You gain 1.38 gold from the transmogrification of
prismatic rough leather armour of acid resistance (3 def, 2 armour).
You gain 4.04 gold from the transmogrification of
cruel elm vilestaff of illumination (10-12 power, 2 apr, acid element).
You gain 1.08 gold from the transmogrification of
rough leather sling of cold.
You gain 0.25 gold from the transmogrification of
iron mace (12-16 power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron dagger (10-13 power, 5 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-20 power, 25 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.


Saving game...

Saving done.