Enthir the level 2 Skeleton Arcane Blade by rift42

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassArcane Blade
Level / Exp2 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18.252931520016 (base 13)
Dexterity18.252931520016 (base 12)
Constitution10 (base 10)
Magic16 (base 16)
Willpower13 (base 10)
Cunning14 (base 14)

Resources

Life-6/116
Mana76/121
Stamina58/90
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy22
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower19.7
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+11%

Defense: Base

Armour (hardiness)9.31 (45.178571428571%)
Defense4.8885260320055
Ranged Defense4.8885260320055
Fatigue14
Physical Save9.8885260320055
Spell Save10.15
Mental Save15.45

Defense: Resistances

Cold+ 22%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Spell / Air1.20
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
0/5
0/5

Effects

talent
beneficial effect
detrimental effect
detrimental effect
detrimental effect

Quests

active

Equipment

On fingers
Main armor
On feet
Light source
Cloak
In main hand

Inventory

Achievements

Log


Enthir casts Rune: Phase Door.

Enthir is out of phase.


Resting starts...

Enthir is not stunned anymore.

Talent Lightning is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Dirty Fighting is ready to use.
The shield around Enthir crumbles.

Rested for 4 turns (stop reason: hostile spotted to the north (skeleton warrior)).


Enthir is no longer out of phase.


Enthir casts Arcane Reconstruction.

Enthir receives 134 healing.

Enthir uses Dirty Fighting.

Skeleton warrior shrugs off the effect 'Stunned'!
Skeleton warrior resists the stun and
Enthir quickly regains its footing!
Enthir hits Skeleton warrior for 8 physical damage.
Enthir casts Lightning.

Enthir hits Skeleton warrior for 95 lightning damage.
Skeleton warrior uses Stunning Blow.

Enthir is stunned!

Enthir hits Skeleton warrior for 10 physical damage.
Skeleton warrior hits Enthir for 63 physical, 8 nature (71 total damage).

Saving game...