Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.1.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 37 / 84% |
| Size | huge |
| Lifes / Deaths | Killed by Ivabeth the snow giant chieftain at level 20 on the 74th Dusk 122nd year of Ascendancy at 16:15 0 / 9Killed by Ivabeth the snow giant chieftain at level 20 on the 74th Dusk 122nd year of Ascendancy at 17:47 Killed by Voryma the ghoul at level 31 on the 10th Pyre 123rd year of Ascendancy at 11:35 Killed by Voryma the ghoul at level 31 on the 10th Pyre 123rd year of Ascendancy at 13:12 Killed by orc elite berserker at level 36 on the 17th Dusk 123rd year of Ascendancy at 17:58 Killed by multi-hued drake at level 37 on the 18th Dusk 123rd year of Ascendancy at 05:36 Killed by overpowered greater multi-hued wyrm at level 37 on the 18th Dusk 123rd year of Ascendancy at 07:49 Killed by daelach at level 37 on the 25th Dusk 123rd year of Ascendancy at 05:46 Killed by Emelydhewyn the mountain troll at level 37 on the 25th Dusk 123rd year of Ascendancy at 05:55 |
Primary Stats
| Strength | 76 (base 60) |
| Dexterity | 21 (base 21) |
| Constitution | 30 (base 20) |
| Magic | 72 (base 60) |
| Willpower | 12 (base 11) |
| Cunning | 11 (base 11) |
Resources
| Life | -8/1095 |
| Psi | 102/102 |
| Stamina | 213/213 |
| Vim | 246/284 |
| Healing Factor | 1.34 |
| Regeneration | 5.9865129484904 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 167 |
| Accuracy | 45 |
| Crit Chance | 23% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 42.923073231957 (93.924050632911%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 25 |
| Physical Save | 38 |
| Spell Save | 43 |
| Mental Save | 15 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Disarm Resistance | 70% |
| Stun Resistance | 70% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 10 turns. While Heroism is active, you will only die when reaching -726 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 406 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 22 with a minimum range of 15. |
Class Talents
| Corruption / Wrath | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Corruption / Heart of Fire | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Brutality | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | The gloom has stunned the target, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned by the gloom |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target assumes the form of a powerful demon. Destroyer |
| detrimental effect | The target is on fire, taking 36.66 fire damage per turn. Burning |
| detrimental effect | The target has been splashed with acid, reducing armour by 30% (11). Armor Corroded |
| detrimental effect | Damage reduced by 44%. To The Arms |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| detrimental effect | Huge cut that bleeds, doing 52.75 physical damage per turn. Bleeding |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by spitting spider. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Kop. Escort: lost tinker (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 120. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed ice ant stinger. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed pouch of luminous horror dust. * You've found the needed storm wyrm claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bregurach (0 def, 10 armour) Bregurach (0 def, 10 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Changes resistances: +11% lightning / +7% temporal / +9% darkness / +7% fire / +7% cold / +9% acid Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching alchemist's lamp of the sun scorching alchemist's lamp of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +7% darkness / +7% fire Changes damage: +7% light Damage affinity(heal): +5% light Light radius: +5 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 9.48 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Airbone the dwarven-steel helm (5 def, 8 armour) Airbone the dwarven-steel helm (5 def, 8 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 (+0 eff.) Armour: +8 Defense: +5 (+5 eff.) Fatigue: +4% Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +2 Str / +2 Con Changes resistances: +6% acid / +3% temporal / +13% darkness / +13% light / +5% arcane / +3% all Physical save: +8 (+3 eff.) Spell save: +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | quiet stralite torque of thermal psionic shield [power 103] (20 cooldown) quiet stralite torque of thermal psionic shield [power 103] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Silence (-1 turn) Talent granted: +3 Silence It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 103 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gladiator's gold ring of life gladiator's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +6 Str / +6 Con Life regen: +0.80 Maximum life: +52.00 Healing mod.: +19% Rings can have magical properties. |
| Around waist | Firejeer FirejeerInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +1 Wil Changes resistances: +15% mind / +6% fire Changes resistances penetration: +15% mind Changes damage: +15% fire Mental save: +7 (+6 eff.) Maximum life: +40.00 A belt that goes around your waist. |
| In main hand | Zubeminne the stralite battleaxe (63-94.5 power, 3 apr) Zubeminne the stralite battleaxe (63-94.5 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Burst (radius 2) on crit: +12 mind When wielded/worn: Changes stats: +2 Mag Reduces incoming crit damage: 15.00% Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +5.00 Massive two-handed battleaxes. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 33.56 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | dwarven-steel plate armour 'Glimmervile' (5 def, 16 armour) dwarven-steel plate armour 'Glimmervile' (5 def, 16 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +5 (+5 eff.) Fatigue: +18% Effects on melee hit: * 15% chance to blind Damage (Melee): 13 acid / 8 fire Damage when hit (Melee): 10 acid / 8 fire / 12 physical Changes resistances: +13% acid / +16% fire / +6% light Changes resistances penetration: +10% lightning Changes damage: +6% lightning Physical save: +11 (+4 eff.) Light radius: +3 A suit of armour made of metal plates. |
| Cloak | Umbraspawner the linen cloak (1 def, 0 armour) Umbraspawner the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Str / +2 Con Changes resistances: +15% fire / +9% cold Changes resistances penetration: +25% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Blazequencher' steel amulet 'Blazequencher'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances: +6% lightning / +7% physical / +15% mind Changes damage: +18% lightning Stamina each turn: +0.30 Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
wizard's steel ring of power wizard's steel ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +3 Mag Spell save: +6 (+2 eff.) Spellpower: +6 (+2 eff.) Mindpower: +8 (+8 eff.) Rings can have magical properties. |
Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 280, based on Magic) for 10 turns, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
enlightening stralite plate armour of spell shielding (7 def, 13 armour) enlightening stralite plate armour of spell shielding (7 def, 13 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+6 eff.) Fatigue: +26% Changes stats: +6 Cun / +6 Wil Changes resistances: +9% arcane Spell save: +17 (+6 eff.) Mental save: +14 (+9 eff.) A suit of armour made of metal plates. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
miner's dwarven-steel pickaxe (dig speed 22 turns) miner's dwarven-steel pickaxe (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Emyra the yew totem of healing [power 147] (20 cooldown) Emyra the yew totem of healing [power 147] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Defense: +9 (+7 eff.) Ranged Defense: +9 (+7 eff.) Changes stats: +2 Str Changes resistances penetration: +10% physical Talents cooldown: Lay Web (-1 turn) Rushing Claws (-1 turn) Talents granted: +3 Lay Web +3 Rushing Claws It can be used to heal a target within range 6 (based on Willpower) for 147, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered elven-wood wand of conjuration [power 535] (13 cooldown) overpowered elven-wood wand of conjuration [power 535] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element with (base) damage 268 to 535, putting all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Kop the Cornac Doombringer level 31
9th Pyre 123rd year of Ascendancy at 18:57 see stats
Against all odds
Killed Ukruk in the ambush.By Kop the Cornac Doombringer level 31
7th Pyre 123rd year of Ascendancy at 22:46 see stats
Arachnophobia
Destroyed the spydric menace.By Kop the Cornac Doombringer level 36
13rd Dusk 123rd year of Ascendancy at 18:50 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Kop the Cornac Doombringer level 37
17th Dusk 123rd year of Ascendancy at 22:56 see stats
Brave new world
Went to the Far East and took part in the war.By Kop the Cornac Doombringer level 35
10th Dusk 123rd year of Ascendancy at 02:53 see stats
Bringer of Doom
Killed a Bringer of Doom.By Kop the Cornac Doombringer level 32
74th Pyre 123rd year of Ascendancy at 17:29 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Kop the Cornac Doombringer level 18
45th Dusk 122nd year of Ascendancy at 02:56 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Kop the Cornac Doombringer level 33
76th Pyre 123rd year of Ascendancy at 01:55 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Kop the Cornac Doombringer level 19
72nd Dusk 122nd year of Ascendancy at 15:42 see stats
Exterminator
Killed 1000 creatures.By Kop the Cornac Doombringer level 17
30th Dusk 122nd year of Ascendancy at 08:11 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kop the Cornac Doombringer level 31
31st Pyre 123rd year of Ascendancy at 19:49 see stats
Hell has no fury like a demon scorned!
Escaped the Searing Halls.By Kop the Cornac Doombringer level 5
77th Pyre 122nd year of Ascendancy at 21:46 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kop the Cornac Doombringer level 27
71st Regrowth 123rd year of Ascendancy at 00:31 see stats
Level 10
Got a character to level 10.By Kop the Cornac Doombringer level 10
7th Mirth 122nd year of Ascendancy at 22:38 see stats
Level 20
Got a character to level 20.By Kop the Cornac Doombringer level 20
72nd Dusk 122nd year of Ascendancy at 15:42 see stats
Level 30
Got a character to level 30.By Kop the Cornac Doombringer level 30
6th Pyre 123rd year of Ascendancy at 07:50 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Kop the Cornac Doombringer level 31
22nd Pyre 123rd year of Ascendancy at 10:22 see stats
Once bitten, twice shy
Escaped the Anteroom of Agony.By Kop the Cornac Doombringer level 34
78th Pyre 123rd year of Ascendancy at 04:23 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Kop the Cornac Doombringer level 12
2nd Flare 122nd year of Ascendancy at 00:37 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Kop the Cornac Doombringer level 26
52nd Regrowth 123rd year of Ascendancy at 08:01 see stats
Size matters
Did over 600 damage in one attack.By Kop the Cornac Doombringer level 22
27th Regrowth 123rd year of Ascendancy at 06:43 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Kop the Cornac Doombringer level 34
9th Flare 123rd year of Ascendancy at 08:00 see stats
The Arena
Unlocked Arena mode.By Kop the Cornac Doombringer level 13
9th Dusk 122nd year of Ascendancy at 01:37 see stats
The secret city
Discovered the truth about mages.By Kop the Cornac Doombringer level 13
7th Dusk 122nd year of Ascendancy at 17:24 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Kop the Cornac Doombringer level 15
19th Dusk 122nd year of Ascendancy at 00:01 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Kop the Cornac Doombringer level 21
14th Regrowth 123rd year of Ascendancy at 00:51 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Kop the Cornac Doombringer level 26
51st Regrowth 123rd year of Ascendancy at 18:21 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Kop the Cornac Doombringer level 16
24th Dusk 122nd year of Ascendancy at 18:49 see stats
Unstoppable
Returned from the dead.By Kop the Cornac Doombringer level 37
25th Dusk 123rd year of Ascendancy at 05:46 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Kop the Cornac Doombringer level 30
7th Pyre 123rd year of Ascendancy at 06:29 see stats
Log
Dúathedlen casts Rune: Heat Beam.
Kop is on fire!
Thaurhereg is not dazed anymore.
Bleeding from Emelydhewyn the mountain troll hits Kop for 46 physical damage.
Kop receives 4 healing from Devouring flames from Kop.
Burning from Kop hits Storm drake hatchling for 11 fire damage.
Burning from Kop hits Thaurhereg for 13 fire damage.
Kop hits Storm drake hatchling for 2 acid, 3 physical, 5 fire, 1 mind (11 total damage).
Burning from Kop hits Storm drake hatchling for 20 fire damage.
Storm drake hatchling hits Kop for 28 physical damage.
Burning from Dúathedlen hits Kop for 17 fire damage.
Thaurhereg shrieks.
Kop performs a melee critical strike against Storm drake hatchling!
Storm drake hatchling slows down.
Thaurhereg resists the mind attack!
Storm drake hatchling resists the mind attack!
Storm drake hatchling is disabled.
Storm drake hatchling is on fire!
Storm drake hatchling's is surrounded with an all-consuming flame!
Kop performs a melee critical strike against Storm drake hatchling!
Kop's weapon stops glowing.
Storm drake hatchling hits Kop for 3 lightning, 2 lightning (5 total damage).
Kop hits Storm drake hatchling for 2 mind, 19 fire, 19 fire (40 total damage).
Kop hits Storm drake hatchling for 3 mind, 19 fire, 19 fire (41 total damage).
Kop hits Storm drake hatchling for 123 physical, 3 acid, 2 fire, 3 mind, 5 fire, 19 fire, 19 physical, 0 lightning, 3 cold, 3 acid, 2 fire, 5 fire, 19 fire (208 total damage).
Kop hits Thaurhereg for 2 mind, 19 fire, 19 fire (40 total damage).
Dúathedlen uses Darkness.
Storm drake hatchling resists the mind attack!
Saving game...
