











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Ogre |
Class | Reaver |
Level / Exp | 15 / 32% |
Size | big |
Lifes / Deaths | Killed by worm that walks at level 15 on the 26th Regrowth 123rd year of Ascendancy at 17:29 / 2Killed by giant fire ant at level 15 on the 26th Regrowth 123rd year of Ascendancy at 18:08 |
Primary Stats
Strength | 35 (base 14) |
Dexterity | 15 (base 11) |
Constitution | 36 (base 26) |
Magic | 51 (base 41) |
Willpower | 11 (base 10) |
Cunning | 29 (base 12) |
Resources
Life | -8/523 |
Vim | 246/254 |
Healing Factor | 1.1979202340232 |
Regeneration | 2.6953205265522 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +12.5% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 27 |
Accuracy | 41 |
Crit Chance | 11% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 28 |
Accuracy | 41 |
Crit Chance | 9% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 39 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Blight | +24% |
Arcane | +3% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Nature | +10% |
Defense: Base
Armour (hardiness) | 21 (32%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 8 |
Physical Save | 29 |
Spell Save | 30 |
Mental Save | 14 |
Defense: Resistances
Temporal | + 10%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 530% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 fire, 3 physical, 4 blight |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Staff combat (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed minotaur nose. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed green worm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | ![]() The Black Boots (2 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 (-) Defense: +2 (+2 eff.) (-) Fatigue: +2% (-) Changes stats: +4(-) Cun Stealth bonus: +10 (-) Movement speed: +12% (-) Shadow Power: +5 (-) Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Light source | ![]() Runilaleg the Growthbait Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2(-) darkness Changes stats: +2(-) Cun / +3(-) Con Changes resistances penetration: +10%(-) nature Maximum life: +42.00 (-) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() iron helm of constitution (+3) (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Changes stats: +3(-) Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() restful rough leather gloves of magic (+3) (0 def, 1 armour) Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Changes stats: +3(-) Mag Changes damage: +3%(-) arcane Life regen: +1.00 (-) Stamina each turn: +0.50 (-) Maximum stamina: +13.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() overpowered elm totem of healing [power 164] (10/19 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 164 Activation puts all charms on cooldown for 19 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() warrior's gold ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 (-) Changes stats: +4(-) Str Rings make your fingers look great! |
Around neck | ![]() restful copper amulet of strength (+3) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% (-) Changes stats: +3(-) Str Life regen: +1.00 (-) Amulets make your neck look great! |
In main hand | ![]() Eraruintir the Flashbliss (18-22 power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Armour: +4 (-) Armour Hardiness: +2% (-) Changes stats: +3(-) Wil / +2(-) Mag Changes damage: +18%(-) blight / +3%(-) fire Talents granted: +1.00(-) Command Staff Critical mult.: +11.00% (-) Physical save: +2 (+1 eff.) (-) Spellpower: +8 (+4 eff.) (-) Spell crit. chance: +7% (-) Staves designed for wielders of magic, by the greats of the art. |
Around waist | ![]() Layorianor Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1(-) Dex / +3(-) Mag / +3(-) Cun / +3(-) Con Physical save: +6 (+3 eff.) (-) Mindpower: +3 (+2 eff.) (-) A belt that goes around your waist. |
In off hand | ![]() Durokalthodig the Singeblight (26-36 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.0 - 36.4(+8.0 - +14.8) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 (+1) Crit. chance: +1.5% (-1.5%) Attack speed: 100% (-) Damage (Melee): +8 nature When wielded/worn: Armour: +0 (-4) Armour Hardiness: +0% (-2%) Changes stats: +0(-3) Wil / +0(-2) Mag Changes damage: +6%(-12%) blight / +3%(-) fire Talent granted: +0(+-1) Command Staff Critical mult.: +5.00% (-6.00%) Physical save: +0 (+0 eff.) (-2 (-1 eff.)) Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +0 (+0 eff.) (-8 (-4 eff.)) Spell crit. chance: +4% (-3%) Damage Shield penetration: +10% Blunt and deadly. Tap to cycle through comparison choices |
Cloak | ![]() Betemida the linen cloak (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +2 (-) Physical crit. chance: +2.0% (-) Defense: +1 (+1 eff.) (-) Changes stats: +6(-) Str / +1(-) Con Changes resistances: +3%(-) temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() duelist's rough leather armour (5 def, 4 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +5 (+5 eff.) (-) Fatigue: +6% (-) Changes stats: +4(-) Cun / +4(-) Dex A suit of armour made of leather. |
Inventory
![]() movement infusion (speed 415%; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14(+4) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 415%(-115%) for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your -Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: +0% (+5%) Damage (Melee): 5 mind Damage (Ranged): 5 mind Changes stats: +0(-3) Str Life regen: +0.00 (-1.00) Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() copper amulet 'Emeluwen' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Fatigue: +0% (+5%) Changes stats: +1(-2) Str Changes resistances: +12% mind Critical mult.: +10.00% Confusion immunity: +20% Life regen: +0.00 (-1.00) Amulets make your neck look great! |
![]() Chargequick (10-15 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.5 - 14.7(-7.5 - -6.9) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-1) Crit. chance: +3.5% (+0.5%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 68 damage When wielded/worn: Armour: +0 (-4) Armour Hardiness: +0% (-2%) Damage when hit (Melee): 6 lightning Changes stats: +0(-3) Wil / +0(-2) Mag Changes resistances: +9% lightning / +3% light Changes damage: +0%(-18%) blight / +0%(-3%) fire Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-11.00%) Physical save: +0 (+0 eff.) (-2 (-1 eff.)) Spellpower: +0 (+0 eff.) (-8 (-4 eff.)) Spell crit. chance: +0% (-7%) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% One-handed war axes. Tap to cycle through comparison choices |
![]() iron waraxe (12-18 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5(-5.5 - -4.1) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-1) Crit. chance: +3.5% (+0.5%) Attack speed: 100% (-) When wielded/worn: Armour: +0 (-4) Armour Hardiness: +0% (-2%) Changes stats: +0(-3) Wil / +0(-2) Mag Changes damage: +0%(-18%) blight / +0%(-3%) fire Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-11.00%) Physical save: +0 (+0 eff.) (-2 (-1 eff.)) Spellpower: +0 (+0 eff.) (-8 (-4 eff.)) Spell crit. chance: +0% (-7%) One-handed war axes. Tap to cycle through comparison choices |
![]() iron waraxe (11-15 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4(-7.0 - -6.2) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-1) Crit. chance: +3.5% (+0.5%) Attack speed: 100% (-) When wielded/worn: Armour: +0 (-4) Armour Hardiness: +0% (-2%) Changes stats: +0(-3) Wil / +0(-2) Mag Changes damage: +0%(-18%) blight / +0%(-3%) fire Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-11.00%) Physical save: +0 (+0 eff.) (-2 (-1 eff.)) Spellpower: +0 (+0 eff.) (-8 (-4 eff.)) Spell crit. chance: +0% (-7%) One-handed war axes. Tap to cycle through comparison choices |
![]() Spellblaze Shard (20-26 power, 10 apr) Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0(+2.0 - +4.4) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 (+7) Crit. chance: +12.0% (+9.0%) Attack speed: 100% (-) Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Armour: +0 (-4) Armour Hardiness: +0% (-2%) Changes stats: +0(-3) Wil / +5(+3) Mag Changes resistances: +10% blight / +10% fire Changes damage: +0%(-18%) blight / +0%(-3%) fire Talents granted: +1 Virulent Disease +0(+-1) Command Staff Critical mult.: +0.00% (-11.00%) Physical save: +0 (+0 eff.) (-2 (-1 eff.)) Spellpower: +0 (+0 eff.) (-8 (-4 eff.)) Spell crit. chance: +0% (-7%) This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. Tap to cycle through comparison choices |
![]() Swordbreaker (25-32 power, 20 apr) Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5(+7.0 - +10.9) Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 (+17) Crit. chance: +15.0% (+12.0%) Attack speed: 111% (+11%) On weapon crit: + Breaks enemy weapon. When wielded/worn: Armour: +0 (-4) Armour Hardiness: +20% (+18%) Defense: +15 (+12 eff.) Changes stats: +8 Dex / +0(-2) Mag / +0(-3) Wil / +8 Cun Changes damage: +0%(-18%) blight / +0%(-3%) fire Talents granted: +1 Dagger Block +0(+-1) Command Staff Critical mult.: +0.00% (-11.00%) Physical save: +15 (+8 eff.) (+13 (+7 eff.)) Disarm immunity: +50% Spellpower: +0 (+0 eff.) (-8 (-4 eff.)) Spell crit. chance: +0% (-7%) Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. Tap to cycle through comparison choices |
![]() iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+2 eff.) (-3 (-3 eff.)) Fatigue: +12% (+6%) Changes stats: +0(-4) Cun / +0(-4) Dex A suit of armour made of mail. |
![]() prismatic iron mail armour of cold resistance (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+2 eff.) (-3 (-3 eff.)) Fatigue: +12% (+6%) Changes stats: +0(-4) Cun / +0(-4) Dex Changes resistances: +15% cold / +11% light / +11% darkness A suit of armour made of mail. |
![]() Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Changes stats: +0(-1) Dex / +0(-3) Mag / +0(-3) Cun / +0(-3) Con Maximum encumbrance: +70 Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Knockback immunity: +40% Maximum life: +40.00 Mindpower: +0 (+0 eff.) (-3 (-2 eff.)) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() rough leather belt 'Voidfiend' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 13% Changes stats: +0(-1) Dex / +0(-3) Mag / +4 Wil / +5(+2) Cun / +0(-3) Con Damage against: +18% Summoned Reduced damage from: +17% Summoned Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +3 (+3 eff.) Hate when firing a critical mind attack: +3.00 Mindpower: +0 (+0 eff.) (-3 (-2 eff.)) A belt that goes around your waist. |
![]() rough leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Changes stats: +0(-1) Dex / +0(-3) Mag / +0(-3) Cun / +0(-3) Con Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +6 (+3 eff.) Mindpower: +0 (+0 eff.) (-3 (-2 eff.)) Size category: +1 A belt that goes around your waist. |
![]() rough leather gloves 'Velissra' (0 def, 1 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Changes stats: +1(-2) Mag / +3 Cun / +3 Con Changes damage: +3% mind / +0%(-3%) arcane Life regen: +2.00 (+1.00) Stamina each turn: +0.60 (+0.10) Maximum stamina: +10.00 (-3.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() rough leather gloves of magic (+3) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Changes stats: +3(-) Mag Changes damage: +4%(+1%) arcane Life regen: +0.00 (-1.00) Stamina each turn: +0.00 (-0.50) Maximum stamina: +0.00 (-13.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() storm iron gauntlets of strength (+3) (0 def, 1 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Armour: +1 (-) Fatigue: +1% Damage (Melee): 6 lightning Changes stats: +3 Str / +0(-3) Mag Changes resistances: +6% lightning Changes damage: +4% lightning / +0%(-3%) arcane Life regen: +0.00 (-1.00) Stamina each turn: +0.00 (-0.50) Maximum stamina: +0.00 (-13.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() rough leather cap of constitution (+2) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +1% (-4%) Changes stats: +2(-1) Con A cap made of leather. |
![]() stabilizing iron helm of the depths (0 def, 3 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Changes stats: +0(-3) Con Changes resistances: +6% cold Allows you to breathe in: water Physical save: +11 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-2) darkness Changes stats: +0(-2) Cun / +0(-3) Con Changes resistances penetration: +0%(-10%) nature Maximum life: +0.00 (-42.00) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern 'Elowyn' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-2) darkness Changes stats: +3 Wil / +0(-2) Cun / +0(-3) Con Changes resistances penetration: +5% blight / +0%(-10%) nature Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +44.00 (+2.00) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern of focus Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-2) darkness Changes stats: +3 Wil / +0(-2) Cun / +0(-3) Con Changes resistances penetration: +0%(-10%) nature Changes damage: +5% mind Maximum life: +0.00 (-42.00) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() iron pickaxe of endurance (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() iron pickaxe of endurance (dig speed 37 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Rasputeen the Ogre Reaver level 13
12nd Dusk 122nd year of Ascendancy at 18:08 see stats
By Rasputeen the Ogre Reaver level 10
2nd Summertide 122nd year of Ascendancy at 17:27 see stats
By Rasputeen the Ogre Reaver level 8
5th Mirth 122nd year of Ascendancy at 01:17 see stats
By Rasputeen the Ogre Reaver level 8
6th Mirth 122nd year of Ascendancy at 22:07 see stats
By Rasputeen the Ogre Reaver level 15
26th Regrowth 123rd year of Ascendancy at 17:29 see stats
Log
Yellow ooze splits in two!
Rasputeen's Soul Rot hits Yellow ooze for 130 blight damage.
Rasputeen's Soul Rot killed Yellow ooze!
Burning from Giant fire ant hits Rasputeen for 7 fire damage.
Weakness Disease from Rasputeen hits Yellow ooze for 27 blight damage.
Giant fire ant spits flames!
Weakness Disease from Rasputeen killed Yellow ooze!
Giant fire ant hits Rasputeen for 11 fire damage.
You pickup 0.65 gold pieces.
White crystal casts Phase Door.
Red crystal casts Flame Bolt.
Burning from Giant fire ant hits Rasputeen for 7 fire damage.
Giant fire ant spits flames!
Giant fire ant hits Rasputeen for 11 fire damage.
Red crystal's Flame Bolt hits Rasputeen for 58 fire damage.
Talent Virulent Disease is ready to use.
Burning from Giant fire ant hits Rasputeen for 32 fire damage.
White crystal misses Rasputeen.
Rasputeen casts Worm Walk.
Rasputeen misses Something.
Rasputeen misses Something.
Something performs a melee critical strike against Rasputeen!
Something performs a melee critical strike against Rasputeen!
Something hits Rasputeen for 147 physical, 74 physical (221 total damage).
Talent Soul Rot is ready to use.
Burning from Giant fire ant hits Rasputeen for 32 fire damage.
Rasputeen the level 15 ogre reaver was burnt to death by a giant fire ant on level 3 of Old Forest.