Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Alchemist Quest Reward Display 1.1.5When viewing the quest, displays details about the various rewards you are working towards. Example: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: ..." Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Elemental Woes 1.2.5This addon changes the Elemental Surge and Endless Woes prodigies to have effects for all damage types. Effects for Elemental Surge are: Effects for Endless Woes are: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Conveyance Reward 1.3.0This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Homosuperior |
Class | Arcane Blade |
Level / Exp | 92 / 56% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 252 (base 99) |
Dexterity | 195 (base 99) |
Constitution | 222 (base 99) |
Magic | 225 (base 99) |
Willpower | 225 (base 99) |
Cunning | 224 (base 99) |
Resources
Mana | 965/1206 |
Equilibrium | 20 |
Vim | 414/414 |
Life | 10114/10128 |
Positive | 41/303 |
Stamina | 754/770 |
Paradox | 300 |
Healing Factor | 1.6 |
Regeneration | 105.18444477034 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +316.94697287195% |
Spell | 0% |
Global | +140% |
Vision
Sight | 10 |
Lite | 19 |
Infravision | 30 |
See Stealth | 146.59546857531 |
See Invisible | 309.90651591302 |
Offense: Mainhand
Damage | 1098 |
Accuracy | 199 |
Crit Chance | 270% |
APR | 154 |
Speed | 1.00 |
Offense: Offhand
Damage | 622 |
Accuracy | 199 |
Crit Chance | 268% |
APR | 154 |
Speed | 1.00 |
Offense: Spell
Spellpower | 173.00060379184 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 119.68333333333 |
Crit Chance | 86% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | +60% |
Defense: Base
Armour (hardiness) | 355 (100%) |
Defense | 128.49514742322 |
Ranged Defense | 155.23298609598 |
Fatigue | 0 |
Physical Save | 184.89807233815 |
Spell Save | 238.63172694846 |
Mental Save | 108.175 |
Defense: Resistances
All | + 22%( 82%) |
Defense: Immunities
Stun Resistance | 80% |
Confusion Resistance | 100% |
Disarm Resistance | 84% |
Knockback Resistance | 36% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 25 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Combat techniques | 10.00 |
| 8/5 |
| 1/5 |
| 8/5 |
| 8/5 |
Technique / Combat veteran | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Corruption / Bone | 10.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 8/5 |
Spell / Air | 10.00 |
| 8/5 |
| 1/5 |
| 8/5 |
| 8/5 |
Spell / Enhancement | 10.00 |
| 8/5 |
| 1/5 |
| 8/5 |
| 8/5 |
Technique / Superiority | 10.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 8/5 |
Technique / Magical combat | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Two-handed assault | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Spell / Earth | 9.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 9.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 10.00 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Generic Talents
Chronomancy / Chronomancy | 10.00 |
| 1/5 |
| 8/5 |
| 8/5 |
| 0/5 |
Spell / Stone alchemy | 10.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 10.00 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 10.00 |
| 8/5 |
| 1/5 |
| 8/5 |
| 8/5 |
Spell / Aegis | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Wild-gift / Harmony | 10.00 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 0/5 |
Technique / Field control | 10.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 8/5 |
Technique / Combat training | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Spell / Divination | 10.00 |
| 1/5 |
| 8/5 |
| 1/5 |
| 8/5 |
Technique / Mobility | 10.34 |
| 1/5 |
| 1/5 |
| 8/5 |
| 8/5 |
Spell / Conveyance | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 0/5 |
Cunning / Survival | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Fiery Hands |
talent | Chant of Fortitude |
talent | Keen Senses |
talent | Arcane Shield |
talent | Thunderstorm |
talent | Inner Power |
talent | Feather Wind |
talent | Elemental Harmony |
talent | Premonition |
talent | Contingency |
talent | Arcane Feed |
talent | Bone Shield |
talent | Daunting Presence |
talent | Arcane Combat |
talent | Shielding |
talent | Shock Hands |
talent | Slow Motion |
beneficial effect | You swaped an item without taking time this turn. Swift Hands |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of iron boots 'Cloudserpent' (30 def, 9 armour) pair of iron boots 'Cloudserpent' (30 def, 9 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +9 Defense: +30 (+4 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: -4% Damage when hit (Melee): 20 mind / 8 lightning Changes stats: +5 Str / +5 Con Changes resistances: +3% acid / +14% temporal / +14% darkness / +15% mind Changes resistances penetration: +12% temporal / +12% darkness / +20% mind Changes damage: +3% lightning / +6% physical / +9% mind Maximum encumbrance: +26 Physical save: +35 (+4 eff.) Spell save: +28 (+2 eff.) Mental save: +28 (+5 eff.) Infravision radius: +2 Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% Size category: +1 It can be used to activate talent Evasion, placing all other charms into a 3 cooldown : Effective talent level: 20.0 Power cost: 3 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 45% chance to completely evade them and granting you 271 defense for 20 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | dwarven lantern 'Lisabreda' dwarven lantern 'Lisabreda'Powered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +53 Defense: +28 (+4 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 30 fire Changes stats: +1 Str / +2 Dex / +8 Mag / +4 Cun Changes resistances: +10% fire / +14% darkness / +15% light Changes resistances penetration: +5% arcane / +60% all Changes damage: +12% blight / +15% light / +15% darkness Damage affinity(heal): +5% light / +5% darkness Physical save: +38 (+4 eff.) Spell save: +35 (+3 eff.) Mental save: +36 (+6 eff.) Mana when firing critical spell: +1.00 Spellpower: +17 (+2 eff.) Light radius: +19 Infravision radius: +5 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Moonlight Ray, placing all other charms into a 1 cooldown : Effective talent level: 4.0 Power cost: 1 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 495.87 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | voratun helm 'Blastoath' (0 def, 5 armour) voratun helm 'Blastoath' (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +14 Armour: +5 Fatigue: +5% Effects on melee hit: * 10% chance to disease Changes stats: +8 Dex / +5 Wil / +11 Cun Changes resistances: +3% lightning / +3% blight / +25% cold / +13% nature / +5% arcane Changes resistances penetration: +5% blight Changes damage: +15% lightning Allows you to breathe in: water Physical save: +25 (+2 eff.) Spell save: +8 (+1 eff.) Maximum life: +98.00 Mindpower: +5 (+1 eff.) Healing mod.: +28% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On fingers | solipsist's steel ring of pilfering solipsist's steel ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +11 (+1 eff.) Armour penetration: +11 Defense: +11 (+2 eff.) Changes stats: +6 Cun / +6 Wil Mindpower: +8 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 1 cooldown : Effective talent level: 20.0 Power cost: 1 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 14 grids from your target. Rings can have magical properties. |
On fingers | stralite ring 'Gleamvice' stralite ring 'Gleamvice'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +27 (+2 eff.) Armour penetration: +15 Physical power: +13 (+1 eff.) Defense: +33 (+5 eff.) Effects on melee hit: * 27% chance to blind * 10% chance to gain 10% of a turn Effects on ranged hit: * 30% chance to blind Changes stats: +9 Str / +9 Dex / +30 Mag / +6 Wil / +30 Cun / +8 Con Changes resistances: +3% temporal / +3% light / +4% physical Maximum encumbrance: +30 Physical save: +3 (+0 eff.) Spell save: +18 (+1 eff.) Blindness immunity: +44% Stun/Freeze immunity: +44% Life regen: +4.40 Stamina each turn: +0.40 Only die when reaching: -60.00 life Maximum life: +30.00 Spellpower: +38 (+4 eff.) Infravision radius: +6 See stealth: +21 See invisible: +18 Healing mod.: +10% It can be used to activate talent Disengage, placing all other charms into a 1 cooldown : Effective talent level: 20.0 Power cost: 1 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 14 grids from your target. Rings can have magical properties. |
Around waist | Islalethra IslalethraInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +22 Defense: +22 (+3 eff.) Changes stats: +5 Str / +10 Dex / +9 Wil / +10 Cun / +8 Con / +8 Lck Changes damage: +9% mind / +3% blight Critical mult.: +10.00% Trap disarming bonus: +20 Stealth bonus: +10 Physical save: +76 (+8 eff.) Spell save: +22 (+2 eff.) Mental save: +47 (+8 eff.) Life regen: +2.30 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +14 Maximum life: +136.00 Spellpower: +6 (+1 eff.) Mindpower: +32 (+5 eff.) Infravision radius: +5 Healing mod.: +22% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% A belt that goes around your waist. |
In main hand | Ulidrahir the Boltmortal (37.5-48.75 power, 9 apr) Ulidrahir the Boltmortal (37.5-48.75 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 57% chance to daze * 40% chance to corrode armour * 28% chance to cause random gloom * 20% chance to torment the target * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * splashes the target with acid Damage (Melee): +24 acid / +16 temporal / +8 lightning / +20 mind Burst (radius 2) on crit: +4 lightning When wielded/worn: Accuracy: +12 (+1 eff.) Armour penetration: +12 Physical crit. chance: +24.0% Physical power: +12 (+1 eff.) Damage when hit (Melee): 8 nature / 15 temporal Changes stats: +6 Str / +5 Mag / +11 Wil / +6 Cun Changes resistances: +6% lightning / +10% temporal Changes resistances penetration: +33% acid / +12% darkness / +14% fire / +14% cold / +12% mind / +24% lightning Changes damage: +11% physical Critical mult.: +16.00% Stamina when hit: +2.00 Spellpower: +12 (+1 eff.) Sharp, short and deadly. |
On hands | drakeskin leather gloves 'Getagorn' (4 def, 29 armour) drakeskin leather gloves 'Getagorn' (4 def, 29 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +29 Armour Hardiness: +14% Defense: +4 (+1 eff.) Ranged Defense: +4 (+0 eff.) Damage (Melee): 10 acid / 33 temporal / 20 light / 9 fire / 15 blight / 9 cold / 27 arcane / 10 lightning Damage (Ranged): 33 temporal Changes stats: +25 Mag / +24 Wil / +20 Con Changes resistances: +12% physical / +15% light / +10% blight / +3% cold / +23% arcane / +31% temporal Changes resistances penetration: +15% mind Changes damage: +22% temporal / +11% light / +10% blight / +6% mind / +6% arcane Physical save: +30 (+3 eff.) Spell save: +21 (+2 eff.) Mental save: +25 (+4 eff.) Disarm immunity: +48% Maximum life: +73.00 When used to modify unarmed attacks: Base power: 37.0 - 40.7 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +13 Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Soul Rot (20% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Manathrust (20% chance level 6). On weapon hit: * 51% chance to cause random gloom * 15% chance to blind * 30% chance to gain 10% of a turn Damage (Melee): +29 lightning / +19 fire / +19 ice / +29 physical / +29 arcane / +29 acid Burst (radius 2) on crit: +15 blight / +4 mind It can be used to activate talent Disperse Magic, placing all other charms into a 2 cooldown : Effective talent level: 3.0 Power cost: 2 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | stralite dagger 'Offalpeal' (53.5-69.55 power, 9 apr) stralite dagger 'Offalpeal' (53.5-69.55 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 53.5 - 69.5 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 24% chance to corrode armour * 20% chance to torment the target On weapon crit: * cripple the target Burst (radius 2) on crit: +8 acid When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +32 Physical crit. chance: +51.0% Effects on melee hit: * Slows global speed by 15% * 30% chance to corrode armour Damage when hit (Melee): 27 nature Changes stats: +5 Str / +2 Cun / +3 Con Changes resistances penetration: +11% acid / +20% mind / +22% darkness / +15% nature Changes damage: +6% acid / +11% physical Critical mult.: +45.00% Life regen: +2.00 Stamina when hit: +2.00 Sharp, short and deadly. |
Main armor | Phoenixwhisper (7 def, 52 armour) Phoenixwhisper (7 def, 52 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +52 Defense: +7 (+1 eff.) Fatigue: +26% Damage when hit (Melee): 16 arcane / 4 fire Changes stats: +17 Str / +1 Mag / +17 Con Changes resistances: +25% acid / +12% physical / +23% cold / +13% lightning / +13% fire Changes resistances penetration: +10% blight / +5% fire / +15% arcane Changes damage: +3% fire Talent cooldown: Rush (-5 turns) Allows you to breathe in: water Spell save: +20 (+2 eff.) Disarm immunity: +36% Stun/Freeze immunity: +36% Knockback immunity: +36% Mana when firing critical spell: +1.00 Maximum life: +172.00 Spellpower: +2 (+0 eff.) A suit of armour made of metal plates. |
Around neck | stralite amulet 'Blastblur' stralite amulet 'Blastblur'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +8 Physical crit. chance: +5.0% Armour: +14 Defense: +21 (+3 eff.) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 12 blight Changes stats: +9 Str / +11 Dex / +1 Mag / +9 Wil / +6 Con Changes resistances: +6% blight / +13% physical / +52% light / +48% darkness Changes resistances cap: +12% all Changes resistances penetration: +30% lightning Changes damage: +6% blight Talent mastery: +0.34 Technique / Mobility Critical mult.: +18.00% Reduces incoming crit damage: 10.00% Physical save: +106 (+11 eff.) Spell save: +44 (+3 eff.) Mental save: +44 (+7 eff.) Blindness immunity: +88% Life regen: +2.60 Stamina each turn: +1.00 Maximum life: +54.00 Infravision radius: +2 Amulets can have magical properties. |
Inventory
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 30% Wil, 55% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+2 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
chilling voratun dagger of ruin (38.5-50.05 power, 9 apr) chilling voratun dagger of ruin (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +7 cold When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Critical mult.: +14.00% Sharp, short and deadly. |
dwarven-steel dagger of crippling (18-23.4 power, 7 apr) dwarven-steel dagger of crippling (18-23.4 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +6.0% Sharp, short and deadly. |
dwarven-steel dagger of crippling (22-28.6 power, 7 apr) dwarven-steel dagger of crippling (22-28.6 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 22.0 - 28.6 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +6.0% Sharp, short and deadly. |
stralite dagger 'Xerigarin' (29.5-38.35 power, 9 apr) stralite dagger 'Xerigarin' (29.5-38.35 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Mind Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 14% chance to disease * 40% chance to cause random gloom * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +14 blight / +16 cold / +8 mind Burst (radius 1) on hit: +12 fire Burst (radius 2) on crit: +8 mind When wielded/worn: Armour penetration: +10 Physical crit. chance: +9.0% Physical power: +10 (+1 eff.) Changes resistances penetration: +11% physical / +10% mind / +10% darkness Changes damage: +9% mind / +8% physical Disease immunity: +24% Equilibrium when hit: +0.04 Maximum hate: +4.00 Mental crit. chance: +3% Sharp, short and deadly. |
Dimlord the voratun greatsword (85-136 power, 4 apr) Dimlord the voratun greatsword (85-136 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 85.0 - 136.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 42% chance to disease * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +40 blight / +4 darkness When wielded/worn: Physical crit. chance: +40.0% Physical power: +21 (+2 eff.) Changes stats: +2 Dex / +2 Mag Changes resistances penetration: +24% acid / +28% darkness / +24% fire / +24% cold / +23% lightning Light radius: +2 Massive two-handed swords. |
Goreblek the Curesorrow Goreblek the CuresorrowPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+0 eff.) Defense: +15 (+2 eff.) Damage when hit (Melee): 16 nature Changes stats: +4 Dex / +7 Mag Changes resistances penetration: +10% physical Changes damage: +6% nature / +11% physical Critical mult.: +9.00% Reduces incoming crit damage: 15.00% Stealth bonus: +11 Physical save: +25 (+2 eff.) Mana each turn: +0.66 Maximum mana: +82.00 Maximum stamina: +10.00 A belt that goes around your waist. |
Lightningreaper the drakeskin leather belt Lightningreaper the drakeskin leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +27 (+2 eff.) Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 20 mind Changes stats: +12 Str / +11 Dex / +4 Wil / +12 Cun / +6 Con Changes resistances: +9% acid / +6% temporal / +10% cold / +8% fire / +6% mind / +9% lightning Changes resistances penetration: +15% temporal Changes damage: +9% lightning Physical save: +43 (+4 eff.) Spell save: +33 (+3 eff.) Mental save: +20 (+3 eff.) Mindpower: +9 (+1 eff.) Mental crit. chance: +12% Size category: +2 A belt that goes around your waist. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 70% (based on Cunning), costing 5 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Salodamina the Stokeglamour (7 def, 3 armour) Salodamina the Stokeglamour (7 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Armour: +3 Defense: +7 (+1 eff.) Ranged Defense: +7 (+1 eff.) Fatigue: -5% Changes stats: +5 Dex / +3 Wil / +4 Cun / +3 Con Changes resistances: +23% fire / +9% cold Changes damage: +6% fire Life regen: +3.90 Stamina each turn: +0.70 Maximum life: +48.00 Light radius: +3 Infravision radius: +2 Movement speed: +10% Healing mod.: +21% It can be used to activate talent Disengage, placing all other charms into a 2 cooldown : Effective talent level: 10.0 Power cost: 2 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 9 grids from your target. A pair of boots made of leather. |
Nimbusrune (0 def, 2 armour) Nimbusrune (0 def, 2 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +10 Physical crit. chance: +1.0% Armour: +2 Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 10 lightning / 25 mind / 23 darkness Changes stats: +6 Cun / +7 Dex Changes resistances: +8% lightning Changes resistances penetration: +10% lightning Changes damage: +8% lightning Physical save: +6 (+1 eff.) Mental save: -10 (-2 eff.) Life regen: +5.80 Stamina each turn: +2.20 Psi each turn: +0.24 Maximum life: +40.00 Maximum stamina: +38.00 Mindpower: +7 (+1 eff.) When used to modify unarmed attacks: Base power: 17.5 - 19.3 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +12 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Reproach (10% chance level 3). When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Slumber (10% chance level 3). When this weapon hits: Second Wind (10% chance level 1). Burst (radius 2) on crit: +8 lightning It can be used to activate talent Steady Shot, placing all other charms into a 2 cooldown : Effective talent level: 3.0 Power cost: 2 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather cap 'Xanedhevena' (16 def, 3 armour) hardened leather cap 'Xanedhevena' (16 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +7 Armour: +3 Defense: +16 (+2 eff.) Fatigue: +3% Effects on melee hit: * 20% chance to gain 10% of a turn Effects when hit in melee: * 29% chance to gain 10% of a turn Changes stats: +18 Cun / +2 Dex Changes resistances: +3% temporal / +11% nature / +5% arcane Changes resistances penetration: +10% mind Changes damage: +6% temporal / +3% arcane / +12% mind Spell save: +5 (+0 eff.) Stamina when hit: +1.50 Equilibrium when hit: +1.90 Maximum life: +67.00 Healing mod.: +22% A cap made of leather. |
impenetrable iron plate armour of the deep (3 def, 13 armour) impenetrable iron plate armour of the deep (3 def, 13 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 Defense: +3 (+0 eff.) Fatigue: +20% Changes resistances: +5% acid / +5% cold Allows you to breathe in: water A suit of armour made of metal plates. |
searing steel plate armour of implacability (4 def, 15 armour) searing steel plate armour of implacability (4 def, 15 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +4 (+1 eff.) Fatigue: +17% Damage (Melee): 10 acid / 12 fire Damage when hit (Melee): 10 acid / 11 fire Changes resistances: +13% acid / +15% fire Physical save: +7 (+1 eff.) A suit of armour made of metal plates. |
spiked iron plate armour of lightning resistance (3 def, 7 armour) spiked iron plate armour of lightning resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+0 eff.) Fatigue: +20% Damage when hit (Melee): 11 physical Changes resistances: +16% lightning A suit of armour made of metal plates. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
367 alchemist agate 367 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 7 (based on Magic) detrimental mental effects, costing 4 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (21/21) Rod of Recall (21/21)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 19 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine 13 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ACB the Homosuperior Arcane Blade level 13
77th Pyre 122nd year of Ascendancy at 11:31 see stats
By ACB the Homosuperior Arcane Blade level 75
1st Flare 122nd year of Ascendancy at 06:40 see stats
By ACB the Homosuperior Arcane Blade level 10
76th Pyre 122nd year of Ascendancy at 16:42 see stats
By ACB the Homosuperior Arcane Blade level 20
3rd Summertide 122nd year of Ascendancy at 08:29 see stats
By ACB the Homosuperior Arcane Blade level 30
3rd Summertide 122nd year of Ascendancy at 10:19 see stats
By ACB the Homosuperior Arcane Blade level 40
3rd Summertide 122nd year of Ascendancy at 14:32 see stats
By ACB the Homosuperior Arcane Blade level 50
1st Flare 122nd year of Ascendancy at 00:50 see stats
By ACB the Homosuperior Arcane Blade level 86
1st Flare 122nd year of Ascendancy at 12:42 see stats
By ACB the Homosuperior Arcane Blade level 14
3rd Summertide 122nd year of Ascendancy at 08:22 see stats
By ACB the Homosuperior Arcane Blade level 4
75th Pyre 122nd year of Ascendancy at 06:44 see stats
By ACB the Homosuperior Arcane Blade level 13
77th Pyre 122nd year of Ascendancy at 10:18 see stats
By ACB the Homosuperior Arcane Blade level 56
1st Flare 122nd year of Ascendancy at 03:49 see stats
By ACB the Homosuperior Arcane Blade level 13
77th Pyre 122nd year of Ascendancy at 11:31 see stats
By ACB the Homosuperior Arcane Blade level 13
77th Pyre 122nd year of Ascendancy at 11:31 see stats
Log
You gain 1.30 gold from the transmogrification of acid wave rune (42 acid damage; dur 5; apply 20).
You gain 1.81 gold from the transmogrification of acid wave rune (148 acid damage; dur 5; apply 21).
You gain 1.00 gold from the transmogrification of wild infusion (resist 22%; cure magical).
You gain 1.15 gold from the transmogrification of sun infusion of the sneak (rad 8; power 98; turns 4; dispells darkness).
You gain 0.64 gold from the transmogrification of sun infusion (rad 6; power 22; turns 3; dispells darkness).
You gain 0.64 gold from the transmogrification of sun infusion (rad 7; power 21; turns 3; dispells darkness).
You gain 2.07 gold from the transmogrification of regeneration infusion of the titan (heal 1115 over 5 turns).
You gain 0.95 gold from the transmogrification of regeneration infusion (heal 152 over 5 turns).
You gain 1.99 gold from the transmogrification of insidious poison infusion (23 nature damage, 40% healing reduction).
You gain 1.17 gold from the transmogrification of healing infusion of the sneak (heal 595).
There is a way to the old forest here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
ACB deactivates Inner Power.
ACB deactivates Arcane Combat.
ACB deactivates Arcane Feed.
ACB deactivates Shock Hands.
ACB deactivates Keen Senses.
ACB deactivates Elemental Harmony.
ACB deactivates Thunderstorm.
The furious lightning storm around ACB calms down and disappears.
ACB deactivates Shielding.
ACB deactivates Fiery Hands.
ACB deactivates Bone Shield.
ACB deactivates Feather Wind.
ACB deactivates Arcane Shield.
ACB deactivates Premonition.
ACB deactivates Chant of Fortitude.
ACB deactivates Slow Motion.
ACB deactivates Daunting Presence.
ACB deactivates Contingency.