Harima the level 21 Cornac Brawler by Mesmeratio

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassBrawler
Level / Exp21 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength45 (base 14)
Dexterity59 (base 50)
Constitution32 (base 10)
Magic11 (base 10)
Willpower11 (base 10)
Cunning41 (base 38)

Resources

Life681/681
Stamina162/162
Healing Factor1.1724420161895
Regeneration0.29311050404736

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite10
Infravision5
See Stealth30.709119195249
See Invisible30.709119195249

Offense: Barehand

Damage77
Accuracy59
Crit Chance25%
APR9
Speed1.00

Offense: Spell

Spellpower11
Crit Chance13%
Speed1

Offense: Mind

Mindpower22
Crit Chance13%
Speed1

Offense: Damage Bonus

Lightning+5%
Physical+13%
All0%

Offense: Damage Penetration

Fire+15%

Defense: Base

Armour (hardiness)38 (44.574340358689%)
Defense65
Ranged Defense65
Fatigue0
Physical Save41
Spell Save23
Mental Save27

Defense: Resistances

Lightning+ 39%( 70%)
Physical+ 13%( 70%)
Fire+ 9%( 70%)
Arcane+ 8%( 70%)
Mind+ 6%( 70%)
All+ 4%( 70%)

Defense: Immunities

Stun Resistance19%
Teleport Resistance20%
Instadeath Resistance100%
Disarm Resistance52%
Pinning Resistance70%
Poison Resistance50%
Knockback Resistance66%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
4/5
2/5
1/5
4/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
1/5
1/5
1/5
Cunning / Tactical1.30
1/5
1/5
0/5
0/5
Technique / Unarmed discipline1.30
4/5
2/5
2/5
1/5
Technique / Grappling1.30
1/5
3/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
5/5
2/5
2/5
3/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
4/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
2/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
done
done
done
active
done
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Harima the Cornac Brawler level 10
3rd Mirth 122nd year of Ascendancy at 07:49
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Harima the Cornac Brawler level 20
48th Dusk 122nd year of Ascendancy at 08:18
see stats
Rescuer of the lost (Insane (Roguelike) difficulty) Rescued the merchant from the assassin lord.
By Harima the Cornac Brawler level 21
19th Haze 122nd year of Ascendancy at 11:44
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Harima the Cornac Brawler level 17
34th Dusk 122nd year of Ascendancy at 06:47
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Harima the Cornac Brawler level 7
78th Pyre 122nd year of Ascendancy at 20:20
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Harima the Cornac Brawler level 15
14th Dusk 122nd year of Ascendancy at 07:59
see stats

Log

Harima uses Infusion: Healing.
Harima receives 144 healing from Infusion: Healing.
Harima rushes out!
You are too close to build up momentum!

Harima rushes out!
You are too close to build up momentum!


Resting starts...

Harima has finished recovering.

Something hurls a huge boulder at
Harima!
Rested for 6 turns (stop reason: all resources and life at maximum).


Talent Infusion: Healing is ready to use.
Snow giant boulder thrower uses
Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Harima!
Ran for 4 turns (stop reason: taken damage).

Harima resists the knockback!

Snow giant boulder thrower hits Harima for (22 flat reduction), 219 physical (220 total damage).

Talent Vitality is ready to use.

Harima uses
Infusion: Healing.
Harima receives 144 healing from Infusion: Healing.
Talent Infusion: Healing is ready to use.

Resting starts...

Rested for 27 turns (stop reason: all resources and life at maximum).


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