Lyra the level 6 Halfling Skirmisher by Swok

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp6 / 5%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity29 (base 26)
Constitution11 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning20 (base 17)

Resources

Life176/176
Stamina88/88
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth24.602579952692
See Invisible24.602579952692

Offense: Mainhand

Damage29
Accuracy28
Crit Chance7%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+10%
Nature+3%

Defense: Base

Armour (hardiness)9.2346408048449 (38.536585365854%)
Defense30
Ranged Defense32
Fatigue6.669446550417
Physical Save12
Spell Save2
Mental Save5

Defense: Resistances

All 0%( 70%)
Cold+ 20%( 70%)
Nature+ 6%( 70%)

Defense: Immunities

Stun Resistance19%
Instadeath Resistance100%
Knockback Resistance19%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
0/5
0/5
0/5
Technique / Shield defense1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
1/5
0/5
0/5
Technique / Buckler Training1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Quiver
On hands
On head
Tool
On fingers
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log


Lyra wears (replacing
pouch of iron shots (15/15, 12.5-15 power, 1 apr)): acidic pouch of iron shots of vileness (20/20, 13-15.6 power, 1 apr).

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.05 gold from the transmogrification of
elm totem of cure ailments [power 1] (9 cooldown).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (13/13, 14.5-20.3 power, 5 apr).
You gain 0.92 gold from the transmogrification of
iron plate armour of acid resistance (3 def, 7 armour).
You gain 0.65 gold from the transmogrification of
iron helm of strength (+2) (0 def, 3 armour).
You gain 2.49 gold from the transmogrification of
sand iron gauntlets of strength (+2) (0 def, 6 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.66 gold from the transmogrification of
elm starstaff of projection (10-12 power, 2 apr, light element).
You gain 2.91 gold from the transmogrification of
cruel elm vilestaff of might (10-12 power, 2 apr, fire element).
You gain 5.63 gold from the transmogrification of
Ce'Nuwen the mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 1.48 gold from the transmogrification of
flaming steel greatsword of massacre (33.5-53.6 power, 2 apr).
You gain 5.29 gold from the transmogrification of
balanced steel greatsword of paradox (26-41.6 power, 2 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Lyra deactivates Shield Wall.

Lyra activates Shield Wall.

There is a Derth (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Lyra deactivates Shield Wall.