Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Wraith Race 1.2.5Adds a new race for the undead: Wraiths. Wraiths are incorporeal creatures born of evil and darkness. Features custom racial talents. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Adventurer Class Boost 1.3.1This mod is not intended to be balanced. For the majority of players, it will likely spoil/ruin the game. If you are one of those players, do not download or use the mod. This mod alters the Adventurer class to provide even more freedom in customizing your talents. A new elven subrace is also included which provides several talents (i.e. racial) which Adventurer does not pick up. Sufficient points and options are available to make character level the only limiting factor in your talent selections. You are not obligated to use all points provided. Given the boosts your character will receive while playing with this mod active, it is strongly recommended that you select the highest difficulty setting available to you. If you have not yet unlocked the Adventurer class, you will also need the Ignore Race/Class Locks mod. This mod was tested with TOME v1.3.1. Since it only edits the Adventurer-class-specific data and adds a sub-race, it should remain compatible with most other mods. For example, the Infinite 500 mod alters many parts of the game mechanics, but it doesn't make edits which affect Adventurers without affecting other characters, so the edits do not conflict. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Wraith |
Class | Shadowblade |
Level / Exp | 90 / 9% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 183 (base 92) |
Dexterity | 129 (base 92) |
Constitution | 116 (base 92) |
Magic | 152 (base 92) |
Willpower | 175 (base 92) |
Cunning | 183 (base 92) |
Resources
Life | 65590/65590 |
Mana | 2788/2788 |
Stamina | 2040/2040 |
Psi_feedback | 63/1335 |
Healing Factor | 1.13 |
Regeneration | 225.44546599283 |
Speed
Mental | +218.92196373904% |
Attack | +200% |
Movement | +465% |
Spell | +204.220068387% |
Global | +545% |
Vision
Sight | 10 |
Lite | -1 |
Infravision | 14 |
See Invisible | 7 |
Offense: Mainhand
Damage | 366 |
Accuracy | 103 |
Crit Chance | 97% |
APR | 109 |
Speed | 0.31 |
Offense: Offhand
Damage | 298 |
Accuracy | 103 |
Crit Chance | 114% |
APR | 125 |
Speed | 0.28 |
Offense: Spell
Spellpower | 146.8335829729 |
Crit Chance | 99% |
Speed | 0.32870941266369 |
Cooldown Reduction | 173.55 |
Offense: Mind
Mindpower | 142.65 |
Crit Chance | 89% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
All | +5% |
Defense: Base
Armour (hardiness) | 150 (100%) |
Defense | 95.963931860586 |
Ranged Defense | 95.963931860586 |
Fatigue | 0 |
Physical Save | 237.89166666667 |
Spell Save | 245.5 |
Mental Save | 240.87307692308 |
Defense: Resistances
All | +200%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 66% |
Disarm Resistance | 29% |
Bleed Resistance | 100% |
Pinning Resistance | 88% |
Instadeath Resistance | 100% |
Knockback Resistance | 87% |
Inscriptions (4/5)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: -13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 120.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: -10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: -18 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: -6 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 16. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 47%, your defense is increased by 47 and all your resistances by 47%. Its effects scale with your Magic stat. |
Class Talents
Cunning / Shadow magic | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Cunning / Stealth | 1.70 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Spell / Temporal | 1.20 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Combat veteran | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Cunning / Lethality | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Dual techniques | 1.40 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.40 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Cunning / Dirty fighting | 1.70 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Combat training | 1.40 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Conditioning | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Spell / Divination | 1.20 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Undead / Wraith | 1.30 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Spell / Conveyance | 1.20 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Cunning / Scoundrel | 1.10 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Precision |
talent | Momentum |
talent | Shadow Seethe |
talent | Insubstantiality |
talent | Probability Travel |
talent | Lacerating Strikes |
talent | Daunting Presence |
detrimental effect | The target has recently blinked through a wall using probability travel. Unstable Probabilites |
beneficial effect | The target's spellpower has been increased by 36. Spellsurge |
beneficial effect | Parrying melee attacks: Has a 55% chance to deflect up to 136 damage from the next 3.4 attack(s). Parrying |
beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Zubowe' (0 def, 3 armour) pair of hardened leather boots 'Zubowe' (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +3 Fatigue: +3% Changes stats: +5 Str / +4 Dex / +8 Mag / +13 Wil / +4 Cun / +4 Con Changes resistances penetration: +8% physical Changes damage: +12% physical Critical mult.: +6.00% Physical save: +10 (+1 eff.) Spell save: +11 (+1 eff.) Mental save: +10 (+1 eff.) Life regen: +0.20 Stamina each turn: +0.20 Mana each turn: +0.40 Only die when reaching: -20.00 life Maximum life: +10.00 Maximum mana: +37.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +3% Mindpower: +7 (+1 eff.) It can be used to blink to a nearby random location (rad 9), putting all charms on cooldown for 11 turns. A pair of boots made of leather. |
Light source | brass lantern 'Ebonybreacher' brass lantern 'Ebonybreacher'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 temporal Changes stats: +5 Cun / +4 Wil Changes resistances: +7% blight / +6% temporal / +13% darkness / +9% lightning Changes damage: +12% lightning / +12% temporal / +7% mind / +6% darkness Physical save: +7 (+1 eff.) Mental save: +6 (+0 eff.) Spellpower: +4 (+0 eff.) Spell crit. chance: +4% Mindpower: +5 (+1 eff.) Mental crit. chance: +5% Light radius: -5 Infravision radius: +9 See invisible: +7 Healing mod.: +14% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 13 cooldown : Effective talent level: 1.0 Power cost: 13 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 100 blight damage or heals 53 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Cuthamnir (3 def, 0 armour) Cuthamnir (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +6 Defense: +3 (+1 eff.) Changes stats: +2 Str / +10 Wil / +10 Cun / +1 Con Changes resistances: +14% lightning / +14% temporal / +16% light / +16% fire / +14% nature / +16% acid / +13% blight / +16% cold / +15% darkness Changes damage: +13% acid / +9% lightning / +11% cold / +9% arcane / +13% fire Critical mult.: +9.00% Maximum encumbrance: +10 Physical save: +28 (+2 eff.) Mental save: +14 (+1 eff.) Mana each turn: +2.50 Mana when hit: +2.40 Maximum mana: +93.00 Spellpower: +9 (+1 eff.) It can be used to activate talent Manaflow, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 26 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
On hands | Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+1 eff.) Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 39.0 - 54.6 Uses stats: 60% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +7.0% Attack speed: 83% When this weapon hits: Earthen Missiles (15% chance level 5). Burst (radius 1) on hit: +50 gravity Burst (radius 2) on crit: +30 gravity pin It can be used to activate talent Earthquake (costing 13 power out of 30/30) : Effective talent level: 4.8 Power cost: 13 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 409.61 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Tool | iron pickaxe 'Ulelin' (dig speed 20 turns) iron pickaxe 'Ulelin' (dig speed 20 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+1 eff.) Damage when hit (Melee): 4 mind Changes stats: +1 Str / +2 Mag Changes resistances: +6% physical Changes resistances penetration: +5% mind / +25% temporal Changes damage: +6% mind Maximum mana: +25.00 Spell crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Mirewend MirewendPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +11 (+2 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 12 nature Changes stats: +7 Str / +10 Dex / +12 Mag / +8 Wil / +8 Cun / +7 Con Changes damage: +3% nature Spell save: +14 (+1 eff.) Mental save: +24 (+2 eff.) Disarm immunity: +29% Confusion immunity: +34% Pinning immunity: +38% Knockback immunity: +37% Maximum life: +38.00 Rings can have magical properties. |
On fingers | copper ring 'Stokewhisper' copper ring 'Stokewhisper'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Physical power: +15 (+2 eff.) Defense: +9 (+2 eff.) Damage when hit (Melee): 8 arcane / 4 fire Changes stats: +6 Str / +5 Wil / +5 Cun / +8 Con Changes resistances: +7% blight / +7% nature / +5% arcane / +15% mind Changes resistances penetration: +5% arcane / +5% fire Changes damage: +9% arcane / +6% mind / +5% all Physical save: +9 (+1 eff.) Spell save: +21 (+2 eff.) Mental save: +9 (+1 eff.) Poison immunity: +12% Disease immunity: +14% Stun/Freeze immunity: +26% Life regen: +1.60 Maximum stamina: +16.00 Spellpower: +8 (+1 eff.) Mindpower: +15 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 5 cooldown : Effective talent level: 2.0 Power cost: 5 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around neck | Eclipsestake the voratun amulet Eclipsestake the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +20 Str / +10 Dex / +9 Wil / +6 Con Changes resistances: +30% lightning / +28% temporal / +3% darkness / +30% fire / +29% mind / +30% cold Changes resistances penetration: +15% darkness / +10% mind Changes damage: +9% darkness / +9% mind Talent masteries: +0.40 Cunning / Dirty fighting +0.40 Technique / Conditioning Critical mult.: +10.00% Physical save: +20 (+2 eff.) Mental save: +9 (+1 eff.) Confusion immunity: +50% Pinning immunity: +50% Stun/Freeze immunity: +42% Knockback immunity: +50% Life regen: +2.60 Hate when firing a critical mind attack: +5.00 Maximum life: +70.00 Amulets can have magical properties. |
In main hand | Neruthra the dwarven-steel longsword (26-36.4 power, 4 apr) Neruthra the dwarven-steel longsword (26-36.4 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 26.0 - 36.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +17 insidious poison / +16 temporal / +14 nature When wielded/worn: Armour: +4 Changes resistances: +3% darkness Mental save: +9 (+1 eff.) Sharp, long, and deadly. |
Around waist | Dazzlekiller DazzlekillerPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 20 light Changes stats: +10 Dex / +3 Mag / +10 Cun / +6 Lck Changes resistances: +9% light Changes damage: +6% fire Trap disarming bonus: +11 Stealth bonus: +8 Mana each turn: +0.35 Maximum mana: +39.00 Mental crit. chance: +11% Light radius: +2 Infravision radius: +5 A belt that goes around your waist. |
In off hand | Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 30% Wil, 0% Cun, 100% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+1 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Cloak | linen cloak 'Halahor' (1 def, 6 armour) linen cloak 'Halahor' (1 def, 6 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Damage when hit (Melee): 12 arcane Changes stats: +3 Mag / +6 Wil / +3 Cun Changes resistances: +6% blight / +12% cold Spell save: +10 (+1 eff.) Mana each turn: +0.04 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +9% Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Zerystir (25 def, 16 armour) Zerystir (25 def, 16 armour)Requires: - Strength 18 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +16 Defense: +25 (+6 eff.) Fatigue: +8% Damage when hit (Melee): 12 light / 12 arcane Changes stats: +8 Str / +5 Dex / +3 Mag / +5 Wil / +5 Cun Changes resistances: +26% blight / +27% fire / +22% darkness / +27% cold Physical save: +13 (+1 eff.) Mental save: +22 (+2 eff.) Life regen: +3.40 Mana each turn: +0.16 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +88.00 Light radius: +2 Healing mod.: +24% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A suit of armour made of leather. |
Inventory
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: -5 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 575 for 4 turns) shielding rune of the psychic (absorb 575 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: -16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 575 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Dawnraider the gold amulet Dawnraider the gold amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 light Changes stats: +5 Str / +8 Dex / +3 Wil / +5 Cun / +5 Con Changes resistances: +15% blight Changes damage: +6% light Mental save: +9 (+1 eff.) Confusion immunity: +18% Life regen: +0.60 Stamina each turn: +0.90 Mindpower: +8 (+1 eff.) Movement speed: +10% Amulets can have magical properties. |
Murkstar MurkstarInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +6 Str / +3 Dex Changes resistances penetration: +5% nature Physical save: +9 (+1 eff.) Blindness immunity: +12% Infravision radius: +4 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
Zerulevor the copper amulet Zerulevor the copper amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 20% chance to disease Changes stats: +2 Mag Changes resistances: +12% blight Changes damage: +6% mind / +6% blight Life regen: +1.50 Mana each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +23.00 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. savior's gold amulet of the eclipsesavior's gold amulet of the eclipse Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 10 light / 11 darkness Effects when hit in melee: * 11% chance to inflict damage reduction * 9% chance to blind Changes damage: +11% light / +11% darkness Physical save: +14 (+1 eff.) Spell save: +19 (+1 eff.) Mental save: +19 (+1 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun amulet 'Blazeworm'voratun amulet 'Blazeworm' Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +9 (+2 eff.) Fatigue: -19% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 8 acid / 4 lightning / 12 arcane / 24 mind Changes stats: +26 Dex / +16 Wil / +20 Cun / +20 Con Changes resistances: +6% acid / +15% physical / +22% mind Changes resistances penetration: +10% acid Changes damage: +3% acid / +10% physical / +18% arcane Critical mult.: +19.00% Mental save: +15 (+1 eff.) Blindness immunity: +36% Confusion immunity: +70% Life regen: +2.70 Stamina each turn: +4.00 Mindpower: +12 (+2 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +14 Movement speed: +20% Combat speed: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun amulet 'Furnacesweep'voratun amulet 'Furnacesweep' Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +8 Defense: +10 (+3 eff.) Fatigue: -10% Changes stats: +9 Str / +20 Dex / +14 Wil / +17 Cun / +26 Con Changes resistances: +30% mind / +9% fire Changes resistances cap: +7% all Changes resistances penetration: +25% acid / +10% fire Changes damage: +6% lightning / +24% fire / +8% physical Talent mastery: +0.34 Technique / Dual techniques Physical save: +47 (+4 eff.) Mental save: +15 (+1 eff.) Confusion immunity: +62% Life regen: +4.10 Stamina each turn: +1.10 Maximum life: +80.00 Mindpower: +15 (+2 eff.) Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-1 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Lorufang LorufangInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +17 (+3 eff.) Changes stats: +7 Cun / +10 Wil Changes resistances: +11% blight / +36% fire / +9% nature / +5% arcane Changes damage: +18% fire / +7% all Mental save: +13 (+1 eff.) Poison immunity: +26% Disease immunity: +26% Confusion immunity: +44% Stun/Freeze immunity: +44% Life regen: +2.40 Mana each turn: +0.04 Mana when firing critical spell: +1.00 Vim when firing critical spell: +3.00 Maximum vim: +20.00 Spellpower: +13 (+2 eff.) Spell crit. chance: +4% Mindpower: +30 (+4 eff.) Rings can have magical properties. |
Murkpride the copper ring Murkpride the copper ringPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +4 Mag / +5 Wil Changes resistances: +12% darkness Changes resistances penetration: +5% arcane / +15% darkness Blindness immunity: +22% Spellpower: +6 (+1 eff.) Infravision radius: +4 See stealth: +7 See invisible: +7 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Runeldir the stralite ringRuneldir the stralite ring Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +32 (+5 eff.) Armour penetration: +3 Physical power: +17 (+3 eff.) Damage when hit (Melee): 4 physical Changes stats: +17 Dex / +16 Wil / +8 Cun / +5 Con Changes resistances: +13% blight / +6% temporal / +47% nature / +3% physical Changes damage: +6% physical / +18% temporal / +18% nature / +7% all Maximum encumbrance: +20 Spell save: +18 (+1 eff.) Mental save: +18 (+1 eff.) Poison immunity: +18% Disease immunity: +26% Life regen: +3.40 Stamina each turn: +0.60 Maximum life: +165.00 Maximum stamina: +33.00 Spellpower: +17 (+2 eff.) Mindpower: +25 (+3 eff.) Healing mod.: +52% Rings can have magical properties. |
Torosta TorostaCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +2 Defense: +2 (+1 eff.) Ranged Defense: +2 (+0 eff.) Changes stats: +5 Str / +4 Wil / +6 Con Changes resistances: +3% acid / +3% physical / +3% darkness Spell save: +3 (+0 eff.) Mental save: +8 (+1 eff.) Cut immunity: +5% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. solipsist's gold ring of darkness (+32%)solipsist's gold ring of darkness (+32%) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Cun / +7 Wil Changes resistances: +32% darkness Changes damage: +16% darkness Mindpower: +11 (+1 eff.) Rings can have magical properties. |
Eksatin's Ultimatum (63-94.5 power, 25 apr) Eksatin's Ultimatum (63-94.5 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stats: 30% Wil, 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
This item will automatically be transmogrified when you leave the level. Phoenixvein the voratun battleaxe (91.5-137.25 power, 4 apr)Phoenixvein the voratun battleaxe (91.5-137.25 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 91.5 - 137.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 85% chance to daze On weapon crit: * cripple the target Damage (Melee): +75 insidious poison / +28 nature / +28 temporal Burst (radius 2) on crit: +4 acid / +4 fire When wielded/worn: Accuracy: +41 (+7 eff.) Physical crit. chance: +20.0% Physical power: +21 (+4 eff.) Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 12 fire Changes stats: +26 Str / +12 Dex / +13 Mag / +12 Wil / +12 Cun / +21 Con Changes resistances: +15% fire Changes resistances penetration: +41% lightning / +19% physical / +5% fire Changes damage: +3% blight / +38% physical Disarm immunity: +49% Stamina when hit: +8.00 Maximum vim: +50.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. blazebringer's steel battleaxe of ruin (24.5-36.75 power, 2 apr)blazebringer's steel battleaxe of ruin (24.5-36.75 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 24.5 - 36.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +14 fire When wielded/worn: Armour penetration: +12 Physical crit. chance: +13.0% Changes resistances penetration: +13% fire Critical mult.: +20.00% Global speed: +4% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. chilling stralite battleaxe of rage (41-61.5 power, 3 apr)chilling stralite battleaxe of rage (41-61.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.0 - 61.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +35 cold When wielded/worn: Accuracy: +19 (+3 eff.) Changes stats: +7 Str Changes damage: +19% physical Stamina when hit: +3.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick voratun battleaxe (57-85.5 power, 4 apr)quick voratun battleaxe (57-85.5 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +19 (+3 eff.) Changes stats: +10 Dex Massive two-handed battleaxes. |
Orc Feller (45-58.5 power, 11 apr) Orc Feller (45-58.5 power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 30% Wil, 55% Dex, 50% Mag, 35% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +8% light / +10% physical Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
balanced iron dagger (9.5-12.35 power, 5 apr) balanced iron dagger (9.5-12.35 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +5 (+1 eff.) Disarm immunity: +18% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental voratun dagger (39.5-51.35 power, 9 apr)elemental voratun dagger (39.5-51.35 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +14% acid / +14% fire / +14% lightning / +13% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial stralite dagger of rage (31.5-40.95 power, 9 apr)glacial stralite dagger of rage (31.5-40.95 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.5 - 41.0 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +20 ice When wielded/worn: Accuracy: +11 (+2 eff.) Armour: +11 Changes stats: +5 Str Changes resistances penetration: +11% cold Changes damage: +11% physical Stamina when hit: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial voratun dagger (37-48.1 power, 9 apr)glacial voratun dagger (37-48.1 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +24 ice When wielded/worn: Armour: +11 Changes resistances penetration: +12% cold Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger 'Smearenvy' (15-19.5 power, 5 apr) iron dagger 'Smearenvy' (15-19.5 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Nature Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% * 20% chance to gain 10% of a turn When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +5 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes resistances: +9% nature Changes damage: +3% temporal Disarm immunity: +17% Sharp, short and deadly. |
iron dagger of phasing (9.5-12.35 power, 9 apr) iron dagger of phasing (9.5-12.35 power, 9 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +4.0% Attack speed: 100% Damage Shield penetration (this weapon only): +8% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger of nature (38.5-50.05 power, 9 apr)quick voratun dagger of nature (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +6 Dex Changes resistances: +8% all Changes resistances penetration: +12% nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous iron dagger of crippling (9-11.7 power, 5 apr)thunderous iron dagger of crippling (9-11.7 power, 5 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 8% chance to daze On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +6.0% Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +6% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger 'Koryntir' (38.5-50.05 power, 9 apr)voratun dagger 'Koryntir' (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 30% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to cause random gloom * 16% chance to disease Damage (Melee): +24 cold / +16 blight / +28 mind / +16 temporal Burst (radius 1) on hit: +16 fire When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +36 Physical crit. chance: +36.0% Damage when hit (Melee): 16 temporal Changes stats: +5 Dex / +9 Cun / +8 Wil Changes resistances: +16% temporal Changes resistances penetration: +5% arcane Changes damage: +3% arcane Critical mult.: +48.00% Mental save: +6 (+0 eff.) Disease immunity: +28% Hate when firing a critical mind attack: +3.00 Maximum hate: +6.00 Mindpower: +4 (+0 eff.) Heals friendly targets nearby when you use a nature summon: +10 Sharp, short and deadly. |
Tirakai's Maul (32-41.6 power, 6 apr) Tirakai's Maul (32-41.6 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 30% Wil, 60% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice, costing 5 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Ashvengeance (63.5-101.6 power, 4 apr) Ashvengeance (63.5-101.6 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 40% chance to disease On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +37 blight / +20 light / +8 acid Damage against: +35% Undead When wielded/worn: Accuracy: +19 (+3 eff.) Physical crit. chance: +40.0% Physical power: +17 (+3 eff.) Effects on melee hit: * 41% chance to corrode armour Damage when hit (Melee): 12 acid Changes stats: +6 Dex Changes resistances: +3% acid / +3% fire Changes resistances penetration: +20% acid / +10% fire Changes damage: +3% acid Massive two-handed swords. |
Champion's Will (67-107.2 power, 22 apr) Champion's Will (67-107.2 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 30% Wil, 115% Str, 50% Mag, 20% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing damage equal to your spellpower in a 3 radius cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt, costing 13 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stats: 30% Wil, 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 56% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Genocide (42-67.2 power, 4 apr) Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
This item will automatically be transmogrified when you leave the level. acidic voratun greatsword of projection (63.5-101.6 power, 4 apr)acidic voratun greatsword of projection (63.5-101.6 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +28 acid / +24 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 3 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. blazebringer's iron greatsword (17-27.2 power, 1 apr)blazebringer's iron greatsword (17-27.2 power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.0 - 27.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 2) on crit: +12 fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +3% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. caustic dwarven-steel greatsword of amnesia (35-56 power, 2 apr)caustic dwarven-steel greatsword of amnesia (35-56 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 28% chance to corrode armour * 25% chance to put talents on cooldown When wielded/worn: Changes resistances penetration: +14% acid Life regen: +2.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword 'Adeldathra' (53.5-85.6 power, 2 apr)dwarven-steel greatsword 'Adeldathra' (53.5-85.6 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 53.5 - 85.6 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing * cripple the target * splashes the target with acid Damage (Melee): +20 acid Burst (radius 1) on hit: +12 mind / +17 fire When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +32 Physical crit. chance: +64.0% Physical power: +16 (+3 eff.) Defense: +24 (+6 eff.) Ranged Defense: +8 (+2 eff.) Damage when hit (Melee): 8 acid Changes resistances penetration: +42% mind / +32% darkness Changes damage: +12% acid Critical mult.: +42.00% Spell save: +20 (+2 eff.) Blindness immunity: +5% Disease immunity: +15% Disarm immunity: +58% Stun/Freeze immunity: +15% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental steel greatsword (24.5-39.2 power, 2 apr)elemental steel greatsword (24.5-39.2 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +16% acid / +14% fire / +16% lightning / +14% cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental voratun greatsword of massacre (82.5-132 power, 4 apr)elemental voratun greatsword of massacre (82.5-132 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.5 - 132.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +24% acid / +24% fire / +24% lightning / +24% cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel greatsword (34-54.4 power, 2 apr)plaguebringer's dwarven-steel greatsword (34-54.4 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to disease Damage (Melee): +20 blight When wielded/worn: Disease immunity: +35% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatsword of torment (59.5-95.2 power, 4 apr)warbringer's voratun greatsword of torment (59.5-95.2 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Physical power: +21 (+4 eff.) Changes stats: +9 Con Changes resistances penetration: +21% physical / +21% mind / +21% darkness Disarm immunity: +49% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. caustic yew longbowcaustic yew longbow Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 On weapon hit: * 14% chance to corrode armour When wielded/worn: Changes resistances penetration: +11% acid Life regen: +1.70 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. penetrating dragonbone longbow of true flightpenetrating dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +15 (+2 eff.) Physical crit. chance: +10.0% Changes resistances penetration: +25% physical Damage Shield penetration: +60% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. runic elven-wood longbow of recursionrunic elven-wood longbow of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes stats: +6 Mag Changes damage: +13% arcane Spellpower: +12 (+2 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. warden's elven-wood longbow of recursionwarden's elven-wood longbow of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Ammo reloads per turn: +3 Changes stats: +6 Mag Changes resistances penetration: +9% temporal / +13% physical Changes damage: +9% temporal / +13% physical Talent mastery: +0.20 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 30% Wil, 70% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +12% temporal / +10% physical It can be used to activate talent Rethread (costing 4 power out of 8/8) : Effective talent level: 2.0 Power cost: 4 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 435.45 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
This item will automatically be transmogrified when you leave the level. Rhiharagas the stralite longsword (43.5-60.9 power, 5 apr)Rhiharagas the stralite longsword (43.5-60.9 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 43.5 - 60.9 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Temporal Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 29% chance to daze On weapon crit: * wounds the target reducing their healing Damage (Melee): +50 insidious poison Burst (radius 2) on crit: +49 fire When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +13 Physical crit. chance: +11.0% Physical power: +13 (+2 eff.) Changes stats: +10 Str / +3 Dex / +4 Mag / +4 Wil / +4 Cun / +3 Con Changes resistances: +9% darkness / +6% mind / +9% cold / +6% arcane / +8% all Changes resistances penetration: +13% lightning / +39% fire / +12% nature / +12% physical Changes damage: +23% physical Physical save: +10 (+1 eff.) Blindness immunity: +15% Knockback immunity: +10% Teleport immunity: +10% Stamina when hit: +2.10 Global speed: +15% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel longsword of massacre (35-49 power, 4 apr)acidic dwarven-steel longsword of massacre (35-49 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 35.0 - 49.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +13 acid Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite longsword (34-47.6 power, 5 apr)elemental stralite longsword (34-47.6 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +15% acid / +15% fire / +13% lightning / +15% cold Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel longsword of ruin (22-30.8 power, 4 apr)inquisitor's dwarven-steel longsword of ruin (22-30.8 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 17 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Armour penetration: +10 Physical crit. chance: +10.0% Critical mult.: +15.00% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun longsword of corruption (44.5-62.3 power, 6 apr)warbringer's voratun longsword of corruption (44.5-62.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.5 - 62.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 15% chance to inflict damage reduction * 20% chance to curse the target When wielded/worn: Physical power: +15 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +9% physical Disarm immunity: +32% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Eilineletta the voratun mace (45.5-63.7 power, 6 apr)Eilineletta the voratun mace (45.5-63.7 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +20 blight / +19 light Burst (radius 1) on hit: +38 fire Burst (radius 2) on crit: +22 ice Damage against: +21% Undead When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +2 Physical crit. chance: +14.0% Physical power: +15 (+2 eff.) Armour: +15 Changes stats: +7 Dex / +7 Mag / +6 Wil / +3 Con Changes resistances: +6% mind Changes resistances penetration: +20% acid / +15% cold / +20% mind / +15% darkness Physical save: +20 (+2 eff.) Disease immunity: +35% Only die when reaching: -20.00 life Spellpower: +8 (+1 eff.) Healing mod.: +5% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace 'Xuba' (49.5-69.3 power, 4 apr)dwarven-steel mace 'Xuba' (49.5-69.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 49.5 - 69.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 14% chance to disease * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +14 acid / +14 blight When wielded/worn: Accuracy: +22 (+4 eff.) Armour penetration: +33 Physical crit. chance: +20.0% Physical power: +2 (+0 eff.) Changes stats: +5 Str / +7 Dex / +2 Cun Changes resistances penetration: +13% acid / +8% physical / +12% fire / +13% lightning / +13% cold Changes damage: +22% physical Critical mult.: +40.00% Physical save: +30 (+2 eff.) Disease immunity: +22% Life regen: +0.40 Stamina when hit: +1.40 Only die when reaching: -100.00 life Maximum hate: +2.00 Maximum psi: +10.00 Heals friendly targets nearby when you use a nature summon: +30 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. elemental voratun mace of nature (46-64.4 power, 6 apr)elemental voratun mace of nature (46-64.4 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances: +8% all Changes resistances penetration: +16% acid / +15% lightning / +17% cold / +14% nature / +17% fire Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace of crippling (35.5-49.7 power, 5 apr)stralite mace of crippling (35.5-49.7 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.5 - 49.7 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +13.0% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. blooming living mindstar of the jelly (15.5-17.05 power, 40 apr, nature damage)blooming living mindstar of the jelly (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +10% acid Equilibrium when hit: +2.40 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative vined mindstar of storms (4.5-4.95 power, 18 apr, nature damage)creative vined mindstar of storms (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 4.5 - 5.0 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +8 Cun / +2 Con Changes resistances: +11% lightning Changes resistances penetration: +10% lightning Changes damage: +11% lightning Critical mult.: +13.00% Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. inquisitor's living mindstar of storms (15-16.5 power, 40 apr, nature damage)inquisitor's living mindstar of storms (15-16.5 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 15.0 - 16.5 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Damage when hit (Melee): 20 lightning Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +17% lightning Changes resistances penetration: +20% lightning Changes damage: +20% lightning / +8% arcane Spell save: +7 (+1 eff.) Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar 'Sparktorrent' (2-2.2 power, 12 apr, nature damage)mossy mindstar 'Sparktorrent' (2-2.2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This harmonious mindstar will complement other natural mindstars. This mindstar will resonate with other psionic mindstars. This parasitic mindstar will draw strength from other psionic mindstars. The natural wyrm seeks an element. Base power: 2.0 - 2.2 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +8 lightning Burst (radius 2) on crit: +4 lightning When wielded/worn: Damage when hit (Melee): 4 lightning / 4 physical / 4 fire / 12 acid / 4 cold Changes stats: +2 Wil Changes resistances: +4% lightning / +4% physical / +4% acid / +4% nature / +4% blight / +4% fire / +3% mind / +4% cold Changes resistances penetration: +4% nature / +4% mind Changes damage: +3% blight / +9% lightning / +8% nature / +13% mind Talent mastery: +0.20 Wild-gift / Harmony Critical mult.: +25.00% Spell save: +23 (+2 eff.) Mental save: +4 (+0 eff.) Disease immunity: +13% Life regen: +0.80 Mana each turn: +0.12 Equilibrium when hit: +0.90 Psi when hit: +0.90 Mana when firing critical spell: +2.00 Hate when firing a critical mind attack: +4.00 Maximum life: +18.00 Maximum hate: +16.00 Maximum psi: +17.00 Mindpower: +4 (+0 eff.) Mental crit. chance: +3% Healing mod.: +14% Heals friendly targets nearby when you use a nature summon: +20 Life leech chance: +18% Life leech: +18% Damage Resonance (when hit): +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. thorny mindstar of frost (8.5-9.35 power, 24 apr, nature damage)thorny mindstar of frost (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 8.5 - 9.4 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Damage when hit (Melee): 14 ice Changes resistances: +13% cold Changes resistances penetration: +14% cold Changes damage: +14% cold Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm's thorny mindstar of flames (8.5-9.35 power, 24 apr, mind damage)wyrm's thorny mindstar of flames (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural fire should be returned to the wyrm. The natural wyrm seeks an element. Base power: 8.5 - 9.4 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 lightning / 7 physical / 11 fire / 7 acid / 7 cold Changes resistances: +6% lightning / +7% physical / +7% cold / +21% fire / +7% acid Changes resistances penetration: +10% fire Changes damage: +14% fire Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. halfling cured leather sling of true flighthalfling cured leather sling of true flight Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +9.0% Changes damage: +12% physical Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty drakeskin leather sling of naturemighty drakeskin leather sling of nature Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +35 nature When wielded/worn: Physical power: +15 (+2 eff.) Changes stats: +6 Str Changes resistances: +10% all Changes resistances penetration: +15% nature Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. penetrating cured leather sling of cunning (+4)penetrating cured leather sling of cunning (+4) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Changes stats: +4 Cun Changes resistances penetration: +29% physical Damage Shield penetration: +30% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. penetrating cured leather sling of recursionpenetrating cured leather sling of recursion Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes resistances penetration: +13% physical Damage Shield penetration: +25% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Infernostone the dragonbone starstaff (30-36 power, 6 apr, light element)Infernostone the dragonbone starstaff (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +12 acid When wielded/worn: Accuracy: +15 (+2 eff.) Physical crit. chance: +53.0% Physical power: +15 (+2 eff.) Defense: +14 (+4 eff.) Effects on melee hit: * 17% chance to blind Damage (Melee): 44 arcane / 34 fire Changes stats: +1 Dex / +2 Cun / +4 Wil Changes resistances: +6% acid / +14% temporal / +15% darkness / +9% fire Changes resistances penetration: +15% fire Changes damage: +3% acid / +6% fire / +30% light Talent granted: +1 Command Staff Critical mult.: +91.00% Spellpower on spell critical (stacks up to 3 times): +20 Maximum mana: +120.00 Spellpower: +62 (+8 eff.) Spell crit. chance: +24% Light radius: +8 See invisible: +20 Defense after a teleport: +35 Resist all after a teleport: +25% New effects duration reduction after a teleport: +45% Reduces paradox anomalies(equivalent to willpower): +25 It can be used to conjure elemental energy in a radius 10 cone, dealing 181.02 - 217.23 light damage, putting all charms on cooldown for 4 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Xanoyarin (30-36 power, 6 apr, light element)Xanoyarin (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +4 Physical crit. chance: +42.0% Armour: +11 Armour Hardiness: +5% Damage (Melee): 122 arcane Changes stats: +3 Str / +4 Dex / +6 Mag / +6 Wil Changes resistances penetration: +15% light / +10% physical Changes damage: +30% light Talent granted: +1 Command Staff Physical save: +34 (+3 eff.) Maximum mana: +426.00 Maximum stamina: +15.00 Spellpower: +72 (+9 eff.) Spell crit. chance: +49% It can be used to project a bolt from the staff (to range 10) dealing 181.02 - 217.23 light damage, putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ash magestaff of greater warding (15-18 power, 3 apr, lightning element)ash magestaff of greater warding (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +9 (+2 eff.) Maximum wards: +3 lightning Changes damage: +15% lightning Talents granted: +3 Ward +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel yew vilestaff of channeling (20-24 power, 4 apr, darkness element)cruel yew vilestaff of channeling (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Changes damage: +20% darkness Talent granted: +1 Command Staff Critical mult.: +16.00% Mana each turn: +0.28 Spellpower: +23 (+3 eff.) Spell crit. chance: +3% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 13 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal ash magestaff of wizardry (15-18 power, 3 apr, lightning element)ethereal ash magestaff of wizardry (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +15 (+4 eff.) Damage (Melee): 8 % chance of confusion Changes stats: +2 Mag / +3 Wil Changes damage: +15% lightning Talent granted: +1 Command Staff Maximum mana: +50.00 Spellpower: +17 (+2 eff.) Spell crit. chance: +2% Damage Shield penetration: +24% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal ash vilestaff of blasting (15-18 power, 3 apr, darkness element)infernal ash vilestaff of blasting (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 23 fire Changes damage: +15% darkness Talent granted: +1 Command Staff Critical mult.: +23.00% Spellpower: +18 (+2 eff.) Spell crit. chance: +9% See invisible: +11 It can be used to unleash an elemental blastwave, dealing 146.20 - 175.44 darkness damage in a radius 3 around the user, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's ash vilestaff of might (15-18 power, 3 apr, acid element)void walker's ash vilestaff of might (15-18 power, 3 apr, acid element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +9% darkness / +9% temporal Changes damage: +15% acid Talent granted: +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +11% Defense after a teleport: +17 Resist all after a teleport: +13% New effects duration reduction after a teleport: +24% Reduces paradox anomalies(equivalent to willpower): +16 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. caustic voratun waraxe (40-56 power, 6 apr)caustic voratun waraxe (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 34% chance to corrode armour When wielded/worn: Changes resistances penetration: +15% acid Life regen: +2.10 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick stralite waraxe of massacre (46-64.4 power, 5 apr)quick stralite waraxe of massacre (46-64.4 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 46.0 - 64.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 111% When wielded/worn: Accuracy: +13 (+2 eff.) Changes stats: +6 Dex One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of ruin (31.5-44.1 power, 5 apr)stralite waraxe of ruin (31.5-44.1 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical crit. chance: +13.0% Critical mult.: +18.00% One-handed war axes. |
Offalspire OffalspirePowered by arcane forces Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Changes stats: +2 Cun / +1 Con Changes resistances: +9% nature Changes damage: +9% nature Mental save: +16 (+1 eff.) Mindpower: +7 (+1 eff.) It can be used to create a temporary shield that absorbs 182 damage, putting all charms on cooldown for 13 turns. A belt that goes around your waist. |
rough leather belt 'Ce'Nirath' rough leather belt 'Ce'Nirath'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Changes stats: +1 Cun Changes resistances penetration: +15% arcane Critical mult.: +6.00% Life regen: +0.80 Equilibrium when hit: +0.12 Maximum hate: +2.00 Mindpower: +2 (+0 eff.) Healing mod.: +13% A belt that goes around your waist. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
linen cloak 'Layatha' (7 def, 0 armour) linen cloak 'Layatha' (7 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +2 Str / +3 Con Reduces incoming crit damage: 10.00% Physical save: +15 (+1 eff.) Mental save: +6 (+0 eff.) Only die when reaching: -50.00 life Maximum life: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Camurasta (6 def, 4 armour)Camurasta (6 def, 4 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Changes stats: +7 Mag / +12 Cun / +7 Con Changes resistances: +40% lightning / +9% temporal / +10% darkness / +26% blight / +10% fire / +10% cold / +32% light Changes resistances penetration: +11% temporal / +11% physical Changes damage: +16% lightning / +13% physical / +30% light / +16% blight / +14% darkness / +14% nature / +12% temporal Critical mult.: +14.00% Physical save: +60 (+5 eff.) Spell save: +32 (+2 eff.) Mental save: +28 (+2 eff.) Poison immunity: +38% Disease immunity: +38% Silence immunity: +15% Disarm immunity: +35% Teleport immunity: +10% Mana each turn: +0.24 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Maximum mana: +76.00 Spellpower: +32 (+4 eff.) Spell crit. chance: +19% Mental crit. chance: +4% Heals friendly targets nearby when you use a nature summon: +10 Reduces paradox anomalies(equivalent to willpower): +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. psion's linen robe (0 def, 0 armour)psion's linen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances penetration: +8% mind Changes damage: +8% mind Psi each turn: +0.44 Maximum psi: +15.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven silk robe of life (3 def, 0 armour)stormwoven silk robe of life (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Str / +8 Mag / +7 Wil Changes resistances: +11% lightning / +12% cold / +17% blight Changes damage: +17% lightning / +13% physical / +17% cold Life regen: +3.50 Maximum life: +85.00 Healing mod.: +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. sunsealed cashmere robe of lightning (+22%) (8 def, 6 armour)sunsealed cashmere robe of lightning (+22%) (8 def, 6 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +6 Defense: +8 (+2 eff.) Changes stats: +8 Mag Changes resistances: +22% lightning / +11% light / +11% darkness Changes damage: +14% light / +15% lightning Maximum life: +54.00 Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. sunsealed elven-silk robe (13 def, 8 armour)sunsealed elven-silk robe (13 def, 8 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +8 Defense: +13 (+4 eff.) Changes stats: +10 Mag Changes resistances: +13% light / +13% darkness Changes damage: +17% light Maximum life: +64.00 Light radius: +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. sunsealed silk robe of power (10 def, 7 armour)sunsealed silk robe of power (10 def, 7 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +7 Defense: +10 (+3 eff.) Changes stats: +9 Mag Changes resistances: +13% light / +13% darkness Changes damage: +17% light / +17% all Maximum life: +62.00 Spellpower: +14 (+2 eff.) Light radius: +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Belythel the pair of rough leather boots (0 def, 1 armour) Belythel the pair of rough leather boots (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +7% temporal Changes resistances penetration: +6% physical Changes damage: +6% mind Grants telepathy: Humanoid/Orc Critical mult.: +5.00% Maximum psi: +10.00 Mindpower: +4 (+0 eff.) Mental crit. chance: +3% A pair of boots made of leather. |
Radhomadan (0 def, 3 armour) Radhomadan (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -4% Changes stats: +4 Con / +4 Wil Changes resistances: +9% cold / +18% temporal / +6% mind / +15% darkness Changes resistances penetration: +7% physical / +12% darkness / +14% temporal Maximum encumbrance: +31 Physical save: +18 (+2 eff.) Cut immunity: +10% Silence immunity: +10% Disarm immunity: +15% Knockback immunity: +5% Mindpower: +5 (+1 eff.) Defense after a teleport: +14 Resist all after a teleport: +13% New effects duration reduction after a teleport: +16% It can be used to activate talent Blindside, placing all other charms into a 11 cooldown : Effective talent level: 2.0 Power cost: 11 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 40 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. blightbringer's pair of dwarven-steel boots of uncanny dodging (7 def, 4 armour)blightbringer's pair of dwarven-steel boots of uncanny dodging (7 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +7 (+2 eff.) Ranged Defense: +7 (+1 eff.) Fatigue: +3% Changes stats: +7 Mag Changes damage: +8% acid / +8% blight Disease immunity: +37% Spellpower: +8 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of uncanny dodging (3 def, 1 armour) pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+1 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: +1% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Amyregondur the Prismtreason (0 def, 7 armour)Amyregondur the Prismtreason (0 def, 7 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +53 (+9 eff.) Armour penetration: +21 Physical crit. chance: +13.0% Armour: +7 Effects on melee hit: * 10% chance to gain 10% of a turn Damage (Melee): 8 acid / 8 cold / 8 fire / 8 lightning Damage when hit (Melee): 4 light / 12 temporal Changes stats: +24 Dex / +8 Mag / +4 Wil / +11 Cun / +4 Con Changes resistances: +9% light Changes resistances penetration: +5% light Changes damage: +8% arcane / +6% light Critical mult.: +11.00% Physical save: +20 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +19 (+1 eff.) Disarm immunity: +33% Maximum life: +64.00 Spell crit. chance: +14% Mental crit. chance: +14% Light radius: +1 When used to modify unarmed attacks: Base power: 37.5 - 52.5 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +43 Armour Penetration: +25 Physical crit. chance: +36.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Perfect Strike (30% chance level 3). When this weapon crits: Cripple (20% chance level 3). Damage (Melee): +13 ice / +19 physical / +8 temporal / +4 mind / +19 lightning / +17 fire / +13 arcane / +19 acid Burst (radius 1) on hit: +8 mind / +4 light Burst (radius 2) on crit: +10 arcane It can be used to activate talent Steady Shot, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 14.0 - 15.4 Uses stats: 70% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +6.0% Attack speed: 100% When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Shadow Simulacrum (15% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
This item will automatically be transmogrified when you leave the level. Poryth the Umbrafoe (0 def, 7 armour)Poryth the Umbrafoe (0 def, 7 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Physical crit. chance: +13.0% Armour: +7 Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 28 mind / 26 darkness / 14 light / 13 arcane Damage when hit (Melee): 8 darkness Changes stats: +5 Str / +13 Mag / +12 Wil / +2 Cun / +4 Con Changes resistances: +8% arcane / +11% light / +6% mind Changes damage: +8% arcane / +8% light Talent mastery: +0.20 Technique / Grappling Critical mult.: +11.00% Physical save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Disease immunity: +5% Disarm immunity: +76% Confusion immunity: +15% Teleport immunity: +20% Life regen: +2.80 Stamina each turn: +1.40 Mana each turn: +0.19 Only die when reaching: -40.00 life Maximum life: +64.00 Maximum stamina: +28.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +22% Mindpower: +7 (+1 eff.) Mental crit. chance: +12% When used to modify unarmed attacks: Base power: 37.0 - 51.8 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +17 Armour Penetration: +9 Physical crit. chance: +18.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 3). When this weapon hits: Perfect Control (10% chance level 3). When this weapon hits: Elemental bolt (10% chance level 3). When this weapon hits: Reproach (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Slumber (10% chance level 3). When this weapon hits: Manathrust (10% chance level 3). When this weapon crits: Cripple (20% chance level 3). On weapon hit: * 40% chance to inflict damage reduction * 11% chance to blind Damage (Melee): +36 arcane Burst (radius 2) on crit: +11 arcane It can be used to activate talent Ruined Earth, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) When used to modify unarmed attacks: Base power: 27.0 - 37.8 Uses stats: 50% Mag, 30% Cun, 30% Wil, 60% Str, 30% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +5.0% Attack speed: 83% When this weapon hits: Corrosive Mist (10% chance level 1). When this weapon hits: Earthen Missiles (20% chance level 3). Damage (Melee): +10 acid Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Will of Ul'Gruth (0 def, 15 armour) Will of Ul'Gruth (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality When used to modify unarmed attacks: Base power: 38.0 - 53.2 Uses stats: 60% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +7.0% Attack speed: 83% When this weapon hits: Obliterating Smash (20% chance level 3). Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 11 power out of 25/25) : Effective talent level: 3.0 Power cost: 11 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
This item will automatically be transmogrified when you leave the level. brawler's dwarven-steel gauntlets of magic (+4) (0 def, 2 armour)brawler's dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Cun Changes damage: +8% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+1 eff.) When used to modify unarmed attacks: Base power: 19.0 - 26.6 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +9 Physical crit. chance: +17.0% Attack speed: 83% When this weapon hits: Set Up (10% chance level 3). Damage (Melee): +11 arcane Burst (radius 2) on crit: +11 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's rough leather gloves of archery (0 def, 1 armour)brawler's rough leather gloves of archery (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +7 Armour: +1 Changes stats: +3 Str / +7 Dex / +7 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+1 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +11 Armour Penetration: +7 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Perfect Strike (15% chance level 1). When this weapon hits: Set Up (10% chance level 1). It can be used to activate talent Steady Shot, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. spellstreaming drakeskin leather gloves of the juggernaut (0 def, 3 armour)spellstreaming drakeskin leather gloves of the juggernaut (0 def, 3 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Con Physical save: +30 (+2 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) Disarm immunity: +43% Mana each turn: +0.31 Spellpower: +12 (+2 eff.) Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 28.0 - 30.8 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Elemental bolt (10% chance level 5). Damage (Melee): +19 arcane / +29 physical It can be used to activate talent Juggernaut, placing all other charms into a 13 cooldown : Effective talent level: 3.0 Power cost: 13 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con It can be used to activate talent Warshout (costing 19 power out of 45/45) : Effective talent level: 2.0 Power cost: 19 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+1 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 15 power out of 35/35) : Effective talent level: 2.0 Power cost: 15 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
This item will automatically be transmogrified when you leave the level. Silegatira (0 def, 5 armour)Silegatira (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +24 (+4 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 physical Changes stats: +20 Str / +10 Dex / +26 Wil / +17 Lck Changes resistances: +26% physical / +25% darkness / +15% blight / +29% fire / +25% mind / +29% cold Changes damage: +6% arcane / +6% blight Physical save: +57 (+5 eff.) Spell save: +6 (+0 eff.) Mental save: +39 (+3 eff.) Confusion immunity: +38% Mana when firing critical spell: +7.00 Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +7% Mental crit. chance: +7% Infravision radius: +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Sparkspawner the hardened leather cap (7 def, 10 armour)Sparkspawner the hardened leather cap (7 def, 10 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +7 Physical crit. chance: +6.0% Physical power: +7 (+1 eff.) Armour: +10 Defense: +7 (+2 eff.) Fatigue: +3% Changes stats: +8 Str / +7 Dex / +12 Wil / +16 Cun / +10 Con / +12 Lck Changes resistances: +14% lightning / +11% temporal / -30% light / +10% fire / +8% cold / +19% mind / +5% all Changes damage: +6% physical Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 5.00% Maximum encumbrance: +30 Physical save: +11 (+1 eff.) Mental save: +22 (+2 eff.) Confusion immunity: +38% Life regen: +4.30 Spell crit. chance: +6% Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Light radius: +2 Infravision radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat of knowledge (2 def, 0 armour)aegis cashmere wizard hat of knowledge (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Cun / +5 Wil Life regen: +4.10 Mindpower: +5 (+1 eff.) Damage Shield Power: +11% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat 'Deepspierce' (2 def, 0 armour)cashmere wizard hat 'Deepspierce' (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +2 (+1 eff.) Fatigue: -4% Damage when hit (Melee): 8 blight Changes stats: +6 Mag / +25 Wil / +20 Cun Changes resistances: +6% lightning / +6% temporal / +6% light / +6% fire / +6% nature / +6% acid / +22% blight / +6% cold / +6% darkness Changes resistances penetration: +20% darkness / +10% physical Changes damage: +11% acid / +9% physical / +11% lightning / +16% blight / +9% cold / +9% arcane / +10% fire Critical mult.: +3.00% Physical save: +32 (+3 eff.) Mental save: +44 (+3 eff.) Confusion immunity: -40% Fear immunity: -40% Mana each turn: +0.28 Equilibrium when hit: +3.70 Psi when hit: +4.20 Hate when hit: +4.00 Only die when reaching: -40.00 life Spellpower: +9 (+1 eff.) Spell crit. chance: +5% Mindpower: +5 (+1 eff.) Mental crit. chance: +13% It can be used to activate talent Hateful Whisper, placing all other charms into a 7 cooldown : Effective talent level: 3.0 Power cost: 7 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 1340 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.4. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
clarifying linen wizard hat of fire (+15%) (1 def, 0 armour) clarifying linen wizard hat of fire (+15%) (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Cun Changes resistances: +15% fire Changes damage: +10% fire Mental save: +5 (+0 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. dragonslayer's dwarven-steel helm of the depths (0 def, 4 armour)dragonslayer's dwarven-steel helm of the depths (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +11% acid / +11% fire / +11% lightning / +16% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. psion's cashmere wizard hat of the mind (+29%) (2 def, 0 armour)psion's cashmere wizard hat of the mind (+29%) (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +29% mind Changes damage: +29% mind Physical save: +11 (+1 eff.) Mental save: +13 (+1 eff.) Maximum psi: +21.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
rough leather cap 'Yvavea' (0 def, 1 armour) rough leather cap 'Yvavea' (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes resistances: +6% lightning / +13% temporal / +12% fire / +5% cold Spell save: +20 (+2 eff.) Mental save: +9 (+1 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. stabilizing cashmere wizard hat of earthrunes (2 def, 4 armour)stabilizing cashmere wizard hat of earthrunes (2 def, 4 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Changes stats: +7 Wil / +4 Con Physical save: +10 (+1 eff.) It can be used to activate talent Stone Wall, placing all other charms into a 34 cooldown : Effective talent level: 1.1 Power cost: 34 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 12 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 686.40 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing iron helm of knowledge (0 def, 3 armour)stabilizing iron helm of knowledge (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Cun / +3 Wil Physical save: +11 (+1 eff.) Mindpower: +4 (+0 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of thunder (4 def, 8 armour)enlightening stralite mail armour of thunder (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Physical crit. chance: +9.0% Physical power: +21 (+4 eff.) Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes stats: +9 Str / +9 Mag / +16 Wil / +6 Cun Changes resistances: +18% lightning Mental save: +22 (+2 eff.) Spellpower: +22 (+3 eff.) Spell crit. chance: +8% Mindpower: +22 (+3 eff.) Mental crit. chance: +9% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable steel mail armour of fire resistance (2 def, 17 armour)impenetrable steel mail armour of fire resistance (2 def, 17 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +17 Defense: +2 (+1 eff.) Fatigue: +14% Changes resistances: +21% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel mail armour of command (14 def, 16 armour)radiant dwarven-steel mail armour of command (14 def, 16 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +14 (+4 eff.) Fatigue: +16% Damage when hit (Melee): 10 light Changes stats: +3 Cun / +4 Wil Changes resistances: +21% blight / +21% darkness Mental save: +19 (+1 eff.) Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour (4 def, 8 armour)radiant stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 9 light Changes stats: +5 Wil Changes resistances: +26% blight / +20% darkness Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing dwarven-steel mail armour of spell shielding (3 def, 8 armour)searing dwarven-steel mail armour of spell shielding (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage (Melee): 17 acid / 14 fire Damage when hit (Melee): 13 acid / 12 fire Changes resistances: +22% acid / +21% fire / +8% arcane Spell save: +19 (+1 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour of the deep (2 def, 9 armour)spiked steel mail armour of the deep (2 def, 9 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 14 physical Changes resistances: +9% acid / +9% cold Allows you to breathe in: water A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of Eyal (5 def, 10 armour)voratun mail armour of Eyal (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +16% Life regen: +3.00 Maximum life: +99.00 Healing mod.: +30% A suit of armour made of mail. |
Ebonystreaker (1 def, 2 armour) Ebonystreaker (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 12 arcane / 4 darkness Changes resistances: +17% fire / +5% arcane / +17% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Goreswift the reinforced leather armour (4 def, 12 armour)Goreswift the reinforced leather armour (4 def, 12 armour) Requires: - Strength 18 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Physical power: +9 (+2 eff.) Armour: +12 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 4 physical Changes stats: +8 Str / +1 Dex / +8 Wil / +7 Cun Changes resistances: +54% lightning / +13% physical / +15% darkness / +40% cold / +3% temporal / +13% acid Changes resistances penetration: +10% physical / +10% arcane / +5% nature Changes damage: +9% nature / +6% physical Allows you to breathe in: water Critical mult.: +21.00% Maximum encumbrance: +30 Mental save: +22 (+2 eff.) Life regen: +19.40 Stamina each turn: +0.20 Maximum life: +206.00 Light radius: +2 Healing mod.: +74% It can be used to activate talent Track, placing all other charms into a 13 cooldown : Effective talent level: 2.0 Power cost: 13 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
This item will automatically be transmogrified when you leave the level. Tirath the Kilnvengeance (25 def, 10 armour)Tirath the Kilnvengeance (25 def, 10 armour) Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +11 Physical crit. chance: +5.0% Armour: +10 Defense: +25 (+6 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +7% Damage when hit (Melee): 8 blight / 4 fire Changes stats: +7 Str / +4 Dex / +6 Wil / +9 Cun Changes resistances: +6% acid / +16% physical / +14% light / +21% fire / +28% darkness Changes damage: +3% acid / +9% fire Critical mult.: +10.00% Physical save: +16 (+1 eff.) Spell save: +21 (+2 eff.) Mental save: +32 (+2 eff.) Life regen: +7.00 Stamina each turn: +0.90 Mana when firing critical spell: +1.00 Maximum vim: +20.00 Light radius: +2 Movement speed: +20% Healing mod.: +18% Damage Shield penetration: +20% Chance to avoid any damage: +8% It can be used to activate talent Second Wind, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's drakeskin leather armour of stability (15 def, 8 armour)marauder's drakeskin leather armour of stability (15 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +15 (+4 eff.) Fatigue: +8% Changes stats: +10 Str / +8 Dex Changes resistances: +10% physical Physical save: +42 (+3 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. miasmic drakeskin leather armour of lightning resistance (5 def, 8 armour)miasmic drakeskin leather armour of lightning resistance (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +17 Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 10 acid Damage (Ranged): 10 acid Changes resistances: +28% acid / +30% nature / +28% lightning A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued drakeskin leather armour (5 def, 8 armour)multi-hued drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 13 acid / 11 fire / 11 cold / 13 lightning Changes resistances: +13% acid / +13% fire / +13% lightning / +13% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather armour of the void (3 def, 6 armour)prismatic hardened leather armour of the void (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage (Melee): 8 darkness Damage (Ranged): 8 darkness Changes resistances: +19% temporal / +35% darkness / +16% light Defense after a teleport: +22 Resist all after a teleport: +16% New effects duration reduction after a teleport: +21% It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 11 turns. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant reinforced leather armour of natural resilience (4 def, 7 armour)radiant reinforced leather armour of natural resilience (4 def, 7 armour) Requires: - Strength 18 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 9 light Changes stats: +5 Wil Changes resistances: +43% blight / +18% nature / +22% darkness Reduced damage from: +13% Unnatural Light radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of command (16 def, 16 armour)reinforced leather armour of command (16 def, 16 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +16 Defense: +16 (+4 eff.) Fatigue: +8% Changes stats: +5 Cun Mental save: +22 (+2 eff.) A suit of armour made of leather. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
rough leather armour 'Rhuromikhad' (1 def, 2 armour) rough leather armour 'Rhuromikhad' (1 def, 2 armour)Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 12 acid Changes stats: +4 Cun / +7 Wil Changes resistances: +6% mind Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 15.00% Mental save: +25 (+2 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour of Eyal (3 def, 6 armour)spiked hardened leather armour of Eyal (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical Life regen: +2.80 Maximum life: +76.00 Healing mod.: +21% A suit of armour made of leather. |
spiked rough leather armour of fire resistance (1 def, 2 armour) spiked rough leather armour of fire resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 11 physical Changes resistances: +17% fire A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. tempestuous drakeskin leather armour of Toknor (23 def, 8 armour)tempestuous drakeskin leather armour of Toknor (23 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +8 Defense: +23 (+6 eff.) Ranged Defense: +20 (+4 eff.) Fatigue: +8% Damage (Melee): 10 lightning Damage (Ranged): 9 lightning Changes resistances: +29% lightning / +27% cold Critical mult.: +20.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide rough leather armour (1 def, 2 armour)troll-hide rough leather armour (1 def, 2 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Life regen: +5.40 Healing mod.: +14% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic drakeskin leather armour of acid resistance (5 def, 23 armour)volcanic drakeskin leather armour of acid resistance (5 def, 23 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +23 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 10 fire Damage (Ranged): 9 fire Changes resistances: +30% acid / +27% fire / +30% physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic hardened leather armour of alacrity (3 def, 17 armour)volcanic hardened leather armour of alacrity (3 def, 17 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +17 Defense: +3 (+1 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 8 fire Changes resistances: +22% fire / +22% physical Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Betunor the steel plate armour (35 def, 38 armour)Betunor the steel plate armour (35 def, 38 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +38 Defense: +35 (+9 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +22% Damage (Melee): 27 acid / 27 fire Damage when hit (Melee): 22 acid / 24 fire / 14 physical Changes stats: +1 Str / +1 Wil / +9 Cun Changes resistances: +30% lightning / +21% temporal / +6% light / +43% acid / +45% fire / +33% cold / +9% nature / +9% physical Spell save: +3 (+0 eff.) Mental save: +48 (+4 eff.) Disease immunity: +15% Stun/Freeze immunity: +20% See invisible: +6 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Durodin the Lightlord (39 def, 61 armour)Durodin the Lightlord (39 def, 61 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +61 Defense: +39 (+9 eff.) Fatigue: +26% Effects on melee hit: * 30% chance to blind Changes stats: +6 Str / +12 Cun / +6 Con Changes resistances: +28% acid / +25% physical / +54% lightning / +65% fire / +15% arcane / +28% cold Changes resistances penetration: +30% temporal Talent cooldown: Rush (-5 turns) Spell save: +25 (+2 eff.) Mental save: +50 (+4 eff.) Cut immunity: +10% Disarm immunity: +35% Confusion immunity: +15% Pinning immunity: +15% Stun/Freeze immunity: +38% Knockback immunity: +47% Life regen: +6.70 Maximum life: +194.00 Healing mod.: +60% A suit of armour made of metal plates. |
Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+1 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
This item will automatically be transmogrified when you leave the level. steel plate armour 'Bearakan' (4 def, 12 armour)steel plate armour 'Bearakan' (4 def, 12 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +8.0% Physical power: +22 (+4 eff.) Armour: +12 Defense: +4 (+1 eff.) Fatigue: +20% Damage (Melee): 14 acid / 13 fire Damage when hit (Melee): 11 acid / 12 fire Changes stats: +12 Str / +3 Dex / +6 Mag / +17 Wil / +12 Cun / +6 Con Changes resistances: +75% acid / +19% physical / +23% lightning / +27% fire / +7% mind / +18% cold Talent cooldown: Rush (-5 turns) Allows you to breathe in: water Physical save: +21 (+2 eff.) Mental save: +47 (+4 eff.) Disarm immunity: +28% Stun/Freeze immunity: +28% Knockback immunity: +28% Stamina each turn: +0.20 Spellpower: +16 (+2 eff.) Spell crit. chance: +7% Mindpower: +16 (+2 eff.) Mental crit. chance: +7% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. corrosive voratun shield of earthen fury (12 def, 16 armour, 197.5 block)corrosive voratun shield of earthen fury (12 def, 16 armour, 197.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +16 Armour Hardiness: +9% Defense: +12 (+3 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Effects when hit in melee: * 20% chance to corrode armour Changes stats: +5 Con Changes resistances: +20% acid / +17% physical Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. cosmic dwarven-steel shield of mind resistance (+10%) (8 def, 2 armour, 79 block)cosmic dwarven-steel shield of mind resistance (+10%) (8 def, 2 armour, 79 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +11% light / +10% darkness / +16% mind Talent granted: +3 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. cosmic iron shield of crushing (4 def, 2 armour, 16 block)cosmic iron shield of crushing (4 def, 2 armour, 16 block) Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +7% light / +7% darkness Talent granted: +1 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. cosmic steel shield of lightning resistance (+21%) (6 def, 2 armour, 40.5 block)cosmic steel shield of lightning resistance (+21%) (6 def, 2 armour, 40.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Changes resistances: +21% lightning / +9% light / +9% darkness Talent granted: +2 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. cosmic voratun shield of mind resistance (+15%) (12 def, 3 armour, 205.5 block)cosmic voratun shield of mind resistance (+15%) (12 def, 3 armour, 205.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Changes resistances: +14% light / +15% darkness / +20% mind Talent granted: +5 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy steel shield of resilience (6 def, 2 armour, 39 block)icy steel shield of resilience (6 def, 2 armour, 39 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Damage (Melee): 7 cold Damage when hit (Melee): 14 ice Talent granted: +2 Block Maximum life: +62.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. scouring voratun shield of crushing (12 def, 3 armour, 193.5 block)scouring voratun shield of crushing (12 def, 3 armour, 193.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Effects when hit in melee: * 35% chance to reduce powers by 20% * 35 arcane resource burn Changes stats: +7 Con Changes resistances: +18% acid / +20% nature Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of resistance (10 def, 2 armour, 144.5 block)stralite shield of resistance (10 def, 2 armour, 144.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Changes resistances: +11% acid / +11% fire / +11% lightning / +9% cold Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry iron shield of resistance (4 def, 2 armour, 18 block)wintry iron shield of resistance (4 def, 2 armour, 18 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 12 ice Changes stats: +2 Wil Changes resistances: +7% acid / +19% cold / +7% lightning / +7% fire Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry steel shield (6 def, 2 armour, 39 block)wintry steel shield (6 def, 2 armour, 39 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 14 ice Changes stats: +3 Wil Changes resistances: +14% cold Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. elemental quiver of elm arrows of accuracy (17/17, 16-22.4 power, 5 apr)elemental quiver of elm arrows of accuracy (17/17, 16-22.4 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 16.0 - 22.4 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 17 On weapon hit: * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of yew arrows (19/19, 30-42 power, 10 apr)plaguebringer's quiver of yew arrows (19/19, 30-42 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 30.0 - 42.0 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 19 When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 14% chance to disease Damage (Ranged): +14 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elm arrows 'Beahell' (19/19, 18-25.2 power, 9 apr)quiver of elm arrows 'Beahell' (19/19, 18-25.2 power, 9 apr) Requires: - Dexterity 11 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 1 Base power: 18.0 - 25.2 Uses stats: 30% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +9 Physical crit. chance: +12.0% Capacity: 19 When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 7% chance to disease * 10% chance to knock the target back * 25% chance for lightning to arc to a second target * 10% chance to stun, blind, pin, or confuse the target * 20% chance to torment the target On weapon crit: * wounds the target * cripple the target Travel speed: +200% Damage (Ranged): +8 lightning / +16 temporal / +16 darkness / +8 nature / +16 mind / +8 blight / +8 bleed / +12 arcane / +29 physical Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +4 temporal / +12 mind / +8 arcane Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2567 alchemist agate 2567 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Iseth the Squalorwolf Iseth the SqualorwolfInfused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 16 blight Changes stats: +2 Con Changes resistances: +12% blight Changes damage: +9% nature / +12% blight Life regen: +1.50 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. bright alchemist's lamp of the sunbright alchemist's lamp of the sun Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +11% darkness Changes damage: +11% light Damage affinity(heal): +5% light Light radius: +10 It can be used to activate talent Sun Flare, placing all other charms into a 13 cooldown : Effective talent level: 3.0 Power cost: 13 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 313.75 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. ethereal alchemist's lamp of the moonsethereal alchemist's lamp of the moons Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +6 Mag Changes resistances: +11% light Changes damage: +11% darkness Damage affinity(heal): +5% darkness Spellpower: +10 (+1 eff.) Light radius: +5 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 4 cooldown : Effective talent level: 4.0 Power cost: 4 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 1098.50 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's brass lantern survivor's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+0 eff.) Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/4) Rod of Recall (3/4)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 85 power out of 316/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. deadly pouch of stralite shots of accuracy (20/20, 57-68.4 power, 5 apr)deadly pouch of stralite shots of accuracy (20/20, 57-68.4 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 57.0 - 68.4 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +17 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of stralite shots of accuracy (22/22, 41-49.2 power, 5 apr)plaguebringer's pouch of stralite shots of accuracy (22/22, 41-49.2 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 41.0 - 49.2 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +21 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 22 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 17% chance to disease Damage (Ranged): +17 blight Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of voratun shots of crippling (21/21, 54.5-65.4 power, 6 apr)plaguebringer's pouch of voratun shots of crippling (21/21, 54.5-65.4 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.5 - 65.4 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +22.0% Capacity: 21 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease On weapon crit: * cripple the target Damage (Ranged): +12 blight Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots of persecution (19/19, 32.5-39 power, 3 apr)pouch of dwarven-steel shots of persecution (19/19, 32.5-39 power, 3 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 19 On weapon hit: * disrupts spell-casting Damage against: +20% Unnatural Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. dwarven-steel torque of kinetic psionic shield 'Shimmerwrack' [power 171] (14 cooldown)dwarven-steel torque of kinetic psionic shield 'Shimmerwrack' [power 171] (14 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 27 lightning Changes resistances: +6% mind / +9% lightning Maximum wards: +5 physical / +7 mind / +5 darkness Changes resistances penetration: +20% mind Changes damage: +6% mind Talents cooldown: Telekinetic Blast (+15 turn) Silence (+5 turn) Talents granted: +11 Telekinetic Blast +2 Ward +4 Silence Light radius: +3 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 171 for 7 turns, putting all charms on cooldown for 14 turns. When used: 300% chance to regenerate 12 hate. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. psionic dwarven-steel torque of mindblast [power 225] (3 cooldown)psionic dwarven-steel torque of mindblast [power 225] (3 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to fire a blast of psionic energies in a range 11 beam (dam 112-225), putting all charms on cooldown for 3 turns. When used: 100% chance to regenerate 6 psi. Torques are made by powerful psionics to store psionic powers. |
Sunspawn [power 415] (14 cooldown) Sunspawn [power 415] (14 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 20 physical Maximum wards: +4 acid / +4 nature / +3 light Changes resistances penetration: +10% light Changes damage: +9% physical Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +4 Rushing Claws +1 Ward Critical mult.: +3.00% Life regen: +0.40 Only die when reaching: -20.00 life Maximum life: +40.00 Maximum stamina: +5.00 It can be used to heal a target within range 11 (Willpower) for 415, putting all charms on cooldown for 14 turns. When used: 100% chance to regenerate 24 stamina. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. rushing ash totem of thorny skin [power 33] (9 cooldown)rushing ash totem of thorny skin [power 33] (9 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Talent granted: +3 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 33 and armour hardiness by 40%, putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Hanovon the Glareraze [power 241] (7 cooldown) Hanovon the Glareraze [power 241] (7 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 2 When wielded/worn: Damage when hit (Melee): 16 light Changes resistances: +6% fire Changes resistances penetration: +20% light Changes damage: +6% fire Talent cooldown: Void Blast (+6 turn) Talents granted: +2 Void Blast +2 Strike It can be used to fire a bolt of a random element (dam 120-241), putting all charms on cooldown for 7 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. Serpentquencher [power 97] (3 cooldown)Serpentquencher [power 97] (3 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 20 acid / 4 nature / 4 blight Maximum wards: +3 lightning / +4 temporal / +4 blight / +3 fire / +4 cold Changes resistances penetration: +15% blight Changes damage: +15% acid / +30% nature Talent cooldown: Void Blast (+30 turn) Talents granted: +1 Ward +4 Strike +17 Void Blast +4 Volcano Maximum vim: +14.00 It can be used to creates a wall of flames lasting for 4 turns (dam 97 overall), putting all charms on cooldown for 3 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. warded yew wand of conjuration [power 259] (5 cooldown)warded yew wand of conjuration [power 259] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum wards: +4 lightning / +4 temporal / +4 blight / +4 fire / +3 cold Talent granted: +1 Ward It can be used to fire a bolt of a random element (dam 130-259), putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Harianiba the Wraith Shadowblade level 9
2nd Mirth 122nd year of Ascendancy at 15:22 see stats
By Harianiba the Wraith Shadowblade level 11
2nd Mirth 122nd year of Ascendancy at 19:07 see stats
By Harianiba the Wraith Shadowblade level 10
2nd Mirth 122nd year of Ascendancy at 18:24 see stats
By Harianiba the Wraith Shadowblade level 20
8th Dusk 122nd year of Ascendancy at 23:34 see stats
By Harianiba the Wraith Shadowblade level 30
15th Dusk 122nd year of Ascendancy at 06:24 see stats
By Harianiba the Wraith Shadowblade level 40
15th Dusk 122nd year of Ascendancy at 10:18 see stats
By Harianiba the Wraith Shadowblade level 50
20th Dusk 122nd year of Ascendancy at 23:41 see stats
By Harianiba the Wraith Shadowblade level 82
43rd Dusk 122nd year of Ascendancy at 23:23 see stats
By Harianiba the Wraith Shadowblade level 21
9th Dusk 122nd year of Ascendancy at 00:14 see stats
By Harianiba the Wraith Shadowblade level 40
20th Dusk 122nd year of Ascendancy at 21:12 see stats
By Harianiba the Wraith Shadowblade level 29
15th Dusk 122nd year of Ascendancy at 06:04 see stats
By Harianiba the Wraith Shadowblade level 55
21st Dusk 122nd year of Ascendancy at 00:46 see stats
By Harianiba the Wraith Shadowblade level 69
23rd Dusk 122nd year of Ascendancy at 21:45 see stats
By Harianiba the Wraith Shadowblade level 4
75th Pyre 122nd year of Ascendancy at 10:35 see stats
By Harianiba the Wraith Shadowblade level 2
74th Pyre 122nd year of Ascendancy at 14:56 see stats
Log
Dug for 4 turns (stop reason: taken damage).
You have been interrupted!
Harianiba HEALS from acid damage!
Acid Splash from Xanewen the gigantic corrosive tunneler hits Harianiba for 0 acid, 8 healing (0 total damage) [8 healing].
Harianiba uses Dig.
Digging starts...
Harianiba is free from the acid.
Dug for 13 turns.
Stone wall turns into sand.
Harianiba picks up ( .): Heart of the Sandworm Queen.
Harianiba picks up ( .): searing dwarven-steel mail armour of spell shielding (3 def, 8 armour).
Harianiba picks up ( .): amethyst.
Harianiba picks up (n.): solipsist's gold ring of darkness (+32%).
Harianiba picks up ( .): Serpentquencher [power 97] (3 cooldown).
Lore found: Heart of the Sandworm Queen
You can read all your collected lore in the game menu, by pressing Escape.
Harianiba picks up ( .): wintry steel shield (6 def, 2 armour, 39 block).
Space around you starts to dissolve...
Harianiba deactivates Probability Travel.
Harianiba deactivates Insubstantiality.
Harianiba deactivates Shadow Seethe.
Harianiba deactivates Precision.
Harianiba deactivates Lacerating Strikes.
Harianiba deactivates Momentum.
Harianiba is no longer surging arcane power.
Harianiba deactivates Daunting Presence.