
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Orcs |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Orc |
| Class | Marauder |
| Level / Exp | 50 / 33% |
| Size | huge |
| Lifes / Deaths | Killed by Marauder at level 50 on the 20th Pain 124th year of Ascendancy at 20:32 / 1 |
Primary Stats
| Strength | 181 (base 60) |
| Dexterity | 82 (base 60) |
| Constitution | 79 (base 60) |
| Magic | 94 (base 60) |
| Willpower | 89 (base 60) |
| Cunning | 90 (base 60) |
Resources
| Life | -405/2245 |
| Positive | 177/197 |
| Stamina | 9294/9444 |
| Steam | 130/130 |
| Healing Factor | 1.4168020097746 |
| Regeneration | 14181.395753029 |
Speed
| Mental | +200% |
| Attack | +200% |
| Movement | +200% |
| Spell | +200% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 19 |
| Infravision | 12 |
| See Stealth | 156.00881626274 |
| See Invisible | 146.00881626274 |
Offense: Mainhand
| Damage | 405 |
| Accuracy | 137 |
| Crit Chance | 209% |
| APR | 144 |
| Speed | 0.33 |
Offense: Offhand
| Damage | 328 |
| Accuracy | 137 |
| Crit Chance | 224% |
| APR | 150 |
| Speed | 0.33 |
Offense: Spell
| Spellpower | 129 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
| Cooldown Reduction | 99 |
Offense: Mind
| Mindpower | 97 |
| Crit Chance | 50% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Acid | +33% |
| Arcane | +15% |
| Cold | +25% |
| All | 0% |
| Lightning | +33% |
| Light | +20% |
| Physical | +53% |
| Darkness | +45% |
| Nature | +30% |
Offense: Damage Penetration
| Acid | +77% |
| Blight | +46% |
| Arcane | +56% |
| All | +41% |
| Lightning | +46% |
| Temporal | +86% |
| Physical | +81% |
| Darkness | +61% |
| Fire | +86% |
| Nature | +61% |
Defense: Base
| Armour (hardiness) | 46 (100%) |
| Defense | 82 |
| Ranged Defense | 102 |
| Fatigue | 0 |
| Physical Save | 89 |
| Spell Save | 90 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 65%( 70%) |
| Blight | + 32%( 70%) |
| Cold | + 49%( 70%) |
| All | + 30%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 43%( 70%) |
| Temporal | + 34%( 70%) |
| Fire | + 64%( 70%) |
| Mind | + 45%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 97% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 49% |
Inscriptions (5/5)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.7 steam per turn. Can be activated for an instant burst of 64 steam. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 12 Cooldown: 1 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to teleport up to 12 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.8 steam per turn. Can be activated for an instant burst of 44 steam. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 385 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Duelist | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Dual techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 2.20 |
| 5/5 |
| 7/5 |
| 5/5 |
| 0/5 |
| Technique / Throwing knives | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Orc | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Thuggery | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Zubesedhetira (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Con dps ---------- Res.pen +5% blight ----- def ----- Armour +4 Fatigue +3% Resists +7% lightning +6% temporal +12% light +5% fire +8% cold Crit.dmg- 10.00% HP.reg +2.00 Rush: Puts all charms on 14 cooldown Level 3.8 Pwr.cost 14 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Scattermind (20/20, 17-20 power, 7 apr)3.0 T3 shot ammo [Unique] Nature/Psionic Power 17.0 - 20.4 Mind Uses 40% Wil, 60% Dex, 50% Mag 60% Cun Acc+ +0.2% base dam (max 20%) Apr +7 Crit +3.0% Capacity 20 On Crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
| Light source | Light of Revelation 2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Dmg.mod +20% light Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +12 See.Stealth +45 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
| On head | hardened leather cap 'Toremas' (0 def, 3 armour) 2.0 T3 head armor [Random Unique] Master While equipped: Stats +10 Str +7 Con dps ---------- Crit.mult +5.00% Phys.pwr +3 (+0 eff.) Res.pen +10% arcane +20% temporal ----- def ----- Armour +3 Fatigue +3% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +7 Sight +2 See.Stealth +15 See.Invis +15 Skullcr.mult +1 Skullcracker: Puts all charms on 11 cooldown Level 6.8 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1294.1 Physical damage. If the attack hits, the target is confused (43% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Hands of Creation (0 def, 10 armour) 1.5 T5 hands armor [Unique] Steamtech While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +20 (+2 eff.) Steampwr +20 (+4 eff.) Res.pen +20% fire +20% physical ----- def ----- Armour +10 ---------- misc Max.enc +20 Talents +1 Sand Shredder Unarmed combat: Power 36.0 - 50.4 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 91% Melee+ +20 fire On landing any melee attack, release a fiery shockwave, dealing fire and physical damage each equal to your steampower in a cone from the target of radius 3. From your hands have been wrought incredible works. Your works have been forged in fire, and so have you. This item has been sent to the Item's Vault. |
| Tool | bloodhexed dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Ego+] Arcane While equipped: Stats +7 Str +5 Wil dps ---------- Phys.crit +8.0% Mind.crit +7% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite ring 'Ce'Nynn'0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +7 Cun +5 Wil dps ---------- Melee+ 29 physical Ranged+ 23 physical Dmg.mod +15% arcane Res.pen +25% temporal Acc +30 (+4 eff.) On Hit (Melee): * 18% chance to reduce all saves and defense by 49 On Hit (Ranged): * 18% chance to reduce all saves and defense by 49 ----- def ----- Phys.save +18 (+4 eff.) Spell.save +18 (+3 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 11 cooldown Level 4.5 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 167% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! This item has been sent to the Item's Vault. |
| On fingers | steel ring 'Torchfear'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +9% acid Res.pen +15% acid ----- def ----- Armour +8 Resists +6% lightning +21% fire Rings make your fingers look great! |
| Around neck | stralite amulet 'Ce'Notira'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +12 Str dps ---------- Phys.crit +3.0% Crit.mult +20.20% Acc +15 (+2 eff.) ----- def ----- Armour +6 Resists +21% mind Confus- +44% ---------- misc Stam/turn +3.03 Amulets make your neck look great! |
| In main hand | Woenail of the Blightspawn (41-57 power, 6 apr) 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 41.0 - 57.4 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +25 acid +39 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * project a beam of lightning While equipped: Stats -18 Con +18 Mag dps ---------- Phys.crit +13.0% Crit.mult +10.00% Spell.pwr +15 (+2 eff.) Res.pen +21% acid +20% nature +5% arcane Acc +10 (+2 eff.) Apr +12 Melee Ret 2 temporal On Hit (Melee): * 10% chance to reduce armor by 57% ----- def ----- Defense +15 (+3 eff.) Disarm- +49% ---------- misc Vim/s.crit +2.02 One-handed war axes. |
| Around waist | monstrous drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Dex +4 Cun +5 Con +6 Lck dps ---------- Phys.pwr +14 (+2 eff.) ----- def ----- Phys.save +13 (+3 eff.) Stealth +11 ---------- misc T.Disarm +26 Infravis +5 Size +1 A belt that goes around your waist. This item has been sent to the Item's Vault. |
| In off hand | Mandible of Ungolmor (40-52 power, 12 apr) 1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 50% Mag, 30% Cun, 40% Wil 35% Str, 35% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Hit: * flashes light on your target dealing 156 damage On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Crit.mult +15.00% Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Cloak | cashmere cloak 'Nimbuswill' (2 def, 0 armour) 2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Dex +4 Con dps ---------- Dmg.mod +9% lightning Res.pen +5% lightning Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce armor by 57% ----- def ----- Defense +2 (+1 eff.) Resists +14% acid +7% fire +7% cold +37% lightning Spell.save +7 (+1 eff.) Max.HP +40.00 Stun/Frz- +50% ---------- misc Stam/turn +0.50 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
| Main armor | elven-silk robe 'Lavaglean' (0 def, 0 armour) 2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +17 Str +10 Dex +17 Mag +18 Wil +10 Cun +10 Con dps ---------- Mind.crit +4% Mind.pwr +9 (+2 eff.) Dmg.mod +24% acid +53% physical +25% darkness +25% cold +24% lightning Res.pen +20% physical +20% darkness +25% fire ----- def ----- Resists +36% acid +6% light +15% fire +3% blight +12% cold +13% lightning +15% all ---------- misc Max.hate +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
steam generator implant (steam 13)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.1 steam per turn. Can be activated for an instant burst of 66 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the wizard (heal 271; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 271 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 669%; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 669% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 519%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 519% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, darkness, fire, mind, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Spell (33% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 physical, 4 darkness, 3 fire, 3 mind, 3 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 128; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 128 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 96; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Spell (33% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 96 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Naturewrest0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Cun dps ---------- Crit.mult +20.00% Melee Ret 6 nature ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Psi/ret +0.16 Hate/m.crit +3.00 Max.psi +10.00 Amulets make your neck look great! |
Deepsmark the stralite ring0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +17% light +9% physical ----- def ----- Resists +15% temporal +43% light +20% darkness Crit.dmg- 15.00% Phys.save +15 (+3 eff.) Rings make your fingers look great! |
Ring of Lost Love0.1 T4 ring jewelry [Unique] Arcane/Psionic While equipped: Stats -10 Lck +6 Wil ----- def ----- Resists +25% mind You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
elemental steel battleaxe of massacre (32-49 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Arcane/Master Power 32.5 - 48.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 179 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +17% lightning Res.pen +21% lightning Massive two-handed battleaxes. |
arcing voratun dagger of massacre (44-58 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane/Master Power 44.5 - 57.9 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 179 damage Sharp, short and deadly. |
balanced stralite dagger of massacre (36-47 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Master Power 36.5 - 47.5 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Acc +10 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Disarm- +32% Sharp, short and deadly. |
caustic voratun dagger of massacre (50-64 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature/Master Power 49.5 - 64.4 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +35 acid +28 nature While equipped: dps ---------- Res.pen +15% acid +18% nature Apr +11 Sharp, short and deadly. |
steel dagger of evisceration (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 11.5 - 15.0 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 514 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +8 (+1 eff.) Sharp, short and deadly. |
truestriking stralite greatsword of rage (50-80 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Master Power 50.0 - 80.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Str dps ---------- Dmg.mod +12% physical Res.pen +13% physical Acc +38 (+5 eff.) Apr +7 Massive two-handed swords. |
voratun greatsword of shearing (61-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 61.0 - 97.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +14% all Acc +23 (+3 eff.) Apr +13 Massive two-handed swords. |
Frozennull (34-48 power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Arcane/Nature/Master Power 34.5 - 48.3 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +13 blight On Crit.r2 +31 lightning +34 cold On Hit: 20% Epidemic 4 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 46 While equipped: Stats +5 Con dps ---------- Phys.pwr +10 (+1 eff.) Mov.spd +30% Dmg.mod +15% arcane +3% cold Res.pen +21% lightning +21% cold +13% physical Melee Ret 6 cold ----- def ----- Resists +5% arcane Disease- +25% Disarm- +13% Blunt and deadly. |
living mindstar of frost (18-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 17.5 - 19.2 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 11 cold Dmg.mod +13% cold Res.pen +15% cold ----- def ----- Armour +11 Resists +4% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
protector's living mindstar (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt Power 16.0 - 17.6 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ----- def ----- Resists +9% all ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Staff of Bones (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Darkness Uses 200% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+2 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
greater dragonbone magestaff (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +22 (+3 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding elven-wood magestaff of illumination (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Ego+] Nature Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +4% Spell.pwr +19 (+2 eff.) Dmg.mod +25% lightning ----- def ----- Defense +11 (+2 eff.) HP.reg +1.20 Heal.mod +14% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 3.5 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 327.16 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
arcing stralite waraxe of amnesia (29-41 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane/Psionic Power 29.0 - 40.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) * 25% chance for lightning to strike from the target to a second target dealing 179 damage One-handed war axes. |
stralite waraxe of evisceration (30-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 30.5 - 42.7 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Wound the target dealing 514 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +12 (+1 eff.) One-handed war axes. |
warbringer's voratun waraxe (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 39.0 - 54.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +8 (+1 eff.) Res.pen +11% physical ----- def ----- Disarm- +21% One-handed war axes. |
Shinescar the elven-silk robe (8 def, 8 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+0 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +25% light +30% mind Res.pen +15% light Melee Ret 6 mind ----- def ----- Armour +8 Defense +8 (+2 eff.) Resists +15% light +36% mind +13% darkness +15% all Spell.save +26 (+5 eff.) Max.HP +61.00 ---------- misc Psi/ret +0.12 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's Robe of the Worm (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: ----- def ----- Resists +7% lightning +7% darkness +7% light +7% blight +6% fire +7% cold +7% all Phys.save +11 (+2 eff.) Spell.save +23 (+4 eff.) Mind.save +12 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +10 Mag +11 Wil dps ---------- Spell.pwr +15 (+2 eff.) S.pwr/crit +6 ----- def ----- Resists +13% all Silence- +34% ---------- misc Mana/turn +0.22 Psi/turn +0.22 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frigidqueller (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +12 (+1 eff.) ----- def ----- Armour +3 Resists +9% lightning +6% temporal +12% cold +5% arcane +6% nature Phys.save +25 (+5 eff.) Spell.save +9 (+2 eff.) Mind.save +8 (+3 eff.) HP.reg +6.00 Disarm- +32% ---------- misc Stam/turn +1.10 Psi/turn +0.33 Unarmed combat: Power 35.5 - 39.1 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +29 physical On Hit: 10% Juggernaut 1 On Hit: 10% Second Wind 1 Juggernaut: (Instant) Puts all charms on 16 cooldown Level 5.5 Pwr.cost 16 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 3.5 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 448.91 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. This item has been sent to the Item's Vault. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Unarmed combat: Power 36.0 - 50.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
blighted drakeskin leather gloves of magic (+4) (0 def, 3 armour)1.0 T4 hands armor [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 11 blight Dmg.mod +10% blight +6% arcane ----- def ----- Armour +3 Resists +7% blight Unarmed combat: Power 25.5 - 28.1 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +15 arcane On Crit.r2 +11 blight +5 arcane On Hit: 20% Soul Rot 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's voratun gauntlets of magic (+3) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +3 Str +2 Dex +4 Mag +3 Cun dps ---------- Dmg.mod +7% arcane ----- def ----- Armour +3 Fatigue +5% Phys.save +8 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 28.0 - 39.2 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +5 Apr +15 Crit +16.0% Atk.spd 83% Melee+ +13 arcane On Crit.r2 +12 arcane On Hit: 10% Set Up 5 Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's drakeskin leather gloves (0 def, 20 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +9 Con ----- def ----- Armour +20 Hardiness +8% Resists +7% physical Unarmed combat: Power 27.0 - 29.7 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: 5% Stone Touch 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-1 eff.) Spell.pwr -10 (-2 eff.) Mind.pwr -10 (-2 eff.) ----- def ----- Defense -10 (-2 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A Helmet. But with steam power! This item has been sent to the Item's Vault. |
The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+3 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 3.5 Pwr.cost 10 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 36.50 mind and 52.92 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 38% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 38. Terrified: Deals 9.00 mind and 13.05 darkness damage per turn and increases cooldowns by 58%. Haunted: Causes the target to suffer 14.16 mind and 20.53 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
stabilizing hardened leather hat of constitution (+4) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +4 Con ----- def ----- Armour +3 Fatigue +3% Phys.save +16 (+3 eff.) A hat made of leather. Very stylish. |
Chametar the Demonslicer (5 def, 27 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +5 Str +5 Con dps ---------- Dmg.mod +6% arcane +15% darkness Res.pen +20% arcane Melee Ret 8 darkness ----- def ----- Armour +27 Defense +5 (+1 eff.) Fatigue +3% Resists +10% acid +12% physical +12% cold +10% lightning +10% fire Phys.save +15 (+3 eff.) Max.HP +68.00 A suit of armour made of mail. |
Kyntir (19 def, 19 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +10 Con dps ---------- Res.pen +10% temporal Melee Ret 4 arcane 4 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +19 Defense +19 (+4 eff.) Fatigue +24% Resists +12% temporal +14% darkness +15% fire +9% physical -17% light Phys.save +29 (+6 eff.) Spell.save +9 (+2 eff.) Mind.save +35 (+12 eff.) A suit of armour made of mail. |
radiant voratun mail armour of clarity (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: Stats +3 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +24% blight +17% darkness +8% mind Mind.save +15 (+5 eff.) ---------- misc Light +1 A suit of armour made of mail. |
searing voratun mail armour of stability (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 19 acid 20 fire Melee Ret 10 acid 16 fire ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +17% acid +21% fire +8% physical Phys.save +17 (+4 eff.) A suit of armour made of mail. |
Balanceclash (16 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +14 Str +7 Dex dps ---------- On Hit (Melee): * 20% chance to slow global speed by 78% ----- def ----- Armour +6 Defense +16 (+3 eff.) Fatigue +8% Resists +21% acid Crit.dmg- 10.00% Phys.save +11 (+2 eff.) Mind.save +6 (+2 eff.) Knockbk- +20% Teleport- +20% ---------- misc Light +3 A suit of armour made of leather. |
Khelozilamas (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +6 Wil dps ---------- Phys.crit +5.0% Crit.mult +16.00% Phys.pwr +8 (+1 eff.) Res.pen +25% blight ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Phys.save +9 (+2 eff.) Mind.save +18 (+6 eff.) Poison- +20% Confus- +20% Knockbk- +20% A suit of armour made of leather. |
drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
duelist's cured leather armour of lightning resistance (10 def, 9 armour)9.0 T2 light armor [Ego+] Master While equipped: Stats +5 Cun +5 Dex ----- def ----- Armour +9 Defense +10 (+2 eff.) Fatigue +7% Resists +19% lightning A suit of armour made of leather. |
duelist's drakeskin leather armour (28 def, 16 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +6 Cun +6 Dex ----- def ----- Armour +16 Defense +28 (+6 eff.) Fatigue +8% A suit of armour made of leather. |
multi-hued drakeskin leather armour of cold resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +13% acid +11% physical +42% cold +10% lightning +9% fire A suit of armour made of leather. |
nimble drakeskin leather armour (30 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +7 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +30 (+6 eff.) Fatigue +8% A suit of armour made of leather. |
radiant drakeskin leather armour of stability (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +25% blight +7% physical +16% darkness Phys.save +18 (+4 eff.) ---------- misc Light +1 A suit of armour made of leather. |
radiant drakeskin leather armour of thunder (20 def, 8 armour)9.0 T5 light armor [Ego++] Arcane/Nature While equipped: Stats +4 Str +0 Dex +10 Mag +7 Wil +0 Cun +0 Con dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +9% Phys.pwr +20 (+2 eff.) Spell.pwr +18 (+2 eff.) Mind.pwr +16 (+3 eff.) ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +18% lightning +19% darkness +15% blight ---------- misc Light +2 A suit of armour made of leather. |
volcanic reinforced leather armour of command (25 def, 23 armour)9.0 T4 light armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 9 fire Ranged+ 6 fire ----- def ----- Armour +23 Defense +25 (+5 eff.) Fatigue +8% Resists +18% fire +19% physical Mind.save +14 (+5 eff.) A suit of armour made of leather. |
Steam Powered Armour (23 def, 25 armour)22.0 T5 massive armor Reqs Massive armour training [Unique] Steamtech The more steam the better! While equipped: Stats +9 Str +6 Dex +0 Mag +0 Wil +0 Cun +0 Con dps ---------- Phys.pwr +0 (+0 eff.) Steampwr +0 (+0 eff.) ----- def ----- Armour +25 Defense +23 (+5 eff.) Fatigue +12% Resists +25% lightning Phys.save +55 (+11 eff.) Stun/Frz- +50% ---------- misc Max.steam +10.00 Talents +5 Steam Powered Armour Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms. This item has been sent to the Item's Vault. |
self-loading quiver of yew arrows of torment (19/19, 34-47 power, 10 apr)3.0 T3 arrow ammo [Ego+] Arcane/Psionic Power 33.5 - 46.9 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 19 Rld cld 3 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
519 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
20 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
28 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
27 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Ureslak's Focus0.0 T4 multi-hued gem [Unique] Arcane While equipped: Stats +6 Mag +6 Con Phys.pwr +12 (+1 eff.) Spell.pwr +12 (+1 eff.) Dmg.mod +6% lightning +6% physical +18% darkness +6% fire +6% cold +6% acid On Spell Hit: 12% Necrotic Breath 2 Item imbue powers: Stats +6 Mag +6 Con Phys.pwr +12 (+1 eff.) Spell.pwr +12 (+1 eff.) Dmg.mod +6% lightning +6% physical +18% darkness +6% fire +6% cold +6% acid This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
Yeti's Muscle Tissue (Astral)1.0 muscle flesh [Plot Item] Arcane Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
32 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 106 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
barbed pouch of stralite shots of disruption (21/21, 50-60 power, 5 apr)3.0 T4 shot ammo [Ego++] Disrupt/Master Power 50.0 - 60.0 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +13.5% Capacity 21 Against +18% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Crit: * Wound the target dealing 514 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
0.0 T4 steamtech tinker [Plot Item] Steamtech Yetis left to call: 8 Call a trained yeti for help. Uses 1 power out of 8/8 Call a trained yeti to your side. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Insane (Roguelike) difficulty)
Buy an item from an AAA.By Marauder the Orc Marauder level 11
16th Retaking 124th year of Ascendancy at 03:19 see stats
Across the Narrow Sea (Insane (Roguelike) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Marauder the Orc Marauder level 14
18th Retaking 124th year of Ascendancy at 02:38 see stats
Blood on the Moon (Insane (Roguelike) difficulty)
Kill all of the Star Gazers within 7 game turns.By Marauder the Orc Marauder level 36
51st Retaking 124th year of Ascendancy at 15:52 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Marauder the Orc Marauder level 1
10th Retaking 124th year of Ascendancy at 11:03 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Marauder the Orc Marauder level 32
42nd Retaking 124th year of Ascendancy at 17:24 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Marauder the Orc Marauder level 10
14th Retaking 124th year of Ascendancy at 17:29 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Marauder the Orc Marauder level 20
22nd Retaking 124th year of Ascendancy at 13:55 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Marauder the Orc Marauder level 30
37th Retaking 124th year of Ascendancy at 18:39 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Marauder the Orc Marauder level 40
38th Revenge 124th year of Ascendancy at 14:25 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Marauder the Orc Marauder level 50
20th Pain 124th year of Ascendancy at 20:32 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Marauder the Orc Marauder level 34
50th Retaking 124th year of Ascendancy at 23:05 see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty)
Freed the remnants of the Prides from the Internment Camp.By Marauder the Orc Marauder level 39
8th Revenge 124th year of Ascendancy at 06:26 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Marauder the Orc Marauder level 29
37th Retaking 124th year of Ascendancy at 17:04 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Marauder the Orc Marauder level 29
37th Retaking 124th year of Ascendancy at 16:37 see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Marauder the Orc Marauder level 49
20th Pain 124th year of Ascendancy at 20:32 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Marauder the Orc Marauder level 29
37th Retaking 124th year of Ascendancy at 17:04 see stats
This will make a big Omelette! (Insane (Roguelike) difficulty)
Collected 40 ritch eggs in the Ritch Hive.By Marauder the Orc Marauder level 26
27th Retaking 124th year of Ascendancy at 16:23 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Marauder the Orc Marauder level 1
10th Retaking 124th year of Ascendancy at 11:03 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Marauder the Orc Marauder level 1
10th Retaking 124th year of Ascendancy at 11:03 see stats
Log
The powerful time-altering energies generate a restoration field on High Sun Paladin Aeryn.
Quest 'The Deconstruction of Falling Stars' is done! (Press 'j' to see the quest log)
Accepted quest 'Hunter, Quarry'! (Press 'j' to see the quest log)
New Achievement: The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty)!
Most stores should have new stock now.
Quest 'The Deconstruction of Falling Stars' completed! (Press 'j' to see the quest log)
Welcome to level 50 [Marauder].
Marauder has 914 stat point(s), 987 class talent point(s), 941 generic talent point(s), 985 category point(s), 987 prodigies point(s) to spend. Press p to use them.
New Achievement: Level 50 (Insane (Roguelike) difficulty)!
Poison bursts out of High Sun Paladin Aeryn's corpse!
Marauder performs a melee critical strike against High Sun Paladin Aeryn!
Marauder performs a melee critical strike against High Sun Paladin Aeryn!
Marauder performs a melee critical strike against High Sun Paladin Aeryn!
You pickup 0.90 gold pieces.
Marauder picks up (k.): schematic: Crystal Plating.
Lore found: journal of High Sun Paladin Aeryn
You can read all your collected lore in the game menu, by pressing Escape.
Marauder picks up (O.): focusing silk robe of Angolwen (0 def, 0 armour).
Marauder picks up (J.): greater dragonbone magestaff (30-36 power, 6 apr, lightning element).
Marauder picks up (K.): lifebinding elven-wood magestaff of illumination (25-30 power, 5 apr, lightning element).
Marauder picks up (y.): Ring of Lost Love.
Marauder performs a melee critical strike against High Sun Paladin Aeryn!
Marauder performs a melee critical strike against High Sun Paladin Aeryn!
Marauder is recovering from the damage!
Marauder internal structure metallises.
Marauder performs a melee critical strike against High Sun Paladin Aeryn!
Marauder performs a melee critical strike against High Sun Paladin Aeryn!
Lore found: Ring of Lost Love
You can read all your collected lore in the game menu, by pressing Escape.
Marauder no longer revels in blood quite so much.











































































































































































