Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Anorithil |
Level / Exp | 88 / 2% |
Size | medium |
Lifes / Deaths | Killed by snow giant boulder thrower at level 11 on the 79th Pyre 122nd year of Ascendancy at 19:12 / 31Killed by orc master wyrmic at level 11 on the 2nd Mirth 122nd year of Ascendancy at 07:23 Killed by orc master wyrmic at level 11 on the 2nd Mirth 122nd year of Ascendancy at 09:06 Killed by orc cryomancer at level 12 on the 2nd Mirth 122nd year of Ascendancy at 10:25 Killed by orc master wyrmic at level 13 on the 2nd Mirth 122nd year of Ascendancy at 17:00 Killed by orc cryomancer at level 13 on the 2nd Mirth 122nd year of Ascendancy at 19:14 Killed by orc pyromancer at level 13 on the 2nd Mirth 122nd year of Ascendancy at 20:48 Killed by orc pyromancer at level 13 on the 2nd Mirth 122nd year of Ascendancy at 21:55 Killed by animated mummy wrappings at level 16 on the 5th Mirth 122nd year of Ascendancy at 06:36 Killed by fire drake at level 21 on the 6th Mirth 122nd year of Ascendancy at 04:00 Killed by Emerewen the fire drake hatchling at level 22 on the 6th Mirth 122nd year of Ascendancy at 06:00 Killed by minotaur at level 33 on the 9th Mirth 122nd year of Ascendancy at 13:23 Killed by cave troll at level 33 on the 10th Mirth 122nd year of Ascendancy at 02:28 Killed by Urcida the Invoker at level 35 on the 1st Summertide 122nd year of Ascendancy at 21:48 Killed by Bezemtr the Bringer of Doom at level 35 on the 2nd Summertide 122nd year of Ascendancy at 04:16 Killed by Bezemtr the Bringer of Doom at level 35 on the 2nd Summertide 122nd year of Ascendancy at 05:42 Killed by Bezemtr the Bringer of Doom at level 35 on the 2nd Summertide 122nd year of Ascendancy at 07:05 Killed by Layivea the lesser vampire at level 35 on the 2nd Summertide 122nd year of Ascendancy at 12:42 Killed by Layivea the lesser vampire at level 35 on the 2nd Summertide 122nd year of Ascendancy at 14:47 Killed by Adarelle the ice wyrm at level 36 on the 3rd Summertide 122nd year of Ascendancy at 17:28 Killed by Adarelle the ice wyrm at level 36 on the 3rd Summertide 122nd year of Ascendancy at 19:08 Killed by Adarelle the ice wyrm at level 36 on the 3rd Summertide 122nd year of Ascendancy at 21:21 Killed by Adarelle the ice wyrm at level 36 on the 3rd Summertide 122nd year of Ascendancy at 22:31 Killed by Adarelle the ice wyrm at level 36 on the 1st Flare 122nd year of Ascendancy at 00:04 Killed by Xeralrann the forest troll at level 44 on the 2nd Flare 122nd year of Ascendancy at 19:09 Killed by Xeralrann the forest troll at level 44 on the 2nd Flare 122nd year of Ascendancy at 20:28 Killed by Xeralrann the forest troll at level 44 on the 2nd Flare 122nd year of Ascendancy at 22:19 Killed by daelach at level 47 on the 4th Flare 122nd year of Ascendancy at 08:30 Killed by armoured skeleton warrior at level 50 on the 5th Flare 122nd year of Ascendancy at 08:14 Killed by elven guard at level 51 on the 6th Flare 122nd year of Ascendancy at 13:31 Killed by dread at level 56 on the 9th Flare 122nd year of Ascendancy at 18:36 |
Primary Stats
Strength | 25 (base 16) |
Dexterity | 27 (base 16) |
Constitution | 76 (base 60) |
Magic | 153 (base 98) |
Willpower | 66 (base 16) |
Cunning | 101 (base 61) |
Resources
Life | 2226/2682 |
Positive | 280/281 |
Negative | 191/281 |
Healing Factor | 1 |
Regeneration | 0.44999999999999 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 6 |
See Stealth | 10 |
See Invisible | 30 |
ESP Range | 10 |
ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
Damage | 74 |
Accuracy | 23 |
Crit Chance | 61% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 92.6 |
Crit Chance | 65% |
Speed | 1 |
Offense: Mind
Mindpower | 52.533333333333 |
Crit Chance | 53% |
Speed | 1 |
Offense: Damage Bonus
All | +20% |
Defense: Base
Armour (hardiness) | 18 (30%) |
Defense | 31.775 |
Ranged Defense | 31.775 |
Fatigue | 0 |
Physical Save | 71.201041119506 |
Spell Save | 74.776041119506 |
Mental Save | 53.008333333333 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Disarm Resistance | 15% |
Instadeath Resistance | 100% |
Silence Resistance | 55% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 242 damage for 6 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 182 with a minimum range of 15. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 8. |
Class Talents
Celestial / Eclipse | 1.30 |
| 5/5 |
| 5/5 |
| 8/5 |
| 0/5 |
Celestial / Circles | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Celestial / Twilight | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 8/5 |
| 5/5 |
| 8/5 |
| 5/5 |
Celestial / Sunlight | 1.30 |
| 2/5 |
| 8/5 |
| 4/5 |
| 1/5 |
Generic Talents
Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 8/5 |
Celestial / Light | 1.30 |
| 5/5 |
| 5/5 |
| 6/5 |
| 5/5 |
Celestial / Chants | 1.30 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Chant of Fortitude |
talent | Hymn of Moonlight |
talent | Corona |
talent | Secrets of the Eternals |
beneficial effect | The target's spellpower has been increased by 15. Spellsurge |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | wanderer's pair of rough leather boots of speed (0 def, 1 armour) wanderer's pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +2 Con Physical save: +12 (+3 eff.) Mental save: +12 (+4 eff.) Movement speed: +20% A pair of boots made of leather. |
Light source | dwarven lantern of the sun dwarven lantern of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +11% darkness Changes damage: +11% light Damage affinity(heal): +5% light Light radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.9 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 7 turns and lighting up your immediate area (radius 8). At level 3 it will also do 151.02 light damage within radius 4. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Xerulaith the Glarecut (3 def, 0 armour) Xerulaith the Glarecut (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +2 (+1 eff.) Physical crit. chance: +4.0% Defense: +3 (+1 eff.) Fatigue: -2% Damage when hit (Melee): 8 physical Changes stats: +1 Dex / +12 Mag / +14 Wil / +19 Cun / +9 Con Changes resistances penetration: +15% light Changes damage: +18% physical / +14% darkness / +12% light / +17% arcane / +11% temporal Physical save: +9 (+2 eff.) Mental save: +27 (+8 eff.) Spellpower: +6 (+1 eff.) Mindpower: +6 (+2 eff.) It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 283.42 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | warrior's copper ring of lightning (+20%) warrior's copper ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +20% lightning Changes damage: +10% lightning Rings can have magical properties. |
On fingers | copper ring 'Fulerain' copper ring 'Fulerain'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +6 Str / +5 Con Changes resistances: +15% temporal / +22% cold / +6% fire Changes damage: +11% cold Silence immunity: +5% Rings can have magical properties. |
Around waist | drakeskin leather belt 'Flameschism' drakeskin leather belt 'Flameschism'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +11 (+6 eff.) Defense: +23 (+10 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +6 Dex / +10 Mag / +6 Cun / +9 Lck Changes resistances: +20% fire / +15% cold Changes resistances penetration: +5% nature / +10% fire Changes damage: +6% fire Reduced damage from: +43% Summoned Grants telepathy: Humanoid/Orc Critical mult.: +25.00% Trap disarming bonus: +28 Stealth bonus: +30 Mana each turn: +0.60 Maximum mana: +52.00 Light radius: +1 Infravision radius: +6 See invisible: +3 A belt that goes around your waist. |
In main hand | dragonbone starstaff 'Gybers' (30-36 power, 6 apr, darkness element) dragonbone starstaff 'Gybers' (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +8 acid When wielded/worn: Armour: +2 Damage (Melee): 23 fire Changes stats: +6 Mag / +4 Wil Changes resistances: +15% physical / +15% light / +15% darkness / +5% arcane / +15% temporal Changes damage: +30% physical / +30% temporal / +30% darkness / +30% light Talent granted: +1 Command Staff Critical mult.: +34.00% Spell save: +6 (+2 eff.) Disarm immunity: +15% Maximum mana: +59.00 Spellpower: +53 (+10 eff.) Spell crit. chance: +5% See invisible: +18 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Staves designed for wielders of magic, by the greats of the art. |
On hands | brawler's drakeskin leather gloves of magic (+3) (0 def, 3 armour) brawler's drakeskin leather gloves of magic (+3) (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +3 Str / +3 Dex / +6 Mag / +3 Cun Changes damage: +10% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +12 (+3 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Glorira (5 def, 0 armour) Glorira (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +11 Wil / +16 Mag Changes resistances: +28% darkness / +28% light Changes resistances penetration: +5% blight / +15% temporal / +8% physical Changes damage: +11% physical / +19% light / +19% darkness / +13% temporal / +18% all Reduces incoming crit damage: 15.00% Silence immunity: +50% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +36 (+7 eff.) See invisible: +9 Reduces paradox anomalies(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Viperprophet (3 def, 8 armour) Viperprophet (3 def, 8 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +3 Mag / +14 Wil / +9 Cun Changes resistances: +9% temporal / +30% cold / +20% nature / +25% darkness Changes resistances penetration: +16% darkness Changes damage: +25% darkness Stealth bonus: +25 Mental crit. chance: +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 270 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
heat beam rune (50 fire damage) heat beam rune (50 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 50.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 6; power 16; dur 3) phase door rune (range 6; power 16; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+6 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 239.37 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
grounding gold amulet of perfection (0.28 Celestial / Glyphs,0.28 Celestial / Eclipse) grounding gold amulet of perfection (0.28 Celestial / Glyphs,0.28 Celestial / Eclipse)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +20% lightning Talent masteries: +0.28 Celestial / Eclipse +0.28 Celestial / Glyphs Stun/Freeze immunity: +31% Amulets can have magical properties. |
serendipitous voratun amulet of murder serendipitous voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+9 eff.) Armour penetration: +6 Physical crit. chance: +5.0% Defense: +16 (+8 eff.) Changes stats: +13 Lck Critical mult.: +14.00% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. starlit voratun amulet of visionstarlit voratun amulet of vision Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +22% light / +21% darkness Blindness immunity: +77% Infravision radius: +6 Sight radius: +2 See invisible: +11 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun amulet of visionvoratun amulet of vision Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Blindness immunity: +28% Infravision radius: +3 Sight radius: +2 See invisible: +14 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Wheel of FateWheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gladiator's voratun ring of life gladiator's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+6 eff.) Changes stats: +8 Str / +8 Con Life regen: +1.40 Maximum life: +77.00 Healing mod.: +17% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savior's gold ring of pilferingsavior's gold ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +11 Defense: +12 (+6 eff.) Physical save: +11 (+3 eff.) Spell save: +11 (+3 eff.) Mental save: +9 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. caustic voratun dagger of nature (37.5-48.75 power, 9 apr)caustic voratun dagger of nature (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 16% chance to corrode armour When wielded/worn: Changes resistances: +8% all Changes resistances penetration: +12% nature / +10% acid Life regen: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of projection (36-46.8 power, 9 apr)warbringer's voratun dagger of projection (36-46.8 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.0 - 46.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +13 mind When wielded/worn: Physical power: +9 (+4 eff.) Changes stats: +4 Con Changes resistances penetration: +7% physical Disarm immunity: +8% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
Champion's Will (67-107.2 power, 22 apr) Champion's Will (67-107.2 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 20% Con, 115% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing damage equal to your spellpower in a 3 radius cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt, costing 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel greatsword of nature (35.5-56.8 power, 2 apr)balanced dwarven-steel greatsword of nature (35.5-56.8 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +14 (+7 eff.) Defense: +12 (+6 eff.) Changes resistances: +7% all Changes resistances penetration: +12% nature Disarm immunity: +42% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword 'Dusknigh' (60.5-96.8 power, 4 apr)voratun greatsword 'Dusknigh' (60.5-96.8 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Nature Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 78% chance to disease * Random elemental explosion * 25% chance for lightning to arc to a second target * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +26 lightning / +27 light / +93 blight / +4 darkness Burst (radius 2) on crit: +4 darkness Damage against: +42% Undead When wielded/worn: Physical crit. chance: +35.0% Physical power: +21 (+10 eff.) Armour: +4 Changes resistances: +3% acid / +6% fire / +6% light / +12% darkness Changes resistances penetration: +48% acid / +12% darkness / +48% fire / +5% nature / +45% cold / +19% mind / +48% lightning Disease immunity: +98% Silence immunity: +10% Disarm immunity: +5% Stun/Freeze immunity: +5% Only die when reaching: -20.00 life Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. caustic dwarven-steel longsword (26-36.4 power, 4 apr)caustic dwarven-steel longsword (26-36.4 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 23% chance to corrode armour When wielded/worn: Changes resistances penetration: +9% acid Life regen: +1.40 Sharp, long, and deadly. |
Ashburst (5-5.5 power, 18 apr, mind damage) Ashburst (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural mindstar calls for a summoner. This parasitic mindstar will draw strength from other psionic mindstars. The natural wyrm seeks an element. This mindstar absorbs psionic energy that needs to be projected. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 lightning When wielded/worn: Damage when hit (Melee): 6 lightning / 4 physical / 26 fire / 5 acid / 6 cold Changes resistances: +19% lightning / +5% physical / +19% cold / +25% fire / +6% acid Changes resistances penetration: +6% acid / +5% physical / +10% temporal / +6% fire / +15% lightning / +6% cold Changes damage: +19% acid / +9% physical / +9% lightning / +24% fire / +6% temporal / +9% cold Talent masteries: +0.40 Cursed / Dark sustenance +0.50 Psionic / Voracity +0.10 Psionic / Absorption Life regen: +1.10 Equilibrium when hit: +2.50 Hate when firing a critical mind attack: +3.00 Hate per kill: +6.00 Psi per kill: +6.00 Maximum life: +26.00 Maximum hate: +12.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Life leech chance: +11% Life leech: +13% It can be used to inflict 123.06 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar (16.5-18.15 power, 40 apr, mind damage)horrifying living mindstar (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 mind / 4 darkness Changes damage: +7% mind / +7% darkness Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Anarion the dragonbone magestaff (40-48 power, 6 apr, darkness element) Anarion the dragonbone magestaff (40-48 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+6 eff.) Physical crit. chance: +8.0% Physical power: +13 (+6 eff.) Changes stats: +1 Wil / +1 Mag Changes resistances penetration: +10% physical Changes damage: +40% darkness Talent granted: +1 Command Staff Critical mult.: +19.00% Physical save: +6 (+2 eff.) Spell save: +12 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +28 (+6 eff.) Spell crit. chance: +19% Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone vilestaff (30-36 power, 6 apr, fire element) greater dragonbone vilestaff (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% blight / +30% fire / +30% darkness / +30% acid Talent granted: +1 Command Staff Spellpower: +22 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Voidraptor the voratun waraxe (55-77 power, 6 apr)Voidraptor the voratun waraxe (55-77 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 55.0 - 77.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 30% chance to disease * Random elemental explosion On weapon crit: * wounds the target reducing their healing Damage (Melee): +30 blight / +16 darkness Burst (radius 1) on hit: +24 mind Burst (radius 2) on crit: +4 darkness / +4 fire Damage against: +17% Living When wielded/worn: Accuracy: +43 (+18 eff.) Physical crit. chance: +30.0% Physical power: +40 (+16 eff.) Defense: +28 (+12 eff.) Damage when hit (Melee): 8 darkness Changes stats: +6 Str / +2 Dex / +1 Mag / +2 Wil / +7 Con Changes resistances penetration: +14% acid / +14% physical / +17% cold / +15% fire / +17% lightning Changes damage: +12% mind / +12% physical Disarm immunity: +129% Stamina when hit: +2.50 Mindpower: +2 (+1 eff.) One-handed war axes. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: +25% cold / -15% fire / +8% all It can be used to release a radius 4 blast of frozen vapors that deal 233.18 cold damage (based on Magic) each turn for 10 turns, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Eclipsekiss the cashmere robe (2 def, 0 armour) Eclipsekiss the cashmere robe (2 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn Changes stats: +7 Str / +1 Dex / +12 Mag / +11 Wil / +6 Cun Changes resistances: +11% lightning / +10% cold / +15% blight Changes resistances penetration: +9% physical / +24% darkness / +5% temporal Changes damage: +13% lightning / +25% physical / +13% darkness / +15% blight / +14% cold / +6% temporal / +10% all Grants telepathy: Humanoid/Orc Critical mult.: +16.00% Mental save: +23 (+7 eff.) Silence immunity: +38% Spellpower on spell critical (stacks up to 3 times): +5 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Maximum hate: +10.00 Spellpower: +30 (+6 eff.) Mindpower: +12 (+4 eff.) Mental crit. chance: +9% Light radius: +3 Infravision radius: +3 See invisible: +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Satyrmalice (3 def, 4 armour) Satyrmalice (3 def, 4 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 nature Changes stats: +6 Cun / +5 Mag Changes resistances: +6% nature Changes resistances penetration: +9% temporal / +20% darkness / +9% physical Changes damage: +11% temporal / +34% darkness / +11% physical / +15% nature / +22% light / +14% arcane / +11% all Physical save: +21 (+5 eff.) Maximum mana: +43.00 Spellpower: +28 (+6 eff.) Spell crit. chance: +14% Reduces paradox anomalies(equivalent to willpower): +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blazebreaker (17 def, 4 armour) Blazebreaker (17 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical power: +2 (+1 eff.) Armour: +4 Defense: +17 (+8 eff.) Fatigue: +3% Effects on melee hit: * 15% chance to blind Changes stats: +1 Str / +6 Mag / +3 Wil / +1 Con Changes resistances: +22% darkness / +20% temporal Changes resistances penetration: +15% darkness / +16% temporal Changes damage: +6% physical Spell save: +4 (+1 eff.) Maximum life: +20.00 Lowers spell cool-downs by: 10% Light radius: +1 Defense after a teleport: +19 Resist all after a teleport: +14% New effects duration reduction after a teleport: +18% It can be used to blink to a nearby random location (rad 9), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Scorched Boots (4 def, 4 armour) Scorched Boots (4 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Fatigue: +8% Changes damage: +15% blight / +15% fire / +15% darkness Spellpower: +13 (+3 eff.) Spell crit. chance: +6% It can be used to activate talent Poison Storm (costing 30 power out of 40/40) : Effective talent level: 3.0 Power cost: 30 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious poison storm rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm is poisoned for 139.47 nature damage over 6 turns. Poisoning is cumulative; the longer they stay in the storm, the higher the poison damage they take. The damage will increase with your Spellpower, and can critical. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
This item will automatically be transmogrified when you leave the level. insulating pair of hardened leather boots (0 def, 3 armour)insulating pair of hardened leather boots (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +8% fire / +10% cold A pair of boots made of leather. |
Lisidhema (4 def, 1 armour) Lisidhema (4 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +6 Armour: +1 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Changes stats: +3 Str / +7 Dex / +2 Mag / +2 Wil / +8 Cun Changes resistances: +6% light / +6% darkness Changes resistances penetration: +5% mind Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+2 eff.) Hate when firing a critical mind attack: +1.00 Mental crit. chance: +5% Infravision radius: +2 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves 'Corpsewhisper' (0 def, 1 armour) rough leather gloves 'Corpsewhisper' (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+4 eff.) Armour: +1 Damage (Melee): 6 blight Changes stats: +3 Str Changes resistances: +6% blight Changes resistances penetration: +10% nature Changes damage: +4% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Demonmortal the drakeskin leather cap (0 def, 5 armour) Demonmortal the drakeskin leather cap (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 darkness / 19 physical Changes stats: +8 Str / +20 Dex / +2 Mag Changes resistances: +27% darkness Changes resistances penetration: +5% darkness Grants telepathy: Dragon Physical save: +25 (+6 eff.) Light radius: +2 Infravision radius: +8 See invisible: +6 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 194.4 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+3 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+8 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20), costing 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
This item will automatically be transmogrified when you leave the level. Zubelratha the elven-silk wizard hat (3 def, 0 armour)Zubelratha the elven-silk wizard hat (3 def, 0 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 12 blight Changes stats: +10 Mag / +34 Wil / +23 Cun / +10 Con Changes resistances: +15% lightning / +10% temporal / +3% blight / +27% fire / +36% mind Changes resistances penetration: +30% blight Changes damage: +18% fire / +38% mind / +27% arcane Physical save: +43 (+10 eff.) Spell save: +15 (+4 eff.) Mental save: +69 (+19 eff.) Confusion immunity: -20% Fear immunity: -20% Equilibrium when hit: +3.00 Psi when hit: +2.90 Hate when hit: +2.40 Mana when firing critical spell: +2.00 Maximum psi: +62.00 Maximum vim: +20.00 Mindpower: +32 (+10 eff.) Mental crit. chance: +18% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 153 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. rough leather cap of fortune (0 def, 1 armour)rough leather cap of fortune (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Armour: +1 Fatigue: +1% Changes stats: +6 Lck Spell crit. chance: +3% Mental crit. chance: +3% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Bloompiety (19 def, 21 armour)Bloompiety (19 def, 21 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +21 Defense: +19 (+9 eff.) Fatigue: +16% Damage when hit (Melee): 4 nature Changes stats: +27 Str / +9 Wil / +27 Cun / +7 Con Changes resistances: +40% acid / +28% physical / +35% darkness / +14% cold Changes damage: +6% mind Allows you to breathe in: water Reduces incoming crit damage: 20.00% Mental save: +50 (+14 eff.) Life regen: +8.00 Stamina each turn: +1.90 Maximum life: +211.00 Light radius: +6 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 36 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of Eyal (5 def, 10 armour)enlightening voratun mail armour of Eyal (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +6 Cun / +6 Wil Mental save: +20 (+7 eff.) Life regen: +2.50 Maximum life: +58.00 Healing mod.: +28% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. volcanic hardened leather armour of Toknor (3 def, 16 armour)volcanic hardened leather armour of Toknor (3 def, 16 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+3 eff.) Armour: +16 Defense: +3 (+1 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage (Ranged): 7 fire Changes resistances: +15% fire / +22% physical Critical mult.: +14.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. corrosive stralite shield of patience (10 def, 2 armour, 141.5 block)corrosive stralite shield of patience (10 def, 2 armour, 141.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Effects when hit in melee: * 15% chance to corrode armour Damage when hit (Melee): 18 temporal Changes stats: +4 Con Changes resistances: +11% acid / +12% temporal Talent granted: +4 Block It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (541) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
237 alchemist agate 237 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
crystalomancer's voratun pickaxe (dig speed 24 turns) crystalomancer's voratun pickaxe (dig speed 24 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +4 Mag Maximum mana: +45.00 Spell crit. chance: +6% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
bright dwarven lantern of health bright dwarven lantern of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Maximum life: +67.00 Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bloombrawn the voratun torque of mindblast [power 2397] (36 cooldown) Bloombrawn the voratun torque of mindblast [power 2397] (36 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 10% chance to gain 10% of a turn Damage when hit (Melee): 12 nature / 8 acid Changes resistances: +6% nature / +9% temporal Maximum wards: +3 physical / +5 mind / +5 darkness Changes resistances penetration: +10% temporal Changes damage: +12% nature / +6% temporal Talent cooldown: Telekinetic Blast (+5 turn) Talents granted: +5 Telekinetic Blast +1 Ward It can be used to fire a blast of psionic energies in a range 8 beam (dam 1198-2397), putting all charms on cooldown for 36 turns. When used: 200% chance to regenerate 84 hate. Torques are made by powerful psionics to store psionic powers. |
dragonbone totem of cure ailments 'Porudhema' [power 5] (11 cooldown) dragonbone totem of cure ailments 'Porudhema' [power 5] (11 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 8 physical Changes resistances: +9% acid / +3% mind / +12% darkness Maximum wards: +5 acid / +5 nature / +4 light Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +5 Rushing Claws +1 Ward +8 Lay Web Reduces incoming crit damage: 10.00% Disease immunity: +15% Stamina each turn: +0.80 Maximum life: +30.00 Maximum stamina: +15.00 It can be used to remove up to 5 poisons or diseases from a target within range 8 (Willpower), putting all charms on cooldown for 11 turns. When used: 100% chance to regenerate 16 stamina. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. warded dragonbone wand of trap destruction [power 108] (15 cooldown)warded dragonbone wand of trap destruction [power 108] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +2 lightning / +3 temporal / +3 blight / +4 fire / +3 cold Talent granted: +1 Ward It can be used to disarm traps (108 disarm power, Magic) along a range 5 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl 7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ethalriehie the Shalore Anorithil level 35
2nd Summertide 122nd year of Ascendancy at 08:55 see stats
By Ethalriehie the Shalore Anorithil level 32
8th Mirth 122nd year of Ascendancy at 09:05 see stats
By Ethalriehie the Shalore Anorithil level 52
7th Flare 122nd year of Ascendancy at 08:25 see stats
By Ethalriehie the Shalore Anorithil level 61
3rd Dusk 122nd year of Ascendancy at 12:20 see stats
By Ethalriehie the Shalore Anorithil level 83
5th Dusk 122nd year of Ascendancy at 02:59 see stats
By Ethalriehie the Shalore Anorithil level 10
79th Pyre 122nd year of Ascendancy at 14:43 see stats
By Ethalriehie the Shalore Anorithil level 20
5th Mirth 122nd year of Ascendancy at 23:54 see stats
By Ethalriehie the Shalore Anorithil level 30
7th Mirth 122nd year of Ascendancy at 12:03 see stats
By Ethalriehie the Shalore Anorithil level 40
1st Flare 122nd year of Ascendancy at 12:55 see stats
By Ethalriehie the Shalore Anorithil level 50
5th Flare 122nd year of Ascendancy at 06:39 see stats
By Ethalriehie the Shalore Anorithil level 68
3rd Dusk 122nd year of Ascendancy at 17:08 see stats
By Ethalriehie the Shalore Anorithil level 35
1st Summertide 122nd year of Ascendancy at 23:37 see stats
By Ethalriehie the Shalore Anorithil level 58
1st Dusk 122nd year of Ascendancy at 22:13 see stats
By Ethalriehie the Shalore Anorithil level 44
2nd Flare 122nd year of Ascendancy at 14:03 see stats
Log
Talent Twilight Surge is ready to use.
Talent Circle of Shifting Shadows is ready to use.
Talent Circle of Sanctity is ready to use.
Talent Circle of Blazing Light is ready to use.
Talent Circle of Warding is ready to use.
Ethalriehie casts Twilight Surge.
Ethalriehie's spell attains critical power!
Ethalriehie's spell attains critical power!
Talent Firebeam is ready to use.
Talent Searing Light is ready to use.
Talent Shadow Blast is ready to use.
Talent Sun Flare is ready to use.
Ethalriehie picks up (n.): voratun greatsword 'Dusknigh' (60.5-96.8 power, 4 apr).
Ethalriehie picks up (H.): Bloompiety (19 def, 21 armour).
Ethalriehie picks up (g.): starlit voratun amulet of vision.
Ethalriehie picks up (i.): Wheel of Fate.
Ethalriehie picks up (K.): enlightening voratun mail armour of Eyal (5 def, 10 armour).
Ethalriehie picks up (M.): corrosive stralite shield of patience (10 def, 2 armour, 141.5 block).
Ethalriehie picks up (q.): caustic dwarven-steel longsword (26-36.4 power, 4 apr).
Lore found: Wheel of Fate
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 4 turns (stop reason: dialog is displayed).
Ethalriehie is no longer surging arcane power.
Ethalriehie deactivates Corona.
Ethalriehie deactivates Chant of Fortitude.
Ethalriehie deactivates Secrets of the Eternals.
Ethalriehie deactivates Hymn of Moonlight.
The shroud of shadows around Ethalriehie disappears.