Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Possessor Bonus Class 1.5.0Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Adventurer |
| Level / Exp | 85 / 98% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 58 (base 31) |
| Dexterity | 27 (base 16) |
| Constitution | 144 (base 95) |
| Magic | 125 (base 95) |
| Willpower | 52 (base 39) |
| Cunning | 135 (base 95) |
Resources
| Mana | 524/524 |
| Psi | 132/132 |
| Vim | 396/396 |
| Life | 3670/3670 |
| Positive | 0/282 |
| Stamina | 417/417 |
| Paradox | 300 |
| Healing Factor | 2.1501273885351 |
| Regeneration | 4.8377866242039 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | +15% |
| Global | +166.70607866426% |
Vision
| Sight | 10 |
| Lite | 15 |
| See Invisible | 49 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 64 |
| Crit Chance | 116% |
| APR | 76 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 53 |
| Accuracy | 64 |
| Crit Chance | 116% |
| APR | 76 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 101 |
| Crit Chance | 100% |
| Speed | 0.8695652173913 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 86.789064076336 (100%) |
| Defense | 43 |
| Ranged Defense | 46 |
| Fatigue | 20 |
| Physical Save | 83 |
| Spell Save | 66 |
| Mental Save | 71 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Silence Resistance | 100% |
| Disarm Resistance | 100% |
| Knockback Resistance | 0% |
| Confusion Resistance | 64% |
| Stun Resistance | 60% |
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 958% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 912 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1973% for 10 turns and instantly restoring 99 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 29 for 9 turns. While Heroism is active, you will only die when reaching -996 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
| Spell / Meta | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Blight | 1.00 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 7/5 |
| 1/5 |
| 8/5 |
| Corruption / Bone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 7/5 |
| Technique / Magical combat | 1.00 |
| 8/5 |
| 1/5 |
| 7/5 |
| 8/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.00 |
| 8/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Corruption / Rot | 1.00 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 8/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.40 |
| 8/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.00 |
| 1/5 |
| 1/5 |
| 6/5 |
| 2/5 |
| Technique / Conditioning | 1.00 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 6/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 6/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 8/5 |
| 1/5 |
| 8/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Chant of Fortitude |
| talent | Infestation |
| talent | Quicken Spells |
| talent | Bone Shield |
| talent | Dark Ritual |
| talent | Crystalline Focus |
| talent | Skate |
| talent | Essence of Speed |
| talent | Stone Skin |
| talent | Shielding |
| talent | Beyond the Flesh |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.0)Penalty : Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Power 1+: Unleashed: +3% critical damage, +4% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| detrimental effect | Zone-wide effect: +10% light damage, -10% light resistance, -10% accuracy, -20% blind immunity. Aura of light |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 1.0)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +4% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You successfully escorted the injured seer to the recall portal on level 14 of Infinite Dungeon. Escort: injured seer (level 14 of Infinite Dungeon)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 16 of Infinite Dungeon. Escort: lone alchemist (level 16 of Infinite Dungeon)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Infinite Dungeon. Escort: lost anorithil (level 6 of Infinite Dungeon)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 25 of Infinite Dungeon. Escort: lost sun paladin (level 25 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Infinite Dungeon. Escort: lost sun paladin (level 8 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 13 of Infinite Dungeon. Escort: lost warrior (level 13 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Infinite Dungeon. Escort: repented thief (level 3 of Infinite Dungeon)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 22 of Infinite Dungeon. Escort: temporal explorer (level 22 of Infinite Dungeon)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 33 of Infinite Dungeon. Escort: temporal explorer (level 33 of Infinite Dungeon)As a reward you improved talent Foresight (+1 level(s)). | done |
Wake up and kill the dreaming horror boss 'Islulravena the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 39)You completed the challenge and received: Random Artifact: Abyssbreeze (53.5-80.25 power, 3 apr) | done |
Wake up and kill the dreaming horror boss 'Zubekira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 78)You completed the challenge and received: Random Artifact: Betyra (Misfortune) (45-63 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 10)You completed the challenge and received: Random Artifact: Festerfurnace (29-43.5 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 12)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 19)You completed the challenge and received: Random Artifact: Phoenixbright (0 def, 7 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 24)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 26)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 32)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 34)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 42)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 44)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 47)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 57)You completed the challenge and received: Random Artifact: Glintstreaker (Madness) (19-30.4 power, 13 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 63)You completed the challenge and received: Random Artifact: Flashpeal (Misfortune) (17-18.7 power, 40 apr, nature damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 69) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 7)You completed the challenge and received: Random Artifact: Thundernaught of thermal psionic shield [power 81] (29 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 93)You completed the challenge and received: Random Artifact: Dourglean (10 def, 16 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 29)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 45)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 5)You completed the challenge and received: Random Artifact: Nimbusenvy (7-11.2 power, 2 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 56)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 67)You completed the challenge and received: Random Artifact: Kindlejeer (9 def, 27 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 86)You completed the challenge and received: Random Artifact: Leliharalar (Corpses) (16.5-18.15 power, 40 apr, mind damage) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 90)You completed the challenge and received: +1 Category Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 15)Turns left: 0 You completed the challenge and received: Random Artifact: Pitchsquall | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 30)Turns left: 0 You completed the challenge and received: Random Artifact: Sparkwrack (0 def, 7 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 91)Turns left: 0 You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 20)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 21)You completed the challenge and received: Random Artifact: Dawnsweep (20-24 power, 3 apr, lightning element) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 31)You completed the challenge and received: Random Artifact: Galevault (5 def, 11 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 4)You completed the challenge and received: +1 Category Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 52)You completed the challenge and received: Random Artifact: Ichorhunger (31.5-44.1 power, 5 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 53)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 55)You completed the challenge and received: Random Artifact: Furnacetitan (32.5-45.5 power, 5 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 59)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 73)You completed the challenge and received: Random Artifact: Starhunter (Corpses) (43.5-60.9 power, 6 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 74)You completed the challenge and received: Random Artifact: Berikan (21/21, 53.5-74.9 power, 18 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 80)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 85)You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 11) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 33)You completed the challenge and received: +3 Stat Points and +1 Class Point | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 35) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 51) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 76) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 79)You completed the challenge and received: +1 Class Point and +1 Category Point | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 84) | failed |
Leave the level in less than 144 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (144) (Level 88)Turns left: -1 | failed |
Leave the level in less than 24 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (24) (Level 49)Turns left: -1 | failed |
Leave the level in less than 243 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (243) (Level 37)Turns left: -1 | failed |
Leave the level in less than 78 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (78) (Level 61)Turns left: -1 | failed |
Leave the level in less than 81 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (81) (Level 46)Turns left: -1 | failed |
Leave the level in less than 90 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (90) (Level 62)Turns left: -1 | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | dragonbone magestaff 'Thundervalor' (Misfortune) (30-36 power, 6 apr, physical element) dragonbone magestaff 'Thundervalor' (Misfortune) (30-36 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom * 40% chance to gain 10% of a turn (3/turn limit) When wielded/worn: Damage (Melee): 35 fire Changes resistances: +6% lightning / +9% temporal / +6% mind Changes resistances penetration: +5% acid / +15% temporal Changes damage: +6% acid / +39% temporal / +30% light / +30% physical / +30% darkness Talent granted: +1 Command Staff Critical mult.: +39.00% Spellpower: +29 (+4 eff.) Spell crit. chance: +20% See invisible: +20 Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
| On hands | Arcbone the voratun gauntlets (0 def, 23 armour) Arcbone the voratun gauntlets (0 def, 23 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +23 Armour Hardiness: +15% Effects on melee hit: * 41% chance to blind * 15% chance to daze at end of turn Damage when hit (Melee): 8 light / 12 blight Changes stats: +24 Con Changes resistances: +15% lightning / +9% physical Changes resistances penetration: +5% lightning / +5% light Physical save: +58 (+11 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+5 eff.) Disarm immunity: +100% When used to modify unarmed attacks: Base power: 28.5 - 39.9 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Juggernaut (20% chance level 2). When this weapon hits: Stone Touch (5% chance level 5). Damage (Melee): +54 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | survivor's dwarven lantern of health survivor's dwarven lantern of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical save: +15 (+3 eff.) Maximum life: +72.00 Light radius: +4 Healing mod.: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | eldritch elven-silk wizard hat of arcana (Madness) (3 def, 0 armour) eldritch elven-silk wizard hat of arcana (Madness) (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Mag / +5 Wil Mana each turn: +1.90 Mana when hit: +2.30 Maximum mana: +110.00 Spellpower: +11 (+1 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Tool | Neryriwyn the Hellspar (dig speed 7 turns) Neryriwyn the Hellspar (dig speed 7 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +12.0% Physical power: +20 (+4 eff.) Damage when hit (Melee): 8 fire Changes stats: +13 Str / +6 Dex / +1 Mag / +10 Wil Changes resistances penetration: +25% light / +15% fire Critical mult.: +20.00% Maximum vim: +20.00 Spell crit. chance: +2% Mental crit. chance: +15% Light radius: +2 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Hathudan the Prismripper Hathudan the PrismripperPowered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 19 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 20 bleed Changes stats: +3 Dex / +4 Mag / +16 Cun / +1 Con Changes resistances: +36% nature Changes resistances penetration: +20% blight Changes damage: +18% nature / +3% light Critical mult.: +10.00% Spell save: +3 (+1 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Spellpower: +13 (+2 eff.) See invisible: +9 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| On fingers | pixie's stralite ring of misery pixie's stralite ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 21 bleed Changes stats: +16 Cun / +7 Mag Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Spellpower: +12 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| Around neck | Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
| In main hand | Borudraldil the Splendourterror (Madness) (30-36 power, 6 apr, physical element) Borudraldil the Splendourterror (Madness) (30-36 power, 6 apr, physical element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% Burst (radius 1) on hit: +12 nature When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +25.0% Physical power: +11 (+2 eff.) Changes stats: +7 Con Changes resistances: +9% acid / +3% fire / +9% light / +6% cold Changes damage: +12% lightning / +30% physical / +6% light / +6% nature Talent granted: +1 Command Staff Critical mult.: +33.00% Spell save: +3 (+1 eff.) Life regen: +2.00 Spellpower: +33 (+5 eff.) Spell crit. chance: +9% Light radius: +4 Healing mod.: +21% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
| Around waist | ravager's drakeskin leather belt of the mystic ravager's drakeskin leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances penetration: +20% physical Changes damage: +25% physical Mental save: +14 (+3 eff.) Spellpower: +12 (+2 eff.) A belt that goes around your waist. |
| In off hand | Adosetira (Corpses) (30-36 power, 6 apr, physical element) Adosetira (Corpses) (30-36 power, 6 apr, physical element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% When wielded/worn: Accuracy: +30 (+7 eff.) Physical crit. chance: +20.0% Physical power: +29 (+6 eff.) Defense: +15 (+5 eff.) Effects on melee hit: * 20% chance to blind Changes resistances: +3% temporal / +6% cold / +6% light / +9% nature Changes damage: +30% physical Talent granted: +1 Command Staff Critical mult.: +27.00% Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Spellpower: +35 (+5 eff.) Spell crit. chance: +13% Light radius: +4 Curse of Corpses It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 222.18 light damage. Staves designed for wielders of magic, by the greats of the art. |
| Cloak | Glareworm the elven-silk cloak (Nightmares) (12 def, 0 armour) Glareworm the elven-silk cloak (Nightmares) (12 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +17 Physical crit. chance: +2.0% Defense: +12 (+4 eff.) Ranged Defense: +9 (+3 eff.) Damage when hit (Melee): 16 mind Changes stats: +11 Str / +3 Dex / +12 Con Changes resistances penetration: +20% light Changes damage: +6% mind Talent mastery: +0.40 Technique / Combat training Critical mult.: +30.00% Stealth bonus: +15 Physical save: +15 (+3 eff.) Spell save: -30 (-8 eff.) Stamina each turn: +1.40 Mana each turn: -0.60 Maximum life: +110.00 Maximum hate: +8.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Revenant (Corpses) (8 def, 20 armour) Revenant (Corpses) (8 def, 20 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+2 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) Silence immunity: +0% Confusion immunity: +53% Pinning immunity: +22% Stun/Freeze immunity: +5% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Potion of Martial Prowess Potion of Martial ProwessCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 514 over 5 turns)regeneration infusion (heal 514 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 10; power 22; turns 4; dispels darkness)sun infusion (rad 10; power 22; turns 4; dispels darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 4 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 30%; cure mental)wild infusion (resist 30%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 8 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (1156% speed; 9 turns) movement infusion of the sneak (1156% speed; 9 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1156% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level. movement infusion of the wizard (1200% speed; 9 turns)movement infusion of the wizard (1200% speed; 9 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1200% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the sneak (+32 for 7 turns, die at -1076) heroism infusion of the sneak (+32 for 7 turns, die at -1076)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 32 for 7 turns. While Heroism is active, you will only die when reaching -1076 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level. acid wave rune (266 acid damage; disarm 5 turns with power 22)acid wave rune (266 acid damage; disarm 5 turns with power 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 265.68 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 22 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 810 for 4 turns) shielding rune of the sneak (absorb 810 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 810 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 83)teleportation rune (range 83) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 83 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 102)teleportation rune (range 102) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 102 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 17; dur 25; see dragon)vision rune (radius 17; dur 25; see dragon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (17 radius) and to allow you to see invisible and stealthed creatures (power 25) for 25 turns. Your mind will become more receptive for 25 turns, allowing you to sense any dragon around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (433 lightning damage)lightning rune (433 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 144.40 to 433.20 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 7) controlled phase door rune (range 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
2 Ancient Tome titled 'Gems and their uses' 2 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Dark Codex: 'Rex Necrotrus' Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Issifang IssifangInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +3% acid / +3% lightning / +42% darkness / +41% light Talent mastery: +0.24 Technique / Pugilism Blindness immunity: +56% Amulets can have magical properties. |
Scorchripper the gold amulet Scorchripper the gold amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Changes resistances: +16% lightning / +15% mind / +5% arcane Changes resistances cap: +4% all Changes resistances penetration: +25% fire Physical save: +9 (+2 eff.) Confusion immunity: +34% Stun/Freeze immunity: +38% Amulets can have magical properties. |
enraging gold amulet of soulsearing enraging gold amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes damage: +10% blight / +8% physical / +9% fire Critical mult.: +16.00% Spellpower: +10 (+1 eff.) Combat speed: +10% Amulets can have magical properties. |
grounding gold amulet of healing grounding gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% lightning Cut immunity: +50% Stun/Freeze immunity: +28% Healing mod.: +19% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 274 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Lightningstreak LightningstreakPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Effects on melee hit: * 15% chance to daze at end of turn Changes stats: +6 Str / +5 Dex / +5 Cun / +5 Con Changes resistances: +3% lightning Changes resistances penetration: +10% mind Mental save: +12 (+3 eff.) Teleport immunity: +50% Life regen: +0.70 Stamina each turn: +0.70 Movement speed: +10% It can be used to teleport you randomly (rad 40), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. clarifying stralite amulet of magic (+9)clarifying stralite amulet of magic (+9) Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Mag Changes resistances: +24% mind Confusion immunity: +44% Amulets can have magical properties. |
Toxinwedge ToxinwedgeCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Fatigue: -6% Damage when hit (Melee): 12 nature Changes stats: +2 Str / +13 Dex / +8 Cun / +14 Con Changes resistances: +9% blight Talent masteries: +0.40 Wild-gift / Mindstar mastery +0.40 Spell / Temporal Critical mult.: +19.00% Stun/Freeze immunity: +20% Life regen: +1.00 Stamina each turn: +2.10 Maximum life: +20.00 Maximum stamina: +15.00 Movement speed: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. starseer's voratun amulet of soulsearingstarseer's voratun amulet of soulsearing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes damage: +8% temporal / +8% light / +14% blight / +15% fire / +8% physical / +8% darkness Critical mult.: +18.00% Spellpower: +21 (+3 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
Pitchsquall PitchsquallInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str / +1 Wil / +1 Cun / +2 Con Changes resistances: +8% blight / +9% nature / +9% darkness Changes resistances penetration: +20% darkness Reduces incoming crit damage: 15.00% Poison immunity: +18% Disease immunity: +15% Light radius: +1 See invisible: +6 Rings can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+1 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
savior's steel ring of tenacity savior's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +8 (+1 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+1 eff.) Disarm immunity: +25% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +23.00 Rings can have magical properties. |
solipsist's steel ring of life solipsist's steel ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Life regen: +1.00 Maximum life: +53.00 Mindpower: +7 (+2 eff.) Healing mod.: +17% Rings can have magical properties. |
steel ring of misery steel ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 5 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 9 bleed Changes stats: +2 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. painweaver's stralite ring of miserypainweaver's stralite ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +15 (+3 eff.) Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 20 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 16 bleed Changes stats: +9 Cun Changes damage: +8% all Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Spellpower: +13 (+2 eff.) Mindpower: +17 (+5 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
pixie's stralite ring of misery pixie's stralite ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 19 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 21 bleed Changes stats: +13 Cun / +7 Mag Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Spellpower: +12 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. pixie's stralite ring of perseverancepixie's stralite ring of perseverance Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +7 Mag Stun/Freeze immunity: +43% Life regen: +2.50 Spellpower: +13 (+2 eff.) Rings can have magical properties. |
savage's stralite ring of life savage's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Con Spell save: +16 (+4 eff.) Life regen: +1.60 Maximum life: +65.00 Maximum stamina: +26.00 Healing mod.: +22% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. sneakthief's stralite ring of speedsneakthief's stralite ring of speed Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +26 (+6 eff.) Defense: +10 (+3 eff.) Changes stats: +8 Cun / +9 Dex Movement speed: +20% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. solipsist's stralite ring of claritysolipsist's stralite ring of clarity Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Wil Mental save: +13 (+3 eff.) Confusion immunity: +44% Mindpower: +13 (+4 eff.) Rings can have magical properties. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Two-handed weapons +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Unarmed training +0.30 Technique / Archery prowess +0.30 Technique / Combat training +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Superiority +0.30 Technique / Pugilism +0.30 Technique / Shield defense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Vilebait the voratun ring Vilebait the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Damage when hit (Melee): 8 acid Changes stats: +13 Str / +2 Dex / +3 Mag / +10 Wil / +10 Cun / +12 Con Changes resistances: +13% nature / +15% blight Changes resistances penetration: +40% nature / +10% acid Poison immunity: +29% Disease immunity: +27% Mindpower: +15 (+5 eff.) Infravision radius: +2 Rings can have magical properties. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 265.14 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
This item will automatically be transmogrified when you leave the level. ash magestaff of protection (Corpses) (15-18 power, 3 apr, lightning element)ash magestaff of protection (Corpses) (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% lightning Changes damage: +15% lightning Talent granted: +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal ash starstaff of channeling (Nightmares) (15-18 power, 3 apr, darkness element)infernal ash starstaff of channeling (Nightmares) (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 23 fire Changes damage: +15% darkness Talent granted: +1 Command Staff Critical mult.: +24.00% Mana each turn: +0.22 Spellpower: +23 (+3 eff.) Spell crit. chance: +2% See invisible: +11 Curse of Nightmares It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel yew vilestaff of blasting (Corpses) (20-24 power, 4 apr, blight element)cruel yew vilestaff of blasting (Corpses) (20-24 power, 4 apr, blight element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Changes damage: +20% blight Talent granted: +1 Command Staff Critical mult.: +16.00% Spellpower: +17 (+2 eff.) Spell crit. chance: +11% Curse of Corpses It can be used to unleash an elemental blastwave, dealing 83.12 to 99.75 blight damage in a radius 4 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen elven-wood vilestaff of wizardry (Madness) (25-30 power, 5 apr, blight element)earthen elven-wood vilestaff of wizardry (Madness) (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +10 Armour Hardiness: +8% Changes stats: +5 Mag / +5 Wil Changes damage: +25% blight Talent granted: +1 Command Staff Physical save: +6 (+1 eff.) Maximum mana: +84.00 Spellpower: +22 (+3 eff.) Spell crit. chance: +4% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood magestaff of channeling (Corpses) (25-30 power, 5 apr, cold element)ethereal elven-wood magestaff of channeling (Corpses) (25-30 power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +22 (+7 eff.) Damage (Melee): 11 % chance of confusion Changes damage: +25% cold Talent granted: +1 Command Staff Mana each turn: +0.32 Spellpower: +35 (+5 eff.) Spell crit. chance: +4% Damage Shield penetration: +42% Curse of Corpses It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. short elven-wood starstaff of wizardry (Shrouds) (25-30 power, 5 apr, light element)short elven-wood starstaff of wizardry (Shrouds) (25-30 power, 5 apr, light element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes damage: +25% light Talent granted: +1 Command Staff Maximum mana: +90.00 Spellpower: +22 (+3 eff.) Spell crit. chance: +4% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's elven-wood magestaff of projection (Nightmares) (25-30 power, 5 apr, lightning element)void walker's elven-wood magestaff of projection (Nightmares) (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +13% darkness / +11% temporal Changes damage: +25% lightning Talent granted: +1 Command Staff Spellpower: +17 (+2 eff.) Spell crit. chance: +8% Defense after a teleport: +29 Resist all after a teleport: +20% New effects duration reduction after a teleport: +27% Reduces paradox anomalies(equivalent to willpower): +19 Curse of Nightmares It can be used to project a bolt elemental energy from the staff (to range 9) dealing 89.11 to 106.93 lightning damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's elven-wood vilestaff of might (Madness) (25-30 power, 5 apr, darkness element)void walker's elven-wood vilestaff of might (Madness) (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +13% darkness / +13% temporal Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +12 (+2 eff.) Spell crit. chance: +17% Defense after a teleport: +29 Resist all after a teleport: +18% New effects duration reduction after a teleport: +38% Reduces paradox anomalies(equivalent to willpower): +22 Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Chaloldil the dragonbone starstaff (Nightmares) (30-36 power, 6 apr, physical element) Chaloldil the dragonbone starstaff (Nightmares) (30-36 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 temporal When wielded/worn: Effects on melee hit: * 23% chance to disease Damage (Melee): 27 fire Changes stats: +4 Cun / +7 Con Changes resistances: +12% darkness / +13% temporal Changes damage: +30% physical Talent granted: +1 Command Staff Critical mult.: +37.00% Physical save: +15 (+3 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+3 eff.) Spellpower: +25 (+4 eff.) Spell crit. chance: +13% See invisible: +20 Defense after a teleport: +27 Resist all after a teleport: +25% New effects duration reduction after a teleport: +45% Reduces paradox anomalies(equivalent to willpower): +23 Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
Stormmight the dragonbone starstaff (Madness) (30-36 power, 6 apr, physical element) Stormmight the dragonbone starstaff (Madness) (30-36 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Fatigue: -14% Effects on melee hit: * 54% chance to inflict 15% damage reduction Damage (Melee): 35 fire Changes stats: +4 Wil / +3 Cun / +5 Con Changes resistances penetration: +30% lightning / +45% blight Changes damage: +24% lightning / +30% physical / +9% darkness Talent granted: +1 Command Staff Critical mult.: +40.00% Reduces incoming crit damage: 20.00% Spellpower: +25 (+4 eff.) Spell crit. chance: +5% See invisible: +20 Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Top Half) (Nightmares) (35-42 power, 0 apr, arcane element) Telos's Staff (Top Half) (Nightmares) (35-42 power, 0 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+2 eff.) Spellpower: +30 (+5 eff.) Spell crit. chance: +15% Curse of Nightmares The top part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level. blighted dragonbone magestaff (Shrouds) (30-36 power, 6 apr, arcane element)blighted dragonbone magestaff (Shrouds) (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to disease Changes damage: +30% arcane Talent granted: +1 Command Staff Vim when firing critical spell: +6.00 Maximum vim: +38.00 Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Vorurebeth' (Shrouds) (30-36 power, 6 apr, blight element)dragonbone magestaff 'Vorurebeth' (Shrouds) (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) When wielded/worn: Changes stats: +6 Cun / +7 Con Changes resistances: +15% darkness / +11% temporal Changes resistances penetration: +20% blight Changes damage: +6% arcane / +36% blight Grants telepathy: Humanoid/Orc Talent granted: +1 Command Staff Life regen: +2.00 Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +25 (+4 eff.) Spell crit. chance: +7% Healing mod.: +26% Damage Shield penetration: +50% Defense after a teleport: +31 Resist all after a teleport: +21% New effects duration reduction after a teleport: +42% Reduces paradox anomalies(equivalent to willpower): +25 Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone starstaff of channeling (Nightmares) (30-36 power, 6 apr, light element)dragonbone starstaff of channeling (Nightmares) (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% light Talent granted: +1 Command Staff Mana each turn: +0.40 Spellpower: +32 (+5 eff.) Spell crit. chance: +5% Curse of Nightmares It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone starstaff of wizardry (Madness) (30-36 power, 6 apr, light element)dragonbone starstaff of wizardry (Madness) (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes damage: +30% light Talent granted: +1 Command Staff Maximum mana: +98.00 Spellpower: +27 (+4 eff.) Spell crit. chance: +5% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone vilestaff of channeling (Shrouds) (30-36 power, 6 apr, acid element)infernal dragonbone vilestaff of channeling (Shrouds) (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 29 fire Changes damage: +30% acid Talent granted: +1 Command Staff Critical mult.: +40.00% Mana each turn: +0.31 Spellpower: +43 (+7 eff.) Spell crit. chance: +5% See invisible: +20 Curse of Shrouds It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone vilestaff of projection (Madness) (30-36 power, 6 apr, blight element)infernal dragonbone vilestaff of projection (Madness) (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 35 fire Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +36.00% Spellpower: +30 (+5 eff.) Spell crit. chance: +9% See invisible: +20 Curse of Madness It can be used to project a bolt elemental energy from the staff (to range 10) dealing 94.53 to 113.44 blight damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short dragonbone vilestaff of greater warding (Shrouds) (30-36 power, 6 apr, darkness element)magewarrior's short dragonbone vilestaff of greater warding (Shrouds) (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +9.0% Physical power: +15 (+3 eff.) Armour: +12 Defense: +12 (+4 eff.) Maximum wards: +3 darkness Changes damage: +30% darkness Talents granted: +5 Ward +1 Command Staff Critical mult.: +13.00% Spellpower: +25 (+4 eff.) Spell crit. chance: +9% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half) (Corpses) Telos's Staff (Bottom Half) (Corpses)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% Curse of Corpses The bottom part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite battleaxe (Corpses) (43-64.5 power, 3 apr)blazebringer's stralite battleaxe (Corpses) (43-64.5 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Burst (radius 2) on crit: +24 fire When wielded/worn: Changes resistances penetration: +19% fire Global speed: +7% Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. truestriking stralite battleaxe of vileness (Misfortune) (42.5-63.75 power, 3 apr)truestriking stralite battleaxe of vileness (Misfortune) (42.5-63.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 35% chance to disease Damage (Melee): +35 blight When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +19 Changes resistances penetration: +19% physical Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite battleaxe (Corpses) (42.5-63.75 power, 3 apr)warbringer's stralite battleaxe (Corpses) (42.5-63.75 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When wielded/worn: Physical power: +19 (+4 eff.) Changes stats: +9 Con Changes resistances penetration: +19% physical Disarm immunity: +42% Curse of Corpses Massive two-handed battleaxes. |
Khulmanar's Wrath (Corpses) (70-105 power, 8 apr) Khulmanar's Wrath (Corpses) (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. Curse of Corpses It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 121.73 fire damage, and flames will be left dealing a further 28.19 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
This item will automatically be transmogrified when you leave the level. acidic stralite greatmaul of paradox (Madness) (58-87 power, 3 apr)acidic stralite greatmaul of paradox (Madness) (58-87 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +24 acid / +24 temporal When wielded/worn: Damage when hit (Melee): 19 temporal Changes resistances: +24% temporal Curse of Madness Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. manaburning stralite greatmaul of ruin (Misfortune) (57.5-86.25 power, 3 apr)manaburning stralite greatmaul of ruin (Misfortune) (57.5-86.25 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 27 arcane resource burn When wielded/worn: Armour penetration: +19 Physical crit. chance: +19.0% Critical mult.: +24.00% Curse of Misfortune Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. quick voratun greatmaul of nature (Corpses) (65-97.5 power, 4 apr)quick voratun greatmaul of nature (Corpses) (65-97.5 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 65.0 - 97.5 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 111% When wielded/worn: Accuracy: +20 (+5 eff.) Changes stats: +10 Dex Changes resistances: +14% all Changes resistances penetration: +21% nature Curse of Corpses Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatmaul of nature (Nightmares) (66-99 power, 4 apr)warbringer's voratun greatmaul of nature (Nightmares) (66-99 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +21 (+4 eff.) Changes stats: +10 Con Changes resistances: +13% all Changes resistances penetration: +21% nature / +21% physical Disarm immunity: +49% Curse of Nightmares Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite greatsword of massacre (Misfortune) (69.5-111.2 power, 3 apr)plaguebringer's stralite greatsword of massacre (Misfortune) (69.5-111.2 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 69.5 - 111.2 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 24% chance to disease Damage (Melee): +19 blight When wielded/worn: Disease immunity: +35% Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick stralite greatsword of evisceration (Shrouds) (49.5-79.2 power, 3 apr)quick stralite greatsword of evisceration (Shrouds) (49.5-79.2 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 111% On weapon crit: * wounds the target for 7 turns: 23 bleeding, 72% reduced healing When wielded/worn: Accuracy: +19 (+5 eff.) Physical crit. chance: +19.0% Physical power: +17 (+4 eff.) Changes stats: +9 Dex Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. slime-covered stralite greatsword of erosion (Shrouds) (51-81.6 power, 3 apr)slime-covered stralite greatsword of erosion (Shrouds) (51-81.6 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 20% Damage (Melee): +24 temporal / +24 nature Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous stralite greatsword of crippling (Misfortune) (48.5-77.6 power, 3 apr)thunderous stralite greatsword of crippling (Misfortune) (48.5-77.6 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 24% chance to daze at end of turn On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +19.0% Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances penetration: +19% lightning Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. arcing voratun greatsword of massacre (Madness) (81-129.6 power, 4 apr)arcing voratun greatsword of massacre (Madness) (81-129.6 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 81.0 - 129.6 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +28 lightning Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. truestriking voratun greatsword (Corpses) (64-102.4 power, 4 apr)truestriking voratun greatsword (Corpses) (64-102.4 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +21 (+5 eff.) Armour penetration: +19 Changes resistances penetration: +21% physical Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. truestriking voratun greatsword of erosion (Nightmares) (62-99.2 power, 4 apr)truestriking voratun greatsword of erosion (Nightmares) (62-99.2 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +28 nature / +28 temporal When wielded/worn: Accuracy: +21 (+5 eff.) Armour penetration: +19 Changes resistances penetration: +20% physical Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of corruption (Madness) (61.5-98.4 power, 4 apr)voratun greatsword of corruption (Madness) (61.5-98.4 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * 20% chance to curse the target Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of massacre (Shrouds) (75.5-120.8 power, 4 apr)voratun greatsword of massacre (Shrouds) (75.5-120.8 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 75.5 - 120.8 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced orite trident of shearing (Misfortune) (39-62.4 power, 13 apr)balanced orite trident of shearing (Misfortune) (39-62.4 power, 13 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.0 - 62.4 Uses stat: 72% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +19 Defense: +16 (+5 eff.) Changes resistances penetration: +19% physical Changes damage: +13% physical Disarm immunity: +62% Curse of Misfortune A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. quick orite trident (Misfortune) (38-60.8 power, 13 apr)quick orite trident (Misfortune) (38-60.8 power, 13 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 72% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 111% When wielded/worn: Accuracy: +19 (+5 eff.) Changes stats: +9 Dex Curse of Misfortune A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. quick orite trident of ruin (Shrouds) (38.5-61.6 power, 13 apr)quick orite trident of ruin (Shrouds) (38.5-61.6 power, 13 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 38.5 - 61.6 Uses stat: 72% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 111% When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +19 Physical crit. chance: +16.0% Changes stats: +9 Dex Critical mult.: +26.00% Curse of Shrouds A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. slime-covered orite trident of erosion (Misfortune) (40.5-64.8 power, 13 apr)slime-covered orite trident of erosion (Misfortune) (40.5-64.8 power, 13 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 40.5 - 64.8 Uses stat: 72% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 24% Damage (Melee): +24 temporal / +23 nature Curse of Misfortune A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. Flashwither (Shrouds) (71-113.6 power, 16 apr)Flashwither (Shrouds) (71-113.6 power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 71.0 - 113.6 Uses stat: 72% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 75% chance to inflict 15% damage reduction * 75% chance to blind Damage (Melee): +36 mind / +20 light When wielded/worn: Fatigue: -8% Changes stats: +10 Con / +5 Mag Reduces incoming crit damage: 20.00% Mental crit. chance: +4% Light radius: +4 Infravision radius: +3 Curse of Shrouds A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. arcing orichalcum trident of phasing (Nightmares) (56-89.6 power, 33 apr)arcing orichalcum trident of phasing (Nightmares) (56-89.6 power, 33 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 56.0 - 89.6 Uses stat: 72% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +33 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +84% Damage (Melee): +28 lightning Curse of Nightmares A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. flaming orichalcum trident of crippling (Corpses) (51.5-82.4 power, 16 apr)flaming orichalcum trident of crippling (Corpses) (51.5-82.4 power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 72% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 1) on hit: +28 fire When wielded/worn: Physical crit. chance: +19.0% Curse of Corpses A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. orichalcum trident (Corpses) (50.5-80.8 power, 16 apr)orichalcum trident (Corpses) (50.5-80.8 power, 16 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 72% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Curse of Corpses A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's orichalcum trident of massacre (Corpses) (70.5-112.8 power, 16 apr)plaguebringer's orichalcum trident of massacre (Corpses) (70.5-112.8 power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 70.5 - 112.8 Uses stat: 72% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 23% chance to disease Damage (Melee): +28 blight When wielded/worn: Disease immunity: +49% Curse of Corpses A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. quick orichalcum trident of dampening (Madness) (50.5-80.8 power, 16 apr)quick orichalcum trident of dampening (Madness) (50.5-80.8 power, 16 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 72% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 111% When wielded/worn: Accuracy: +20 (+5 eff.) Changes stats: +9 Dex Changes resistances: +24% acid / +24% fire / +23% lightning / +24% cold Spell save: +21 (+5 eff.) Curse of Madness A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. glacial stralite longsword of projection (Madness) (34.5-48.3 power, 5 apr)glacial stralite longsword of projection (Madness) (34.5-48.3 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Burst (radius 2) on crit: +25 ice When wielded/worn: Armour: +13 Changes resistances penetration: +13% cold Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite longsword of projection (Madness) (30-42 power, 5 apr)quick stralite longsword of projection (Madness) (30-42 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 30.0 - 42.0 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 111% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +6 Dex Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking stralite longsword of nature (Nightmares) (36.5-51.1 power, 5 apr)truestriking stralite longsword of nature (Nightmares) (36.5-51.1 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.5 - 51.1 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +13 Changes resistances: +7% all Changes resistances penetration: +13% nature / +13% physical Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword of nature (Madness) (41.5-58.1 power, 6 apr)voratun longsword of nature (Madness) (41.5-58.1 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% all Changes resistances penetration: +15% nature Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite mace (Corpses) (35.5-49.7 power, 5 apr)elemental stralite mace (Corpses) (35.5-49.7 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.5 - 49.7 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +15% acid / +15% fire / +15% lightning / +13% cold Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite mace of erosion (Corpses) (36-50.4 power, 5 apr)plaguebringer's stralite mace of erosion (Corpses) (36-50.4 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 17% chance to disease Damage (Melee): +11 blight / +17 nature / +17 temporal When wielded/worn: Disease immunity: +30% Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite mace of the leech (Corpses) (35.5-49.7 power, 5 apr)quick stralite mace of the leech (Corpses) (35.5-49.7 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.5 - 49.7 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 111% On weapon hit: * Slows global speed by 16% * leeches stamina from the target When wielded/worn: Accuracy: +11 (+3 eff.) Damage when hit (Melee): 17 nature slow Changes stats: +6 Dex Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking stralite mace of evisceration (Corpses) (35.5-49.7 power, 5 apr)truestriking stralite mace of evisceration (Corpses) (35.5-49.7 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.5 - 49.7 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 23 bleeding, 72% reduced healing When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +13 Physical crit. chance: +10.0% Physical power: +13 (+3 eff.) Changes resistances penetration: +13% physical Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking stralite mace of massacre (Misfortune) (46.5-65.1 power, 5 apr)truestriking stralite mace of massacre (Misfortune) (46.5-65.1 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 46.5 - 65.1 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +13 Changes resistances penetration: +12% physical Curse of Misfortune Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Ivulle the Obsidianjeer (Misfortune) (47-65.8 power, 6 apr)Ivulle the Obsidianjeer (Misfortune) (47-65.8 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +15.0% Physical power: +13 (+3 eff.) Armour: +4 Defense: +15 (+5 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 16 arcane / 12 physical Changes stats: +1 Str / +3 Dex / +12 Con Changes resistances: +9% acid / +8% physical / +5% arcane Changes resistances penetration: +15% physical Disarm immunity: +70% Curse of Misfortune Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun mace of erosion (Corpses) (46-64.4 power, 6 apr)blazebringer's voratun mace of erosion (Corpses) (46-64.4 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +17 nature / +20 temporal Burst (radius 2) on crit: +13 fire When wielded/worn: Changes resistances penetration: +14% fire Global speed: +6% Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. glacial voratun mace of shearing (Madness) (43.5-60.9 power, 6 apr)glacial voratun mace of shearing (Madness) (43.5-60.9 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 43.5 - 60.9 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +27 ice When wielded/worn: Armour penetration: +10 Armour: +14 Changes resistances penetration: +15% physical / +15% cold Changes damage: +15% physical Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking voratun mace of nature (Shrouds) (47-65.8 power, 6 apr)truestriking voratun mace of nature (Shrouds) (47-65.8 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +15 Changes resistances: +10% all Changes resistances penetration: +15% nature / +15% physical Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of crippling (Nightmares) (34-47.6 power, 5 apr)stralite waraxe of crippling (Nightmares) (34-47.6 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.0 - 47.6 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thunderous stralite waraxe of evisceration (Shrouds) (31.5-44.1 power, 5 apr)thunderous stralite waraxe of evisceration (Shrouds) (31.5-44.1 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 29% chance to daze at end of turn On weapon crit: * wounds the target for 7 turns: 23 bleeding, 72% reduced healing When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 (+3 eff.) Changes stats: +4 Str / +3 Dex / +3 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances penetration: +13% lightning Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. acidic voratun waraxe of vileness (Shrouds) (40-56 power, 6 apr)acidic voratun waraxe of vileness (Shrouds) (40-56 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 21% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +23 blight / +20 acid Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun waraxe of ruin (Nightmares) (39.5-55.3 power, 6 apr)blazebringer's voratun waraxe of ruin (Nightmares) (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Burst (radius 2) on crit: +15 fire When wielded/worn: Armour penetration: +14 Physical crit. chance: +14.0% Changes resistances penetration: +15% fire Critical mult.: +20.00% Global speed: +6% Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. chilling voratun waraxe of ruin (Madness) (39-54.6 power, 6 apr)chilling voratun waraxe of ruin (Madness) (39-54.6 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +30 cold When wielded/worn: Armour penetration: +15 Physical crit. chance: +15.0% Critical mult.: +16.00% Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thunderous voratun waraxe of nature (Misfortune) (41.5-58.1 power, 6 apr)thunderous voratun waraxe of nature (Misfortune) (41.5-58.1 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 35% chance to daze at end of turn When wielded/worn: Changes stats: +3 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +10% all Changes resistances penetration: +14% nature / +15% lightning Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. truestriking voratun waraxe of massacre (Shrouds) (54.5-76.3 power, 6 apr)truestriking voratun waraxe of massacre (Shrouds) (54.5-76.3 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 54.5 - 76.3 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +11 Changes resistances penetration: +15% physical Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe 'Nimbusraze' (Misfortune) (40.5-56.7 power, 6 apr)voratun waraxe 'Nimbusraze' (Misfortune) (40.5-56.7 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 60% chance to daze at end of turn On weapon crit: * wounds the target for 7 turns: 23 bleeding, 72% reduced healing Burst (radius 2) on crit: +12 lightning When wielded/worn: Physical crit. chance: +15.0% Physical power: +15 (+3 eff.) Effects on melee hit: * 56% chance to daze at end of turn * 50% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 37 lightning Changes resistances: +9% temporal Changes damage: +15% mind Critical mult.: +30.00% Mental save: +12 (+3 eff.) Mindpower: +14 (+4 eff.) Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of corruption (Shrouds) (41-57.4 power, 6 apr)voratun waraxe of corruption (Shrouds) (41-57.4 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to inflict 15% damage reduction * 20% chance to curse the target Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. glacial steel dagger of nature (Misfortune) (10-13 power, 6 apr)glacial steel dagger of nature (Misfortune) (10-13 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 10.0 - 13.0 Uses stats: 27% Wil, 27% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +12 ice When wielded/worn: Armour: +8 Changes resistances: +5% all Changes resistances penetration: +8% nature / +8% cold Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged stralite dagger of crippling (Corpses) (26.5-34.45 power, 9 apr)thought-forged stralite dagger of crippling (Corpses) (26.5-34.45 power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 27% Wil, 27% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 24% chance to cause random gloom On weapon crit: * cripple the target Damage (Melee): +16 mind When wielded/worn: Physical crit. chance: +11.0% Changes stats: +5 Cun / +5 Wil Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking stralite dagger of torment (Nightmares) (27.5-35.75 power, 9 apr)truestriking stralite dagger of torment (Nightmares) (27.5-35.75 power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 27% Wil, 27% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +11 Changes resistances penetration: +9% physical / +11% mind / +9% darkness Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite dagger (Nightmares) (28.5-37.05 power, 9 apr)warbringer's stralite dagger (Nightmares) (28.5-37.05 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 27% Wil, 27% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +11% physical Disarm immunity: +24% Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious voratun dagger of crippling (Misfortune) (38-49.4 power, 9 apr)insidious voratun dagger of crippling (Misfortune) (38-49.4 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 27% Wil, 27% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +48 insidious poison When wielded/worn: Physical crit. chance: +12.0% Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking voratun dagger (Corpses) (39-50.7 power, 9 apr)truestriking voratun dagger (Corpses) (39-50.7 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 27% Wil, 27% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Changes resistances penetration: +12% physical Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of flames (Corpses) (13-14.3 power, 32 apr, nature damage)gifted pulsing mindstar of flames (Corpses) (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 15 fire Changes resistances: +17% fire Changes resistances penetration: +15% fire Changes damage: +16% fire Mindpower: +18 (+6 eff.) Mental crit. chance: +4% Global speed: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. resonating pulsing mindstar of flames (Madness) (13.5-14.85 power, 32 apr, nature damage)resonating pulsing mindstar of flames (Madness) (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural fire should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 17 fire Changes resistances: +9% mind / +14% fire Changes resistances penetration: +9% mind / +17% fire Changes damage: +9% mind / +17% fire Psi when hit: +2.10 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +5% Damage Resonance (when hit): +21% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Zubabreselle the Glintraptor (Shrouds) (16-17.6 power, 40 apr, mind damage)Zubabreselle the Glintraptor (Shrouds) (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +16 light When wielded/worn: Armour: +6 Damage when hit (Melee): 12 mind / 20 light Changes resistances: +10% blight / +9% fire / +9% arcane / +6% darkness Changes damage: +7% nature / +21% light / +15% mind Physical save: +12 (+2 eff.) Disease immunity: +24% Disarm immunity: +45% Teleport immunity: +15% Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dreamer's living mindstar of storms (Corpses) (16.5-18.15 power, 40 apr, nature damage)dreamer's living mindstar of storms (Corpses) (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar dreams of an epiphany. This natural lightning should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 17 lightning Changes stats: +4 Str / +4 Dex / +4 Mag / +3 Wil / +4 Cun / +4 Con Changes resistances: +20% lightning / +25% mind Changes resistances penetration: +20% lightning Changes damage: +20% lightning Mental save: +10 (+2 eff.) Maximum psi: +47.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious living mindstar of storms (Madness) (16-17.6 power, 40 apr, mind damage)harmonious living mindstar of storms (Madness) (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. This harmonious mindstar will complement other natural mindstars. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 20 lightning Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +20% lightning / +5% nature Changes resistances penetration: +16% lightning / +9% nature Changes damage: +20% lightning / +10% nature Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +2.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar of persecution (Shrouds) (16.5-18.15 power, 40 apr, mind damage)horrifying living mindstar of persecution (Shrouds) (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +30% Unnatural When wielded/worn: Damage when hit (Melee): 10 mind / 8 darkness Changes damage: +10% mind / +8% darkness Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar of venom (Misfortune) (18-19.8 power, 40 apr, nature damage)horrifying living mindstar of venom (Misfortune) (18-19.8 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 18 acid / 9 mind / 10 darkness Changes resistances: +18% acid Changes resistances penetration: +20% acid Changes damage: +20% acid / +10% mind / +10% darkness Life regen: +2.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. manaburning living mindstar of flames (Misfortune) (17-18.7 power, 40 apr, nature damage)manaburning living mindstar of flames (Misfortune) (17-18.7 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25 arcane resource burn When wielded/worn: Damage when hit (Melee): 20 fire Changes resistances: +9% arcane / +15% fire Changes resistances penetration: +20% fire Changes damage: +20% fire Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Global speed: +6% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting living mindstar of flames (Misfortune) (16-17.6 power, 40 apr, nature damage)projecting living mindstar of flames (Misfortune) (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. This mindstar projects psionic energy if enough is absorbed. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +20% fire Changes resistances penetration: +17% fire Changes damage: +25% lightning / +37% fire / +25% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Global speed: +6% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. resonating living mindstar of venom (Madness) (15-16.5 power, 40 apr, nature damage)resonating living mindstar of venom (Madness) (15-16.5 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 18 acid Changes resistances: +10% mind / +17% acid Changes resistances penetration: +9% mind / +20% acid Changes damage: +10% mind / +15% acid Life regen: +2.00 Psi when hit: +2.50 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +22% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm's living mindstar of storms (Shrouds) (15.5-17.05 power, 40 apr, nature damage)wyrm's living mindstar of storms (Shrouds) (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. The natural wyrm seeks an element. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 29 lightning / 10 physical / 7 fire / 10 acid / 6 cold Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +3 Cun / +4 Con Changes resistances: +30% lightning / +10% physical / +9% cold / +10% fire / +10% acid Changes resistances penetration: +20% lightning Changes damage: +20% lightning Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. runic elven-wood longbow of recursion (Corpses)runic elven-wood longbow of recursion (Corpses) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes stats: +9 Mag Changes damage: +17% arcane Spellpower: +20 (+3 eff.) Curse of Corpses Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. caustic dragonbone longbow of true flight (Madness)caustic dragonbone longbow of true flight (Madness) Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 27% chance to corrode armour by 30% When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +23.0% Changes resistances penetration: +23% acid Life regen: +4.00 Curse of Madness Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. steady dragonbone longbow of true flight (Corpses)steady dragonbone longbow of true flight (Corpses) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +43 (+11 eff.) Physical crit. chance: +34.0% Curse of Corpses Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. steady dragonbone longbow of true flight (Shrouds)steady dragonbone longbow of true flight (Shrouds) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +43 (+11 eff.) Physical crit. chance: +34.0% Curse of Shrouds Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. swiftstrike dragonbone longbow of true flight (Madness)swiftstrike dragonbone longbow of true flight (Madness) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 Travel speed: +200% When wielded/worn: Accuracy: +23 (+6 eff.) Physical crit. chance: +23.0% Curse of Madness Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. thaloren dragonbone longbow of true flight (Misfortune)thaloren dragonbone longbow of true flight (Misfortune) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +23 (+6 eff.) Physical crit. chance: +23.0% Changes damage: +32% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Curse of Misfortune Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. glacial reinforced leather sling of nature (Shrouds)glacial reinforced leather sling of nature (Shrouds) Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +29 nature / +17 cold When wielded/worn: Armour: +13 Changes resistances: +9% all Changes resistances penetration: +10% nature / +13% cold Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. glacial reinforced leather sling of nature (Shrouds)glacial reinforced leather sling of nature (Shrouds) Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +27 nature / +17 cold When wielded/worn: Armour: +11 Changes resistances: +9% all Changes resistances penetration: +12% nature / +13% cold Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. reinforced leather sling of nature (Madness)reinforced leather sling of nature (Madness) Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +29 nature When wielded/worn: Changes resistances: +6% all Changes resistances penetration: +13% nature Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. runic reinforced leather sling of fire (Madness)runic reinforced leather sling of fire (Madness) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 3). Damage (Ranged): +17 fire When wielded/worn: Changes stats: +4 Mag Changes damage: +13% arcane / +20% fire Spellpower: +13 (+2 eff.) Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. swiftstrike reinforced leather sling of true flight (Madness)swiftstrike reinforced leather sling of true flight (Madness) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 Travel speed: +200% When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +13.0% Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking drakeskin leather sling (Madness)throat-seeking drakeskin leather sling (Madness) Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon crit: * silences the target Damage (Ranged): +24 nature When wielded/worn: Changes resistances penetration: +12% nature Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. inquisitor's quiver of elven-wood arrows of annihilation (24/24, 59-82.6 power, 29 apr)inquisitor's quiver of elven-wood arrows of annihilation (24/24, 59-82.6 power, 29 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 59.0 - 82.6 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +29 Crit. chance: +17.5% Capacity: 24 On weapon crit: * burns latent spell energy Travel speed: +200% Damage (Ranged): +30 manaburn arcane Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of elven-wood arrows of daylight (18/18, 42.5-59.5 power, 14 apr)plaguebringer's quiver of elven-wood arrows of daylight (18/18, 42.5-59.5 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.5 - 59.5 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 18 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 26% chance to disease Damage (Ranged): +23 blight / +26 light Damage against: +38% Undead Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows of crippling (19/19, 43.5-60.9 power, 14 apr)quiver of elven-wood arrows of crippling (19/19, 43.5-60.9 power, 14 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.5 - 60.9 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +22.5% Capacity: 19 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed quiver of dragonbone arrows of torment (24/24, 55-77 power, 18 apr)barbed quiver of dragonbone arrows of torment (24/24, 55-77 power, 18 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 55.0 - 77.0 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 24 On weapon hit: * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 23 bleeding, 72% reduced healing Damage (Ranged): +30 bleed / +30 mind / +30 darkness Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental quiver of dragonbone arrows of torment (24/24, 54-75.6 power, 18 apr)elemental quiver of dragonbone arrows of torment (24/24, 54-75.6 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.0 - 75.6 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 24 On weapon hit: * Random elemental explosion * 20% chance to torment the target Damage (Ranged): +30 mind / +30 darkness Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. psychokinetic quiver of dragonbone arrows of annihilation (23/23, 70.5-98.7 power, 36 apr)psychokinetic quiver of dragonbone arrows of annihilation (23/23, 70.5-98.7 power, 36 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 70.5 - 98.7 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +36 Crit. chance: +18.0% Capacity: 23 On weapon hit: * 10% chance to knock the target back Travel speed: +200% Damage (Ranged): +69 physical Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows of torment (21/21, 54.5-76.3 power, 18 apr)quiver of dragonbone arrows of torment (21/21, 54.5-76.3 power, 18 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.5 - 76.3 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 On weapon hit: * 20% chance to torment the target Damage (Ranged): +30 mind / +29 darkness Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of stralite shots of annihilation (20/20, 48.5-58.2 power, 13 apr)pouch of stralite shots of annihilation (20/20, 48.5-58.2 power, 13 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 48.5 - 58.2 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Crit. chance: +11.5% Capacity: 20 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Noonreaper the pouch of voratun shots (22/52, 53-63.6 power, 6 apr)Noonreaper the pouch of voratun shots (22/52, 53-63.6 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.0 - 63.6 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 52 On weapon hit: * 60% chance to corrode armour by 30% * Slows global speed by 60% * 60% chance to blind Damage (Ranged): +20 acid / +32 light / +20 nature Burst (radius 1) on hit: +12 nature Burst (radius 2) on crit: +20 acid / +32 light When wielded/worn: Ammo reloads per turn: +5 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. manaburning pouch of voratun shots of erosion (19/19, 55.5-66.6 power, 6 apr)manaburning pouch of voratun shots of erosion (19/19, 55.5-66.6 power, 6 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.5 - 66.6 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 19 On weapon hit: * 22 arcane resource burn Damage (Ranged): +20 temporal / +18 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of voratun shots of amnesia (52/52, 65.5-78.6 power, 18 apr)sentry's pouch of voratun shots of amnesia (52/52, 65.5-78.6 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 65.5 - 78.6 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +18 Crit. chance: +7.0% Capacity: 52 Turns elapse between self-loadings: 2 On weapon hit: * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. coruscating steel shield of crushing (6 def, 2 armour, 42 block)coruscating steel shield of crushing (6 def, 2 armour, 42 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 22 fire Changes stats: +2 Str Changes resistances: +14% fire Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious stralite shield (10 def, 13 armour, 236.5 block)impervious stralite shield (10 def, 13 armour, 236.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +13 Defense: +10 (+3 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +14% Changes stats: +7 Con Talent granted: +4 Block Physical save: +13 (+2 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced stralite shield of lightning resistance (+27%) (10 def, 11 armour, 225 block)reinforced stralite shield of lightning resistance (+27%) (10 def, 11 armour, 225 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +11 Defense: +10 (+3 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +14% Changes resistances: +27% lightning Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield (10 def, 2 armour, 139.5 block)stralite shield (10 def, 2 armour, 139.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +14% Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. acidic voratun shield of earthen fury (12 def, 18 armour, 186 block)acidic voratun shield of earthen fury (12 def, 18 armour, 186 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +9% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 10 acid Damage when hit (Melee): 28 acid Changes resistances: +19% physical Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. coruscating voratun shield of earthen fury (12 def, 18 armour, 209.5 block)coruscating voratun shield of earthen fury (12 def, 18 armour, 209.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +10% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 34 fire Changes stats: +5 Str Changes resistances: +19% fire / +16% physical Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living voratun shield (12 def, 3 armour, 218 block)living voratun shield (12 def, 3 armour, 218 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 18 nature Changes resistances: +19% nature / +19% blight Talent granted: +5 Block Maximum life: +110.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of arcane resistance (+20%) (12 def, 3 armour, 197.5 block)voratun shield of arcane resistance (+20%) (12 def, 3 armour, 197.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +20% arcane Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. woollen robe of Angolwen (0 def, 0 armour)woollen robe of Angolwen (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Mag / +3 Wil Silence immunity: +32% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +10 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dispeller's silk robe of the mind (+9%) (3 def, 0 armour)dispeller's silk robe of the mind (+9%) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +9% lightning / +11% darkness / +11% fire / +11% blight / +11% cold / +18% mind / +11% light Changes damage: +18% mind Physical save: +18 (+3 eff.) Spell save: +35 (+9 eff.) Mental save: +18 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe of alchemy (3 def, 0 armour)silk robe of alchemy (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +18% acid / +18% physical / +18% fire / +18% cold Changes damage: +13% acid / +13% physical / +13% fire / +13% cold Talent cooldown: Refit Golem (-5 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe of power (3 def, 0 armour)silk robe of power (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes damage: +17% all Spellpower: +18 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dispeller's elven-silk robe of power (5 def, 0 armour)dispeller's elven-silk robe of power (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +12% lightning / +12% darkness / +11% blight / +12% fire / +12% cold / +12% light Changes damage: +18% all Physical save: +17 (+3 eff.) Spell save: +36 (+9 eff.) Mental save: +20 (+5 eff.) Spellpower: +20 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of Angolwen (5 def, 0 armour)elven-silk robe of Angolwen (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +6 Mag / +6 Wil Silence immunity: +43% Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +20 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk robe of nature (+27%) (5 def, 0 armour)mindwoven elven-silk robe of nature (+27%) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +27% nature Changes damage: +18% nature Mental save: +30 (+7 eff.) Mindpower: +5 (+1 eff.) Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk robe of nature (+24%) (5 def, 0 armour)mindwoven elven-silk robe of nature (+24%) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +24% nature Changes damage: +16% nature Mental save: +30 (+7 eff.) Mindpower: +5 (+1 eff.) Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. marauder's reinforced leather armour of Eyal (13 def, 7 armour)marauder's reinforced leather armour of Eyal (13 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +13 (+4 eff.) Fatigue: +8% Changes stats: +9 Str / +9 Dex Physical save: +17 (+3 eff.) Life regen: +3.40 Maximum life: +81.00 Healing mod.: +21% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's reinforced leather armour of acid resistance (13 def, 7 armour)marauder's reinforced leather armour of acid resistance (13 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +13 (+4 eff.) Fatigue: +8% Changes stats: +9 Str / +9 Dex Changes resistances: +22% acid Physical save: +17 (+3 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's reinforced leather armour of fire resistance (13 def, 7 armour)marauder's reinforced leather armour of fire resistance (13 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +13 (+4 eff.) Fatigue: +8% Changes stats: +9 Str / +9 Dex Changes resistances: +27% fire Physical save: +17 (+3 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of acid resistance (4 def, 7 armour)prismatic reinforced leather armour of acid resistance (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +25% acid / +18% light / +18% darkness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of the void (4 def, 7 armour)spiked reinforced leather armour of the void (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 9 darkness Damage (Ranged): 9 darkness Damage when hit (Melee): 18 physical Changes resistances: +26% darkness / +26% temporal Defense after a teleport: +26 Resist all after a teleport: +26% New effects duration reduction after a teleport: +25% It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 25 turns. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of natural resilience (4 def, 7 armour)troll-hide reinforced leather armour of natural resilience (4 def, 7 armour) Requires: - Strength 18 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +18% nature / +14% blight Reduced damage from: +13% Unnatural Life regen: +11.40 Maximum life: +62.00 Healing mod.: +18% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of Eyal (5 def, 8 armour)drakeskin leather armour of Eyal (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Life regen: +3.50 Maximum life: +95.00 Healing mod.: +30% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of delving (5 def, 8 armour)drakeskin leather armour of delving (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +10 Str Changes resistances: +20% darkness / +15% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's drakeskin leather armour of command (29 def, 17 armour)marauder's drakeskin leather armour of command (29 def, 17 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +17 Defense: +29 (+10 eff.) Fatigue: +8% Changes stats: +10 Str / +10 Dex / +5 Cun Physical save: +20 (+4 eff.) Mental save: +25 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued drakeskin leather armour (5 def, 8 armour)multi-hued drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +17% acid / +18% physical / +17% cold / +16% lightning / +13% fire Mindpower: +15 (+5 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble drakeskin leather armour of the hero (21 def, 8 armour)nimble drakeskin leather armour of the hero (21 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +21 (+7 eff.) Ranged Defense: +13 (+5 eff.) Fatigue: +8% Changes stats: +9 Str / +14 Dex / +8 Mag / +9 Wil / +9 Cun Maximum life: +65.00 Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of command (14 def, 16 armour)dwarven-steel mail armour of command (14 def, 16 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +14 (+5 eff.) Fatigue: +16% Changes stats: +4 Cun Mental save: +19 (+4 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of lightning resistance (4 def, 8 armour)enlightening stralite mail armour of lightning resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes stats: +8 Cun / +7 Wil Changes resistances: +25% lightning Mental save: +21 (+5 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of spell shielding (4 def, 8 armour)enlightening stralite mail armour of spell shielding (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes stats: +8 Cun / +8 Wil Changes resistances: +8% arcane Spell save: +22 (+5 eff.) Mental save: +22 (+5 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened stralite mail armour of acid resistance (4 def, 17 armour)hardened stralite mail armour of acid resistance (4 def, 17 armour) Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +39% acid / +12% physical / +12% cold / +12% lightning / +12% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of Eyal (4 def, 8 armour)radiant stralite mail armour of Eyal (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 11 light Changes stats: +5 Wil Changes resistances: +22% blight / +26% darkness Life regen: +3.40 Maximum life: +87.00 Light radius: +2 Healing mod.: +19% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing stralite mail armour (4 def, 8 armour)searing stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage (Melee): 20 acid / 15 fire Damage when hit (Melee): 12 acid / 15 fire Changes resistances: +26% acid / +24% fire A suit of armour made of mail. |
Scale Mail of Kroltar (Misfortune) (10 def, 18 armour) Scale Mail of Kroltar (Misfortune) (10 def, 18 armour)Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 31.47 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
This item will automatically be transmogrified when you leave the level. fearforged stralite plate armour of acid resistance (7 def, 13 armour)fearforged stralite plate armour of acid resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +39% Changes stats: +9 Con Changes resistances: +27% acid / +13% fire / -16% light / +13% darkness Physical save: +9 (+2 eff.) Spell save: +9 (+2 eff.) Mental save: +9 (+2 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. hardened stralite plate armour (7 def, 22 armour)hardened stralite plate armour (7 def, 22 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +7 (+2 eff.) Fatigue: +26% Changes resistances: +12% acid / +11% physical / +12% cold / +11% lightning / +12% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked stralite plate armour of command (20 def, 22 armour)spiked stralite plate armour of command (20 def, 22 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +20 (+7 eff.) Fatigue: +26% Damage when hit (Melee): 18 physical Changes stats: +5 Cun Mental save: +22 (+5 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fortifying voratun plate armour of natural resilience (9 def, 16 armour)fortifying voratun plate armour of natural resilience (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +7 Str / +6 Con Changes resistances: +20% nature / +19% blight Reduced damage from: +15% Unnatural Maximum life: +88.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impenetrable voratun plate armour of clarity (9 def, 36 armour)impenetrable voratun plate armour of clarity (9 def, 36 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +36 Defense: +9 (+3 eff.) Fatigue: +26% Changes resistances: +10% mind Mental save: +22 (+5 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour of Eyal (9 def, 16 armour)voratun plate armour of Eyal (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Life regen: +3.80 Maximum life: +91.00 Healing mod.: +30% A suit of armour made of metal plates. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
ravager's hardened leather belt of burglary ravager's hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +5 Cun / +7 Lck Changes resistances penetration: +14% physical Changes damage: +17% physical Trap disarming bonus: +16 Stealth bonus: +11 Infravision radius: +5 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt of dampeningdrakeskin leather belt of dampening Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +9% acid / +10% fire / +10% lightning / +10% cold A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. insulating drakeskin leather belt of burglaryinsulating drakeskin leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Dex / +5 Cun / +10 Lck Changes resistances: +14% fire / +15% cold Trap disarming bonus: +29 Stealth bonus: +14 Infravision radius: +6 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. spiritwalker's drakeskin leather belt of transcendencespiritwalker's drakeskin leather belt of transcendence Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Mag Physical save: +15 (+3 eff.) Mana each turn: +0.60 Maximum mana: +54.00 Mindpower: +10 (+3 eff.) A belt that goes around your waist. |
Ethereal Embrace (Shrouds) (10 def, 0 armour) Ethereal Embrace (Shrouds) (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 150.16 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Eilinebrewe the elven-silk cloak (Misfortune) (18 def, 0 armour) Eilinebrewe the elven-silk cloak (Misfortune) (18 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +31 (+8 eff.) Defense: +18 (+6 eff.) Fatigue: -10% Changes stats: +4 Con Changes resistances penetration: +15% mind / +10% physical Physical save: +15 (+3 eff.) Stamina each turn: +0.60 Maximum life: +153.00 Maximum stamina: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak of backstabbing (3 def, 0 armour)elven-silk cloak of backstabbing (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +15 Defense: +3 (+1 eff.) Critical mult.: +20.00% Stealth bonus: +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. wyrmwaxed elven-silk cloak of the guardian (18 def, 10 armour)wyrmwaxed elven-silk cloak of the guardian (18 def, 10 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +18 (+6 eff.) Changes resistances: +10% acid / +10% fire / +10% lightning / +9% cold Physical save: +22 (+4 eff.) Spell save: +23 (+6 eff.) Mental save: +25 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of spellbinding (0 def, 5 armour)pair of voratun boots of spellbinding (0 def, 5 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +5 Mag Spell save: +7 (+2 eff.) Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Phoenixbright (0 def, 7 armour) Phoenixbright (0 def, 7 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +7 Damage when hit (Melee): 4 fire Changes stats: +3 Str / +2 Wil / +2 Cun / +3 Con Changes damage: +3% mind / +3% fire Critical mult.: +10.00% Physical save: +18 (+3 eff.) Spell save: +6 (+1 eff.) Mental save: +15 (+3 eff.) Disarm immunity: +34% Equilibrium when hit: +0.08 Maximum life: +61.00 Maximum hate: +2.00 Maximum psi: +20.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +10 When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 3). Damage (Melee): +12 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (3 def, 4 armour) Spellhunt Remnants (3 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Spell save: +8 (+2 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +3% When used to modify unarmed attacks: Base power: 23.0 - 32.2 Uses stats: 24% Wil, 64% Cun Damage type: Physical Armour Penetration: +12 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Mana Clash (5% chance level 1). When this weapon hits: Destroy Magic (100% chance level 3). On weapon hit: * 20 arcane resource burn Damage (Melee): +15 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
This item will automatically be transmogrified when you leave the level. heroic voratun gauntlets of the juggernaut (0 def, 9 armour)heroic voratun gauntlets of the juggernaut (0 def, 9 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +9 Changes stats: +5 Con Physical save: +30 (+6 eff.) Spell save: +10 (+2 eff.) Mental save: +25 (+6 eff.) Disarm immunity: +50% Maximum life: +80.00 When used to modify unarmed attacks: Base power: 41.0 - 57.4 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 5). Damage (Melee): +29 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
fearwoven elven-silk wizard hat of the Brotherhood (Corpses) (3 def, 0 armour) fearwoven elven-silk wizard hat of the Brotherhood (Corpses) (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Mag / +10 Con Changes resistances: +17% darkness / +17% physical Changes damage: +20% physical / +18% arcane / +20% darkness Maximum hate: +12.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing elven-silk wizard hat of knowledge (3 def, 0 armour)stabilizing elven-silk wizard hat of knowledge (3 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Cun / +15 Wil Physical save: +15 (+3 eff.) Mindpower: +6 (+2 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. starseer's elven-silk wizard hat of knowledge (3 def, 0 armour)starseer's elven-silk wizard hat of knowledge (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun / +7 Wil Changes damage: +13% darkness / +12% temporal / +15% light / +9% physical Mindpower: +6 (+2 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. dragonslayer's drakeskin leather cap of constitution (+10) (0 def, 5 armour)dragonslayer's drakeskin leather cap of constitution (+10) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Con Changes resistances: +14% acid / +15% fire / +14% lightning / +15% cold A cap made of leather. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
18 onyx 18 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
25 lapis lazuli 25 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
29 emerald 29 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
38 garnet 38 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
22 quartz 22 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
47 sapphire 47 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
36 jade 36 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
35 turquoise 35 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
32 ruby 32 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
35 amber 35 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
28 bloodstone 28 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
44 fire opal 44 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
30 diamond 30 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
35 moonstone 35 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
34 pearl 34 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
2 Prothotipe's Prismatic Eye 2 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
1561 alchemist agate 1561 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. bright dwarven lantern of corpselightbright dwarven lantern of corpselight Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +15% blight / +13% darkness Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Light radius: +8 Infravision radius: +6 See invisible: +15 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 41 blight damage or heals 61 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's dwarven lantern of corpselight watchleader's dwarven lantern of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +15% blight / +15% darkness Blindness immunity: +50% Confusion immunity: +30% Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Light radius: +10 Infravision radius: +6 See stealth: +22 See invisible: +39 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 56 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
This item will automatically be transmogrified when you leave the level. brutal voratun pickaxe (dig speed 11 turns)brutal voratun pickaxe (dig speed 11 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +10 (+2 eff.) Changes stats: +3 Str Critical mult.: +20.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 882.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
This item will automatically be transmogrified when you leave the level. telekinetic stralite torque of clear mind [power 3] (10 cooldown)telekinetic stralite torque of clear mind [power 3] (10 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent granted: +5 Telekinetic Blast It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. elven-wood totem of cure ailments [power 4] (10 cooldown)elven-wood totem of cure ailments [power 4] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to remove up to 4 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. overpowered elven-wood totem of cure ailments [power 6] (15 cooldown)overpowered elven-wood totem of cure ailments [power 6] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to remove up to 6 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. quick elven-wood totem of healing [power 147] (16 cooldown)quick elven-wood totem of healing [power 147] (16 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal a target within range 8 (based on Willpower) for 147, putting all charms on cooldown for 16 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. rushing elven-wood totem of healing [power 210] (20 cooldown)rushing elven-wood totem of healing [power 210] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent cooldown: Rushing Claws (-1 turn) Talent granted: +4 Rushing Claws It can be used to heal a target within range 8 (based on Willpower) for 210, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. webbed elven-wood totem of thorny skin [power 60] (20 cooldown)webbed elven-wood totem of thorny skin [power 60] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent cooldown: Lay Web (-1 turn) Talent granted: +5 Lay Web It can be used to harden the skin for 7 turns increasing armour by 60 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. natural dragonbone totem of cure ailments [power 4] (10 cooldown)natural dragonbone totem of cure ailments [power 4] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to remove up to 4 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 14 equilibrium. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. warded dragonbone totem of cure ailments [power 4] (10 cooldown)warded dragonbone totem of cure ailments [power 4] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Maximum wards: +5 acid / +5 nature / +5 light Talent granted: +1 Ward It can be used to remove up to 4 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. void elven-wood wand of conjuration [power 409] (10 cooldown)void elven-wood wand of conjuration [power 409] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +3 Void Blast It can be used to fire a bolt of a random element with (base) damage 204 to 409, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Victorio the Infinite the Ogre Adventurer level 23
26th Dusk 122nd year of Ascendancy at 02:14 see stats
Demonic Invasion (Roguelike)
Stopped a demonic invasion by closing their portal.By Victorio the Infinite the Ogre Adventurer level 31
46th Dusk 122nd year of Ascendancy at 09:54 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Victorio the Infinite the Ogre Adventurer level 36
66th Dusk 122nd year of Ascendancy at 11:13 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Victorio the Infinite the Ogre Adventurer level 41
78th Dusk 122nd year of Ascendancy at 10:54 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Victorio the Infinite the Ogre Adventurer level 20
18th Dusk 122nd year of Ascendancy at 11:24 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Victorio the Infinite the Ogre Adventurer level 37
67th Dusk 122nd year of Ascendancy at 16:31 see stats
Infinite x10 (Roguelike)
Got to level 10 of the infinite dungeon.By Victorio the Infinite the Ogre Adventurer level 12
5th Flare 122nd year of Ascendancy at 07:05 see stats
Infinite x20 (Roguelike)
Got to level 20 of the infinite dungeon.By Victorio the Infinite the Ogre Adventurer level 24
29th Dusk 122nd year of Ascendancy at 05:07 see stats
Infinite x30 (Roguelike)
Got to level 30 of the infinite dungeon.By Victorio the Infinite the Ogre Adventurer level 32
52nd Dusk 122nd year of Ascendancy at 16:53 see stats
Infinite x40 (Roguelike)
Got to level 40 of the infinite dungeon.By Victorio the Infinite the Ogre Adventurer level 43
4th Haze 122nd year of Ascendancy at 03:50 see stats
Infinite x50 (Roguelike)
Got to level 50 of the infinite dungeon.By Victorio the Infinite the Ogre Adventurer level 49
36th Haze 122nd year of Ascendancy at 18:05 see stats
Infinite x60 (Roguelike)
Got to level 60 of the infinite dungeon.By Victorio the Infinite the Ogre Adventurer level 57
70th Haze 122nd year of Ascendancy at 12:35 see stats
Infinite x70 (Roguelike)
Got to level 70 of the infinite dungeon.By Victorio the Infinite the Ogre Adventurer level 65
8th Allure 123rd year of Ascendancy at 07:16 see stats
Infinite x80 (Roguelike)
Got to level 80 of the infinite dungeon.By Victorio the Infinite the Ogre Adventurer level 71
13rd Regrowth 123rd year of Ascendancy at 13:06 see stats
Infinite x90 (Roguelike)
Got to level 90 of the infinite dungeon.By Victorio the Infinite the Ogre Adventurer level 79
32nd Regrowth 123rd year of Ascendancy at 20:02 see stats
Invasion from the Depths (Roguelike)
Stopped a naga invasion by closing their portal.By Victorio the Infinite the Ogre Adventurer level 43
5th Haze 122nd year of Ascendancy at 20:02 see stats
Level 10 (Roguelike)
Got a character to level 10.By Victorio the Infinite the Ogre Adventurer level 10
9th Mirth 122nd year of Ascendancy at 19:24 see stats
Level 20 (Roguelike)
Got a character to level 20.By Victorio the Infinite the Ogre Adventurer level 20
18th Dusk 122nd year of Ascendancy at 03:25 see stats
Level 30 (Roguelike)
Got a character to level 30.By Victorio the Infinite the Ogre Adventurer level 30
41st Dusk 122nd year of Ascendancy at 04:55 see stats
Level 40 (Roguelike)
Got a character to level 40.By Victorio the Infinite the Ogre Adventurer level 40
75th Dusk 122nd year of Ascendancy at 21:50 see stats
Level 50 (Roguelike)
Got a character to level 50.By Victorio the Infinite the Ogre Adventurer level 50
37th Haze 122nd year of Ascendancy at 18:55 see stats
Overpowered! (Roguelike)
Did over 6000 damage in one attack.By Victorio the Infinite the Ogre Adventurer level 66
10th Allure 123rd year of Ascendancy at 14:51 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Victorio the Infinite the Ogre Adventurer level 23
27th Dusk 122nd year of Ascendancy at 10:01 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Victorio the Infinite the Ogre Adventurer level 16
4th Dusk 122nd year of Ascendancy at 00:35 see stats
The Rat Lich (Roguelike)
Killed the terrible Rat Lich.By Victorio the Infinite the Ogre Adventurer level 14
8th Flare 122nd year of Ascendancy at 18:48 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By Victorio the Infinite the Ogre Adventurer level 23
26th Dusk 122nd year of Ascendancy at 18:31 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Victorio the Infinite the Ogre Adventurer level 41
78th Dusk 122nd year of Ascendancy at 23:04 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Victorio the Infinite the Ogre Adventurer level 29
39th Dusk 122nd year of Ascendancy at 16:52 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Victorio the Infinite the Ogre Adventurer level 19
16th Dusk 122nd year of Ascendancy at 14:02 see stats
Log
Victorio the Infinite killed Bloated horror!
Resting starts...
Victorio the Infinite deactivates Total Thuggery.
Talent Pulverizing Auger is ready to use.
Victorio the Infinite is moving less freely.
Talent Infusion: Movement is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).
Talent Track is ready to use.
There is a ladder to the next level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).
Victorio the Infinite uses Track.
Saving game...
Saving done.
Victorio the Infinite deactivates Shielding.
Victorio the Infinite deactivates Skate.
Victorio the Infinite deactivates Quicken Spells.
Victorio the Infinite deactivates Chant of Fortitude.
Victorio the Infinite deactivates Crystalline Focus.
Victorio the Infinite deactivates Dark Ritual.
Victorio the Infinite deactivates Arcane Feed.
Victorio the Infinite deactivates Beyond the Flesh.
Victorio the Infinite deactivates Stone Skin.
Victorio the Infinite deactivates Arcane Combat.
Victorio the Infinite deactivates Bone Shield.
Victorio the Infinite deactivates Essence of Speed.
Victorio the Infinite deactivates Infestation.
