gottawin the level 8 Higher Skirmisher by vertigocharades

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassSkirmisher
Level / Exp8 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity38 (base 32)
Constitution12 (base 10)
Magic11 (base 10)
Willpower12 (base 11)
Cunning20 (base 20)

Resources

Life202/202
Stamina126/126
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision6
See Stealth24.602579952692
See Invisible24.602579952692

Offense: Mainhand

Damage45
Accuracy42
Crit Chance10%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower11
Crit Chance6%
Speed1

Offense: Mind

Mindpower16
Crit Chance6%
Speed1

Offense: Damage Bonus

Acid+8%

Defense: Base

Armour (hardiness)12 (38.536585365854%)
Defense37
Ranged Defense37
Fatigue12.669446550417
Physical Save15
Spell Save14
Mental Save18

Defense: Resistances

Cold+ 31%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
4/5
3/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Technique / Mobility1.30
3/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5

Effects

Quests

done
done
active
done
active

Equipment

Quiver
On hands
On head
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Resting starts...

Talent Bash and Smash is ready to use.
Talent Block is ready to use.
Gottawin stops regenerating health quickly.

Talent Rune: Reflection Shield is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


Talent Gift of the Highborn is ready to use.
You are yanked out of this place!

Ran for 3 turns (stop reason: dialog is displayed).


You gain 1.29 gold from the transmogrification of
cleansing rough leather cap of strength (+3) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.92 gold from the transmogrification of
iron plate armour of lightning resistance (3 def, 7 armour).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 10-12 power, 20.5 block).
You gain 5.45 gold from the transmogrification of
Arthiblek (4 def, 2 armour, 9-10.8 power, 21 block).
You gain 4.38 gold from the transmogrification of
caustic iron waraxe of dampening (12.5-17.5 power, 2 apr).
You gain 2.81 gold from the transmogrification of
acidic iron waraxe of paradox (11.5-16.1 power, 2 apr).
You gain 2.40 gold from the transmogrification of
acidic iron waraxe of daylight (12-16.8 power, 2 apr).
You gain 3.57 gold from the transmogrification of
thought-forged iron greatmaul of erosion (18.5-27.75 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12.5-18.75 power, 1 apr).
You gain 10.16 gold from the transmogrification of
elm magestaff 'Shimmerspawner' (10-12 power, 2 apr, cold element).
You gain 10.61 gold from the transmogrification of
Mayyra (10-12 power, 2 apr, arcane element).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.