













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 25 / 43% |
Size | medium |
Lifes / Deaths | Killed by Ce'Nurimina the grizzly bear at level 8 on the 3rd Mirth 122nd year of Ascendancy at 20:19 / 103Killed by Xydhegabeth the king cobra at level 9 on the 4th Mirth 122nd year of Ascendancy at 04:30 Killed by Aerimira the wolf at level 9 on the 4th Mirth 122nd year of Ascendancy at 17:51 Killed by Aerimira the wolf at level 9 on the 4th Mirth 122nd year of Ascendancy at 18:03 Killed by Glora the thief at level 9 on the 6th Mirth 122nd year of Ascendancy at 12:29 Killed by Salyth the netherworm mass at level 9 on the 7th Mirth 122nd year of Ascendancy at 19:48 Killed by Salyth the netherworm mass at level 9 on the 7th Mirth 122nd year of Ascendancy at 20:38 Killed by Gugaratta the white wolf at level 11 on the 3rd Flare 122nd year of Ascendancy at 10:20 Killed by Gugaratta the white wolf at level 11 on the 3rd Flare 122nd year of Ascendancy at 16:45 Killed by Gugaratta the white wolf at level 11 on the 3rd Flare 122nd year of Ascendancy at 23:24 Killed by Gugaratta the white wolf at level 11 on the 4th Flare 122nd year of Ascendancy at 08:48 Killed by Betydarin the warg at level 12 on the 11st Dusk 122nd year of Ascendancy at 21:33 Killed by Gynn the black bear at level 12 on the 12nd Dusk 122nd year of Ascendancy at 01:52 Killed by Emynne the wolf at level 12 on the 12nd Dusk 122nd year of Ascendancy at 06:11 Killed by Betydarin the warg at level 12 on the 12nd Dusk 122nd year of Ascendancy at 12:00 Killed by Elarin the anaconda at level 12 on the 13rd Dusk 122nd year of Ascendancy at 07:11 Killed by Emelywen the bee swarm at level 13 on the 14th Dusk 122nd year of Ascendancy at 07:37 Killed by Vorisema the giant red ant at level 13 on the 14th Dusk 122nd year of Ascendancy at 19:13 Killed by Elavea the water imp at level 14 on the 15th Dusk 122nd year of Ascendancy at 22:28 Killed by Elavea the water imp at level 14 on the 16th Dusk 122nd year of Ascendancy at 01:23 Killed by Lisulrama the water imp at level 14 on the 16th Dusk 122nd year of Ascendancy at 05:21 Killed by 3-headed hydra at level 14 on the 16th Dusk 122nd year of Ascendancy at 09:14 Killed by ritch flamespitter at level 14 on the 16th Dusk 122nd year of Ascendancy at 12:00 Killed by Emelewen the squid at level 14 on the 16th Dusk 122nd year of Ascendancy at 18:56 Killed by Elotta the water imp at level 14 on the 16th Dusk 122nd year of Ascendancy at 23:24 Killed by Walrog at level 14 on the 17th Dusk 122nd year of Ascendancy at 03:41 Killed by Walrog at level 14 on the 17th Dusk 122nd year of Ascendancy at 06:18 Killed by Weirdling Beast at level 15 on the 17th Dusk 122nd year of Ascendancy at 17:18 Killed by Weirdling Beast at level 15 on the 17th Dusk 122nd year of Ascendancy at 19:40 Killed by Weirdling Beast at level 15 on the 17th Dusk 122nd year of Ascendancy at 22:36 Killed by Weirdling Beast at level 15 on the 18th Dusk 122nd year of Ascendancy at 00:52 Killed by Weirdling Beast at level 15 on the 18th Dusk 122nd year of Ascendancy at 03:33 Killed by Weirdling Beast at level 15 on the 18th Dusk 122nd year of Ascendancy at 05:57 Killed by Cyrivea the degenerated skeleton archer at level 16 on the 23rd Dusk 122nd year of Ascendancy at 01:34 Killed by war hound at level 17 on the 26th Dusk 122nd year of Ascendancy at 08:44 Killed by Weirdling Beast at level 17 on the 26th Dusk 122nd year of Ascendancy at 13:53 Killed by Weirdling Beast at level 17 on the 26th Dusk 122nd year of Ascendancy at 16:19 Killed by Weirdling Beast at level 17 on the 26th Dusk 122nd year of Ascendancy at 19:12 Killed by Weirdling Beast at level 17 on the 26th Dusk 122nd year of Ascendancy at 21:39 Killed by Weirdling Beast at level 17 on the 26th Dusk 122nd year of Ascendancy at 23:49 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 02:39 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 04:56 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 07:53 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 10:01 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 12:21 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 14:33 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 16:55 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 19:23 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 21:44 Killed by Weirdling Beast at level 17 on the 27th Dusk 122nd year of Ascendancy at 23:52 Killed by shadow at level 17 on the 28th Dusk 122nd year of Ascendancy at 03:07 Killed by Weirdling Beast at level 17 on the 28th Dusk 122nd year of Ascendancy at 05:40 Killed by Weirdling Beast at level 17 on the 28th Dusk 122nd year of Ascendancy at 08:26 Killed by Weirdling Beast at level 17 on the 28th Dusk 122nd year of Ascendancy at 11:04 Killed by Weirdling Beast at level 17 on the 28th Dusk 122nd year of Ascendancy at 13:42 Killed by Weirdling Beast at level 17 on the 28th Dusk 122nd year of Ascendancy at 19:28 Killed by Weirdling Beast at level 17 on the 28th Dusk 122nd year of Ascendancy at 22:06 Killed by Weirdling Beast at level 17 on the 29th Dusk 122nd year of Ascendancy at 00:19 Killed by Weirdling Beast at level 17 on the 29th Dusk 122nd year of Ascendancy at 03:08 Killed by Weirdling Beast at level 17 on the 29th Dusk 122nd year of Ascendancy at 05:38 Killed by Weirdling Beast at level 17 on the 29th Dusk 122nd year of Ascendancy at 08:26 Killed by Weirdling Beast at level 17 on the 29th Dusk 122nd year of Ascendancy at 10:52 Killed by Weirdling Beast at level 17 on the 29th Dusk 122nd year of Ascendancy at 15:41 Killed by shadow at level 17 on the 29th Dusk 122nd year of Ascendancy at 18:34 Killed by Weirdling Beast at level 17 on the 29th Dusk 122nd year of Ascendancy at 20:52 Killed by Gloribrelle the large brown snake at level 17 on the 38th Dusk 122nd year of Ascendancy at 18:58 Killed by Anerirel the halfling at level 18 on the 50th Dusk 122nd year of Ascendancy at 21:33 Killed by Anerirel the halfling at level 18 on the 51st Dusk 122nd year of Ascendancy at 00:11 Killed by Oryurr the human at level 18 on the 51st Dusk 122nd year of Ascendancy at 03:34 Killed by Yvybrenne the fire drake hatchling at level 19 on the 71st Dusk 122nd year of Ascendancy at 03:37 Killed by Emereba the xorn at level 21 on the 73rd Dusk 122nd year of Ascendancy at 18:16 Killed by orc necromancer at level 21 on the 73rd Dusk 122nd year of Ascendancy at 21:38 Killed by Yvymira the snow giant thunderer at level 21 on the 74th Dusk 122nd year of Ascendancy at 00:26 Killed by Emelemira the greater faeros at level 21 on the 74th Dusk 122nd year of Ascendancy at 03:05 Killed by Betille the faeros at level 21 on the 74th Dusk 122nd year of Ascendancy at 05:37 Killed by Betille the faeros at level 21 on the 74th Dusk 122nd year of Ascendancy at 08:04 Killed by Betille the faeros at level 21 on the 74th Dusk 122nd year of Ascendancy at 10:31 Killed by Aerumina the snow giant at level 21 on the 74th Dusk 122nd year of Ascendancy at 16:38 Killed by Aerumina the snow giant at level 21 on the 74th Dusk 122nd year of Ascendancy at 19:23 Killed by Aerumina the snow giant at level 21 on the 74th Dusk 122nd year of Ascendancy at 21:51 Killed by ritch flamespitter at level 22 on the 75th Dusk 122nd year of Ascendancy at 10:22 Killed by Elawen the master vampire at level 22 on the 5th Haze 122nd year of Ascendancy at 02:49 Killed by Salethra the banshee at level 22 on the 5th Haze 122nd year of Ascendancy at 09:23 Killed by Ivothra the grave wight at level 22 on the 5th Haze 122nd year of Ascendancy at 11:52 Killed by Lashing Tentacle at level 22 on the 5th Haze 122nd year of Ascendancy at 14:27 Killed by Salethra the banshee at level 22 on the 5th Haze 122nd year of Ascendancy at 17:05 Killed by orc necromancer at level 23 on the 6th Haze 122nd year of Ascendancy at 22:02 Killed by Cyrabrewyn the ghoulking at level 24 on the 8th Haze 122nd year of Ascendancy at 03:31 Killed by Yvenor the skeleton warrior at level 24 on the 8th Haze 122nd year of Ascendancy at 06:06 Killed by Polada the lesser vampire at level 24 on the 9th Haze 122nd year of Ascendancy at 01:37 Killed by Dozing Polonne at level 24 on the 9th Haze 122nd year of Ascendancy at 09:58 Killed by Sleeping Eilinudawen at level 24 on the 9th Haze 122nd year of Ascendancy at 12:21 Killed by Dozing Isymina at level 24 on the 9th Haze 122nd year of Ascendancy at 14:48 Killed by Sleeping Eilinudawen at level 25 on the 9th Haze 122nd year of Ascendancy at 17:35 Killed by Sleeping Eilinudawen at level 25 on the 9th Haze 122nd year of Ascendancy at 20:08 Killed by Sleeping Eilinudawen at level 25 on the 9th Haze 122nd year of Ascendancy at 23:06 Killed by Layelebrevea the bloated horror at level 25 on the 15th Haze 122nd year of Ascendancy at 17:13 Killed by Layelebrevea the bloated horror at level 25 on the 15th Haze 122nd year of Ascendancy at 20:39 Killed by Layelebrevea the bloated horror at level 25 on the 16th Haze 122nd year of Ascendancy at 00:04 Killed by Layelebrevea the bloated horror at level 25 on the 16th Haze 122nd year of Ascendancy at 03:16 Killed by Gloratha the elven tempest at level 25 on the 22nd Haze 122nd year of Ascendancy at 01:04 Killed by Gloratha the elven tempest at level 25 on the 22nd Haze 122nd year of Ascendancy at 03:27 Killed by Gloratha the elven tempest at level 25 on the 22nd Haze 122nd year of Ascendancy at 05:48 |
Primary Stats
Strength | 65 (base 55) |
Dexterity | 20 (base 12) |
Constitution | 13 (base 12) |
Magic | 53 (base 44) |
Willpower | 20 (base 12) |
Cunning | 20 (base 12) |
Resources
Steam | 100/100 |
Life | 477/477 |
Positive | 112/112 |
Paradox | 300 |
Soul | 0/10 |
Healing Factor | 1.1283363011316 |
Regeneration | 7.0521018820724 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 4 |
Offense: Mainhand
Damage | 94 |
Accuracy | 47 |
Crit Chance | 14% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 38 |
Accuracy | 47 |
Crit Chance | 14% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 39 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Light | +10% |
Lightning | +7% |
Cold | +12% |
Physical | +13% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Blight | +10% |
Mind | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 16 (30%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 38 |
Mental Save | 43 |
Defense: Resistances
Acid | + 12%( 70%) |
Arcane | + 18%( 70%) |
Cold | + 31%( 70%) |
All | + 9%( 70%) |
Lightning | + 25%( 70%) |
Light | + 44%( 70%) |
Temporal | + 12%( 70%) |
Darkness | + 21%( 70%) |
Mind | + 19%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Knockback Resistance | 10% |
Stun Resistance | 29% |
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 193 life over 5 turns. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.4 steam per turn. Can be activated for an instant burst of 22 steam. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 285 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Undead drake | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Scoundrel | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Weapon of Light |
talent | Raze |
talent | Weapon Folding |
beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
Quests
You abandoned lone alchemist, to death. Escort: lone alchemist (level 1 of Old Forest) | failed |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 3 of Trollmire) | failed |
You abandoned repented thief, to death. Escort: repented thief (level 1 of Dreadfell) | failed |
You abandoned repented thief, to death. Escort: repented thief (level 2 of Daikara) | failed |
You failed to protect the worried loremaster from death by Fromage2. Escort: worried loremaster (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 164. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str offense ------ Damage +9% mind +6% physical Accuracy +5 (+1 eff.) defense ------ Armor +3 Defense +20 (+10 eff.) other ------- Infravision +2 A pair of boots made of leather. |
Light source | ![]() 1.0 Encumbrance lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Ignore resists +15% mind Accuracy +5 (+1 eff.) Ignore Armor +2 defense ------ Armor +7 Defense +5 (+3 eff.) Fatigue +1% other ------- Stamina/turn +1.00 A hat made of leather. Very stylish. |
On hands | ![]() 1.0 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Dex +3 Cun offense ------ Physical Crit +8.0% Spell Crit +10% Mind Crit +10% Critical power +8.00% Spellpower/crit +2 On-Hit 7 cold Damage +3% cold Ignore resists +10% blight Ignore Shields +30% defense ------ Armor +2 Resistance +7% cold Physical save +6 (+3 eff.) other ------- Max mana +20.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Dex +3 Mag +3 Wil offense ------ Accuracy +4 (+1 eff.) defense ------ Resistance +6% lightning +9% nature Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce armor by 31% defense ------ Resistance +3% acid +9% light +6% cold +5% arcane +6% lightning Spell save +12 (+5 eff.) Life Regen +4.00 Stun Resist +29% Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun defense ------ Resistance +6% nature +5% arcane Spell save +3 (+2 eff.) Mind save +12 (+4 eff.) Life +20.00 Life Regen +2.00 Amulets make your neck look great! |
In main hand | ![]() 3.0 Encumbrance T3 longsword 1H weapon [Ego] Arcane/Master Weapon Damage 142% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 68 damage Sharp, long, and deadly. |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +2 Mag +1 Con defense ------ Fatigue -5% Resistance +3% temporal Crit Resistance 15.00% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Encumbrance +21 Light +1 Infravision +2 A belt that goes around your waist. |
In off hand | ![]() 3.0 Encumbrance T1 longsword 1H weapon [Ego] Arcane Weapon Damage 102% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +7 blight +7 cold On Hit: * 8% chance to reduce strength, dexterity, and constitution by 21 Sharp, long, and deadly. |
Cloak | ![]() 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +3 Dex offense ------ Damage +6% acid defense ------ Armor +4 Defense +1 (+1 eff.) Resistance +3% cold Confus Resist +20% Knockbk Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +4 Str +4 Mag +5 Wil offense ------ Mind Crit +5% Mindpower +3 (+2 eff.) Damage +7% lightning +7% physical +9% cold defense ------ Resistance +6% lightning +13% darkness +8% cold +11% mind +9% all Physical save +12 (+6 eff.) Spell save +11 (+4 eff.) Mind save +38 (+13 eff.) other ------- Max stamina +10.00 Max psi +40.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 81% efficiency and cooldown mod of 74%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 108% efficiency and cooldown mod of 90%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 20 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.2 steam per turn. Can be activated for an instant burst of 26 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 26 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.1 steam per turn. Can be activated for an instant burst of 36 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 30 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -153 life. The duration and life will increase by 1% for every 1% life you have lost (currently 153 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 4 light, 5 blight, 4 temporal, 4 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +1 Con +4 Wil offense ------ Ignore Armor +5 defense ------ Resistance +8% physical Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: offense ------ Physical Power +7 (+3 eff.) Spellpower +6 (+2 eff.) Mindpower +6 (+3 eff.) Damage +9% darkness +13% cold Ignore resists +5% light On-Hit (Melee): * 20% chance to reduce damage dealt by 13% defense ------ Resistance +26% cold Physical save +8 (+4 eff.) Spell save +6 (+3 eff.) Mind save +7 (+2 eff.) other ------- Light +1 Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% lightning +9% darkness defense ------ Fatigue -5% Resistance +9% lightning +5% arcane other ------- Encumbrance +23 Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Str offense ------ Damage +11% mind defense ------ Armor +6 Resistance +11% mind Rings make your fingers look great! |
![]() 1.0 Encumbrance T1 dagger 1H weapon [Ego] Arcane Weapon Damage 102% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 68 damage Sharp, short and deadly. |
![]() 1.0 Encumbrance T1 dagger 1H weapon [Ego] Master Weapon Damage 114% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +5 (+3 eff.) Disarm Resist +20% Sharp, short and deadly. |
![]() 3.0 Encumbrance T1 greatsword 2H weapon [Ego] Nature/Psionic Weapon Damage 113% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +9 nature +9 darkness Damage Against +9% Living Massive two-handed swords. |
![]() 3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature Weapon Damage 87% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Mag offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +6% light Ignore resists +10% light When Hit 10 light defense ------ Physical save +4 (+2 eff.) Spell save +5 (+2 eff.) Mind save +4 (+1 eff.) other ------- Equi when Hit +0.90 See Invis +6 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature Weapon Damage 84% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +7 (+4 eff.) defense ------ Life +10.00 Life Regen +0.70 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane Weapon Damage 138% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +1 Str +2 Con offense ------ Physical Crit +10.0% Spell Crit +4% Spellpower +22 (+7 eff.) On-Hit 26 arcane Damage +31% darkness +9% nature Ignore resists +16% darkness +25% physical other ------- Stamina/turn +1.00 Max mana +54.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 135% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +26 (+9 eff.) Damage +29% temporal other ------- Mana/turn +0.10 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 Encumbrance T1 belt armor [Ego] Master While equipped: defense ------ Resistance +6% fire +6% cold A belt that goes around your waist. |
![]() 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T1 cloth armor [Ego] Arcane While equipped: offense ------ Damage +11% arcane defense ------ Resistance +7% all other ------- Max mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Con defense ------ Armor +1 Fatigue +1% A hat made of leather. Very stylish. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() 1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 90.00 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 90.00 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +18% lightning On-Hit (Melee): * 10% chance to reduce all saves and defense by 15 defense ------ Resistance +3% lightning +6% fire +9% mind other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +25 (+13 eff.) Damage +7% mind Ignore resists +10% mind defense ------ Resistance +24% acid other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 119.47 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: Stats +4 Wil offense ------ Damage +3% mind Ignore resists +15% mind +5% nature other ------- Max hate +6.00 Blast the opponent's mind dealing 234 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 20% for 2 turns. 100% to increase all damage by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 109 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T3 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +6% acid +6% blight On-Hit (Melee): * 20% chance to reduce armor by 31% Create a shield absorbing up to 254 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 10% for 2 turns. 100% to gain a 18% chance to evade weapon attacks for 2 turns. 100% to heal for 45. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 Encumbrance T2 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 63 lightning damage and will be dazed for 1 turn (316 total damage) Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Fromage2 the Cornac Adventurer level 12
4th Dusk 122nd year of Ascendancy at 02:15 see stats
By Fromage2 the Cornac Adventurer level 20
72nd Dusk 122nd year of Ascendancy at 06:03 see stats
By Fromage2 the Cornac Adventurer level 22
2nd Haze 122nd year of Ascendancy at 23:44 see stats
By Fromage2 the Cornac Adventurer level 17
30th Dusk 122nd year of Ascendancy at 01:55 see stats
By Fromage2 the Cornac Adventurer level 10
9th Mirth 122nd year of Ascendancy at 04:32 see stats
By Fromage2 the Cornac Adventurer level 20
71st Dusk 122nd year of Ascendancy at 16:44 see stats
By Fromage2 the Cornac Adventurer level 10
9th Mirth 122nd year of Ascendancy at 04:54 see stats
By Fromage2 the Cornac Adventurer level 22
3rd Haze 122nd year of Ascendancy at 21:45 see stats
By Fromage2 the Cornac Adventurer level 15
21st Dusk 122nd year of Ascendancy at 05:25 see stats
Log
Fromage2 hits Training Dummy for 115 physical, 12 light, 8 cold, 16 light, 11 temporal, 5 fire, 21 fire, 53 physical, 7 blight, 8 cold, 12 light, 8 cold, 16 light, 11 temporal, 5 fire (308 total damage).
Raze hits Training Dummy for 5 darkness, 5 darkness, 5 darkness, 8 darkness, 5 darkness, 5 darkness, 5 darkness, 5 darkness, 5 darkness, 5 darkness, 5 darkness, 5 darkness, 8 darkness, 5 darkness, 5 darkness (77 total damage).
Fromage2's spell attains critical power!
Fromage2's spell attains critical power!
Bleeding from Fromage2 hits Training Dummy for 66 physical damage.
Burning from Fromage2 hits Training Dummy for 19 fire damage.
Burning Shock from Fromage2 hits Training Dummy for 14 fire damage.
Raze hits Training Dummy for 8 darkness, 5 darkness, 8 darkness (20 total damage).
Fromage2's spell attains critical power!
Fromage2's spell attains critical power!
Fromage2's spell attains critical power!
Fromage2's spell attains critical power!
Fromage2 hits Training Dummy for 118 physical, 12 light, 8 cold, 16 light, 11 temporal, 73 lightning, 5 fire, 21 fire, 56 physical, 7 blight, 8 cold, 12 light, 8 cold, 16 light, 11 temporal, 9 fire, 21 fire (411 total damage).
Raze hits Training Dummy for 5 darkness, 5 darkness, 5 darkness, 5 darkness, 8 darkness, 5 darkness, 5 darkness, 5 darkness, 5 darkness, 5 darkness, 8 darkness, 5 darkness, 5 darkness, 5 darkness, 5 darkness, 8 darkness, 5 darkness (89 total damage).
Fromage2's spell attains critical power!
Training Dummy is not stunned anymore.
Training Dummy is fully armored again.
Training Dummy is free from the illness.
Bleeding from Fromage2 hits Training Dummy for 58 physical damage.
Burning from Fromage2 hits Training Dummy for 32 fire damage.
Raze hits Training Dummy for 5 darkness, 8 darkness (12 total damage).
Fromage2's spell attains critical power!
Fromage2 hits Training Dummy for 129 physical, 12 light, 8 cold, 16 light, 11 temporal, 5 fire, 56 physical, 7 blight, 8 cold, 12 light, 8 cold, 16 light, 11 temporal, 5 fire (303 total damage).
Raze hits Training Dummy for 5 darkness, 5 darkness, 5 darkness, 5 darkness, 5 darkness, 5 darkness, 5 darkness, 5 darkness, 5 darkness, 5 darkness, 8 darkness, 5 darkness, 5 darkness, 5 darkness (69 total damage).
Bleeding from Fromage2 hits Training Dummy for 57 physical damage.
Burning from Fromage2 hits Training Dummy for 25 fire damage.
Raze hits Training Dummy for 5 darkness, 5 darkness (10 total damage).