Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Alchemist Quest Reward Display 1.1.5When viewing the quest, displays details about the various rewards you are working towards. Example: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: ..." Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Conveyance Reward 1.2.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Ghoul |
Class | Reaver |
Level / Exp | 52 / 97% |
Size | medium |
Lifes / Deaths | Killed by Dolian the shalore at level 50 on the 53rd Dusk 122nd year of Ascendancy at 20:51 5 / 2Killed by Manriia the halfling at level 52 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:28 |
Primary Stats
Strength | 138 (base 60) |
Dexterity | 36 (base 22) |
Constitution | 80 (base 60) |
Magic | 67 (base 60) |
Willpower | 48 (base 41) |
Cunning | 70 (base 60) |
Resources
Mana | 650/650 |
Vim | 310/310 |
Life | 1847/1847 |
Positive | 20/200 |
Stamina | 345/345 |
Paradox | 0 |
Healing Factor | 1 |
Regeneration | 0.45 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 17 |
See Stealth | 7 |
See Invisible | 7 |
Offense: Mainhand
Damage | 368 |
Accuracy | 101 |
Crit Chance | 26% |
APR | 46 |
Speed | 1.00 |
Offense: Offhand
Damage | 353 |
Accuracy | 101 |
Crit Chance | 26% |
APR | 46 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44.333333333333 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 62.65 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
All | -22% |
Defense: Base
Armour (hardiness) | 92.5 (100%) |
Defense | 14.1 |
Ranged Defense | 14.1 |
Fatigue | 0 |
Physical Save | 49.766666666667 |
Spell Save | 30.125 |
Mental Save | 55.433333333333 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Confusion Resistance | 34% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Instadeath Resistance | 100% |
Inscriptions (2/5)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 31.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
Corruption / Scourge | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Bone | 5.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Reaving combat | 15.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Vim | 5.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Corruption / Sanguisuge | 5.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 5.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Chronomancy | 5.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Undead / Ghoul | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 5.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 5.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 5.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Mobility | 5.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 5.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Celestial / Light | 5.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Stone alchemy | 5.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
detrimental effect | Timmy the Cruel is fed upon by Herarcor the human. Fed Upon |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +1. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blood-soaked pair of iron boots (0 def, 3 armour) blood-soaked pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +3.0% Physical power: +3 Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Mireoracle the rough leather gloves (0 def, 5 armour) Mireoracle the rough leather gloves (0 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +13 Armour: +5 Effects on melee hit: * 15% chance to daze Damage (Melee): 7 lightning / 7 nature / 7 acid Changes stats: +3 Dex / +3 Mag Changes resistances: +6% lightning / +9% fire / +6% nature / +12% acid Changes damage: +5% lightning / +5% acid / +29% nature / +5% arcane Mental save: +7 Maximum life: +48.00 When used to modify unarmed attacks: Base power: 12.5 - 13.8 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +11 Armour Penetration: +1 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Acid Breath (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 1). When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 1). On weapon hit: * Slows global speed by 20% Damage (Melee): +7 arcane / +4 nature Burst (radius 2) on crit: +6 lightning / +7 acid / +15 nature / +7 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | voratun helm 'Vilebrace' (0 def, 8 armour) voratun helm 'Vilebrace' (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +14 Armour: +8 Fatigue: +5% Damage when hit (Melee): 12 nature Changes stats: +9 Str / +8 Dex / +6 Wil / +9 Cun / +2 Con Changes resistances: +10% blight / +1% physical / +25% mind Changes resistances penetration: +15% nature Changes damage: +6% mind / +6% physical Critical mult.: +6.00% Physical save: +6 Mental save: +44 Confusion immunity: +34% Life regen: +0.20 Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Around waist | insulating rough leather belt insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% cold / +5% fire A belt that goes around your waist. |
Main armor | hardened stralite mail armour of delving (4 def, 17 armour) hardened stralite mail armour of delving (4 def, 17 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 Fatigue: +16% Changes stats: +9 Str Changes resistances: +12% acid / +25% physical / +18% darkness / +12% cold / +10% lightning / +12% fire Light radius: +2 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Mental save: +7 Light radius: +2 See stealth: +7 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In off hand | arcing voratun longsword of shearing (43-60.2 power, 6 apr) arcing voratun longsword of shearing (43-60.2 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +19 lightning When wielded/worn: Armour penetration: +12 Changes resistances penetration: +15% physical Changes damage: +15% physical Sharp, long, and deadly. |
Cloak | linen cloak 'Spiderwither' (1 def, 7 armour) linen cloak 'Spiderwither' (1 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +11 Armour penetration: +11 Armour: +7 Defense: +1 Damage when hit (Melee): 8 nature Changes stats: +2 Dex / +2 Mag / +3 Wil / +2 Cun Changes resistances: +26% darkness / +14% cold Changes resistances penetration: +16% darkness / +15% blight Changes damage: +18% darkness Critical mult.: +14.00% Stealth bonus: +24 Physical save: +7 Mental save: +7 Mana each turn: +0.08 Only die when reaching: -50.00 life Maximum mana: +60.00 Maximum vim: +10.00 Spellpower: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | plaguebringer's voratun longsword of corruption (42.5-59.5 power, 6 apr) plaguebringer's voratun longsword of corruption (42.5-59.5 power, 6 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 15% chance to inflict damage reduction * 20% chance to disease * 20% chance to curse the target Damage (Melee): +16 blight When wielded/worn: Disease immunity: +35% Sharp, long, and deadly. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
phase door rune (range 5; power 15; dur 4) phase door rune (range 5; power 15; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 5 power out of 10/10) : Effective talent level: 2.0 Power cost: 5 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 97.93 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
plaguebringer's dwarven-steel longsword of paradox (23.5-32.9 power, 4 apr) plaguebringer's dwarven-steel longsword of paradox (23.5-32.9 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 5% chance to disease Damage (Melee): +7 blight / +8 temporal When wielded/worn: Damage when hit (Melee): 7 temporal Changes resistances: +5% temporal Disease immunity: +10% Sharp, long, and deadly. |
plaguebringer's stralite longsword of shearing (33.5-46.9 power, 5 apr) plaguebringer's stralite longsword of shearing (33.5-46.9 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 17% chance to disease Damage (Melee): +17 blight When wielded/worn: Armour penetration: +13 Changes resistances penetration: +11% physical Changes damage: +12% physical Disease immunity: +26% Sharp, long, and deadly. |
voratun waraxe of erosion (38-53.2 power, 6 apr) voratun waraxe of erosion (38-53.2 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +9 nature / +6 temporal One-handed war axes. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
Abyssgrinder (0 def, 1 armour) Abyssgrinder (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 acid Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +2 Mag Changes resistances: +6% acid / +6% light / +6% darkness Changes resistances penetration: +10% mind Changes damage: +4% acid Mental save: +9 Hate when firing a critical mind attack: +1.00 Infravision radius: +1 When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Acid Breath (10% chance level 1). Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +6 acid / +13 light / +10 darkness It can be used to activate talent Starfall, placing all other charms into a 12 cooldown : Effective talent level: 1.0 Power cost: 12 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 54.14 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Drirohir the Bleakquarry (12 def, 5 armour) Drirohir the Bleakquarry (12 def, 5 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +7 Armour: +5 Defense: +12 Fatigue: +5% Effects when hit in melee: * 15% chance to gain 10% of a turn Changes stats: +1 Str / +6 Dex / +19 Wil / +19 Cun Changes resistances: +41% blight / +11% nature / +6% darkness Mental save: +28 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +2 Mindpower: +5 See invisible: +12 A cap made of leather. |
aegis cashmere wizard hat of knowledge (2 def, 0 armour) aegis cashmere wizard hat of knowledge (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Cun / +6 Wil Life regen: +3.60 Mindpower: +5 Damage Shield Power: +11% A pointy cloth hat, very wizardly... |
enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour) enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +2 Str / +4 Wil / +5 Cun / +2 Con Changes resistances: +7% acid / +6% physical / +6% cold / +6% fire / +7% lightning Talent cooldown: Rush (-5 turns) Mental save: +10 Disarm immunity: +23% Stun/Freeze immunity: +20% Knockback immunity: +25% A suit of armour made of metal plates. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 Light radius: +4 See stealth: +7 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
By Timmy the Cruel the Ghoul Reaver level 43
1st Dusk 122nd year of Ascendancy at 02:52 see stats
By Timmy the Cruel the Ghoul Reaver level 6
1st Mirth 122nd year of Ascendancy at 22:24 see stats
By Timmy the Cruel the Ghoul Reaver level 10
2nd Flare 122nd year of Ascendancy at 13:19 see stats
By Timmy the Cruel the Ghoul Reaver level 20
7th Flare 122nd year of Ascendancy at 14:21 see stats
By Timmy the Cruel the Ghoul Reaver level 30
7th Flare 122nd year of Ascendancy at 23:12 see stats
By Timmy the Cruel the Ghoul Reaver level 40
9th Flare 122nd year of Ascendancy at 22:17 see stats
By Timmy the Cruel the Ghoul Reaver level 49
25th Dusk 122nd year of Ascendancy at 11:08 see stats
By Timmy the Cruel the Ghoul Reaver level 28
7th Flare 122nd year of Ascendancy at 23:03 see stats
By Timmy the Cruel the Ghoul Reaver level 10
2nd Flare 122nd year of Ascendancy at 18:00 see stats
By Timmy the Cruel the Ghoul Reaver level 8
1st Flare 122nd year of Ascendancy at 01:42 see stats
By Timmy the Cruel the Ghoul Reaver level 6
1st Mirth 122nd year of Ascendancy at 22:24 see stats
By Timmy the Cruel the Ghoul Reaver level 6
1st Mirth 122nd year of Ascendancy at 22:24 see stats
Log
Manriia the halfling is no longer attuned.
Aynnan the human is invigorated by the attack!
Aynnan the human is no longer attuned.
Timmy the Cruel's purging blight area effect hits Manriia the halfling for (40 antimagic), 0 blight (0 total damage).
Timmy the Cruel receives 119 healing from Timmy the Cruel's purging blight area effect.
Timmy the Cruel's purging blight area effect hits Aynnan the human for 52 blight damage.
Timmy the Cruel's purging blight area effect hits Herarcor the human for (37 antimagic), 0 blight (0 total damage).
Shadow receives 119 healing from Timmy the Cruel's purging blight area effect.
Manriia the halfling uses Noggin Knocker.
Manriia the halfling performs a ranged critical strike against Timmy the Cruel!
Your shield crumbles under the damage!
The shield around Timmy the Cruel crumbles.
Timmy the Cruel resists the stunning shot!
Manriia the halfling performs a ranged critical strike against Timmy the Cruel!
Timmy the Cruel shrugs off the effect 'Stun Lengthen'!
Manriia the halfling's Noggin Knocker hits Timmy the Cruel for (327 absorbed), 33 physical, 14 darkness (47 total damage).
Manriia the halfling's Noggin Knocker hits Timmy the Cruel for 378 physical damage.
Timmy the Cruel the level 52 ghoul reaver was dissected to death by Manriia the halfling on level 1 of Ambush!.
You have 5 life(s) left.
Timmy the Cruel deactivates Overkill.
Timmy the Cruel has finished recovering.
Timmy the Cruel deactivates Blood Vengeance.
Timmy the Cruel deactivates Chant of Fortitude.
Timmy the Cruel's fate is no longer being spun.
Timmy the Cruel deactivates Ruin.
Timmy the Cruel deactivates Willful Tormenter.
Timmy the Cruel deactivates Bone Shield.
Timmy the Cruel is less impervious to physical effects.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.