Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Monk 0.9.42Monk for versions b42 and above. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Equipment Tweaks 1.0.4A large set of tweaks for a huge spread of ego equipment. Also includes extra on_hits for fixed artifact gloves, to make them more attractive to Brawlers/those with Flexible Combat. Necromancy+ 1.1.5Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice ZOmnibus Addon Pack 1.1.0Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Turtle race 1.1.5This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Monk |
| Level / Exp | 10 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by Ilietha the human at level 10 on the 49th Dusk 122nd year of Ascendancy at 14:43 / 1 |
Primary Stats
| Strength | 23.845727509167 (base 10) |
| Dexterity | 42.845727509167 (base 24) |
| Constitution | 20 (base 20) |
| Magic | 10 (base 10) |
| Willpower | 32 (base 25) |
| Cunning | 14 (base 10) |
Resources
| Life | -1/306 |
| Stamina | 21/114 |
| Healing Factor | 1.16 |
| Regeneration | 2.03 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +14.044153370861% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
Offense: Barehand
| Damage | 24 |
| Accuracy | 55 |
| Crit Chance | 44% |
| APR | 7 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +5% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 41.306027104546 |
| Ranged Defense | 41.972693771213 |
| Fatigue | 10 |
| Physical Save | 27.198002314104 |
| Spell Save | 20.375 |
| Mental Save | 21.075 |
Defense: Resistances
| Lightning | + 19%( 70%) |
| Temporal | + 20%( 70%) |
| Mind | + 22%( 70%) |
| Fire | + 24%( 70%) |
| Cold | + 28%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 115 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
| Technique / Combat veteran | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dragon stance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Ki combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Phoenix stance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Turtle stance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Tiger stance | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Field control | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Inner power | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
| talent | Ki Strikes |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and the duration of all timed effects by 15%. Out of Phase |
| detrimental effect | The target is on fire, taking 11.54 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | You are in the tiger stance. Increases your movement speed by 14%. Increases your critical chance by 26%. Increases your defense by 7. Changes your ki strikes to lightning damage. Tiger Stance |
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 12/25) : Effective talent level: 3.0 Power cost: 20 out of 12/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On feet | restorative pair of hardened leather boots of uncanny dodging (4 def, 3 armour) restorative pair of hardened leather boots of uncanny dodging (4 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 Ranged Defense: +2 Fatigue: +3% Life regen: +1.50 Healing mod.: +16% A pair of boots made of leather. |
| Around waist | reinforced rough leather belt of burglary reinforced rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +5 Defense: +6 Changes stats: +4 Dex / +4 Cun / +6 Lck Trap disarming bonus: +8 Stealth bonus: +6 Physical save: +11 Infravision radius: +4 A belt that goes around your waist. |
| Main armor | TurtleNeck (9 def, 18 armour) TurtleNeck (9 def, 18 armour)Requires: - Constitution 24 3.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +18 Defense: +9 Fatigue: +7% Changes resistances: +15% cold It can be used to activate talent Dream Walk (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: You move through the dream world, reappearing near the target location (4 teleport accuracy). If the target is a sleeping creature, you'll instead appear as close to them as possible. Dispite it's name, the TurtleNeck is made from 0% real turtles! Or so the granny who knitted it claimed. You feel sleepy when you wear it, and can see glimpses of the dreamworld. |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire When used to modify unarmed attacks: Base power: 6.0 - 6.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.0% When this weapon hits: Flamespit (30% chance level 3). Damage when this weapon hits: +10 fire Damage conversion: 100% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 28.37 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | grounding linen wizard hat (1 def, 0 armour) grounding linen wizard hat (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +5% lightning / +6% temporal A pointy cloth hat, very wizardly... |
| Cloak | enveloping cashmere cloak of protection (8 def, 0 armour) enveloping cashmere cloak of protection (8 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 Physical save: +7 Spell save: +5 Mental save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Inventory
invisibility rune of the wizard (power 10 for 5 turns) invisibility rune of the wizard (power 10 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 10) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
nightruned rough leather belt of the vagrant nightruned rough leather belt of the vagrantPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances: +5% darkness / +6% light Mental save: +5 Mindpower: +3 A belt that goes around your waist. |
reinforced hardened leather belt of the vagrant reinforced hardened leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +6 Changes stats: +1 Con Physical save: +10 Mental save: +6 Mindpower: +5 A belt that goes around your waist. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
stormlord's linen robe (0 def, 0 armour) stormlord's linen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Str / +4 Mag / +4 Wil Changes resistances: +5% lightning / +6% cold Changes damage: +5% physical / +5% lightning / +6% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's woollen robe of the mind (+10%) (0 def, 0 armour) dreamer's woollen robe of the mind (+10%) (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +10% mind Physical save: +12 Spell save: +10 Mental save: +20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of power (2 def, 0 armour) verdant cashmere robe of power (2 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Con Changes damage: +8% physical / +8% arcane / +6% fire / +7% cold / +9% lightning / +13% acid / +15% nature / +6% blight Life regen: +1.50 Spellpower: +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Maximum encumbrance: +20 Physical save: +6 A pair of boots made of leather. |
wanderer's pair of iron boots of uncanny dodging (3 def, 3 armour) wanderer's pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +2 Fatigue: +2% Changes stats: +1 Cun / +2 Con Physical save: +11 Mental save: +11 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 8.5 - 9.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 60% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Fingxiao the Skeleton Monk level 10
46th Dusk 122nd year of Ascendancy at 06:54 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Fingxiao the Skeleton Monk level 10
46th Dusk 122nd year of Ascendancy at 06:55 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Fingxiao the Skeleton Monk level 9
7th Mirth 122nd year of Ascendancy at 05:11 see stats
Log
Fingxiao uses Pouncing Strike.
Ilietha the human casts Channel Staff.
Ilietha the human's Channel Staff hits Fingxiao for (28 absorbed), 0 fire (0 total damage).
Ilietha the human's firestorm hits Fingxiao for (31 absorbed), 0 fire (0 total damage).
Fingxiao is too disconnected from Nature to use Flamespit.
Fingxiao hits Golem (servant of Ilietha the human) for (23 absorbed), 0 fire, (10 absorbed), 0 fire, (10 absorbed), 0 lightning (0 total damage).
Ilietha the human casts Channel Staff.
Your shield crumbles under the damage!
The shield around Fingxiao crumbles.
Ilietha the human's Channel Staff hits Fingxiao for (2 absorbed), 29 fire (29 total damage).
Fingxiao hits Golem (servant of Ilietha the human) for (24 absorbed), 0 fire, (10 absorbed), 0 fire, (10 absorbed), 0 lightning (0 total damage).
Ilietha the human's firestorm hits Orcon the human for 37 fire damage.
Ilietha the human's firestorm hits Fingxiao for 35 fire damage.
Fingxiao casts Rune: Phase Door.
Fingxiao is out of phase.
Talent Inner Peace is ready to use.
Talent Pouncing Strike is ready to use.
Talent Rune: Shielding is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Fingxiao is on fire!
Something hits Fingxiao for 34 fire damage.
The shield around golem (servant of Ilietha the human) crumbles.
Talent Charged Leap is ready to use.
Saving game...
