Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Alchemist Quest Reward Display 1.1.5When viewing the quest, displays details about the various rewards you are working towards. Example: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: ..." Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Elemental Woes 1.2.5This addon changes the Elemental Surge and Endless Woes prodigies to have effects for all damage types. Effects for Elemental Surge are: Effects for Endless Woes are: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Conveyance Reward 1.3.0This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Homosuperior |
Class | Sun Paladin |
Level / Exp | 75 / 23% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 230 (base 85) |
Dexterity | 138 (base 85) |
Constitution | 187 (base 85) |
Magic | 159 (base 85) |
Willpower | 184 (base 85) |
Cunning | 194 (base 85) |
Resources
Mana | 1237/1254 |
Equilibrium | 20 |
Vim | 356/356 |
Life | 6537/7898 |
Positive | 84/182 |
Stamina | 660/697 |
Paradox | 300 |
Healing Factor | 1.23 |
Regeneration | 223.01582069858 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +136.71320064836% |
Spell | 0% |
Global | +140% |
Vision
Sight | 10 |
Lite | 19 |
Infravision | 26 |
See Stealth | 94.810309853517 |
See Invisible | 185.25174805514 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 1151 |
Accuracy | 161 |
Crit Chance | 286% |
APR | 80 |
Speed | 1.00 |
Offense: Spell
Spellpower | 92.4 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 118.56666666667 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | +8% |
Defense: Base
Armour (hardiness) | 121.20066231665 (100%) |
Defense | 85.985920351269 |
Ranged Defense | 85.985920351269 |
Fatigue | 0 |
Physical Save | 147.62892893401 |
Spell Save | 188.86314314721 |
Mental Save | 113.47916666667 |
Defense: Resistances
All | + 34%( 70%) |
Defense: Immunities
Stun Resistance | 41% |
Confusion Resistance | 100% |
Fear Resistance | 0% |
Blind Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 10% |
Pinning Resistance | 54% |
Instadeath Resistance | 100% |
Knockback Resistance | 42% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 25 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1112 damage for 6 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 8.50 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Guardian | 8.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Celestial / Crusader | 8.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Celestial / Sun | 8.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Corruption / Bone | 8.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Technique / Combat veteran | 8.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Celestial / Radiance | 8.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Technique / Two-handed assault | 8.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Celestial / Combat | 8.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Technique / Shield offense | 8.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Generic Talents
Celestial / Light | 8.50 |
| 6/5 |
| 1/5 |
| 6/5 |
| 6/5 |
Technique / Combat training | 8.90 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Chronomancy / Chronomancy | 8.50 |
| 1/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Wild-gift / Harmony | 8.50 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 8.50 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 8.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Spell / Divination | 8.50 |
| 1/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Technique / Mobility | 8.50 |
| 1/5 |
| 1/5 |
| 7/5 |
| 7/5 |
Cunning / Survival | 8.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Technique / Field control | 8.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Celestial / Chants | 8.50 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Chant of Fortitude |
talent | Slow Motion |
talent | Keen Senses |
talent | Weapon of Wrath |
talent | Bone Shield |
talent | Daunting Presence |
talent | Elemental Harmony |
talent | Weapon of Light |
talent | Searing Sight |
talent | Second Life |
talent | Premonition |
talent | Contingency |
talent | Righteous Strength |
detrimental effect | The target is on fire, taking 89.27 fire damage per turn. Burning |
beneficial effect | Increase light and physical damage by 178%. Righteous Strength |
detrimental effect | On death will restore to the source up to 26 times the vim's worth. Bleak Outcome |
detrimental effect | All damage done by the target will also hurt it for 44%. Martyrdom |
detrimental effect | The target has been splashed with acid, taking 115.05 acid damage per turn, reducing armour by 152 and attack by 132. Acid Splash |
beneficial effect | Immune to physical effects. Spine of the World |
beneficial effect | Increases life regen by 124.00. Elemental Harmony |
detrimental effect | The target glows in the light, reducing its stealth and invisibility power by 384, defense by 129 and looses all evasion bonus from being unseen. Illumination |
beneficial effect | Reduces fire damage received by 97%. Premonition Shield |
beneficial effect | Reduces physical damage received by 22% and provides a 11% chance to ignore critial hits. Juggernaut |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by Getta the fox. Escort: lost anorithil (level 2 of Old Forest) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
On feet | pair of drakeskin leather boots 'Betyvena' (25 def, 15 armour) pair of drakeskin leather boots 'Betyvena' (25 def, 15 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +25 (+5 eff.) Fatigue: +5% Changes stats: +13 Dex / +10 Mag / +10 Cun / +7 Con / +15 Lck Changes resistances: +14% cold / +10% fire / +9% temporal Changes damage: +10% acid / +10% blight Critical mult.: +20.00% Stealth bonus: +15 Physical save: +17 (+2 eff.) Mental save: +25 (+4 eff.) Disease immunity: +49% Maximum hate: +4.00 Spellpower: +10 (+2 eff.) Mental crit. chance: +1% Infravision radius: +4 Movement speed: +20% It can be used to activate talent Disengage, placing all other charms into a 2 cooldown : Effective talent level: 25.5 Power cost: 2 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 16 grids from your target. A pair of boots made of leather. |
Light source | Shimmerradiance the dwarven lantern Shimmerradiance the dwarven lanternPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 29 fire Changes stats: +2 Dex Changes resistances: +9% fire / +19% cold / +15% light / +20% temporal Changes resistances penetration: +10% lightning Changes damage: +15% darkness Damage affinity(heal): +5% darkness Critical mult.: +5.00% Mental save: +27 (+4 eff.) Blindness immunity: +50% Confusion immunity: +23% Maximum hate: +2.00 Mindpower: +4 (+1 eff.) Light radius: +19 Infravision radius: +8 See stealth: +25 See invisible: +23 Heals friendly targets nearby when you use a nature summon: +30 Defense after a teleport: +39 Resist all after a teleport: +38% New effects duration reduction after a teleport: +60% It can be used to activate talent Track, placing all other charms into a 5 cooldown : Effective talent level: 25.5 Power cost: 5 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 162 for 28 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Adorin the Eclipsedeath (1 def, 0 armour) Adorin the Eclipsedeath (1 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 45% chance to inflict damage reduction Changes stats: +6 Mag / +13 Wil / +11 Cun Changes resistances: +8% physical / +7% fire / +11% darkness / +7% cold Changes resistances penetration: +5% arcane Changes damage: +8% darkness / +8% physical Mental save: +21 (+4 eff.) Confusion immunity: -20% Fear immunity: -20% Mana each turn: +0.08 Psi each turn: +0.16 Equilibrium when hit: +1.10 Psi when hit: +1.20 Hate when hit: +1.20 Maximum hate: +7.00 Maximum vim: +10.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +2% Mindpower: +13 (+2 eff.) Mental crit. chance: +10% Damage Shield penetration: +30% It can be used to activate talent Hateful Whisper, placing all other charms into a 2 cooldown : Effective talent level: 3.0 Power cost: 2 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 491 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.4. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Tool | Bleakpulverizer (dig speed 6 turns) Bleakpulverizer (dig speed 6 turns)Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +19 (+2 eff.) Physical crit. chance: +15.0% Physical power: +10 (+1 eff.) Changes stats: +16 Str / +5 Dex / +8 Wil / +11 Cun Changes resistances: +13% nature / +2% physical / +5% arcane / +3% darkness Changes damage: +10% nature Physical save: +15 (+2 eff.) Spell save: +14 (+1 eff.) Mental save: +14 (+2 eff.) Stamina each turn: +2.00 Only die when reaching: -20.00 life Maximum life: +90.00 Mental crit. chance: +15% Infravision radius: +12 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring 'Lavawhisper' voratun ring 'Lavawhisper'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 (+3 eff.) Armour penetration: +17 Physical power: +14 (+1 eff.) Defense: +28 (+6 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 20 mind Changes stats: +10 Str / +8 Mag / +8 Wil / +10 Cun / +9 Con Changes resistances: +38% acid / +15% fire Changes resistances penetration: +10% mind / +5% fire Changes damage: +19% acid / +6% fire / +18% mind Stun/Freeze immunity: +36% Life regen: +4.80 Hate when firing a critical mind attack: +3.00 Maximum hate: +14.00 Spellpower: +15 (+3 eff.) Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 5 cooldown : Effective talent level: 34.0 Power cost: 5 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 187% for 5 turns. Rings can have magical properties. |
On fingers | voratun ring 'Glorotira' voratun ring 'Glorotira'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +33 (+3 eff.) Armour: +20 Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 8 blight / 12 arcane Changes stats: +20 Str / +16 Mag / +18 Wil / +15 Cun / +10 Con Changes resistances: +29% acid / +30% fire / +26% lightning / +30% cold Changes damage: +6% mind / +8% all Grants telepathy: Demon/Minor Demon/Major Mental save: +25 (+4 eff.) Confusion immunity: +30% Maximum hate: +2.00 Spellpower: +49 (+9 eff.) Mindpower: +36 (+5 eff.) Rings can have magical properties. |
Around waist | Neretira the Nimbusnoon Neretira the NimbusnoonPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +30 (+3 eff.) Defense: +35 (+7 eff.) Effects on melee hit: * 45% chance to daze Damage when hit (Melee): 20 lightning Changes stats: +12 Str / +6 Mag / +6 Wil / +12 Con Changes resistances: +26% blight / +29% fire / +18% lightning / +29% cold Changes resistances penetration: +5% arcane Changes damage: +9% blight / +3% arcane Stealth bonus: +27 Physical save: +26 (+3 eff.) Spell crit. chance: +5% Size category: +2 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In main hand | voratun greatsword 'Flowersweep' (65-104 power, 4 apr) voratun greatsword 'Flowersweep' (65-104 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom * Slows global speed by 40% * 49% chance to daze Damage (Melee): +204 insidious poison / +12 acid Burst (radius 2) on crit: +12 acid When wielded/worn: Armour penetration: +59 Physical crit. chance: +40.0% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 12 mind Changes stats: +6 Str / +5 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances: +9% acid / +3% nature / +14% all Changes resistances penetration: +21% lightning / +21% physical / +21% nature Changes damage: +9% acid / +21% physical Critical mult.: +54.00% Massive two-handed swords. |
On hands | Weepwither the voratun gauntlets (0 def, 19 armour) Weepwither the voratun gauntlets (0 def, 19 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour: +19 Fatigue: -4% Damage (Melee): 10 acid / 15 physical / 10 fire / 10 lightning / 9 cold Changes stats: +7 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +13 Con Changes damage: +6% nature / +9% physical Talent cooldown: Double Strike (-1 turn) Physical save: +73 (+9 eff.) Spell save: +20 (+2 eff.) Mental save: +43 (+7 eff.) Disarm immunity: +132% Life regen: +4.00 Stamina each turn: +2.00 Only die when reaching: -60.00 life Maximum life: +78.00 Maximum stamina: +40.00 When used to modify unarmed attacks: Base power: 41.0 - 57.4 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +30 Armour Penetration: +15 Physical crit. chance: +22.0% Attack speed: 83% When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Sand Breath (10% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Juggernaut (20% chance level 2). When this weapon hits: Set Up (10% chance level 5). On weapon hit: * 20% chance to cause random gloom Damage (Melee): +19 ice / +58 physical / +29 lightning / +26 fire / +12 nature / +29 acid Burst (radius 1) on hit: +15 physical Burst (radius 2) on crit: +22 physical / +4 mind / +4 nature It can be used to activate talent Juggernaut, placing all other charms into a 4 cooldown : Effective talent level: 3.0 Power cost: 4 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | voratun plate armour 'Flashsmasher' (9 def, 45 armour) voratun plate armour 'Flashsmasher' (9 def, 45 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +15 (+2 eff.) Armour: +45 Defense: +9 (+2 eff.) Fatigue: +29% Effects on melee hit: * 49% chance to daze Damage when hit (Melee): 8 arcane / 8 lightning Changes stats: +15 Str / +10 Mag / +19 Wil / +9 Cun / +17 Con Changes resistances: +29% lightning / +30% temporal / +15% darkness / +12% fire / +9% arcane / -19% light Changes resistances penetration: +5% arcane Changes damage: +3% arcane Physical save: +25 (+3 eff.) Spell save: +29 (+3 eff.) Mental save: +33 (+6 eff.) Maximum life: +100.00 Spellpower: +25 (+5 eff.) Spell crit. chance: +9% Mindpower: +25 (+4 eff.) Mental crit. chance: +8% A suit of armour made of metal plates. |
Cloak | Gloriwyn the Windquell (12 def, 0 armour) Gloriwyn the Windquell (12 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+2 eff.) Changes stats: +13 Str / +9 Dex / +6 Wil / +9 Cun / +14 Con Changes resistances: +9% acid / +24% light / +20% blight / +24% fire / +26% nature / +9% mind Changes resistances penetration: +10% acid / +15% nature Changes damage: +12% acid / +6% mind Talent mastery: +0.40 Technique / Combat training Stealth bonus: +10 Physical save: +15 (+2 eff.) Spell save: -25 (-2 eff.) Mental save: +15 (+2 eff.) Life regen: +3.00 Stamina each turn: +1.50 Mana each turn: -0.60 Only die when reaching: -50.00 life Mental crit. chance: +8% Healing mod.: +23% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | stralite amulet 'Belenn' stralite amulet 'Belenn'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +14 (+2 eff.) Defense: +17 (+3 eff.) Fatigue: -9% Changes stats: +1 Str / +9 Dex / +5 Wil / +18 Cun / +9 Con / +14 Lck Changes resistances: +26% mind / +26% temporal / +9% light / +5% arcane Critical mult.: +6.00% Physical save: +31 (+4 eff.) Spell save: +22 (+2 eff.) Mental save: +30 (+5 eff.) Disease immunity: +10% Cut immunity: +10% Confusion immunity: +66% Pinning immunity: +54% Stun/Freeze immunity: +5% Knockback immunity: +42% Life regen: +1.30 Stamina each turn: +1.00 Mindpower: +12 (+2 eff.) Movement speed: +10% Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. invisibility rune (power 14 for 11 turns)invisibility rune (power 14 for 11 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 14) for 11 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1589% regen over 10 turns; 79 instant mana)manasurge rune (1589% regen over 10 turns; 79 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% over 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 30% Wil, 45% Dex, 60% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 1 power out of 10/10) : Effective talent level: 2.0 Power cost: 1 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 231.13 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel greatsword of evisceration (36.5-58.4 power, 2 apr)blazebringer's dwarven-steel greatsword of evisceration (36.5-58.4 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 2) on crit: +20 fire When wielded/worn: Physical crit. chance: +16.0% Physical power: +16 (+2 eff.) Changes resistances penetration: +12% fire Global speed: +6% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel greatsword of torment (37.5-60 power, 2 apr)thunderous dwarven-steel greatsword of torment (37.5-60 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 33% chance to daze * 20% chance to torment the target When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +3 Cun / +5 Con Changes resistances penetration: +16% lightning / +13% mind / +16% darkness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Hurydobar the SmolderravagerHurydobar the Smolderravager Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +9 Travel speed: +200% Damage (Ranged): +13 lightning When wielded/worn: Ammo reloads per turn: +3 Changes stats: +8 Dex / +4 Mag / +2 Wil / +5 Cun Changes resistances: +3% fire Changes resistances penetration: +43% physical / +5% mind / +16% temporal Changes damage: +13% lightning / +22% physical / +18% temporal Talent mastery: +0.20 Chronomancy / Bow Threading Talent cooldown: Arrow Stitching (-1 turn) Mental save: +6 (+1 eff.) Maximum hate: +4.00 Mental crit. chance: +4% Damage Shield penetration: +53% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite longsword of rage (34.5-48.3 power, 5 apr)blazebringer's stralite longsword of rage (34.5-48.3 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +17 fire When wielded/worn: Accuracy: +11 (+1 eff.) Changes stats: +6 Str Changes resistances penetration: +12% fire Changes damage: +13% physical Stamina when hit: +2.10 Global speed: +5% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental steel longsword of crippling (14.5-20.3 power, 3 apr)elemental steel longsword of crippling (14.5-20.3 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% Changes resistances penetration: +11% acid / +11% fire / +11% lightning / +11% cold Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental voratun longsword (41.5-58.1 power, 6 apr)elemental voratun longsword (41.5-58.1 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +17% acid / +16% fire / +15% lightning / +17% cold Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. blooming thorny mindstar of slime (7-7.7 power, 24 apr, mind damage)blooming thorny mindstar of slime (7-7.7 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 7% Changes damage: +7% nature Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Healing mod.: +19% Heals friendly targets nearby when you use a nature summon: +40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Singeblood (42-58.8 power, 6 apr) Singeblood (42-58.8 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +60 insidious poison / +4 fire / +20 mind Burst (radius 1) on hit: +12 fire When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +25 Physical crit. chance: +13.0% Physical power: +14 (+1 eff.) Damage when hit (Melee): 24 fire Changes stats: +7 Str / +2 Mag / +6 Con Changes resistances penetration: +34% acid / +30% physical / +25% cold / +30% fire / +34% lightning Changes damage: +12% blight / +30% physical / +3% arcane Critical mult.: +19.00% Disarm immunity: +35% Stamina when hit: +2.50 Maximum mana: +40.00 Spell crit. chance: +3% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 1 turns. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Bleakbone (32 def, 16 armour)Bleakbone (32 def, 16 armour) Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Armour: +16 Defense: +32 (+6 eff.) Fatigue: -7% Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +4 Str / +5 Dex / +3 Cun / +4 Con Changes resistances: +50% darkness / +9% blight Changes resistances penetration: +39% darkness / +15% arcane Changes damage: +50% darkness / +15% arcane Critical mult.: +30.00% Stealth bonus: +48 Physical save: +68 (+8 eff.) Spell save: +21 (+2 eff.) Mental save: +34 (+6 eff.) Blindness immunity: +15% Pinning immunity: +5% Stun/Freeze immunity: +15% Only die when reaching: -70.00 life Maximum mana: +87.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Noonpyre the voratun helm (8 def, 26 armour)Noonpyre the voratun helm (8 def, 26 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +26 Defense: +8 (+2 eff.) Fatigue: +5% Effects on melee hit: * 30% chance to blind Changes stats: +36 Str / +35 Dex Changes resistances: +15% acid / +6% light / +11% lightning / +30% fire / +30% cold / +6% all Changes resistances penetration: +15% light / +31% fire Changes damage: +15% light / +3% fire Physical save: +12 (+2 eff.) Infravision radius: +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. fearforged voratun mail armour of command (18 def, 20 armour)fearforged voratun mail armour of command (18 def, 20 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +18 (+4 eff.) Fatigue: +30% Changes stats: +6 Cun / +10 Con Changes resistances: +14% fire / -20% light / +15% darkness Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +25 (+4 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant steel mail armour of lightning resistance (2 def, 6 armour)radiant steel mail armour of lightning resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Damage when hit (Melee): 8 light Changes stats: +3 Wil Changes resistances: +18% blight / +18% darkness / +18% lightning Light radius: +2 A suit of armour made of mail. |
Islywe (24 def, 32 armour) Islywe (24 def, 32 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +2 Armour: +32 Defense: +24 (+5 eff.) Fatigue: +26% Damage when hit (Melee): 13 light Changes stats: +5 Wil / +5 Cun / +2 Con Changes resistances: +44% acid / +30% temporal / +23% darkness / +30% blight / +30% fire / +10% mind / +15% cold Changes damage: +15% temporal Allows you to breathe in: water Reduces incoming crit damage: 16.00% Mental save: +46 (+8 eff.) Only die when reaching: -40.00 life Maximum stamina: +10.00 Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. coruscating voratun shield of lightning resistance (+30%) (12 def, 3 armour, 69.5-83.4 power, 209.5 block)coruscating voratun shield of lightning resistance (+30%) (12 def, 3 armour, 69.5-83.4 power, 209.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 69.5 - 83.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +210 Damage (Melee): +18 fire When wielded/worn: Armour: +3 Defense: +12 (+2 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 40 fire Changes stats: +5 Str Changes resistances: +30% lightning / +19% fire Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. cosmic iron shield of resistance (4 def, 2 armour, 9-10.8 power, 19 block)cosmic iron shield of resistance (4 def, 2 armour, 9-10.8 power, 19 block) Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +19 Burst (radius 2) on crit: +16 light / +16 darkness When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +7% acid / +7% light / +7% lightning / +7% fire / +7% cold / +7% darkness Talent granted: +1 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
116 alchemist agate 116 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Belemira' (dig speed 3 turns) voratun pickaxe 'Belemira' (dig speed 3 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +5 Defense: +8 (+2 eff.) Fatigue: -10% Effects on melee hit: * 20% chance to disease Changes stats: +11 Str / +6 Dex / +2 Mag / +4 Con Changes resistances: +15% nature / +10% physical Changes resistances penetration: +15% arcane / +24% physical Changes damage: +10% nature Mental save: +20 (+3 eff.) Mana each turn: +0.04 Maximum life: +38.00 Maximum stamina: +28.00 Maximum hate: +6.00 Spell crit. chance: +2% Light radius: +1 Infravision radius: +3 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (16/16) Rod of Recall (16/16)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 25 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sun the Homosuperior Sun Paladin level 15
5th Flare 122nd year of Ascendancy at 22:23 see stats
By Sun the Homosuperior Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 14:11 see stats
By Sun the Homosuperior Sun Paladin level 73
7th Dusk 122nd year of Ascendancy at 23:50 see stats
By Sun the Homosuperior Sun Paladin level 10
76th Pyre 122nd year of Ascendancy at 08:15 see stats
By Sun the Homosuperior Sun Paladin level 20
4th Dusk 122nd year of Ascendancy at 06:05 see stats
By Sun the Homosuperior Sun Paladin level 30
4th Dusk 122nd year of Ascendancy at 09:21 see stats
By Sun the Homosuperior Sun Paladin level 40
4th Dusk 122nd year of Ascendancy at 15:04 see stats
By Sun the Homosuperior Sun Paladin level 50
4th Dusk 122nd year of Ascendancy at 19:18 see stats
By Sun the Homosuperior Sun Paladin level 8
76th Pyre 122nd year of Ascendancy at 07:17 see stats
By Sun the Homosuperior Sun Paladin level 49
4th Dusk 122nd year of Ascendancy at 19:17 see stats
By Sun the Homosuperior Sun Paladin level 20
4th Dusk 122nd year of Ascendancy at 06:07 see stats
By Sun the Homosuperior Sun Paladin level 7
76th Pyre 122nd year of Ascendancy at 06:47 see stats
By Sun the Homosuperior Sun Paladin level 29
4th Dusk 122nd year of Ascendancy at 09:21 see stats
By Sun the Homosuperior Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 14:11 see stats
By Sun the Homosuperior Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 14:11 see stats
Log
Sun deactivates Weapon of Light.
Sun activates Weapon of Light.
Sun deactivates Searing Sight.
Sun activates Searing Sight.
Sun deactivates Elemental Harmony.
Sun activates Elemental Harmony.
Sun deactivates Premonition.
Sun activates Premonition.
Sun deactivates Slow Motion.
Sun activates Slow Motion.
Sun deactivates Slow Motion.
Sun deactivates Weapon of Wrath.
Sun deactivates Weapon of Light.
Sun is free from the acid.
Sun deactivates Elemental Harmony.
Sun is less impervious to physical effects.
Sun deactivates Contingency.
Sun is no longer influenced by martyrdom.
Sun deactivates Second Life.
Sun deactivates Righteous Strength.
Sun stops burning.
Sun deactivates Searing Sight.
Sun deactivates Chant of Fortitude.
Sun's skin returns to normal.
Sun deactivates Keen Senses.
The protective shield of Sun disappears.
Sun deactivates Bone Shield.
Sun deactivates Daunting Presence.
Sun stops shining.
Sun deactivates Premonition.