merp the level 11 Yeek Summoner by skeletalcrow

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp11 / 59%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity11 (base 11)
Constitution17 (base 18)
Magic12 (base 10)
Willpower40 (base 25)
Cunning42 (base 25)

Resources

Life216/216
Equilibrium0
Healing Factor1.1337954058085
Regeneration2.3242805819075

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision10
See Stealth5
See Invisible5

Offense: Mainhand

Damage9
Accuracy27
Crit Chance13%
APR18
Speed1.00

Offense: Offhand

Damage9
Accuracy27
Crit Chance13%
APR18
Speed1.00

Offense: Spell

Spellpower17
Crit Chance11%
Speed1

Offense: Mind

Mindpower41.266666666667
Crit Chance15%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense25.175
Ranged Defense25.175
Fatigue0
Physical Save24.25
Spell Save22.1
Mental Save44.651832234217

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance46%
Confusion Resistance81%
Instadeath Resistance100%
Stun Resistance20%
Poison Resistance50%
Blind Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
3/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
1/5
3/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Cunning / Survival1.00
5/5
1/5
2/5
0/5
Race / Yeek1.00
1/5
3/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

failed
failed
done
done
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By merp the Yeek Summoner level 10
1st Flare 122nd year of Ascendancy at 00:08
see stats
The Arena Unlocked Arena mode.
By merp the Yeek Summoner level 11
5th Flare 122nd year of Ascendancy at 14:02
see stats

Log

You pickup 0.90 gold pieces.
You pickup 0.70 gold pieces.


There is an exit to Derth here (press '' or right click to use).

You gain 1.80 gold from the transmogrification of
balanced iron waraxe of massacre (19-26.6 power, 2 apr).
There is an exit to the worldmap here (press '' or right click to use).
Merp meditates on nature.

Merp meditates on nature.

Talent Hydra is ready to use.

You can check the ingredients you possess by pressing Escape and selecting 'Show ingredients'.
Accepted quest 'The Brotherhood of Alchemists'! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Ran for 1 turns (stop reason: didn't move).

Ran for 1 turns (stop reason: didn't move).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.