Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Improved Stores - fix 1.5.5Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. This is a tweak to Improved Stores by Razakai ( https://te4.org/games/addons/tome/improvedstores ) to make it minimally invasive. It should be compatible with just about anything that modifies Last Hope or stores. Items Vault 1.5.0Donators/Buyers bonus! Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Bonuses at Level 10 1.5.10Characters are given +2 Class Talents, +2 Generic Talents, +10 Stat Points, and +1 Prodigy Points upon reaching level 10. This is meant to compensate for the removal of Alchemist Quests, Escorts, Yeek Wayist's Buff, and Wyrm Bile's Stat Changes which are tedious but provide very nice rewards. The idea is to restore some of the power which is lost by removing these rewards without changing the overall strength of the character. Getting the Light Category via escort, for instance, is easily as good as most Prodigies. You can download the mod that removes these things here, made by Regalion: |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Undead |
| Class | Husk |
| Level / Exp | 47 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 20 (base 20) |
| Dexterity | 44 (base 8) |
| Constitution | 19 (base 16) |
| Magic | 9 (base 6) |
| Willpower | 79 (base 48) |
| Cunning | 76 (base 10) |
Resources
| Life | 1588/1588 |
| Stamina | 758/758 |
| Equilibrium | 46 |
| Healing Factor | 1.0714285714286 |
| Regeneration | 11.45436116801 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 10 |
| See Stealth | 77.586156999157 |
| See Invisible | 77.586156999157 |
Offense: Mainhand
| Damage | 106 |
| Accuracy | 62 |
| Crit Chance | 25% |
| APR | 78 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 105 |
| Accuracy | 62 |
| Crit Chance | 25% |
| APR | 78 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +16% |
| Darkness | +14% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +25% |
| Nature | +40% |
| Fire | +27% |
| Mind | +23% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 8 |
| Physical Save | 49 |
| Spell Save | 55 |
| Mental Save | 65 |
Defense: Resistances
| Darkness | + 22%(100%) |
| Temporal | + 18%(100%) |
| Fire | + 12%(100%) |
| Physical | + 17%(100%) |
| Cold | + 36%(100%) |
| All | 0%(100%) |
Inscriptions (3/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 419 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 39 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 12 turns. While Heroism is active, you will only die when reaching -654 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 40 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 11 for 11 turns. While Heroism is active, you will only die when reaching -604 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 7/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 11/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 6/5 |
| 6/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 6/5 |
| 0/5 |
| 6/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Effects
| talent | Master Summoner |
| talent | Psiblades |
| talent | Through The Crowd |
| beneficial effect | Increases physical save, spell save, and mental save by 50. Global speed increased by 15%. Through The Crowd |
Quests
Equipment
| In off hand | living mindstarRequires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Mastery: Psiblades Accuracy is based on willpower for this weapon. Weapon Damage: NATURE |
| Main armor | reinforced leather armourRequires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 It has an activatable power. |
| In main hand | silvered living mindstarRequires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Mastery: Psiblades Accuracy is based on willpower for this weapon. Weapon Damage: MIND It provides ambient light (+3 radius). |
Inventory
living mindstarRequires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Mastery: Psiblades Accuracy is based on willpower for this weapon. Weapon Damage: MIND |
Achievements
Log
Ulatec the Defiler casts Refit Golem.
Refitting starts...
Refitted for 21 turns.
Ulatec the Defiler casts Create Minions.
Ulatec the Defiler casts Assemble.
Ulatec the Defiler receives 56 healing.
Character control switched to Layeganor the orc summoner.
Layeganor the orc summoner summons a Minotaur!
Layeganor the orc summoner's mind surges with critical power!
Layeganor the orc summoner deactivates Master Summoner.
Layeganor the orc summoner deactivates Psiblades.
New shimmer option unlocked: living mindstar
Layeganor the orc summoner deactivates Through The Crowd.
Ghast deactivates Through The Crowd.
Armoured skeleton warrior deactivates Through The Crowd.
Minotaur deactivates Through The Crowd.
Ulatec the Defiler deactivates Blurred Mortality.
Ulatec the Defiler deactivates Elemental Discord.
Ulatec the Defiler deactivates Necrotic Aura.
Ulatec the Defiler deactivates Chant of Fortress.
Ulatec the Defiler deactivates Vampiric Gift.
Ulatec the Defiler deactivates Keen Senses.
Ulatec the Defiler deactivates Through The Crowd.
Golem (servant of Ulatec the Defiler) deactivates Through The Crowd.
Eternal bone giant deactivates Through The Crowd.




















































