Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Skeleton |
Class | Archer |
Level / Exp | 50 / 639% |
Size | medium |
Lifes / Deaths | Killed by Half-Finished Bone Giant at level 2 on the 2nd Mirth 122nd year of Ascendancy at 16:00 / 359Killed by cold drake hatchling at level 6 on the 42nd Dusk 122nd year of Ascendancy at 14:28 Killed by cold drake hatchling at level 6 on the 42nd Dusk 122nd year of Ascendancy at 15:35 Killed by cold drake hatchling at level 6 on the 42nd Dusk 122nd year of Ascendancy at 16:00 Killed by cold drake hatchling at level 7 on the 46th Dusk 122nd year of Ascendancy at 02:51 Killed by multi-hued drake hatchling at level 7 on the 46th Dusk 122nd year of Ascendancy at 05:32 Killed by multi-hued drake hatchling at level 7 on the 46th Dusk 122nd year of Ascendancy at 05:44 Killed by cold drake at level 7 on the 46th Dusk 122nd year of Ascendancy at 17:49 Killed by Cultist at level 7 on the 46th Dusk 122nd year of Ascendancy at 18:13 Killed by Rantha the Worm at level 7 on the 49th Dusk 122nd year of Ascendancy at 19:40 Killed by Rantha the Worm at level 7 on the 49th Dusk 122nd year of Ascendancy at 20:45 Killed by Rantha the Worm at level 7 on the 49th Dusk 122nd year of Ascendancy at 21:09 Killed by Rantha the Worm at level 7 on the 49th Dusk 122nd year of Ascendancy at 22:01 Killed by Rantha the Worm at level 7 on the 49th Dusk 122nd year of Ascendancy at 22:36 Killed by Rantha the Worm at level 7 on the 49th Dusk 122nd year of Ascendancy at 22:49 Killed by Rantha the Worm at level 7 on the 49th Dusk 122nd year of Ascendancy at 23:15 Killed by Rantha the Worm at level 7 on the 50th Dusk 122nd year of Ascendancy at 00:28 Killed by Rantha the Worm at level 7 on the 50th Dusk 122nd year of Ascendancy at 04:47 Killed by Rantha the Worm at level 7 on the 50th Dusk 122nd year of Ascendancy at 06:25 Killed by Rantha the Worm at level 7 on the 50th Dusk 122nd year of Ascendancy at 14:29 Killed by Rantha the Worm at level 7 on the 50th Dusk 122nd year of Ascendancy at 17:49 Killed by Rantha the Worm at level 7 on the 50th Dusk 122nd year of Ascendancy at 18:58 Killed by Rantha the Worm at level 7 on the 50th Dusk 122nd year of Ascendancy at 19:55 Killed by Rantha the Worm at level 7 on the 50th Dusk 122nd year of Ascendancy at 20:46 Killed by Rantha the Worm at level 7 on the 51st Dusk 122nd year of Ascendancy at 00:15 Killed by Rantha the Worm at level 7 on the 51st Dusk 122nd year of Ascendancy at 01:48 Killed by Rantha the Worm at level 7 on the 51st Dusk 122nd year of Ascendancy at 03:19 Killed by telugoroth at level 8 on the 51st Dusk 122nd year of Ascendancy at 12:51 Killed by ultimate telugoroth at level 8 on the 51st Dusk 122nd year of Ascendancy at 13:30 Killed by ultimate telugoroth at level 8 on the 51st Dusk 122nd year of Ascendancy at 14:43 Killed by greater telugoroth at level 8 on the 51st Dusk 122nd year of Ascendancy at 15:57 Killed by telugoroth at level 8 on the 51st Dusk 122nd year of Ascendancy at 16:59 Killed by ultimate telugoroth at level 8 on the 51st Dusk 122nd year of Ascendancy at 19:12 Killed by greater telugoroth at level 9 on the 52nd Dusk 122nd year of Ascendancy at 02:44 Killed by teluvorta at level 9 on the 52nd Dusk 122nd year of Ascendancy at 11:35 Killed by ultimate telugoroth at level 9 on the 52nd Dusk 122nd year of Ascendancy at 11:48 Killed by teluvorta at level 9 on the 52nd Dusk 122nd year of Ascendancy at 12:06 Killed by Xanabeth the dredgling at level 9 on the 52nd Dusk 122nd year of Ascendancy at 23:28 Killed by Xanabeth the dredgling at level 9 on the 52nd Dusk 122nd year of Ascendancy at 23:50 Killed by Ben Cruthdar, the Abomination at level 9 on the 53rd Dusk 122nd year of Ascendancy at 01:12 Killed by Ben Cruthdar, the Abomination at level 9 on the 53rd Dusk 122nd year of Ascendancy at 01:49 Killed by dredgling at level 9 on the 53rd Dusk 122nd year of Ascendancy at 06:22 Killed by thought-forged bowman at level 9 on the 53rd Dusk 122nd year of Ascendancy at 06:51 Killed by Arossra the dredgling at level 9 on the 53rd Dusk 122nd year of Ascendancy at 07:22 Killed by Arossra the dredgling at level 9 on the 53rd Dusk 122nd year of Ascendancy at 07:45 Killed by Rantha the Abomination at level 9 on the 53rd Dusk 122nd year of Ascendancy at 09:35 Killed by Rantha the Abomination at level 9 on the 53rd Dusk 122nd year of Ascendancy at 10:26 Killed by dredge at level 9 on the 53rd Dusk 122nd year of Ascendancy at 10:45 Killed by dredge at level 9 on the 53rd Dusk 122nd year of Ascendancy at 11:14 Killed by Veletha the void horror at level 9 on the 53rd Dusk 122nd year of Ascendancy at 11:26 Killed by Veletha the void horror at level 9 on the 53rd Dusk 122nd year of Ascendancy at 11:33 Killed by Rantha the Abomination at level 9 on the 53rd Dusk 122nd year of Ascendancy at 12:22 Killed by Rantha the Abomination at level 9 on the 53rd Dusk 122nd year of Ascendancy at 12:39 Killed by Rantha the Abomination at level 9 on the 53rd Dusk 122nd year of Ascendancy at 13:16 Killed by Chronolith Clone at level 10 on the 54th Dusk 122nd year of Ascendancy at 15:58 Killed by Umekatorari the shalore at level 11 on the 76th Dusk 122nd year of Ascendancy at 03:21 Killed by Adiwen the large white snake at level 11 on the 8th Haze 122nd year of Ascendancy at 05:37 Killed by worm that walks at level 16 on the 31st Regrowth 123rd year of Ascendancy at 13:44 Killed by worm that walks at level 16 on the 31st Regrowth 123rd year of Ascendancy at 15:54 Killed by worm that walks at level 16 on the 31st Regrowth 123rd year of Ascendancy at 19:01 Killed by worm that walks at level 16 on the 32nd Regrowth 123rd year of Ascendancy at 13:28 Killed by worm that walks at level 16 on the 32nd Regrowth 123rd year of Ascendancy at 16:56 Killed by Borfast the Broken at level 18 on the 65th Regrowth 123rd year of Ascendancy at 19:24 Killed by Filio Flightfond at level 18 on the 68th Regrowth 123rd year of Ascendancy at 10:46 Killed by orc archer at level 18 on the 68th Regrowth 123rd year of Ascendancy at 13:19 Killed by skeleton master archer at level 18 on the 68th Regrowth 123rd year of Ascendancy at 15:31 Killed by multi-hued drake hatchling at level 18 on the 68th Regrowth 123rd year of Ascendancy at 20:43 Killed by forest wight at level 18 on the 68th Regrowth 123rd year of Ascendancy at 21:15 Killed by skeleton warrior at level 18 on the 68th Regrowth 123rd year of Ascendancy at 22:00 Killed by skeleton master archer at level 19 on the 68th Regrowth 123rd year of Ascendancy at 23:18 Killed by mountain troll thunderer at level 19 on the 69th Regrowth 123rd year of Ascendancy at 00:02 Killed by skeleton warrior at level 19 on the 69th Regrowth 123rd year of Ascendancy at 02:45 Killed by venom drake hatchling at level 19 on the 73rd Regrowth 123rd year of Ascendancy at 19:48 Killed by venom wyrm at level 19 on the 75th Regrowth 123rd year of Ascendancy at 14:45 Killed by Velodariamira the skeleton warrior at level 20 on the 77th Regrowth 123rd year of Ascendancy at 10:07 Killed by The Master at level 20 on the 77th Regrowth 123rd year of Ascendancy at 14:16 Killed by skeleton mage at level 20 on the 77th Regrowth 123rd year of Ascendancy at 18:48 Killed by skeleton master archer at level 20 on the 77th Regrowth 123rd year of Ascendancy at 20:33 Killed by The Master at level 20 on the 78th Regrowth 123rd year of Ascendancy at 08:31 Killed by Archie at level 21 on the 6th Pyre 123rd year of Ascendancy at 04:13 Killed by greater gwelgoroth at level 21 on the 57th Pyre 123rd year of Ascendancy at 15:01 Killed by Grand Corruptor at level 21 on the 57th Pyre 123rd year of Ascendancy at 23:54 Killed by Grand Corruptor at level 21 on the 58th Pyre 123rd year of Ascendancy at 00:08 Killed by Grand Corruptor at level 21 on the 58th Pyre 123rd year of Ascendancy at 00:20 Killed by elven blood mage at level 21 on the 58th Pyre 123rd year of Ascendancy at 01:37 Killed by elven blood mage at level 21 on the 58th Pyre 123rd year of Ascendancy at 01:53 Killed by slaver at level 21 on the 12nd Dusk 123rd year of Ascendancy at 11:36 Killed by enthralled slave at level 21 on the 12nd Dusk 123rd year of Ascendancy at 16:34 Killed by slaver at level 21 on the 12nd Dusk 123rd year of Ascendancy at 16:54 Killed by enthralled slave at level 21 on the 27th Dusk 123rd year of Ascendancy at 16:38 Killed by Betureyama the slaver at level 21 on the 27th Dusk 123rd year of Ascendancy at 18:38 Killed by slaver at level 21 on the 28th Dusk 123rd year of Ascendancy at 16:20 Killed by Xobeth the golem at level 21 on the 42nd Haze 123rd year of Ascendancy at 11:56 Killed by Silorewe the golem at level 21 on the 42nd Haze 123rd year of Ascendancy at 20:35 Killed by skeleton magus at level 22 on the 79th Haze 123rd year of Ascendancy at 21:16 Killed by skeleton master archer at level 22 on the 80th Haze 123rd year of Ascendancy at 01:55 Killed by armoured skeleton warrior at level 22 on the 34th Regrowth 124th year of Ascendancy at 07:22 Killed by skeleton warrior at level 22 on the 34th Regrowth 124th year of Ascendancy at 09:04 Killed by Layovena the ghoul at level 22 on the 35th Regrowth 124th year of Ascendancy at 02:16 Killed by Layovena the ghoul at level 22 on the 35th Regrowth 124th year of Ascendancy at 06:19 Killed by Subject Z at level 22 on the 36th Regrowth 124th year of Ascendancy at 02:03 Killed by venom drake hatchling at level 22 on the 38th Regrowth 124th year of Ascendancy at 23:53 Killed by venom drake at level 22 on the 39th Regrowth 124th year of Ascendancy at 08:00 Killed by venom drake at level 22 on the 39th Regrowth 124th year of Ascendancy at 10:29 Killed by venom wyrm at level 23 on the 39th Regrowth 124th year of Ascendancy at 14:13 Killed by venom wyrm at level 23 on the 39th Regrowth 124th year of Ascendancy at 15:19 Killed by venom drake at level 23 on the 39th Regrowth 124th year of Ascendancy at 17:09 Killed by Belerenor the copperhead snake at level 23 on the 41st Regrowth 124th year of Ascendancy at 04:29 Killed by Belerenor the copperhead snake at level 23 on the 41st Regrowth 124th year of Ascendancy at 05:39 Killed by Belerenor the copperhead snake at level 23 on the 41st Regrowth 124th year of Ascendancy at 07:27 Killed by Belerenor the copperhead snake at level 23 on the 41st Regrowth 124th year of Ascendancy at 07:59 Killed by Veliretta the wolf at level 23 on the 41st Regrowth 124th year of Ascendancy at 08:34 Killed by Veliretta the wolf at level 23 on the 41st Regrowth 124th year of Ascendancy at 09:12 Killed by venom drake at level 23 on the 41st Regrowth 124th year of Ascendancy at 13:30 Killed by Isuma the giant fire ant at level 23 on the 41st Regrowth 124th year of Ascendancy at 15:41 Killed by Walbool the halfling at level 23 on the 38th Pyre 124th year of Ascendancy at 00:27 Killed by Simin the halfling at level 23 on the 46th Pyre 124th year of Ascendancy at 21:07 Killed by Porildalle the forest troll at level 24 on the 58th Pyre 124th year of Ascendancy at 20:11 Killed by Porildalle the forest troll at level 24 on the 58th Pyre 124th year of Ascendancy at 21:11 Killed by Porildalle the forest troll at level 24 on the 58th Pyre 124th year of Ascendancy at 22:46 Killed by Golbug the Destroyer at level 24 on the 73rd Pyre 124th year of Ascendancy at 10:06 Killed by orc soldier at level 26 on the 6th Mirth 124th year of Ascendancy at 05:56 Killed by orc necromancer at level 26 on the 6th Mirth 124th year of Ascendancy at 07:58 Killed by orc blood mage at level 26 on the 17th Dusk 124th year of Ascendancy at 14:58 Killed by orc blood mage at level 26 on the 18th Dusk 124th year of Ascendancy at 06:21 Killed by skeleton master archer at level 26 on the 18th Dusk 124th year of Ascendancy at 08:54 Killed by Betutira the orc necromancer at level 26 on the 18th Dusk 124th year of Ascendancy at 11:51 Killed by orc necromancer at level 26 on the 18th Dusk 124th year of Ascendancy at 14:06 Killed by armoured skeleton warrior at level 26 on the 18th Dusk 124th year of Ascendancy at 16:13 Killed by orc blood mage at level 26 on the 18th Dusk 124th year of Ascendancy at 20:25 Killed by orc necromancer at level 26 on the 19th Dusk 124th year of Ascendancy at 11:57 Killed by orc necromancer at level 26 on the 19th Dusk 124th year of Ascendancy at 19:09 Killed by runed bone giant at level 26 on the 21st Dusk 124th year of Ascendancy at 18:37 Killed by orc necromancer at level 26 on the 23rd Dusk 124th year of Ascendancy at 09:45 Killed by skeleton master archer at level 26 on the 24th Dusk 124th year of Ascendancy at 21:41 Killed by skeleton warrior at level 26 on the 35th Dusk 124th year of Ascendancy at 10:22 Killed by orc necromancer at level 26 on the 36th Dusk 124th year of Ascendancy at 12:59 Killed by orc necromancer at level 27 on the 37th Dusk 124th year of Ascendancy at 09:02 Killed by skeleton master archer at level 27 on the 37th Dusk 124th year of Ascendancy at 10:04 Killed by fire wyrm at level 27 on the 42nd Dusk 124th year of Ascendancy at 22:08 Killed by fire wyrm at level 27 on the 42nd Dusk 124th year of Ascendancy at 23:47 Killed by fire wyrm at level 27 on the 43rd Dusk 124th year of Ascendancy at 02:15 Killed by skeleton archer at level 27 on the 44th Dusk 124th year of Ascendancy at 20:01 Killed by armoured skeleton warrior at level 27 on the 47th Dusk 124th year of Ascendancy at 09:08 Killed by orc blood mage at level 27 on the 51st Dusk 124th year of Ascendancy at 15:30 Killed by fiery orc wyrmic at level 27 on the 65th Dusk 124th year of Ascendancy at 04:45 Killed by Rak'shor, Grand Necromancer of the Pride at level 27 on the 66th Dusk 124th year of Ascendancy at 10:33 Killed by Bethaba the eternal bone giant at level 27 on the 67th Dusk 124th year of Ascendancy at 11:18 Killed by skeleton mage at level 28 on the 72nd Dusk 124th year of Ascendancy at 09:38 Killed by skeleton master archer at level 28 on the 73rd Dusk 124th year of Ascendancy at 15:48 Killed by Rak'shor, Grand Necromancer of the Pride at level 28 on the 75th Dusk 124th year of Ascendancy at 01:13 Killed by worm that walks at level 28 on the 76th Dusk 124th year of Ascendancy at 01:59 Killed by venom wyrm at level 28 on the 76th Dusk 124th year of Ascendancy at 07:23 Killed by worm that walks at level 28 on the 76th Dusk 124th year of Ascendancy at 16:43 Killed by Bethaba the eternal bone giant at level 28 on the 78th Dusk 124th year of Ascendancy at 05:00 Killed by Bethaba the eternal bone giant at level 28 on the 1st Haze 124th year of Ascendancy at 18:02 Killed by Bethaba the eternal bone giant at level 28 on the 11st Haze 124th year of Ascendancy at 19:13 Killed by Bethaba the eternal bone giant at level 28 on the 12nd Haze 124th year of Ascendancy at 09:44 Killed by Bethaba the eternal bone giant at level 28 on the 14th Haze 124th year of Ascendancy at 07:35 Killed by rimebark at level 29 on the 2nd Allure 125th year of Ascendancy at 05:03 Killed by ritch flamespitter at level 30 on the 2nd Allure 125th year of Ascendancy at 17:29 Killed by rimebark at level 30 on the 3rd Allure 125th year of Ascendancy at 01:00 Killed by rimebark at level 30 on the 4th Allure 125th year of Ascendancy at 03:23 Killed by Gorbat, Supreme Wyrmic of the Pride at level 30 on the 4th Allure 125th year of Ascendancy at 07:04 Killed by human sun-paladin at level 31 on the 24th Regrowth 125th year of Ascendancy at 07:43 Killed by human sun-paladin at level 31 on the 24th Regrowth 125th year of Ascendancy at 09:43 Killed by orc archer at level 33 on the 9th Pyre 125th year of Ascendancy at 12:57 Killed by overpowered greater multi-hued wyrm at level 33 on the 11st Pyre 125th year of Ascendancy at 20:50 Killed by overpowered greater multi-hued wyrm at level 33 on the 11st Pyre 125th year of Ascendancy at 22:52 Killed by overpowered greater multi-hued wyrm at level 33 on the 11st Pyre 125th year of Ascendancy at 22:58 Killed by overpowered greater multi-hued wyrm at level 33 on the 11st Pyre 125th year of Ascendancy at 23:21 Killed by overpowered greater multi-hued wyrm at level 33 on the 12nd Pyre 125th year of Ascendancy at 01:38 Killed by overpowered greater multi-hued wyrm at level 33 on the 12nd Pyre 125th year of Ascendancy at 01:50 Killed by overpowered greater multi-hued wyrm at level 33 on the 12nd Pyre 125th year of Ascendancy at 01:59 Killed by overpowered greater multi-hued wyrm at level 33 on the 12nd Pyre 125th year of Ascendancy at 02:44 Killed by overpowered greater multi-hued wyrm at level 33 on the 12nd Pyre 125th year of Ascendancy at 02:50 Killed by multi-hued drake at level 36 on the 35th Pyre 125th year of Ascendancy at 23:49 Killed by skeleton mage at level 37 on the 3rd Mirth 125th year of Ascendancy at 16:03 Killed by Gemitta the orc elite fighter at level 37 on the 3rd Flare 125th year of Ascendancy at 03:45 Killed by Porinn the orc elite berserker at level 37 on the 3rd Flare 125th year of Ascendancy at 07:05 Killed by venom wyrm at level 37 on the 6th Flare 125th year of Ascendancy at 20:29 Killed by orc fighter at level 37 on the 9th Flare 125th year of Ascendancy at 09:17 Killed by Lisinor the Silent Death at level 38 on the 20th Dusk 125th year of Ascendancy at 16:09 Killed by shadow at level 38 on the 21st Dusk 125th year of Ascendancy at 17:00 Killed by shadow at level 38 on the 21st Dusk 125th year of Ascendancy at 19:18 Killed by Ivokira the Neverdead at level 38 on the 21st Dusk 125th year of Ascendancy at 19:29 Killed by shadow at level 38 on the 21st Dusk 125th year of Ascendancy at 21:35 Killed by shadow at level 38 on the 22nd Dusk 125th year of Ascendancy at 06:23 Killed by Orol the human at level 38 on the 33rd Dusk 125th year of Ascendancy at 00:44 Killed by Carrnarb the human at level 38 on the 43rd Dusk 125th year of Ascendancy at 01:24 Killed by Lisylevea the ghoul at level 39 on the 11st Haze 125th year of Ascendancy at 16:52 Killed by Lisylevea the ghoul at level 39 on the 11st Haze 125th year of Ascendancy at 19:39 Killed by Islitira the black bear at level 39 on the 34th Haze 125th year of Ascendancy at 16:04 Killed by Bethymina the brown bear at level 40 on the 37th Haze 125th year of Ascendancy at 08:25 Killed by Nerubeth the brown bear at level 40 on the 37th Haze 125th year of Ascendancy at 15:52 Killed by Polana the master vampire at level 40 on the 52nd Haze 125th year of Ascendancy at 01:20 Killed by spinning beam trap at level 40 on the 68th Haze 125th year of Ascendancy at 12:02 Killed by The Shade of Telos at level 40 on the 1st Decay 125th year of Ascendancy at 04:38 Killed by The Shade of Telos at level 40 on the 1st Decay 125th year of Ascendancy at 06:11 Killed by orc necromancer at level 41 on the 1st Allure 126th year of Ascendancy at 21:57 Killed by ghast at level 41 on the 42nd Regrowth 126th year of Ascendancy at 15:10 Killed by orc cryomancer at level 41 on the 60th Regrowth 126th year of Ascendancy at 02:23 Killed by orc necromancer at level 41 on the 71st Regrowth 126th year of Ascendancy at 14:18 Killed by Glulaith the orc warrior at level 41 on the 71st Regrowth 126th year of Ascendancy at 15:35 Killed by Glulaith the orc warrior at level 41 on the 71st Regrowth 126th year of Ascendancy at 15:53 Killed by Kor's Fury at level 41 on the 36th Pyre 126th year of Ascendancy at 05:52 Killed by Gyriwe the minotaur at level 42 on the 41st Pyre 126th year of Ascendancy at 23:41 Killed by Yvath the storm drake hatchling at level 42 on the 53rd Pyre 126th year of Ascendancy at 16:58 Killed by Xaldara the grave wight at level 42 on the 75th Pyre 126th year of Ascendancy at 22:18 Killed by Xaldara the grave wight at level 42 on the 75th Pyre 126th year of Ascendancy at 23:54 Killed by Xaldara the grave wight at level 42 on the 76th Pyre 126th year of Ascendancy at 11:12 Killed by Xaldara the grave wight at level 42 on the 78th Pyre 126th year of Ascendancy at 06:31 Killed by Xaldara the grave wight at level 42 on the 78th Pyre 126th year of Ascendancy at 08:09 Killed by Quar the daelach at level 43 on the 9th Mirth 126th year of Ascendancy at 05:48 Killed by Quar the daelach at level 43 on the 9th Mirth 126th year of Ascendancy at 09:10 Killed by venom drake at level 43 on the 9th Mirth 126th year of Ascendancy at 12:33 Killed by Quar the daelach at level 43 on the 9th Mirth 126th year of Ascendancy at 16:16 Killed by Quar the daelach at level 43 on the 1st Summertide 126th year of Ascendancy at 16:46 Killed by Ovzontho the dwarf at level 43 on the 1st Dusk 126th year of Ascendancy at 19:33 Killed by Urkis, the High Tempest at level 43 on the 75th Dusk 126th year of Ascendancy at 05:30 Killed by Anrimir the halfling at level 43 on the 1st Haze 126th year of Ascendancy at 14:47 Killed by Deuiann the human at level 43 on the 8th Haze 126th year of Ascendancy at 15:59 Killed by Deuiann the human at level 43 on the 8th Haze 126th year of Ascendancy at 16:49 Killed by Simaie the thalore at level 43 on the 10th Haze 126th year of Ascendancy at 11:20 Killed by orc soldier at level 43 on the 16th Haze 126th year of Ascendancy at 15:41 Killed by orc blood mage at level 43 on the 17th Haze 126th year of Ascendancy at 16:49 Killed by orc pyromancer at level 43 on the 27th Haze 126th year of Ascendancy at 02:20 Killed by Ivada the orc elite berserker at level 43 on the 28th Haze 126th year of Ascendancy at 11:59 Killed by orc corruptor at level 43 on the 29th Haze 126th year of Ascendancy at 16:44 Killed by fire drake hatchling at level 43 on the 29th Haze 126th year of Ascendancy at 19:37 Killed by champion of Urh'Rok at level 43 on the 29th Haze 126th year of Ascendancy at 22:03 Killed by orc high pyromancer at level 43 on the 30th Haze 126th year of Ascendancy at 00:50 Killed by wretchling at level 43 on the 30th Haze 126th year of Ascendancy at 01:10 Killed by orc high pyromancer at level 43 on the 30th Haze 126th year of Ascendancy at 01:40 Killed by orc berserker at level 43 on the 30th Haze 126th year of Ascendancy at 01:54 Killed by orc high pyromancer at level 43 on the 30th Haze 126th year of Ascendancy at 03:14 Killed by orc cryomancer at level 43 on the 30th Haze 126th year of Ascendancy at 05:45 Killed by Burb the snow giant champion at level 43 on the 30th Haze 126th year of Ascendancy at 08:35 Killed by forge-giant at level 43 on the 30th Haze 126th year of Ascendancy at 09:57 Killed by forge-giant at level 43 on the 30th Haze 126th year of Ascendancy at 10:08 Killed by snow giant boulder thrower at level 43 on the 30th Haze 126th year of Ascendancy at 11:09 Killed by snow giant boulder thrower at level 43 on the 30th Haze 126th year of Ascendancy at 11:42 Killed by fire wyrm at level 43 on the 32nd Haze 126th year of Ascendancy at 03:41 Killed by shadow at level 44 on the 35th Haze 126th year of Ascendancy at 04:08 Killed by Aerena the worm that walks at level 44 on the 42nd Haze 126th year of Ascendancy at 19:57 Killed by orc pyromancer at level 44 on the 43rd Haze 126th year of Ascendancy at 01:58 Killed by multi-hued drake hatchling at level 44 on the 43rd Haze 126th year of Ascendancy at 03:33 Killed by Aerena the worm that walks at level 44 on the 44th Haze 126th year of Ascendancy at 21:40 Killed by Aerena the worm that walks at level 44 on the 45th Haze 126th year of Ascendancy at 00:42 Killed by Aerena the worm that walks at level 44 on the 45th Haze 126th year of Ascendancy at 02:06 Killed by Aerena the worm that walks at level 44 on the 45th Haze 126th year of Ascendancy at 04:18 Killed by Aerena the worm that walks at level 44 on the 45th Haze 126th year of Ascendancy at 05:42 Killed by Aerena the worm that walks at level 44 on the 45th Haze 126th year of Ascendancy at 12:13 Killed by Aerena the worm that walks at level 44 on the 45th Haze 126th year of Ascendancy at 14:41 Killed by Aerena the worm that walks at level 44 on the 45th Haze 126th year of Ascendancy at 14:50 Killed by Mayemira the bone giant at level 44 on the 50th Haze 126th year of Ascendancy at 08:57 Killed by Betura the lesser vampire at level 44 on the 50th Haze 126th year of Ascendancy at 21:26 Killed by Betura the lesser vampire at level 44 on the 51st Haze 126th year of Ascendancy at 00:23 Killed by Betura the lesser vampire at level 44 on the 51st Haze 126th year of Ascendancy at 02:29 Killed by Mayemira the bone giant at level 44 on the 51st Haze 126th year of Ascendancy at 05:37 Killed by Betura the lesser vampire at level 44 on the 51st Haze 126th year of Ascendancy at 22:46 Killed by armoured skeleton warrior at level 44 on the 53rd Haze 126th year of Ascendancy at 15:19 Killed by armoured skeleton warrior at level 44 on the 53rd Haze 126th year of Ascendancy at 19:27 Killed by armoured skeleton warrior at level 45 on the 62nd Haze 126th year of Ascendancy at 05:17 Killed by Islirath the naga psyren at level 45 on the 63rd Haze 126th year of Ascendancy at 18:19 Killed by Islirath the naga psyren at level 45 on the 63rd Haze 126th year of Ascendancy at 22:50 Killed by Ce'Nenor the storm drake hatchling at level 45 on the 64th Haze 126th year of Ascendancy at 16:20 Killed by Ce'Nenor the storm drake hatchling at level 45 on the 64th Haze 126th year of Ascendancy at 20:29 Killed by Ce'Nenor the storm drake hatchling at level 45 on the 65th Haze 126th year of Ascendancy at 03:40 Killed by Ce'Nenor the storm drake hatchling at level 45 on the 65th Haze 126th year of Ascendancy at 10:16 Killed by Eilinalaith the saw horror at level 45 on the 71st Haze 126th year of Ascendancy at 04:23 Killed by Eilinalaith the saw horror at level 45 on the 71st Haze 126th year of Ascendancy at 15:22 Killed by Eilinalaith the saw horror at level 45 on the 71st Haze 126th year of Ascendancy at 18:51 Killed by orc high cryomancer at level 46 on the 10th Decay 126th year of Ascendancy at 07:29 Killed by cold drake at level 46 on the 1st Wintertide 127th year of Ascendancy at 11:12 Killed by Xeyawe the ghast at level 46 on the 1st Allure 127th year of Ascendancy at 14:04 Killed by orc assassin at level 46 on the 3rd Allure 127th year of Ascendancy at 03:02 Killed by orc cryomancer at level 46 on the 6th Regrowth 127th year of Ascendancy at 15:00 Killed by forge-giant at level 46 on the 6th Regrowth 127th year of Ascendancy at 17:30 Killed by champion of Urh'Rok at level 46 on the 6th Regrowth 127th year of Ascendancy at 17:50 Killed by orc fighter at level 46 on the 6th Regrowth 127th year of Ascendancy at 18:10 Killed by orc elite berserker at level 46 on the 6th Regrowth 127th year of Ascendancy at 20:13 Killed by orc mage-hunter at level 46 on the 6th Regrowth 127th year of Ascendancy at 21:04 Killed by ghoulking at level 46 on the 6th Regrowth 127th year of Ascendancy at 21:47 Killed by skeleton master archer at level 46 on the 6th Regrowth 127th year of Ascendancy at 22:37 Killed by armoured skeleton warrior at level 46 on the 7th Regrowth 127th year of Ascendancy at 01:51 Killed by orc cryomancer at level 46 on the 7th Regrowth 127th year of Ascendancy at 05:40 Killed by skeleton assassin at level 46 on the 7th Regrowth 127th year of Ascendancy at 12:48 Killed by luminous horror at level 46 on the 21st Regrowth 127th year of Ascendancy at 17:40 Killed by forge-giant at level 46 on the 22nd Regrowth 127th year of Ascendancy at 18:33 Killed by forge-giant at level 46 on the 22nd Regrowth 127th year of Ascendancy at 19:38 Killed by forge-giant at level 46 on the 23rd Regrowth 127th year of Ascendancy at 00:36 Killed by forge-giant at level 46 on the 23rd Regrowth 127th year of Ascendancy at 01:56 Killed by fire drake at level 46 on the 23rd Regrowth 127th year of Ascendancy at 04:14 Killed by snow giant thunderer at level 46 on the 23rd Regrowth 127th year of Ascendancy at 09:40 Killed by multi-hued drake at level 46 on the 23rd Regrowth 127th year of Ascendancy at 11:32 Killed by snow giant thunderer at level 46 on the 23rd Regrowth 127th year of Ascendancy at 11:43 Killed by multi-hued drake at level 46 on the 23rd Regrowth 127th year of Ascendancy at 12:44 Killed by skeleton master archer at level 46 on the 23rd Regrowth 127th year of Ascendancy at 14:17 Killed by multi-hued drake at level 47 on the 23rd Regrowth 127th year of Ascendancy at 16:20 Killed by skeleton master archer at level 47 on the 23rd Regrowth 127th year of Ascendancy at 17:36 Killed by poison spore at level 47 on the 23rd Regrowth 127th year of Ascendancy at 20:18 Killed by orc cryomancer at level 47 on the 23rd Regrowth 127th year of Ascendancy at 22:16 Killed by forge-giant at level 47 on the 23rd Regrowth 127th year of Ascendancy at 23:16 Killed by orc cryomancer at level 47 on the 56th Regrowth 127th year of Ascendancy at 09:08 Killed by orc cryomancer at level 47 on the 56th Regrowth 127th year of Ascendancy at 12:35 Killed by naga tide huntress at level 47 on the 56th Regrowth 127th year of Ascendancy at 15:22 Killed by orc high cryomancer at level 47 on the 56th Regrowth 127th year of Ascendancy at 16:15 Killed by orc high cryomancer at level 47 on the 56th Regrowth 127th year of Ascendancy at 18:26 Killed by cold drake at level 47 on the 56th Regrowth 127th year of Ascendancy at 22:42 Killed by orc berserker at level 47 on the 57th Regrowth 127th year of Ascendancy at 00:32 Killed by cold drake at level 47 on the 57th Regrowth 127th year of Ascendancy at 03:52 Killed by orc elite fighter at level 47 on the 57th Regrowth 127th year of Ascendancy at 13:17 Killed by skeleton assassin at level 47 on the 57th Regrowth 127th year of Ascendancy at 16:13 Killed by skeleton assassin at level 47 on the 57th Regrowth 127th year of Ascendancy at 16:59 Killed by orc corruptor at level 47 on the 57th Regrowth 127th year of Ascendancy at 19:36 Killed by orc corruptor at level 47 on the 58th Regrowth 127th year of Ascendancy at 02:25 Killed by orc archer at level 47 on the 58th Regrowth 127th year of Ascendancy at 19:13 Killed by orc berserker at level 47 on the 59th Regrowth 127th year of Ascendancy at 16:24 Killed by quasit at level 47 on the 59th Regrowth 127th year of Ascendancy at 20:57 Killed by nightmare horror at level 47 on the 60th Regrowth 127th year of Ascendancy at 01:19 Killed by orc pyromancer at level 47 on the 60th Regrowth 127th year of Ascendancy at 03:06 Killed by nightmare horror at level 47 on the 60th Regrowth 127th year of Ascendancy at 05:05 Killed by forge-giant at level 47 on the 60th Regrowth 127th year of Ascendancy at 07:40 Killed by skeleton archer at level 47 on the 61st Regrowth 127th year of Ascendancy at 10:44 Killed by skeleton archer at level 47 on the 61st Regrowth 127th year of Ascendancy at 13:19 Killed by naga myrmidon at level 47 on the 62nd Regrowth 127th year of Ascendancy at 12:21 Killed by naga myrmidon at level 47 on the 62nd Regrowth 127th year of Ascendancy at 16:06 Killed by naga tide huntress at level 47 on the 62nd Regrowth 127th year of Ascendancy at 23:22 Killed by fire imp at level 47 on the 63rd Regrowth 127th year of Ascendancy at 01:13 Killed by naga tide huntress at level 47 on the 63rd Regrowth 127th year of Ascendancy at 02:22 Killed by naga psyren at level 47 on the 63rd Regrowth 127th year of Ascendancy at 23:08 Killed by Emilaith the naga psyren at level 47 on the 65th Regrowth 127th year of Ascendancy at 16:21 Killed by Emilaith the naga psyren at level 47 on the 66th Regrowth 127th year of Ascendancy at 04:10 Killed by Emilaith the naga psyren at level 47 on the 66th Regrowth 127th year of Ascendancy at 07:01 Killed by Emilaith the naga psyren at level 47 on the 66th Regrowth 127th year of Ascendancy at 09:49 Killed by Emilaith the naga psyren at level 47 on the 66th Regrowth 127th year of Ascendancy at 11:51 Killed by Emilaith the naga psyren at level 47 on the 66th Regrowth 127th year of Ascendancy at 13:34 Killed by Emilaith the naga psyren at level 47 on the 66th Regrowth 127th year of Ascendancy at 13:53 Killed by Emilaith the naga psyren at level 47 on the 66th Regrowth 127th year of Ascendancy at 15:13 Killed by orc high cryomancer at level 47 on the 66th Regrowth 127th year of Ascendancy at 16:35 Killed by Emilaith the naga psyren at level 47 on the 66th Regrowth 127th year of Ascendancy at 19:13 Killed by Emilaith the naga psyren at level 47 on the 66th Regrowth 127th year of Ascendancy at 23:22 Killed by Emilaith the naga psyren at level 47 on the 66th Regrowth 127th year of Ascendancy at 23:56 Killed by champion of Urh'Rok at level 47 on the 67th Regrowth 127th year of Ascendancy at 23:26 Killed by Emeledhewe the heavy bone giant at level 47 on the 69th Regrowth 127th year of Ascendancy at 03:47 Killed by Fallen Sun Paladin Aeryn at level 48 on the 79th Regrowth 127th year of Ascendancy at 15:33 Killed by Fallen Sun Paladin Aeryn at level 48 on the 79th Regrowth 127th year of Ascendancy at 19:52 Killed by champion of Urh'Rok at level 48 on the 1st Time of Balance 127th year of Ascendancy at 06:02 Killed by champion of Urh'Rok at level 48 on the 1st Time of Balance 127th year of Ascendancy at 07:58 Killed by luminous horror at level 48 on the 1st Time of Balance 127th year of Ascendancy at 08:33 Killed by Elandar at level 48 on the 8th Pyre 127th year of Ascendancy at 00:28 Killed by Elandar at level 48 on the 8th Pyre 127th year of Ascendancy at 03:46 Killed by Elandar at level 48 on the 8th Pyre 127th year of Ascendancy at 05:53 Killed by Elandar at level 48 on the 8th Pyre 127th year of Ascendancy at 07:31 Killed by greater multi-hued wyrm at level 48 on the 8th Pyre 127th year of Ascendancy at 21:10 Killed by Elandar at level 48 on the 9th Pyre 127th year of Ascendancy at 23:11 Killed by Elandar at level 50 on the 11st Pyre 127th year of Ascendancy at 16:21 Killed by Archie at level 50 on the 14th Pyre 127th year of Ascendancy at 20:28 |
Primary Stats
Strength | 104 (base 60) |
Dexterity | 133 (base 60) |
Constitution | 46 (base 41) |
Magic | 49 (base 30) |
Willpower | 35 (base 10) |
Cunning | 75 (base 35) |
Resources
Life | 1352/1430 |
Mana | 219/519 |
Stamina | 331/218 |
Healing Factor | 0.94999999999997 |
Regeneration | 0.52249999999998 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 4 |
Infravision | 8 |
See Stealth | 52.956004335202 |
See Invisible | 49.956004335202 |
Offense: Mainhand
Damage | 236 |
Accuracy | 105 |
Crit Chance | 71% |
APR | 112 |
Speed | 0.89 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Acid | +18% |
Temporal | +32% |
Blight | +23% |
Physical | +39% |
Fire | +51% |
All | +9% |
Offense: Damage Penetration
Physical | +17% |
All | 0% |
Temporal | +20% |
Defense: Base
Armour (hardiness) | 29 (38.536585365854%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 32 |
Mental Save | 43 |
Defense: Resistances
Blight | + 31%( 70%) |
Physical | + 20%( 70%) |
All | + 17%( 70%) |
Lightning | + 22%( 70%) |
Light | + 22%( 70%) |
Darkness | + 29%( 70%) |
Arcane | + 21%( 70%) |
Fire | + 49%( 70%) |
Nature | + 34%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 26% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 180 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 7 turns. |
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 8. |
Taints | Effective talent level: 1.0 Taint: TelepathyUse mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Sniper | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 2/5 |
Technique / Munitions | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 2/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Aim |
talent | Intuitive Shots |
talent | Trained Reactions |
talent | Yarrrr!! |
talent | Venomous Ammunition |
talent | Precise Strikes |
beneficial effect | The target is surrounded by a magical shield, absorbing 176/965 damage before it crumbles. Damage Shield |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
beneficial effect | The target is concealed, increasing sight and attack range by 3 and chance to avoid damage by 30%. Concealment |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+22). Continuum Destabilization |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 2 of Ruins of Kor'Pul) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 3 of Old Forest) | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 1 of Heart of the Gloom) | failed |
You failed to protect the lost sun paladin from death by giant venus flytrap. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 2 of Dreadfell) | failed |
You abandoned temporal explorer to death. Escort: temporal explorer (level 3 of Dreadfell) | failed |
You abandoned worried loremaster to death. Escort: worried loremaster (level 5 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 420. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Bokedunachak the pair of voratun boots (0 def, 13 armour) Bokedunachak the pair of voratun boots (0 def, 13 armour)3.0 T5 feet armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +9% acid Acc +10 (+1 eff.) Melee Ret 16 physical ----- def ----- Armour +13 Fatigue -1% Resists +4% physical Phys.save +13 (+5 eff.) Die.at -80.00 life ---------- misc Max.enc +46 Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Arkul's Siege Arrows (11/14, 180% power, 100 apr) Arkul's Siege Arrows (11/14, 180% power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 180% Range: 1.4x Uses 70% Str, 50% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Light source | nightwalker's dwarven lantern of clarity nightwalker's dwarven lantern of clarity1.0 T5 lite [Ego+] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +17.00% Phys.pwr +7 (+1 eff.) ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Light +4 See.Stealth +13 See.Invis +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Pyreoblivion (0 def, 5 armour) Pyreoblivion (0 def, 5 armour)3.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +10 Dex +2 Wil +4 Cun dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% darkness +27% fire ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Helldash [power 265] (4 cooldown) Helldash [power 265] (4 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +30% fire ----- def ----- Resists +6% lightning +12% fire +6% light +5% arcane Fire a blast of psionic energies in a range 7 beam dealing 122.76 to 245.52 mind damage Puts all charms on 4 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | sneakthief's stralite ring of clarity sneakthief's stralite ring of clarity0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +5 (+1 eff.) ----- def ----- Mind.save +9 (+3 eff.) Confus- +26% Rings can have magical properties. |
On fingers | pixie's voratun ring of speed pixie's voratun ring of speed0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Cun +8 Mag dps ---------- Spell.pwr +7 (+3 eff.) Mov.spd +10% Acc +13 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Blinding Speed: Puts all charms on 24 cooldown Level 4.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
Around waist | skylord's drakeskin leather belt of recklessness skylord's drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +7 Str +5 Dex +5 Wil +6 Cun dps ---------- Phys.crit +5.0% Crit.mult +8.00% Phys.pwr +5 (+1 eff.) ----- def ----- Phys.save +19 (+7 eff.) Spell.save +13 (+6 eff.) Mind.save +20 (+7 eff.) A belt that goes around your waist. |
In main hand | keeper's dragonbone longbow of true flight keeper's dragonbone longbow of true flight4.0 T5 longbow 2H weapon [Ego++] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: dps ---------- Phys.crit +20.0% Dmg.mod +30% physical +23% temporal Res.pen +17% physical +20% temporal Acc +17 (+3 eff.) ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
On hands | heroic voratun gauntlets of archery (0 def, 7 armour) heroic voratun gauntlets of archery (0 def, 7 armour)1.5 T5 hands armor [Ego++] Master While equipped: Stats +7 Cun +9 Dex dps ---------- Acc +6 (+1 eff.) Apr +12 ----- def ----- Armour +7 Mind.save +10 (+3 eff.) Max.HP +58.00 Steady Shot: Puts all charms on 12 cooldown Level 3.9 Pwr.cost 12 out of 20/20. Range 13 Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 40% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Bikini (0 def, 0 armour) Bikini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Cloak | restorative elven-silk cloak of the hunter (3 def, 0 armour) restorative elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: dps ---------- Acc +18 (+3 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -7% Resists +20% nature +17% blight Max.HP +89.00 HP.reg +2.30 Heal.mod +20% ---------- misc Max.stam +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | warmaker's voratun amulet of soulsearing warmaker's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +9 Dex +8 Wil dps ---------- Crit.mult +17.00% Spell.pwr +12 (+4 eff.) Dmg.mod +14% blight +12% fire Amulets can have magical properties. |
Inventory
heroism infusion of the sneak (+16 for 10 turns, die at -645) heroism infusion of the sneak (+16 for 10 turns, die at -645)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 10 turns. While Heroism is active, you will only die when reaching -645 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the duelist (65 nature damage, 20% healing reduction) insidious poison infusion of the duelist (65 nature damage, 20% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 65.38 nature damage per turn for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the psychic (39 nature damage, 22% healing reduction) insidious poison infusion of the psychic (39 nature damage, 22% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 20 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 38.78 nature damage per turn for 7 turns, and reducing the target's healing received by 22%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (506% speed; 8 turns) movement infusion (506% speed; 8 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 506% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (712% speed; 8 turns) movement infusion (712% speed; 8 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (633% speed; 7 turns) movement infusion (633% speed; 7 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 633% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (454% speed; 6 turns) movement infusion (454% speed; 6 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 454% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (453% speed; 6 turns) movement infusion of the wizard (453% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 453% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Reflection (absorb and reflect 345 for 5 turns) Rune of Reflection (absorb and reflect 345 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 345 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune (219 acid damage; disarm 5 turns with power 21) acid wave rune (219 acid damage; disarm 5 turns with power 21)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 218.65 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 21 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune (247 acid damage; disarm 5 turns with power 21) acid wave rune (247 acid damage; disarm 5 turns with power 21)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 246.74 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 21 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (240 fire damage) heat beam rune (240 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 240.01 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (130 fire damage) heat beam rune (130 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 129.63 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (132 fire damage) heat beam rune (132 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 132.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (168 fire damage) heat beam rune (168 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 168.14 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (140 fire damage) heat beam rune (140 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 139.90 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (255 fire damage) heat beam rune (255 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 255.42 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the sneak (349 fire damage) heat beam rune of the sneak (349 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 349.11 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (345 lightning damage) lightning rune (345 lightning damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 114.89 to 344.66 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 7; power 19; dur 4) phase door rune (range 7; power 19; dur 4)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 9; power 24; dur 5) phase door rune (range 9; power 24; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 50 for 5 turns) shielding rune (absorb 50 for 5 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 397 for 8 turns) shielding rune (absorb 397 for 8 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 397 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 206 for 5 turns) shielding rune (absorb 206 for 5 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 206 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 228 for 4 turns) shielding rune (absorb 228 for 4 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 228 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 275 for 7 turns) shielding rune (absorb 275 for 7 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 275 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 744 for 6 turns) shielding rune of the duelist (absorb 744 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 744 damage for 6 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 273 for 5 turns) shielding rune of the psychic (absorb 273 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 273 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 99) teleportation rune (range 99)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 99 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 22) teleportation rune (range 22)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 22 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Chyruikan Chyruikan0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +4 Con dps ---------- Phys.pwr +4 (+1 eff.) Melee Ret 8 mind ----- def ----- Armour +16 Resists +26% fire +23% cold HP.reg +0.40 Amulets can have magical properties. |
Frost Lord's Chain Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Ivireba Ivireba0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +3 Dex +4 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +7% acid +6% fire +6% cold +7% lightning Melee Ret 4 physical ----- def ----- Armour +14 HP.reg +0.40 ---------- misc Max.stam +20.00 Amulets can have magical properties. |
Mayylrariath the stralite amulet Mayylrariath the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Wil +6 Cun +5 Con dps ---------- Mind.pwr +11 (+4 eff.) Res.pen +10% mind On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +9% mind Phys.save +14 (+5 eff.) Mind.save +13 (+4 eff.) Max.HP +53.00 HP.reg +2.00 Confus- +22% Amulets can have magical properties. |
Zemekkys' Broken Hourglass Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 30 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
archmage's voratun amulet of teleportation archmage's voratun amulet of teleportation0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- Spell.crit +5% Spell.pwr +4 (+2 eff.) Dmg.mod +5% acid +5% fire +6% cold +4% lightning ----- def ----- Teleport- +50% Teleport you randomly (rad 30) Puts all charms on 9 cooldown Amulets can have magical properties. |
enraging voratun amulet of murder enraging voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Phys.spd +10% Dmg.mod +7% physical Acc +6 (+1 eff.) Apr +14 Amulets can have magical properties. |
mindweaver's stralite amulet of vision mindweaver's stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +9 (+3 eff.) ----- def ----- Mind.save +9 (+3 eff.) Blind- +27% Confus- +18% ---------- misc Infravis +6 Sight +2 See.Invis +6 Amulets can have magical properties. |
protective voratun amulet of teleportation protective voratun amulet of teleportation0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +4 (+1 eff.) Res.Cap +3% all Phys.save +11 (+4 eff.) Teleport- +50% Teleport you randomly (rad 43) Puts all charms on 9 cooldown Amulets can have magical properties. |
protective voratun amulet of the eclipse protective voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 12 light 14 darkness Dmg.mod +12% light +15% darkness On Melee Ret: * 15% chance to inflict 15% damage reduction * 11% chance to blind ----- def ----- Armour +6 Defense +9 (+3 eff.) Res.Cap +6% all Phys.save +20 (+7 eff.) Amulets can have magical properties. |
serendipitous voratun amulet of strength (+7) serendipitous voratun amulet of strength (+7)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +7 Lck +6 Str dps ---------- Acc +14 (+2 eff.) ----- def ----- Defense +11 (+4 eff.) Unseen.red 14% Amulets can have magical properties. |
serendipitous voratun amulet of vision serendipitous voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature While equipped: Stats +15 Lck dps ---------- Acc +6 (+1 eff.) ----- def ----- Defense +17 (+6 eff.) Unseen.red 20% Blind- +27% ---------- misc Infravis +6 Sight +2 See.Invis +14 Amulets can have magical properties. |
stabilizing stralite amulet of murder stabilizing stralite amulet of murder0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +13.00% Acc +8 (+1 eff.) Apr +17 ----- def ----- Resists +21% temporal Pinning- +30% Knockbk- +35% Amulets can have magical properties. |
stralite amulet of murder stralite amulet of murder0.1 T4 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +14.00% Acc +7 (+1 eff.) Apr +14 Amulets can have magical properties. |
vitalizing voratun amulet of murder vitalizing voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Con dps ---------- Crit.mult +17.00% Acc +8 (+1 eff.) Apr +16 ----- def ----- Phys.save +20 (+7 eff.) Max.HP +65.00 HP.reg +2.30 Amulets can have magical properties. |
wanderer's gold amulet of the eclipse wanderer's gold amulet of the eclipse0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +6 Dex +5 Cun +6 Con dps ---------- Mov.spd +10% Melee+ 8 light 7 darkness Dmg.mod +9% light +5% darkness On Melee Ret: * 8% chance to inflict 15% damage reduction * 9% chance to blind ----- def ----- Fatigue -6% HP.reg +0.90 ---------- misc Stam/turn +0.90 Amulets can have magical properties. |
warmaker's stralite amulet of teleportation warmaker's stralite amulet of teleportation0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +6 Str +6 Dex +6 Wil ----- def ----- Teleport- +50% Teleport you randomly (rad 37) Puts all charms on 9 cooldown Amulets can have magical properties. |
warrior's voratun amulet of murder warrior's voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +12.00% Acc +7 (+1 eff.) Apr +12 ----- def ----- Resists +8% physical ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Mnemonic Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Oozehash the voratun ring Oozehash the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +15% mind Res.pen +20% nature ----- def ----- Mind.save +15 (+5 eff.) Heal/summ +30 Confus- +37% Rings can have magical properties. |
Ring of the War Master Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Archery excellence +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Two-handed weapons +0.30 Technique/Thuggery +0.30 Technique/Shield offense +0.30 Technique/Unarmed training +0.30 Technique/Archery prowess +0.30 Technique/Combat training +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Superiority +0.30 Technique/Pugilism +0.30 Technique/Shield defense +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Shadowstriker Shadowstriker0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid +12% darkness +9% mind Res.pen +20% mind ----- def ----- Resists +30% acid +6% mind +20% darkness Rings can have magical properties. |
gold ring gold ring0.1 T3 ring jewelry [Normal] Rings can have magical properties. |
gold ring 'Velyrethra' gold ring 'Velyrethra'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str dps ---------- Melee Ret 8 blight ----- def ----- Armour +14 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +9% blight +12% cold +12% mind +6% nature Phys.save +30 (+10 eff.) Mind.save +12 (+4 eff.) Confus- +10% Rings can have magical properties. |
gold ring of pilfering gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+1 eff.) Apr +8 ----- def ----- Defense +10 (+3 eff.) Disengage: Puts all charms on 6 cooldown Level 2.4 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
marksman's stralite ring of life marksman's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Dex dps ---------- Acc +10 (+1 eff.) ----- def ----- Max.HP +55.00 HP.reg +1.10 Heal.mod +14% Rings can have magical properties. |
painweaver's voratun ring of misery painweaver's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Cun dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +13 (+5 eff.) Mind.pwr +16 (+5 eff.) Melee+ 18 bleed Ranged+ 19 bleed Dmg.mod +7% all On Hit (Melee): * 13% chance to cause random gloom On Hit (Ranged): * 19% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
solipsist's voratun ring solipsist's voratun ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +7 Wil dps ---------- Mind.pwr +13 (+4 eff.) Rings can have magical properties. |
stralite ring stralite ring0.1 T4 ring jewelry [Normal] Rings can have magical properties. |
stralite ring 'Eremulen' stralite ring 'Eremulen'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +5 Con ----- def ----- Resists +5% arcane Spell.save +46 (+18 eff.) Blind- +25% Poison- +15% Disease- +30% Disarm- +20% Teleport- +15% ---------- misc Max.stam +23.00 Rings can have magical properties. |
stralite ring of life stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +64.00 HP.reg +1.10 Heal.mod +13% Rings can have magical properties. |
voratun ring voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring of blinding strikes voratun ring of blinding strikes0.1 T5 ring jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 22 light Ranged+ 47 light On Hit (Melee): * 18% chance to blind On Hit (Ranged): * 20% chance to blind Rings can have magical properties. |
voratun ring of pilfering voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +12 (+2 eff.) Apr +16 ----- def ----- Defense +14 (+5 eff.) Disengage: Puts all charms on 6 cooldown Level 2.4 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
voratun ring of pilfering voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+2 eff.) Apr +11 ----- def ----- Defense +10 (+3 eff.) Disengage: Puts all charms on 6 cooldown Level 2.4 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
warrior's gold ring of pilfering warrior's gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +4 Str dps ---------- Acc +9 (+1 eff.) Apr +7 ----- def ----- Armour +8 Defense +10 (+3 eff.) Disengage: Puts all charms on 6 cooldown Level 2.4 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
warrior's stralite ring of life warrior's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str ----- def ----- Armour +12 Max.HP +70.00 HP.reg +0.90 Heal.mod +18% Rings can have magical properties. |
warrior's stralite ring of pilfering warrior's stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Str dps ---------- Acc +7 (+1 eff.) Apr +9 ----- def ----- Armour +10 Defense +11 (+4 eff.) Disengage: Puts all charms on 6 cooldown Level 2.4 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
caustic voratun dagger of crippling (146% power, 9 apr) caustic voratun dagger of crippling (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 146% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to corrode armour by 30% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +9.0% Res.pen +11% acid ----- def ----- HP.reg +2.00 Sharp, short and deadly. |
inquisitor's voratun dagger of rage (144% power, 9 apr) inquisitor's voratun dagger of rage (144% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Disrupt/Master Power 145% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 12 arcane resource burn On Crit: * burns latent spell energy While equipped: Stats +5 Str dps ---------- Dmg.mod +10% physical Acc +11 (+2 eff.) ---------- misc Stam/ret +2.00 Sharp, short and deadly. |
Champion's Will (179% power, 22 apr) Champion's Will (179% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 179% Range: 1.6x Uses 20% Con, 115% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 39 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 18 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
inquisitor's voratun greatsword of erosion (171% power, 4 apr) inquisitor's voratun greatsword of erosion (171% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature/Disrupt Power 171% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 temporal +24 nature On Hit: * 33 arcane resource burn On Crit: * burns latent spell energy Massive two-handed swords. |
Storm Fury Storm Fury4.0 T5 longbow 2H weapon [Unique] Arcane Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 143% Range +10 While equipped: Stats +5 Dex +7 Mag dps ---------- Spell.pwr +20 (+7 eff.) Mov.spd +10% Ranged+ 75 lightning Dmg.mod +20% lightning ----- def ----- Rng.Def +15 (+5 eff.) Resists +20% lightning ---------- misc Masteries +0.10 Spell/Storm +0.20 Spell/Air Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
dragonbone longbow 'Blazewild' dragonbone longbow 'Blazewild'4.0 T5 longbow 2H weapon [Rare] Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit.r1 +8 mind While equipped: Stats +6 Dex +2 Wil dps ---------- Mind.crit +2% Dmg.mod +6% light ----- def ----- Heal/summ +40 ---------- misc Psi/ret +0.08 Light +2 Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Morningwend' dragonbone longbow 'Morningwend'4.0 T5 longbow 2H weapon [Rare] Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Crit.r2 +6 blight +6 mind On Hit: * 41% chance to blind While equipped: Stats +11 Str +4 Wil dps ---------- Mind.crit +2% Phys.pwr +23 (+4 eff.) Res.pen +25% light ---------- misc Equi/ret +0.08 Psi/ret +0.16 Light +3 Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Shinesever' dragonbone longbow 'Shinesever'4.0 T5 longbow 2H weapon [Rare] Nature Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Crit.r2 +4 light On Hit: * 43% chance to blind * 30% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +23% acid +26% darkness +20% light ----- def ----- Resists +6% light +6% darkness HP.reg +3.00 ---------- misc Light +3 Longbows are used to shoot arrows at your foes. |
penetrating dragonbone longbow of recursion penetrating dragonbone longbow of recursion4.0 T5 longbow 2H weapon [Ego++] Arcane Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit: 10% Shoot 1 While equipped: dps ---------- Res.pen +26% physical Phasing +50% Longbows are used to shoot arrows at your foes. |
throat-seeking dragonbone longbow of true flight throat-seeking dragonbone longbow of true flight4.0 T5 longbow 2H weapon [Ego++] Disrupt/Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +36 nature On Crit: * silences the target While equipped: dps ---------- Phys.crit +11.0% Res.pen +17% nature Acc +15 (+2 eff.) Longbows are used to shoot arrows at your foes. |
warden's dragonbone longbow of nature warden's dragonbone longbow of nature4.0 T5 longbow 2H weapon [Ego++] Arcane/Nature Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +30 nature While equipped: Stats +6 Mag dps ---------- Dmg.mod +14% temporal +12% physical Res.pen +14% physical +20% nature +9% temporal ----- def ----- Resists +5% all ---------- misc Reload +3 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
balanced voratun mace of massacre (169% power, 6 apr) balanced voratun mace of massacre (169% power, 6 apr)3.0 T5 mace 1H weapon [Ego] Master Power 170% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Acc +11 (+2 eff.) ----- def ----- Defense +12 (+4 eff.) Disarm- +28% Blunt and deadly. |
truestriking voratun mace (156% power, 6 apr) truestriking voratun mace (156% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 156% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +12 (+2 eff.) Apr +9 Blunt and deadly. |
voratun mace (156% power, 6 apr) voratun mace (156% power, 6 apr)3.0 T5 mace 1H weapon [Normal] Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Blunt and deadly. |
wyrm's living mindstar of resolve (113% power, 40 apr, nature damage) wyrm's living mindstar of resolve (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic The natural wyrm seeks an element. Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee Ret 8 lightning 8 physical 9 fire 9 acid 8 cold ----- def ----- Resists +5% lightning +6% physical +9% cold +6% fire +9% acid Phys.save +8 (+3 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cruel dragonbone vilestaff of might (136% power, 6 apr, acid element) cruel dragonbone vilestaff of might (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon [Ego] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +14.0% Spell.crit +17% Crit.mult +19.00% Spell.pwr +15 (+5 eff.) Dmg.mod +30% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff of blasting (136% power, 6 apr, arcane element) lifebinding dragonbone magestaff of blasting (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego++] Arcane/Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +13% Spell.pwr +32 (+11 eff.) Dmg.mod +30% arcane ----- def ----- HP.reg +1.40 Heal.mod +25% ---------- misc Talents +1 Command Staff Unleash an elemental blastwave, dealing 48.73 to 58.48 arcane damage in a radius 6 around the user Puts all charms on 6 cooldown Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone vilestaff of illumination (136% power, 6 apr, acid element) lifebinding dragonbone vilestaff of illumination (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon [Ego+] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +5% Spell.pwr +24 (+8 eff.) Dmg.mod +30% acid On Hit (Melee): * 10% chance to blind ----- def ----- Defense +12 (+4 eff.) HP.reg +2.00 Heal.mod +18% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 72.19 light damage. Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone vilestaff of illumination (136% power, 6 apr, darkness element) lifebinding dragonbone vilestaff of illumination (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +5% Spell.pwr +20 (+7 eff.) Dmg.mod +30% darkness On Hit (Melee): * 16% chance to blind ----- def ----- Defense +7 (+2 eff.) HP.reg +2.00 Heal.mod +26% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 72.19 light damage. Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone starstaff of breaching (136% power, 6 apr, light element) magelord's dragonbone starstaff of breaching (136% power, 6 apr, light element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +11.0% Spell.crit +5% Spell.pwr +24 (+8 eff.) Melee+ 33 arcane Dmg.mod +30% light Res.pen +15% light ---------- misc Max.mana +120.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
insidious voratun waraxe of torment (147% power, 6 apr) insidious voratun waraxe of torment (147% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature/Psionic Power 147% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +39 insidious poison On Hit: * 20% chance to torment the target While equipped: dps ---------- Res.pen +13% mind +8% darkness One-handed war axes. |
quick voratun waraxe of erosion (148% power, 6 apr) quick voratun waraxe of erosion (148% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature/Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 111% Melee+ +16 nature +15 temporal While equipped: Stats +7 Dex dps ---------- Acc +11 (+2 eff.) One-handed war axes. |
Ce'Nitira the drakeskin leather belt Ce'Nitira the drakeskin leather belt1.0 T5 belt armor [Rare] Master While equipped: Stats +6 Str +2 Wil +5 Con dps ---------- Res.pen +25% blight ----- def ----- Fatigue -4% Resists +12% fire +10% cold ---------- misc Light +3 Telepathy Dragon A belt that goes around your waist. |
drakeskin leather belt of burglary drakeskin leather belt of burglary1.0 T5 belt armor [Ego+] Master While equipped: Stats +5 Dex +4 Cun +9 Lck ----- def ----- Stealth +9 ---------- misc T.Disarm +23 Infravis +4 A belt that goes around your waist. |
drakeskin leather belt of dampening drakeskin leather belt of dampening1.0 T5 belt armor [Ego+] Nature While equipped: ----- def ----- Resists +9% acid +9% fire +5% lightning +9% cold A belt that goes around your waist. |
spiritwalker's drakeskin leather belt of recklessness spiritwalker's drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Mag dps ---------- Phys.crit +6.0% Crit.mult +12.00% Phys.pwr +5 (+1 eff.) ---------- misc Mana/turn +0.29 Max.mana +52.00 A belt that goes around your waist. |
spiritwalker's drakeskin leather belt of the giants spiritwalker's drakeskin leather belt of the giants1.0 T5 belt armor [Ego+] Arcane/Master While equipped: Stats +5 Mag dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Spell.save +12 (+6 eff.) ---------- misc Mana/turn +0.50 Max.mana +58.00 Size +1 A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +4.0% Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +4% all Melee Ret 30 mind ----- def ----- Defense +14 (+5 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Masteries +0.20 Cursed/Gloom +0.20 Cursed/Darkness Creeping Darkness: Level 4.0 Pwr.cost 11 out of 18/18. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 22.17 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+3 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+7 eff.) Spell.save +20 (+9 eff.) Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 1.0 Pwr.cost 30 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Ulforath the cashmere cloak (11 def, 0 armour) Ulforath the cashmere cloak (11 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +10% mind Melee Ret 12 mind 12 acid ----- def ----- Defense +11 (+4 eff.) Resists +15% mind Phys.save +10 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient elven-silk cloak of backstabbing (3 def, 0 armour) resilient elven-silk cloak of backstabbing (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +16.00% Acc +5 (+1 eff.) Apr +9 ----- def ----- Defense +3 (+1 eff.) Stealth +14 Max.HP +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of mindcraft (3 def, 0 armour) restorative elven-silk cloak of mindcraft (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Psionic While equipped: Stats +6 Cun +4 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +3 (+1 eff.) Resists +14% nature +15% blight HP.reg +2.30 Heal.mod +24% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of Eldoral (3 def, 0 armour) wyrmwaxed elven-silk cloak of Eldoral (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: Stats +4 Cun +2 Dex ----- def ----- Defense +3 (+1 eff.) Resists +6% acid +8% fire +5% lightning +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+7 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+4 eff.) ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+8 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% temporal +10% physical Temporal Reprieve: Level 1.0 Pwr.cost 30 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Chalihir (0 def, 9 armour) Chalihir (0 def, 9 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +9 Str +7 Con dps ---------- Crit.mult +10.00% Dmg.mod +10% physical Res.pen +10% blight +19% temporal +18% darkness ----- def ----- Armour +9 Fatigue +4% Resists +30% darkness +27% temporal Silence- +47% Disarm- +5% Confus- +33% Stun/Frz- +60% Def/telep +29 Res/telep +19% Dur/telep +23% ---------- misc Mana/s.crit +1.00 Vim/s.crit +4.00 Max.mana +40.00 Size +1 Heave: Puts all charms on 6 cooldown Level 3.0 Pwr.cost 6 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Galugorn the pair of drakeskin leather boots (0 def, 5 armour) Galugorn the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Mind.crit +2% Res.pen +15% mind ----- def ----- Armour +5 Fatigue +5% Resists +15% fire +13% cold Mind.save +38 (+13 eff.) HP.reg +10.30 Heal.mod +60% A pair of boots made of leather. |
Voraba the pair of drakeskin leather boots (0 def, 7 armour) Voraba the pair of drakeskin leather boots (0 def, 7 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Con dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +20% ----- def ----- Armour +7 Fatigue +5% Resists +3% mind +3% fire Mind.save +6 (+2 eff.) ---------- misc Stam/turn +0.70 Max.stam +17.00 A pair of boots made of leather. |
blood-soaked pair of drakeskin leather boots of speed (0 def, 5 armour) blood-soaked pair of drakeskin leather boots of speed (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Mov.spd +20% Apr +13 ----- def ----- Armour +5 Fatigue +5% A pair of boots made of leather. |
pair of drakeskin leather boots 'Falythad' (0 def, 15 armour) pair of drakeskin leather boots 'Falythad' (0 def, 15 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +2 Dex dps ---------- Phys.crit +5.0% Phys.pwr +6 (+1 eff.) Res.pen +15% physical ----- def ----- Armour +15 Fatigue +5% Resists +5% arcane +9% temporal Phys.save +15 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save +13 (+4 eff.) ---------- misc Light +3 Infravis +2 A pair of boots made of leather. |
reinforced pair of voratun boots of void walking (0 def, 13 armour) reinforced pair of voratun boots of void walking (0 def, 13 armour)3.0 T5 feet armor [Ego++] Arcane/Master While equipped: dps ---------- Res.pen +18% darkness +17% temporal ----- def ----- Armour +13 Fatigue +4% Resists +9% acid +24% temporal +23% darkness +15% fire +13% cold +11% lightning Def/telep +20 Res/telep +17% Dur/telep +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stealthy pair of drakeskin leather boots of speed (0 def, 5 armour) stealthy pair of drakeskin leather boots of speed (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +15 Lck +7 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +5 Fatigue +5% Stealth +12 A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of rushing (0 def, 5 armour) undeterred pair of drakeskin leather boots of rushing (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +5 Fatigue +5% Silence- +38% Confus- +36% Stun/Frz- +31% Rush: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of rushing (0 def, 5 armour) undeterred pair of drakeskin leather boots of rushing (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +5 Fatigue +5% Silence- +34% Confus- +35% Stun/Frz- +27% Rush: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of uncanny dodging (6 def, 5 armour) undeterred pair of drakeskin leather boots of uncanny dodging (6 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +5% Silence- +39% Confus- +20% Stun/Frz- +26% A pair of boots made of leather. |
undeterred pair of voratun boots of massiveness (0 def, 5 armour) undeterred pair of voratun boots of massiveness (0 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +5 Str +6 Con dps ---------- Dmg.mod +9% physical ----- def ----- Armour +5 Fatigue +4% Silence- +42% Confus- +36% Stun/Frz- +44% ---------- misc Size +1 Heave: Puts all charms on 6 cooldown Level 4.0 Pwr.cost 6 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+4 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Earthquake: Level 4.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 48.93 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Radhogar (0 def, 8 armour) Radhogar (0 def, 8 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Acc +12 (+2 eff.) ----- def ----- Armour +8 Phys.save +30 (+10 eff.) Mind.save +30 (+10 eff.) Pinning- +10% Stun/Frz- +15% Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets of the juggernaut (0 def, 3 armour) brawler's voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 T5 hands armor [Ego++] Master While equipped: Stats +4 Str +4 Dex +4 Cun +4 Con ----- def ----- Armour +3 Phys.save +45 (+14 eff.) Spell.save +8 (+4 eff.) Mind.save +9 (+3 eff.) Disarm- +50% ---------- misc Cooldown Double Strike -1 Juggernaut: (Instant) Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic hardened leather gloves of regeneration (0 def, 6 armour) heroic hardened leather gloves of regeneration (0 def, 6 armour)1.0 T3 hands armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +6 Mind.save +7 (+2 eff.) Max.HP +46.00 HP.reg +2.60 ---------- misc Stam/turn +0.60 Psi/turn +0.18 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of butchering (0 def, 8 armour) heroic voratun gauntlets of butchering (0 def, 8 armour)1.5 T5 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Acc +13 (+2 eff.) Apr +10 ----- def ----- Armour +8 Resists +11% blight Spell.save +17 (+8 eff.) Mind.save +10 (+3 eff.) Max.HP +61.00 Metal gloves protecting the hands up to the middle of the lower arm. |
scouring hardened leather gloves of archery (0 def, 2 armour) scouring hardened leather gloves of archery (0 def, 2 armour)1.0 T3 hands armor [Ego++] Disrupt/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Acc +7 (+1 eff.) Apr +10 On Melee Ret: * 23% chance to reduce effective powers by 20% * 20 arcane resource burn ----- def ----- Armour +2 Spell.save +13 (+6 eff.) Steady Shot: Puts all charms on 12 cooldown Level 3.9 Pwr.cost 12 out of 20/20. Range 13 Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 40% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's voratun gauntlets of dexterity (+4) (0 def, 18 armour) stone warden's voratun gauntlets of dexterity (+4) (0 def, 18 armour)1.5 T5 hands armor [Ego+] Arcane/Master While equipped: Stats +4 Dex +7 Con dps ---------- Acc +17 (+3 eff.) ----- def ----- Armour +18 Hardiness +10% Resists +6% physical Metal gloves protecting the hands up to the middle of the lower arm. |
storm hardened leather gloves of archery (0 def, 2 armour) storm hardened leather gloves of archery (0 def, 2 armour)1.0 T3 hands armor [Ego+] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Melee+ 9 lightning Dmg.mod +5% lightning Acc +7 (+1 eff.) Apr +10 ----- def ----- Armour +2 Resists +6% lightning Steady Shot: Puts all charms on 12 cooldown Level 3.9 Pwr.cost 12 out of 20/20. Range 13 Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 40% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Shinesting (6 def, 0 armour) Shinesting (6 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +20% lightning +18% mind Res.pen +15% light Melee Ret 4 light ----- def ----- Defense +6 (+2 eff.) Rng.Def +3 (+1 eff.) Resists +30% lightning +6% darkness +5% arcane +18% mind +3% acid Phys.save +3 (+1 eff.) Blind- +5% Disease- +10% A pointy cloth hat, very wizardly... |
The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+5 eff.) ----- def ----- Defense +8 (+3 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.0 Pwr.cost 11 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 20% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 14%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
Urivor the Gleamscar (0 def, 5 armour) Urivor the Gleamscar (0 def, 5 armour)3.0 T5 head armor [Rare] Nature While equipped: Stats +8 Dex +3 Mag +3 Wil +5 Con dps ---------- Dmg.mod +6% light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +5 Fatigue +5% Resists +17% light +13% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
defender's voratun helm of trickery (7 def, 13 armour) defender's voratun helm of trickery (7 def, 13 armour)3.0 T5 head armor [Ego++] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Apr +7 ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +5% Resists +6% all Phys.save +14 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding voratun helm of constitution (+8) (0 def, 5 armour) grounding voratun helm of constitution (+8) (0 def, 5 armour)3.0 T5 head armor [Ego] Nature/Master While equipped: Stats +8 Con ----- def ----- Armour +5 Fatigue +5% Resists +12% lightning +10% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating voratun helm of dexterity (+8) (0 def, 5 armour) insulating voratun helm of dexterity (+8) (0 def, 5 armour)3.0 T5 head armor [Ego] Master While equipped: Stats +8 Dex ----- def ----- Armour +5 Fatigue +5% Resists +11% fire +11% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
psion's elven-silk wizard hat of frost (+13%) (3 def, 0 armour) psion's elven-silk wizard hat of frost (+13%) (3 def, 0 armour)2.0 T5 head armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +16% mind +17% cold ----- def ----- Defense +3 (+1 eff.) Resists +13% mind +25% cold Phys.save +13 (+5 eff.) Mind.save +18 (+6 eff.) ---------- misc Max.psi +36.00 A pointy cloth hat, very wizardly... |
voratun helm 'Radholdir' (0 def, 5 armour) voratun helm 'Radholdir' (0 def, 5 armour)3.0 T5 head armor [Random Unique] Master While equipped: Stats +21 Str +9 Dex +10 Wil dps ---------- Dmg.mod +12% mind +3% blight Res.pen +20% blight ----- def ----- Armour +5 Fatigue +5% Resists +6% mind +6% blight Mind.save +29 (+10 eff.) ---------- misc Light +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's voratun helm of trickery (0 def, 5 armour) warlord's voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +5 Str +3 Dex +5 Wil +5 Cun dps ---------- Phys.pwr +11 (+2 eff.) Apr +7 ----- def ----- Armour +5 Fatigue +5% Resists +15% physical Phys.save +14 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
radiant voratun plate armour of delving (9 def, 16 armour) radiant voratun plate armour of delving (9 def, 16 armour)17.0 T5 massive armor Reqs Heavy Armour Training 3 [Ego++] Nature/Master While equipped: Stats +6 Str +5 Wil dps ---------- Melee Ret 14 light ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +23% blight +13% physical +42% darkness ---------- misc Light +3 Track: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
spiked voratun plate armour of cold resistance (9 def, 16 armour) spiked voratun plate armour of cold resistance (9 def, 16 armour)17.0 T5 massive armor Reqs Heavy Armour Training 3 [Ego] Master While equipped: dps ---------- Melee Ret 17 physical ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +29% cold A suit of armour made of metal plates. |
warded voratun shield of radiance (12 def, 3 armour, 194 block) warded voratun shield of radiance (12 def, 3 armour, 194 block)7.0 T5 shield armor Reqs Heavy Armour Training 2 [Ego++] Arcane While equipped: Stats +4 Mag +6 Con dps ---------- On Melee Ret: * 32% chance to blind ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +17% light ---------- misc Wards +4 lightning +6 temporal +3 blight +4 fire +3 cold Talents +1 Ward +5 Block Handheld deflection devices. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 60 power out of 100/100 The very essence of bearness! |
Khelunaridin (18/18, 164% power, 18 apr) Khelunaridin (18/18, 164% power, 18 apr)3.0 T5 arrow ammo [Rare] Master Power 165% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 18 Ranged+ +27 bleed On Hit.r1 +20 acid On Hit: * 40% chance to corrode armour by 30% On Crit: * wounds the target for 7 turns: 22 bleeding, 71% reduced healing Arrows are used with bows to pierce your foes to death. |
Quiver of Domination (20/20, 127% power, 8 apr) Quiver of Domination (20/20, 127% power, 8 apr)3.0 T4 arrow ammo [Unique] Psionic Power 127% Range: 1.4x Uses 20% Wil, 60% Dex, 50% Str Dmg Mind Mastery Master Marksman Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Shadelore (20/20, 185% power, 20 apr) Shadelore (20/20, 185% power, 20 apr)3.0 T5 arrow ammo [Rare] Master Power 186% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +20 Crit +11.0% Capacity 20 Proj.spd +200% On Crit.r2 +8 darkness +12 physical While equipped: ---------- misc Reload +2 Arrows are used with bows to pierce your foes to death. |
Sunnight (22/22, 167% power, 18 apr) Sunnight (22/22, 167% power, 18 apr)3.0 T5 arrow ammo [Rare] Arcane Power 168% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 22 Ranged+ +8 blight +8 light On Hit.r1 +8 light +12 blight On Crit.r2 +12 blight On Hit: * 43% chance to blind * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
Voidobeisance the quiver of dragonbone arrows (22/22, 165% power, 18 apr) Voidobeisance the quiver of dragonbone arrows (22/22, 165% power, 18 apr)3.0 T5 arrow ammo [Rare] Psionic Power 166% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 22 Ranged+ +75 physical +8 mind On Hit.r1 +12 darkness +4 mind On Crit.r2 +4 darkness +8 mind On Hit: * 42% chance to inflict 15% damage reduction * 10% chance to knock the target back Arrows are used with bows to pierce your foes to death. |
Yaruharalach (17/17, 153% power, 14 apr) Yaruharalach (17/17, 153% power, 14 apr)3.0 T4 arrow ammo [Rare] Arcane Power 153% Range: 1.4x Uses 70% Dex, 50% Str Dmg Mind Mastery Master Marksman Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 17 Ranged+ +20 arcane +23 temporal +36 mind On Hit.r1 +16 mind On Hit: * 20% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
blazing quiver of dragonbone arrows of annihilation (20/20, 174% power, 24 apr) blazing quiver of dragonbone arrows of annihilation (20/20, 174% power, 24 apr)3.0 T5 arrow ammo [Ego+] Nature/Master Power 174% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +24 Crit +14.0% Capacity 20 Proj.spd +200% Ranged+ +35 fire On Crit.r2 +15 fire Arrows are used with bows to pierce your foes to death. |
blazing quiver of dragonbone arrows of torment (23/23, 167% power, 18 apr) blazing quiver of dragonbone arrows of torment (23/23, 167% power, 18 apr)3.0 T5 arrow ammo [Ego+] Nature/Psionic Power 167% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 23 Ranged+ +21 fire +12 mind +20 darkness On Crit.r2 +14 fire On Hit: * 20% chance to torment the target Arrows are used with bows to pierce your foes to death. |
elemental quiver of dragonbone arrows of amnesia (20/20, 166% power, 18 apr) elemental quiver of dragonbone arrows of amnesia (20/20, 166% power, 18 apr)3.0 T5 arrow ammo [Ego++] Arcane/Psionic Power 167% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 20 On Hit: * Random elemental explosion * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
elemental quiver of elven-wood arrows of annihilation (23/23, 167% power, 23 apr) elemental quiver of elven-wood arrows of annihilation (23/23, 167% power, 23 apr)3.0 T4 arrow ammo [Ego++] Arcane/Master Power 168% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +23 Crit +11.5% Capacity 23 Proj.spd +200% On Hit: * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
hateful quiver of elven-wood arrows of crippling (23/24, 154% power, 14 apr) hateful quiver of elven-wood arrows of crippling (23/24, 154% power, 14 apr)3.0 T4 arrow ammo [Ego++] Master/Psionic Power 155% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +14 Crit +13.5% Capacity 24 Ranged+ +20 darkness Against +9% Living On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
inquisitor's quiver of dragonbone arrows (0/21, 165% power, 18 apr) inquisitor's quiver of dragonbone arrows (0/21, 165% power, 18 apr)3.0 T5 arrow ammo [Ego+] Disrupt Power 165% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 21 Ranged+ +32 manaburn arcane On Crit: * burns latent spell energy Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of dragonbone arrows of accuracy (20/20, 167% power, 18 apr) plaguebringer's quiver of dragonbone arrows of accuracy (20/20, 167% power, 18 apr)3.0 T5 arrow ammo [Ego+] Arcane/Master Power 167% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Acc +38 Apr +18 Crit +3.0% Capacity 20 Ranged+ +27 blight On Hit: 10% Epidemic 5 On Hit: * 23% chance to disease Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of elven-wood arrows of annihilation (4/21, 166% power, 23 apr) plaguebringer's quiver of elven-wood arrows of annihilation (4/21, 166% power, 23 apr)3.0 T4 arrow ammo [Ego++] Arcane/Master Power 167% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +23 Crit +13.5% Capacity 21 Proj.spd +200% Ranged+ +21 blight On Hit: 10% Epidemic 4 On Hit: * 9% chance to disease Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of elven-wood arrows of annihilation (23/23, 161% power, 25 apr) plaguebringer's quiver of elven-wood arrows of annihilation (23/23, 161% power, 25 apr)3.0 T4 arrow ammo [Ego++] Arcane/Master Power 161% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +25 Crit +10.5% Capacity 23 Proj.spd +200% Ranged+ +9 blight On Hit: 10% Epidemic 4 On Hit: * 18% chance to disease Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Hellsreek' (20/20, 168% power, 18 apr) quiver of dragonbone arrows 'Hellsreek' (20/20, 168% power, 18 apr)3.0 T5 arrow ammo [Rare] Nature Power 169% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 20 Proj.spd +200% Ranged+ +8 lightning +28 fire On Hit.r1 +28 lightning +12 fire On Crit.r2 +12 mind On Hit: * 10% chance to create an air burst Arrows are used with bows to pierce your foes to death. |
sentry's quiver of dragonbone arrows of warping (55/55, 173% power, 29 apr) sentry's quiver of dragonbone arrows of warping (55/55, 173% power, 29 apr)3.0 T5 arrow ammo [Ego++] Arcane Power 173% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +29 Crit +3.0% Capacity 55 Rld cld 3 Ranged+ +11 temporal +17 physical On Hit: * 10% chance to stun, blind, pin, or confuse the target Arrows are used with bows to pierce your foes to death. |
sentry's quiver of elven-wood arrows of accuracy (51/51, 161% power, 22 apr) sentry's quiver of elven-wood arrows of accuracy (51/51, 161% power, 22 apr)3.0 T4 arrow ammo [Ego+] Arcane/Master Power 161% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Acc +14 Apr +22 Crit +2.5% Capacity 51 Rld cld 3 Arrows are used with bows to pierce your foes to death. |
sentry's quiver of elven-wood arrows of warping (54/54, 155% power, 29 apr) sentry's quiver of elven-wood arrows of warping (54/54, 155% power, 29 apr)3.0 T4 arrow ammo [Ego++] Arcane Power 155% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +29 Crit +2.5% Capacity 54 Rld cld 4 Ranged+ +11 temporal +15 physical On Hit: * 10% chance to stun, blind, pin, or confuse the target Arrows are used with bows to pierce your foes to death. |
tundral quiver of yew arrows of amnesia (0/17, 140% power, 10 apr) tundral quiver of yew arrows of amnesia (0/17, 140% power, 10 apr)3.0 T3 arrow ammo [Ego+] Nature/Psionic Power 141% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 17 Ranged+ +12 cold On Crit.r2 +8 cold On Hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
11 agate 11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
240 alchemist agate 240 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
15 onyx 15 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 lapis lazuli 15 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 sapphire 19 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath Rock Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-7 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+6 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Dawnvortex (dig speed 30 turns) Dawnvortex (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- On Hit (Melee): * 30% chance to blind ----- def ----- Armour +4 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue -7% Resists +12% light Crit.dmg- 10.00% Blind- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 18 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 217.12 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 48 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
9 emerald 9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
26 jade 26 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
25 turquoise 25 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 60 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (90 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 24 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
alchemist's lamp 'Issolin' alchemist's lamp 'Issolin'1.0 T3 lite [Rare] Master While equipped: ----- def ----- Resists +9% blight +12% cold +9% light +6% temporal Spell.save +18 (+8 eff.) ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving dwarven lantern preserving dwarven lantern1.0 T5 lite [Ego+] Nature While equipped: Stats +5 Con ----- def ----- Resists +15% blight HP.reg +6.50 ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
scorching dwarven lantern of the moons scorching dwarven lantern of the moons1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +13% darkness Melee Ret 25 fire ----- def ----- Resists +10% light +8% fire Affinity +5% darkness ---------- misc Light +4 Infravis +4 Moonlight Ray: Puts all charms on 5 cooldown Level 4.0 Pwr.cost 5 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 114.00 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eternity's Counter Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +0% Phys.spd +0% Spell.spd +0% Mind.spd +0% Dmg.mod +15% temporal ----- def ----- Resists +0% all +15% temporal Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 12 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 6 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 160.82 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
53 alchemist bloodstone 53 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
29 bloodstone 29 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
23 fire opal 23 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 garnet 15 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
20 ruby 20 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 510.83 fire damage (based on Magic). Uses 30 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5) Rod of Spydric Poison (5/5)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 366.89 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Brightcut (20/20, 137% power, 3 apr) Brightcut (20/20, 137% power, 3 apr)3.0 T3 shot ammo [Rare] Arcane Power 137% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Light Mastery Master Marksman Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 20 Ranged+ +16 fire +7 cold +20 light On Hit.r1 +8 fire On Crit.r2 +4 fire On Hit: * 40% chance to blind Shots are used with slings to pummel your foes to death. |
Lightstake the pouch of stralite shots (44/44, 175% power, 12 apr) Lightstake the pouch of stralite shots (44/44, 175% power, 12 apr)3.0 T4 shot ammo [Random Unique] Arcane/Master Power 175% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Apr +12 Crit +13.5% Capacity 44 Rld cld 3 Ranged+ +20 light On Crit.r2 +8 light On Hit: * 20% chance to blind On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
elemental pouch of voratun shots of torment (15/21, 166% power, 6 apr) elemental pouch of voratun shots of torment (15/21, 166% power, 6 apr)3.0 T5 shot ammo [Ego++] Arcane/Psionic Power 166% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 21 Ranged+ +7 mind +17 darkness On Hit: * Random elemental explosion * 20% chance to torment the target Shots are used with slings to pummel your foes to death. |
hateful pouch of steel shots of crippling (16/18, 123% power, 2 apr) hateful pouch of steel shots of crippling (16/18, 123% power, 2 apr)3.0 T2 shot ammo [Ego++] Master/Psionic Power 123% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Apr +2 Crit +11.5% Capacity 18 Ranged+ +5 darkness Against +5% Living On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
sentry's pouch of stralite shots of accuracy (46/46, 161% power, 13 apr) sentry's pouch of stralite shots of accuracy (46/46, 161% power, 13 apr)3.0 T4 shot ammo [Ego+] Arcane/Master Power 161% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Acc +13 Apr +13 Crit +5.5% Capacity 46 Rld cld 4 Shots are used with slings to pummel your foes to death. |
The Jolt The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
quiet voratun torque of psychoportation [power 52] (18 cooldown) quiet voratun torque of psychoportation [power 52] (18 cooldown)2.0 T5 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +3 Silence Cooldown Silence -1 Teleport randomly (rad 52) Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+3 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+9 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 21 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
ash totem of healing 'Ragatosta' [power 107] (12 cooldown) ash totem of healing 'Ragatosta' [power 107] (12 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Spell.crit +2% Crit.mult +10.00% Dmg.mod +6% arcane On Hit (Melee): * 15% chance to corrode armour by 30% ---------- misc Wards +3 acid +2 nature +1 light Talents +1 Invoke Tentacle +1 Ward Cooldown Invoke Tentacle +5 Heal a target within range 7 (based on Willpower) for 107 Puts all charms on 12 cooldown 100% to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of cure ailments 'Blackkarma' [power 4] (6 cooldown) dragonbone totem of cure ailments 'Blackkarma' [power 4] (6 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% acid Res.pen +5% acid +25% darkness On Hit (Melee): * 15% chance to corrode armour by 30% ---------- misc Talents +2 Invoke Tentacle Cooldown Invoke Tentacle +10 Remove up to 4 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 6 cooldown Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of thorny skin [power 79] (12 cooldown) dragonbone totem of thorny skin [power 79] (12 cooldown)2.0 T5 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 79 and armour hardiness by 70% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
11 amethyst 11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
shadowy dragonbone wand of firewall [power 365] (4 cooldown) shadowy dragonbone wand of firewall [power 365] (4 cooldown)2.0 T5 wand charm [Ego] Arcane Creates a wall of flames lasting 4 turns (dealing 468 fire damage overall) Puts all charms on 4 cooldown 100% to regenerate 11 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
void dragonbone wand of clairvoyance [power 16] (4 cooldown) void dragonbone wand of clairvoyance [power 16] (4 cooldown)2.0 T5 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +4 Void Blast Reveal the area around you, dispelling darkness (radius 16, power 69 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 4 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
34 diamond 34 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
24 moonstone 24 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
30 pearl 30 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 quartz 17 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 amber 16 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Archie the Skeleton Archer level 23
42nd Pyre 124th year of Ascendancy at 05:56 see stats
By Archie the Skeleton Archer level 36
32nd Pyre 125th year of Ascendancy at 00:58 see stats
By Archie the Skeleton Archer level 33
11st Pyre 125th year of Ascendancy at 20:48 see stats
By Archie the Skeleton Archer level 29
37th Haze 124th year of Ascendancy at 01:18 see stats
By Archie the Skeleton Archer level 41
5th Decay 125th year of Ascendancy at 13:36 see stats
By Archie the Skeleton Archer level 50
14th Pyre 127th year of Ascendancy at 20:28 see stats
By Archie the Skeleton Archer level 26
3rd Mirth 124th year of Ascendancy at 13:46 see stats
By Archie the Skeleton Archer level 42
47th Pyre 126th year of Ascendancy at 02:43 see stats
By Archie the Skeleton Archer level 40
36th Haze 125th year of Ascendancy at 21:58 see stats
By Archie the Skeleton Archer level 36
77th Pyre 125th year of Ascendancy at 18:06 see stats
By Archie the Skeleton Archer level 6
35th Dusk 122nd year of Ascendancy at 05:45 see stats
By Archie the Skeleton Archer level 31
18th Regrowth 125th year of Ascendancy at 13:31 see stats
By Archie the Skeleton Archer level 24
73rd Pyre 124th year of Ascendancy at 23:16 see stats
By Archie the Skeleton Archer level 41
19th Pyre 126th year of Ascendancy at 08:03 see stats
By Archie the Skeleton Archer level 31
16th Regrowth 125th year of Ascendancy at 15:25 see stats
By Archie the Skeleton Archer level 50
11st Pyre 127th year of Ascendancy at 13:58 see stats
By Archie the Skeleton Archer level 15
5th Decay 122nd year of Ascendancy at 18:59 see stats
By Archie the Skeleton Archer level 43
75th Dusk 126th year of Ascendancy at 08:52 see stats
By Archie the Skeleton Archer level 38
22nd Dusk 125th year of Ascendancy at 17:41 see stats
By Archie the Skeleton Archer level 39
32nd Haze 125th year of Ascendancy at 06:16 see stats
By Archie the Skeleton Archer level 35
13rd Pyre 125th year of Ascendancy at 00:26 see stats
By Archie the Skeleton Archer level 10
53rd Dusk 122nd year of Ascendancy at 13:55 see stats
By Archie the Skeleton Archer level 20
75th Regrowth 123rd year of Ascendancy at 14:56 see stats
By Archie the Skeleton Archer level 30
2nd Allure 125th year of Ascendancy at 17:10 see stats
By Archie the Skeleton Archer level 40
35th Haze 125th year of Ascendancy at 16:02 see stats
By Archie the Skeleton Archer level 50
10th Pyre 127th year of Ascendancy at 10:40 see stats
By Archie the Skeleton Archer level 37
18th Dusk 125th year of Ascendancy at 00:43 see stats
By Archie the Skeleton Archer level 13
21st Haze 122nd year of Ascendancy at 14:12 see stats
By Archie the Skeleton Archer level 50
14th Pyre 127th year of Ascendancy at 20:28 see stats
By Archie the Skeleton Archer level 45
62nd Haze 126th year of Ascendancy at 02:10 see stats
By Archie the Skeleton Archer level 30
4th Allure 125th year of Ascendancy at 21:42 see stats
By Archie the Skeleton Archer level 27
56th Dusk 124th year of Ascendancy at 06:19 see stats
By Archie the Skeleton Archer level 25
74th Pyre 124th year of Ascendancy at 03:45 see stats
By Archie the Skeleton Archer level 50
14th Pyre 127th year of Ascendancy at 20:26 see stats
By Archie the Skeleton Archer level 21
12nd Dusk 123rd year of Ascendancy at 16:53 see stats
By Archie the Skeleton Archer level 38
18th Dusk 125th year of Ascendancy at 09:32 see stats
By Archie the Skeleton Archer level 41
6th Pyre 126th year of Ascendancy at 00:37 see stats
By Archie the Skeleton Archer level 21
29th Dusk 123rd year of Ascendancy at 08:02 see stats
By Archie the Skeleton Archer level 31
20th Regrowth 125th year of Ascendancy at 12:53 see stats
By Archie the Skeleton Archer level 23
4th Pyre 124th year of Ascendancy at 04:04 see stats
By Archie the Skeleton Archer level 13
36th Haze 122nd year of Ascendancy at 07:14 see stats
By Archie the Skeleton Archer level 38
58th Dusk 125th year of Ascendancy at 18:33 see stats
By Archie the Skeleton Archer level 23
49th Pyre 124th year of Ascendancy at 10:07 see stats
By Archie the Skeleton Archer level 16
31st Regrowth 123rd year of Ascendancy at 06:58 see stats
By Archie the Skeleton Archer level 20
78th Regrowth 123rd year of Ascendancy at 09:02 see stats
Log
Archie receives 31 healing from Elandar.
Leeching Poison from Archie hits Elandar for 33 nature damage.
Archie uses Volley.
Archie deactivates Concealment.
Archie is knocked back!
Archie's Volley performs a ranged critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Archie's Volley hits Elandar for 196 physical damage.
Elandar's Strike hits Archie for (143 absorbed), 0 physical (0 total damage).
Archie's Volley killed Elandar!
Talent Incendiary Ammunition is ready to use.
Talent Piercing Ammunition is ready to use.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
New Achievement: Bikining along! (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Archie deactivates Yarrrr!!.
Archie deactivates Aim.
Archie deactivates Intuitive Shots.
Archie deactivates Trained Reactions.
Archie deactivates Venomous Ammunition.
Archie deactivates Precise Strikes.
The shield around Archie crumbles.