Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Bulwark |
Level / Exp | 44 / 42% |
Size | medium |
Lifes / Deaths | Killed by Islinn the Guardian at level 22 on the 1st Allure 123rd year of Ascendancy at 01:33 0 / 8Killed by elven cultist at level 25 on the 38th Regrowth 123rd year of Ascendancy at 08:57 Killed by worm that walks at level 28 on the 50th Regrowth 123rd year of Ascendancy at 14:22 Killed by will o' the wisp at level 29 on the 53rd Regrowth 123rd year of Ascendancy at 09:25 Killed by Grand Corruptor at level 36 on the 42nd Dusk 123rd year of Ascendancy at 13:56 Killed by runed bone giant at level 39 on the 35th Haze 123rd year of Ascendancy at 19:47 Killed by Rak'shor, Grand Necromancer of the Pride at level 41 on the 74th Haze 123rd year of Ascendancy at 19:59 Killed by Vorothra the orc summoner at level 44 on the 29th Regrowth 124th year of Ascendancy at 06:27 |
Antimagic | Follower |
Primary Stats
Strength | 107 (base 60) |
Dexterity | 56 (base 44) |
Constitution | 60 (base 50) |
Magic | 15 (base 11) |
Willpower | 35 (base 21) |
Cunning | 49 (base 29) |
Resources
Life | -28/1442 |
Stamina | 202/262 |
Equilibrium | 0 |
Healing Factor | 1.52 |
Regeneration | 11.932 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +1000% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 7 |
Offense: Mainhand
Damage | 160 |
Accuracy | 60 |
Crit Chance | 37% |
APR | 36 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 7.5 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 32.05 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Nature | +20% |
Physical | -20% |
Acid | +30% |
All | 0% |
Offense: Damage Penetration
Acid | +29% |
Nature | +44% |
All | +14% |
Defense: Base
Armour (hardiness) | 114.21692112527 (93.924050632911%) |
Defense | 59.347157991938 |
Ranged Defense | 64.010368493953 |
Fatigue | 0 |
Physical Save | 60.1125 |
Spell Save | 57.766666666667 |
Mental Save | 59.8 |
Defense: Resistances
Acid | + 57%( 70%) |
Blight | + 40%( 70%) |
Physical | + 32%( 70%) |
Cold | + 70%( 70%) |
All | + 25%( 70%) |
Lightning | + 66%( 70%) |
Mind | + 32%( 70%) |
Darkness | + 32%( 70%) |
Fire | + 70%( 70%) |
Nature | -14%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Disarm Resistance | 43% |
Knockback Resistance | 80% |
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1011% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 16% for 4 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 426 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 389 life. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Technique / Battle tactics | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 3/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Shield Wall |
detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
detrimental effect | Nature resistance decreased by 74%. Natural Acid |
beneficial effect | You gain 17% resistance against fire. Resolve |
beneficial effect | Movement is 1000% faster. Step Up |
beneficial effect | The target is near an antimagic bush, granting +20% nature damage, +20% nature resistance penetration and -39 spellpower. Antimagic Bush |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the temporal explorer from death by wolf. Escort: temporal explorer (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 25. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 Armour: +12 Defense: +2 Fatigue: +8% Talent masteries: +0.20 Cursed / Endless hunt +0.20 Cunning / Trapping +0.20 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +40% Maximum life: +80.00 It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 26 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Light source | Bully lamp Bully lampInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Defense: +14 Changes stats: +1 Str / +2 Mag Damage when the wearer hits(melee): 30 dreamforge Damage when the wearer is hit: 30 dreamforge Changes resistances: +10% fire / +24% cold / +10% mind Changes resistances penetration: +14% all Changes damage: +21% acid Physical save: +19 Spell save: +20 Mental save: +16 Maximum life: +73.00 Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | dragonslayer's hardened leather cap of ire (0 def, 3 armour) dragonslayer's hardened leather cap of ire (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Con Changes resistances: +9% fire / +8% cold / +7% lightning / +7% acid Physical save: +8 Mental save: +8 It can be used to activate talent Battle Cry, placing all other charms into a 23 cooldown : Effective talent level: 2.6 Power cost: 23 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A cap made of leather. |
On hands | heroic hardened leather gloves of the juggernaut (0 def, 6 armour) heroic hardened leather gloves of the juggernaut (0 def, 6 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Changes stats: +3 Con Physical save: +11 Spell save: +5 Mental save: +10 Maximum life: +51.00 It can be used to activate talent Juggernaut, placing all other charms into a 24 cooldown : Effective talent level: 5.2 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | psionic dwarven-steel torque of psychoportation [power 34] (24 cooldown) psionic dwarven-steel torque of psychoportation [power 34] (24 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 34), placing all other charms into a 24 cooldown. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
On fingers | Isyldath IsyldathInfused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +6% acid Changes resistances penetration: +15% acid Changes damage: +9% acid Mental save: +20 Confusion immunity: +73% Life regen: +1.10 Maximum life: +54.00 Healing mod.: +22% Rings can have magical properties. |
On fingers | gold ring 'Oakpierce' gold ring 'Oakpierce'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +16 Changes stats: +8 Cun Damage when the wearer hits(melee): 14 gloom / 29 bleed Damage when the wearer is hit: 12 nature Changes resistances: +9% darkness / +3% nature Changes resistances penetration: +10% nature Mental save: +7 Confusion immunity: +26% Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 16 cooldown : Effective talent level: 3.9 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
Around neck | grounding voratun amulet of murder grounding voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 Armour penetration: +4 Physical crit. chance: +5.0% Changes resistances: +20% lightning Critical mult.: +17.00% Stun/Freeze immunity: +37% Amulets can have magical properties. |
In main hand | Witch-Bane (42-58.8 power, 4 apr) Witch-Bane (42-58.8 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +20.0% Attack speed: 100% When this weapon hits: Mana Clash (25% chance level 1). Damage when this weapon hits: +50 manaburn arcane When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: -10% physical / +10% all Talents cooldown: Mana Clash (-2 turns) Aura of Silence (-2 turns) A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | Radhobar the Phlegmcutter (12 def, 19 armour, 73.5 dam, 316 block) Radhobar the Phlegmcutter (12 def, 19 armour, 73.5 dam, 316 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 73.5 - 88.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +316 Damage when this weapon hits: +4 nature slow When wielded/worn: Armour: +19 Defense: +12 Ranged Defense: +18 Fatigue: +14% Talent granted: +5 Block Blindness immunity: +10% Disarm immunity: +15% Stun/Freeze immunity: +5% Handheld deflection devices |
Cloak | wyrmwaxed elven-silk cloak of mindcraft (3 def, 0 armour) wyrmwaxed elven-silk cloak of mindcraft (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +3 Cun / +5 Wil Changes resistances: +7% fire / +6% cold / +7% lightning / +8% acid Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | hardened voratun plate armour of the dragon (9 def, 22 armour) hardened voratun plate armour of the dragon (9 def, 22 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Defense: +9 Fatigue: +26% Changes stats: +3 Str / +4 Con Changes resistances: +20% physical / +18% fire / +19% cold / +20% lightning / +22% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +28% Stun/Freeze immunity: +25% Knockback immunity: +23% A suit of armour made of metal plates. |
Inventory
heroism infusion (+6 for 11 turns, die at -465) heroism infusion (+6 for 11 turns, die at -465)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. Also while Heroism is active, you will only die when reaching -465 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (845% speed; 7 turns) movement infusion (845% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 845% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 293 over 5 turns) regeneration infusion of the duelist (heal 293 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 293 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 22%; cure mental, physical) wild infusion of the titan (resist 22%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 22% for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Ce'Nayana Ce'NayanaCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Ranged Defense: +2 Fatigue: -9% Changes stats: +9 Dex / +9 Cun / +8 Con Changes resistances: +9% light Cut immunity: +10% Life regen: +1.20 Stamina each turn: +1.20 Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +4.00 Movement speed: +10% Amulets can have magical properties. |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: -20% cold / +20% fire Changes damage: -5% cold / +10% fire Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Layoriavea LayoriaveaCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +5.0% Changes stats: +2 Dex Changes resistances: +3% blight Allows you to breathe in: water Critical mult.: +16.00% Amulets can have magical properties. |
cleansing stralite amulet of mastery (0.17 Technique / Battle tactics) cleansing stralite amulet of mastery (0.17 Technique / Battle tactics)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% nature / +22% blight Talent mastery: +0.17 Technique / Battle tactics Poison immunity: +20% Disease immunity: +27% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. vitalizing voratun amulet of seductionvitalizing voratun amulet of seduction Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Cun / +4 Con Changes resistances penetration: +7% mind Changes damage: +9% mind Physical save: +13 Life regen: +3.00 Stamina when hit: +1.10 Mana when hit: +1.90 Equilibrium when hit: +1.90 Psi when hit: +2.20 Hate when hit: +0.20 Maximum life: +63.00 It can be used to forces nearby enemies to attack you (rad 8), placing all other charms into a 12 cooldown. Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Galeoath GaleoathCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +18 Changes stats: +9 Dex / +2 Wil Damage when the wearer hits(melee): 2 lightning Damage when the wearer is hit: 8 lightning / 8 blight Maximum mana: +20.00 Damage Shield penetration: +40% Resist all after a teleport: +2% Rings can have magical properties. |
marksman's stralite ring of fire (+26%) marksman's stralite ring of fire (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Changes resistances: +26% fire Changes damage: +13% fire Rings can have magical properties. |
rogue's gold ring of corrosion (+30%) rogue's gold ring of corrosion (+30%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 Changes stats: +5 Cun Changes resistances: +30% acid Changes damage: +15% acid Rings can have magical properties. |
savior's steel ring of frost (+24%) savior's steel ring of frost (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% cold Changes damage: +12% cold Physical save: +7 Spell save: +8 Mental save: +6 Rings can have magical properties. |
stralite ring 'Abyssroar' stralite ring 'Abyssroar'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +16 Changes stats: +9 Str / +1 Dex / +2 Con Damage when the wearer hits(melee): 6 fire Rings can have magical properties. |
titan's gold ring of lightning (+24%) titan's gold ring of lightning (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +24% lightning Changes damage: +12% lightning Physical save: +8 Rings can have magical properties. |
warrior's gold ring of tenacity warrior's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Disarm immunity: +25% Pinning immunity: +31% Knockback immunity: +27% Maximum life: +34.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun battleaxe of paradox (57-85.5 power, 4 apr)plaguebringer's voratun battleaxe of paradox (57-85.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +15 blight / +11 temporal When wielded/worn: Damage when the wearer is hit: 12 temporal Changes resistances: +17% temporal Disease immunity: +25% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. glacial voratun dagger of ruin (38.5-50.05 power, 9 apr)glacial voratun dagger of ruin (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage conversion: 35% ice When wielded/worn: Armour penetration: +6 Physical crit. chance: +8.0% Armour: +6 Changes resistances penetration: +9% cold Critical mult.: +12.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger of daylight (39-50.7 power, 9 apr)quick voratun dagger of daylight (39-50.7 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% Damage when this weapon hits: +8 light Damage against: +16% Undead When wielded/worn: Accuracy: +11 Changes stats: +4 Dex Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of shearing (40-52 power, 9 apr)voratun dagger of shearing (40-52 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour penetration: +9 Changes resistances penetration: +11% physical Changes damage: +6% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Lisydheta the EarthwendLisydheta the Earthwend Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Burst (radius 1) on hit: +2 nature When wielded/worn: Accuracy: +13 Physical crit. chance: +12.0% Changes stats: +1 Str Damage when the wearer hits(ranged): 2 nature Changes resistances penetration: +5% physical Critical mult.: +10.00% Maximum encumbrance: +20 Longbows are used to shoot arrows at your foes. |
Everpyre Blade (38-53.2 power, 10 apr) Everpyre Blade (38-53.2 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +18.0% Attack speed: 100% Damage conversion: 50% fire When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire It can be used to activate talent Fire Breath (costing 20 power out of 25/25) : Effective talent level: 2.0 Power cost: 20 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 227.82 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Wintertide (45-63 power, 10 apr) Wintertide (45-63 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +45 ice When wielded/worn: Changes resistances: +25% cold Changes damage: +20% cold Light radius: +1 See invisible: +2 It can be used to generate a burst of ice, costing 7 power out of 18/18. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
This item will automatically be transmogrified when you leave the level. icy voratun longsword of crippling (44.5-62.3 power, 6 apr)icy voratun longsword of crippling (44.5-62.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +14 ice When wielded/worn: Physical crit. chance: +12.0% Sharp, long, and deadly. |
blazebringer's voratun mace of erosion (45-63 power, 6 apr) blazebringer's voratun mace of erosion (45-63 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +13 nature / +16 temporal Damage conversion: 32% fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +5% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace 'Lightgash' (43-60.2 power, 6 apr)voratun mace 'Lightgash' (43-60.2 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +20 nature Damage against: +25% Animal When wielded/worn: Changes stats: +3 Dex Damage when the wearer is hit: 8 physical Changes resistances penetration: +10% light Changes damage: +6% light Critical mult.: +5.00% Healing mod.: +10% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. dreamer's living mindstar (15-16.5 power, 40 apr, mind damage)dreamer's living mindstar (15-16.5 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% mind Mental save: +5 Maximum psi: +35.00 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nithan's Force Nithan's ForceRequires: - Dexterity 32 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Pulverizing Auger (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 5.0 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone shaterring forces, digging out any walls in its path up to 3. The beam also affect any creatures in its path, dealing 65.38 physical damage to all. The damage will increase with your Spellpower. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall. It appears he may have had some magical assistance... |
This item will automatically be transmogrified when you leave the level. Duathelvenom the dragonbone vilestaff (30-36 power, 6 apr, fire damage)Duathelvenom the dragonbone vilestaff (30-36 power, 6 apr, fire damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 10% darkness When wielded/worn: Armour: +12 Armour Hardiness: +12% Changes stats: +3 Cun / +2 Dex Changes damage: +30% fire Grants telepathy: Dragon Talent granted: +1 Command Staff Physical save: +10 Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone starstaff of greater warding (30-36 power, 6 apr, darkness damage)infernal dragonbone starstaff of greater warding (30-36 power, 6 apr, darkness damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +9 Damage when the wearer hits(melee): 20 shadowflame Maximum wards: +3 darkness Changes damage: +30% darkness Talents granted: +1 Command Staff +2 Ward Critical mult.: +33.00% Spellpower: +21 Spell crit. chance: +5% See invisible: +13 Staves designed for wielders of magic, by the greats of the art. |
cleansing hardened leather belt of dampening cleansing hardened leather belt of dampeningInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% fire / +7% cold / +7% lightning / +16% acid / +6% blight A belt that goes around your waist. |
murderer's cashmere cloak of the hunt (2 def, 0 armour) murderer's cashmere cloak of the hunt (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +18 Armour penetration: +3 Defense: +2 Fatigue: -5% Changes stats: +3 Cun / +3 Dex Maximum life: +49.00 It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 5.2 Power cost: 36 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of power (3 def, 0 armour)mindwoven silk robe of power (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes damage: +10% physical / +11% arcane / +11% fire / +9% cold / +11% lightning / +9% acid / +9% nature / +10% blight Mental save: +26 Spellpower: +14 Mindpower: +4 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stone warden's dwarven-steel gauntlets of dexterity (+3) (0 def, 10 armour) stone warden's dwarven-steel gauntlets of dexterity (+3) (0 def, 10 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +18 Armour: +10 Armour Hardiness: +7% Changes stats: +3 Dex / +3 Con Changes resistances: +6% physical Metal gloves protecting the hands up to the middle of the lower arm. |
cleansing drakeskin leather cap of precognition (5 def, 5 armour) cleansing drakeskin leather cap of precognition (5 def, 5 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +5 Armour: +5 Defense: +5 Fatigue: +5% Changes stats: +9 Cun Changes resistances: +10% nature / +11% blight A cap made of leather. |
defender's dwarven-steel helm (6 def, 10 armour) defender's dwarven-steel helm (6 def, 10 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +6 Fatigue: +4% Changes resistances: +2% all Physical save: +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. grounding voratun helm of fortune (0 def, 5 armour)grounding voratun helm of fortune (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Armour: +5 Fatigue: +5% Changes stats: +10 Lck Changes resistances: +8% lightning / +6% temporal Spell crit. chance: +5% Mental crit. chance: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. voratun helm of blood magic (0 def, 5 armour)voratun helm of blood magic (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Wil / +6 Mag Changes damage: +11% arcane / +10% blight Spell crit. chance: +3% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. werebeast's voratun helm of might (0 def, 5 armour)werebeast's voratun helm of might (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +4 Armour: +5 Fatigue: +5% Changes stats: +5 Str / +4 Dex / +3 Cun / +7 Con Changes resistances: -27% light Life regen: +7.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of fire resistance (4 def, 7 armour)troll-hide reinforced leather armour of fire resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +18% fire Life regen: +3.00 A suit of armour made of leather. |
Plate Armor of the King (15 def, 20 armour) Plate Armor of the King (15 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +15 Fatigue: +26% Changes stats: +9 Wil Changes resistances: +10% arcane / +25% fire / +25% acid / +25% blight / +25% darkness Physical save: +15 Spell save: +25 Mental save: +25 Stun/Freeze immunity: +30% Knockback immunity: +30% Maximum stamina: +60.00 Light radius: +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
This item will automatically be transmogrified when you leave the level. spiked voratun plate armour of Eyal (9 def, 16 armour)spiked voratun plate armour of Eyal (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Damage when the wearer is hit: 13 physical Life regen: +1.10 Maximum life: +70.00 Healing mod.: +18% A suit of armour made of metal plates. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +10 Con Changes resistances: +10% blight Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +10 Con Changes resistances: +10% blight Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 64 power out of 150/150) : Effective talent level: 4.0 Power cost: 64 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 5.31 cold damage and 4.25 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 160 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 nature slow Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 28 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Turorand the Bilespiker [power 2] (16 cooldown) Turorand the Bilespiker [power 2] (16 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 4 nature Changes resistances: +12% fire / +6% nature / +3% blight / +3% darkness It can be used to remove up to 2 poisons from the target, placing all other charms into a 16 cooldown. When used: 100% chance to regenerate 6 stamina. Natural totems are made by powerful wilders to store nature power. |
tentacled elven-wood totem of thorny skin [power 53] (16 cooldown) tentacled elven-wood totem of thorny skin [power 53] (16 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to harden the skin for 6 turns increasing armour by 53 and armour hardiness by 60%, placing all other charms into a 16 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Windbiter the elven-wood wand of detection [power 13] (19 cooldown)Windbiter the elven-wood wand of detection [power 13] (19 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Damage when the wearer is hit: 16 nature Changes resistances penetration: +15% nature Changes damage: +9% mind / +9% nature Talent cooldown: Void Blast (+6 turn) Talents granted: +4 Strike +3 Void Blast It can be used to detect the presence of creatures around you (rad 13), placing all other charms into a 19 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Yanna the Cornac Bulwark level 31
55th Regrowth 123rd year of Ascendancy at 22:04 see stats
By Yanna the Cornac Bulwark level 43
14th Regrowth 124th year of Ascendancy at 11:20 see stats
By Yanna the Cornac Bulwark level 30
54th Regrowth 123rd year of Ascendancy at 04:48 see stats
By Yanna the Cornac Bulwark level 41
4th Decay 123rd year of Ascendancy at 07:47 see stats
By Yanna the Cornac Bulwark level 34
20th Pyre 123rd year of Ascendancy at 00:19 see stats
By Yanna the Cornac Bulwark level 36
1st Dusk 123rd year of Ascendancy at 08:40 see stats
By Yanna the Cornac Bulwark level 40
43rd Haze 123rd year of Ascendancy at 21:46 see stats
By Yanna the Cornac Bulwark level 33
17th Pyre 123rd year of Ascendancy at 03:12 see stats
By Yanna the Cornac Bulwark level 20
62nd Haze 122nd year of Ascendancy at 20:15 see stats
By Yanna the Cornac Bulwark level 43
25th Regrowth 124th year of Ascendancy at 07:10 see stats
By Yanna the Cornac Bulwark level 11
6th Flare 122nd year of Ascendancy at 09:39 see stats
By Yanna the Cornac Bulwark level 35
43rd Pyre 123rd year of Ascendancy at 09:50 see stats
By Yanna the Cornac Bulwark level 32
1st Pyre 123rd year of Ascendancy at 14:09 see stats
By Yanna the Cornac Bulwark level 19
54th Haze 122nd year of Ascendancy at 22:08 see stats
By Yanna the Cornac Bulwark level 25
31st Regrowth 123rd year of Ascendancy at 18:24 see stats
By Yanna the Cornac Bulwark level 36
58th Dusk 123rd year of Ascendancy at 13:27 see stats
By Yanna the Cornac Bulwark level 10
4th Mirth 122nd year of Ascendancy at 19:21 see stats
By Yanna the Cornac Bulwark level 20
55th Haze 122nd year of Ascendancy at 12:42 see stats
By Yanna the Cornac Bulwark level 30
54th Regrowth 123rd year of Ascendancy at 00:30 see stats
By Yanna the Cornac Bulwark level 40
43rd Haze 123rd year of Ascendancy at 08:16 see stats
By Yanna the Cornac Bulwark level 36
63rd Dusk 123rd year of Ascendancy at 07:43 see stats
By Yanna the Cornac Bulwark level 42
11st Regrowth 124th year of Ascendancy at 23:39 see stats
By Yanna the Cornac Bulwark level 10
1st Flare 122nd year of Ascendancy at 04:36 see stats
By Yanna the Cornac Bulwark level 26
40th Regrowth 123rd year of Ascendancy at 16:27 see stats
By Yanna the Cornac Bulwark level 34
19th Pyre 123rd year of Ascendancy at 14:49 see stats
By Yanna the Cornac Bulwark level 32
1st Pyre 123rd year of Ascendancy at 16:37 see stats
By Yanna the Cornac Bulwark level 7
77th Pyre 122nd year of Ascendancy at 12:00 see stats
By Yanna the Cornac Bulwark level 23
29th Regrowth 123rd year of Ascendancy at 18:54 see stats
By Yanna the Cornac Bulwark level 20
63rd Haze 122nd year of Ascendancy at 01:49 see stats
By Yanna the Cornac Bulwark level 12
29th Dusk 122nd year of Ascendancy at 19:06 see stats
By Yanna the Cornac Bulwark level 36
39th Dusk 123rd year of Ascendancy at 00:21 see stats
By Yanna the Cornac Bulwark level 20
63rd Haze 122nd year of Ascendancy at 00:34 see stats
By Yanna the Cornac Bulwark level 31
66th Regrowth 123rd year of Ascendancy at 18:53 see stats
By Yanna the Cornac Bulwark level 23
22nd Regrowth 123rd year of Ascendancy at 07:48 see stats
By Yanna the Cornac Bulwark level 29
54th Regrowth 123rd year of Ascendancy at 00:30 see stats
Log
Yanna uses Assault.
Vorothra the orc summoner slows down.
Vorothra the orc summoner is on fire!
Vorothra the orc summoner resists the dream forge!
Yanna is invigorated by the attack!
Yanna is vulnerable to nature.
Yanna is invigorated by the attack!
Yanna is invigorated by the attack!
Yanna performs a melee critical strike against Vorothra the orc summoner!
Vorothra the orc summoner shrugs off the critical damage!
Vorothra the orc summoner resists the dream forge!
Yanna is invigorated by the attack!
Yanna is invigorated by the attack!
Yanna is invigorated by the attack!
Yanna performs a melee critical strike against Vorothra the orc summoner!
Vorothra the orc summoner shrugs off the critical damage!
Vorothra the orc summoner resists the dream forge!
Vorothra the orc summoner starts to bleed.
Yanna uses Mana Clash.
Yanna's mind surges with critical power!
Vorothra the orc summoner shrugs off the critical damage!
Yanna is invigorated by the attack!
Yanna is invigorated by the attack!
Yanna is invigorated by the attack!
Yanna prepares for the next kill!.
Vorothra the orc summoner shares damage with his oozes!
Vorothra the orc summoner hits Yanna for 28 acid, 8 lightning, 9 fire, 28 acid, 8 lightning, 9 fire, 28 acid, 8 lightning, 9 fire (134 total damage).
Yanna hits Vorothra the orc summoner for 59 physical, 5 nature, 8 mind, 2 fire, 4 physical, 82 physical, 0 arcane, 2 mind, 1 fire, 1 physical, 62 physical, 0 arcane, 4 mind, 1 fire, 2 physical, 0 arcane (233 total damage).
Talent Dirty Fighting is ready to use.
Saving game...