











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.5.0Official Expansion!Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Mindslayer |
| Level / Exp | 24 / 0% |
| Size | medium |
| Lifes / Deaths | Killed by Itfubo the krog at level 12 on the 11st Wealth 122nd year of Ascendancy at 07:32 / 17Killed by Itfubo the krog at level 12 on the 11st Wealth 122nd year of Ascendancy at 09:10 Killed by Walinte the halfling at level 12 on the 11st Wealth 122nd year of Ascendancy at 11:14 Killed by orc corruptor at level 14 on the 40th Dearth 122nd year of Ascendancy at 23:04 Killed by Yviwe the giant lightning ant at level 17 on the 26th Shortage 122nd year of Ascendancy at 16:32 Killed by Xerylaith the lesser vampire at level 17 on the 26th Shortage 122nd year of Ascendancy at 18:10 Killed by skye at level 18 on the 29th Shortage 122nd year of Ascendancy at 05:51 Killed by ritch flamespitter at level 19 on the 30th Shortage 122nd year of Ascendancy at 23:21 Killed by Arylle the ravenous horror at level 20 on the 4th Iron 123rd year of Ascendancy at 02:59 Killed by temporal hound at level 21 on the 6th Iron 123rd year of Ascendancy at 04:23 Killed by temporal hound at level 21 on the 6th Iron 123rd year of Ascendancy at 05:29 Killed by Weirdling Beast at level 21 on the 6th Iron 123rd year of Ascendancy at 06:37 Killed by temporal hound at level 21 on the 6th Iron 123rd year of Ascendancy at 06:49 Killed by Eluma the grannor'vin at level 21 on the 10th Iron 123rd year of Ascendancy at 17:59 Killed by Zubiganor the drem at level 22 on the 11st Iron 123rd year of Ascendancy at 11:38 Killed by Bethimiba the sand-drake at level 23 on the 23rd Iron 123rd year of Ascendancy at 04:00 Killed by skye at level 23 on the 23rd Iron 123rd year of Ascendancy at 08:39 |
| Antimagic | Follower |
Primary Stats
| Strength | 37 (base 11) |
| Dexterity | 29 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 60 (base 54) |
| Cunning | 50 (base 46) |
Resources
| Life | 449/449 |
| Psi | 120/120 |
| Stamina | 294/294 |
| Equilibrium | 30 |
| Healing Factor | 1.3245901639345 |
| Regeneration | 0.8609836065574 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +102.8% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 43 |
| Crit Chance | 28% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +9% |
| Physical | +6% |
| Nature | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +20% |
| Light | +10% |
| Nature | +25% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 52 (87.462686567164%) |
| Defense | 20 |
| Ranged Defense | 24 |
| Fatigue | 38 |
| Physical Save | 17 |
| Spell Save | 35 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 42%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 68%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 20%( 70%) |
| Lightning | + 30%( 70%) |
| Temporal | + 9%( 70%) |
| Physical | + 12%( 70%) |
| Mind | + 18%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Stun Resistance | 76% |
| Confusion Resistance | 70% |
| Poison Resistance | 0% |
| Blind Resistance | 20% |
| Silence Resistance | 40% |
| Teleport Resistance | 10% |
| Pinning Resistance | 35% |
| Disarm Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 15% for 5 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 3 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 26.95 nature damage per turn for 7 turns, and reducing the target's healing received by 35%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 349 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 462 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 13% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Augmented mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Augmentation |
| talent | Thermal Shield |
| talent | Antimagic Shield |
| talent | Beyond the Flesh |
| talent | Kinetic Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Evasion (+1 level(s)). | done |
You failed to protect the repented thief from death by large brown snake. Escort: repented thief (level 1 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed orc heart. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed electric eel tail. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed green worm. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | blazebringer's dwarven-steel greatmaul of amnesia (156% power, 2 apr)Requires: - Strength 24 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 Power: 156% Range: 1.5x Uses stat: 129% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Burst (radius 2) on crit: +12 fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +2% Massive two-handed mauls. |
| On hands | Radiancestun the iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +6% blight / +9% lightning / +5% darkness / +7% arcane Changes damage: +6% light Damage affinity(heal): +6% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +9 (+5 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | XanumiraInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Spell save: +9 (+5 eff.) Mental save: +7 (+4 eff.) Disease immunity: +20% Silence immunity: +10% Confusion immunity: +25% Only die when reaching: -80.00 life Mindpower: +6 (+2 eff.) Mental crit. chance: +8% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Urygrim (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Changes resistances: +3% lightning / +6% cold / +3% darkness Blindness immunity: +10% Silence immunity: +15% Stun/Freeze immunity: +15% Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Daimymanik (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +12% blight / +5% fire / +8% cold Reduces incoming crit damage: 10.00% Blindness immunity: +10% Pinning immunity: +30% Only die when reaching: -40.00 life A pair of boots made of leather. |
| Tool | Eilinuwyn [power 16] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes resistances: +3% fire / +6% darkness / +3% temporal Silence immunity: +15% Pinning immunity: +5% Life regen: +0.40 It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Delerentir the DeepswildInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 8 acid Changes resistances: +27% acid Changes resistances penetration: +20% darkness Mental save: +6 (+3 eff.) Confusion immunity: +20% Rings can have magical properties. |
| On fingers | marksman's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 5 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 14 bleed Changes stats: +4 Cun / +3 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| Around neck | steel amulet 'Salenor'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +3% acid / +2% physical / +12% mind Disarm immunity: +25% Confusion immunity: +25% Stun/Freeze immunity: +5% Knockback immunity: +10% Amulets can have magical properties. |
| In main hand | dwarven-steel waraxe 'Glareraven' (128% power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Power: 128% Range: 1.4x Uses stat: 107% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% On weapon crit: * wounds the target for 7 turns: 15 bleeding, 56% reduced healing Damage (Melee): +20 insidious poison / +10 temporal / +9 nature When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+2 eff.) Changes resistances: +6% cold Changes damage: +3% light Spell save: +10 (+5 eff.) One-handed war axes. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | dwarven-steel shield 'Morningfame' (8 def, 2 armour, 75.5 block)Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% fire / +4% physical / +12% cold Changes resistances penetration: +10% light Talent granted: +3 Block Stun/Freeze immunity: +10% Teleport immunity: +10% Handheld deflection devices. |
| Cloak | Sparkwill (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 30% * 30% chance to daze at end of turn Changes resistances: +7% acid / +7% fire / +7% cold / +12% nature / +13% lightning Changes damage: +6% nature / +12% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Offalreek the steel plate armour (4 def, 18 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Armour: +18 Defense: +4 (+2 eff.) Fatigue: +22% Changes resistances: +7% acid / +7% cold Changes resistances penetration: +25% nature Changes damage: +6% physical Allows you to breathe in: water A suit of armour made of metal plates. |
Inventory
This item has one or more egos on your ego wish list.Flashgore the rough leather cap (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes resistances: +9% lightning / +6% cold Changes resistances penetration: +5% lightning / +5% acid Changes damage: +12% acid Allows you to breathe in: water A cap made of leather. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By skye the Dwarf Mindslayer level 14
40th Dearth 122nd year of Ascendancy at 23:45 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By skye the Dwarf Mindslayer level 23
22nd Iron 123rd year of Ascendancy at 15:15 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By skye the Dwarf Mindslayer level 12
32nd Profit 122nd year of Ascendancy at 09:39 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By skye the Dwarf Mindslayer level 20
4th Iron 123rd year of Ascendancy at 05:26 see stats
Level 10 (Exploration mode)
Got a character to level 10.By skye the Dwarf Mindslayer level 10
3rd Profit 122nd year of Ascendancy at 05:07 see stats
Level 20 (Exploration mode)
Got a character to level 20.By skye the Dwarf Mindslayer level 20
1st Iron 123rd year of Ascendancy at 02:40 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By skye the Dwarf Mindslayer level 12
10th Wealth 122nd year of Ascendancy at 14:15 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By skye the Dwarf Mindslayer level 5
20th Voratun 122nd year of Ascendancy at 09:47 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By skye the Dwarf Mindslayer level 11
8th Profit 122nd year of Ascendancy at 23:09 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By skye the Dwarf Mindslayer level 10
6th Profit 122nd year of Ascendancy at 19:54 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By skye the Dwarf Mindslayer level 21
10th Iron 123rd year of Ascendancy at 10:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By skye the Dwarf Mindslayer level 16
2nd Shortage 122nd year of Ascendancy at 06:43 see stats
Log
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
There is a ladder to worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Resting starts...
Huge sandworm burrower activates Agile Gunner.
Huge sandworm burrower activates Thermal Aura.
You feel the ground shaking from the west.
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
You feel the ground shaking from the west.
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Rested for 166 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Saving done.
Skye deactivates Kinetic Shield.
Skye deactivates Antimagic Shield.
Skye deactivates Thermal Shield.
Skye deactivates Augmentation.
Skye deactivates Beyond the Flesh.













































































