Flap the level 21 Yeek Summoner by kerkules

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp21 / 30%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength18 (base 17)
Dexterity17 (base 16)
Constitution7 (base 12)
Magic10 (base 10)
Willpower71 (base 48)
Cunning45 (base 26)

Resources

Life400/400
Equilibrium0
Psi161/161
Healing Factor1.0688045797962
Regeneration7.000669997665

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+112.58159546285%

Vision

Sight10
Lite3
Infravision5
See Stealth32.045069181528
See Invisible32.045069181528

Offense: Mainhand

Damage35
Accuracy43
Crit Chance13%
APR12
Speed1.00

Offense: Offhand

Damage34
Accuracy43
Crit Chance13%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance12%
Speed1

Offense: Mind

Mindpower48
Crit Chance14%
Speed1

Offense: Damage Bonus

Physical+9%
Darkness+6%
Fire+5%
All0%

Offense: Damage Penetration

Darkness+5%

Defense: Base

Armour (hardiness)14 (35.65183292883%)
Defense22
Ranged Defense22
Fatigue0
Physical Save21
Spell Save26
Mental Save45

Defense: Resistances

Lightning+ 32%( 70%)
Nature+ 3%( 70%)
Temporal+ 6%( 70%)
Darkness+ 3%( 70%)
Fire+ 25%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance25%
Silence Resistance43%
Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
1/5
1/5
1/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
1/5
1/5
4/5
Wild-gift / Summoning (advanced)1.30
1/5
3/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
1/5
1/5
1/5
5/5
Wild-gift / Summoning (augmentation)1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
1/5
1/5
Cunning / Survival1.00
1/5
1/5
1/5
0/5
Wild-gift / Mindstar mastery1.30
2/5
0/5
0/5
0/5
Wild-gift / Antimagic1.00
1/5
1/5
2/5
0/5
Race / Yeek1.00
1/5
3/5
4/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
failed
done
done
done
active
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! (Insane (Adventure) difficulty) Completed antimagic training in the Ziguranth camp.
By Flap the Yeek Summoner level 18
27th Dusk 122nd year of Ascendancy at 10:15
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Flap the Yeek Summoner level 10
9th Mirth 122nd year of Ascendancy at 04:09
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Flap the Yeek Summoner level 20
34th Dusk 122nd year of Ascendancy at 09:16
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Flap the Yeek Summoner level 8
6th Mirth 122nd year of Ascendancy at 01:06
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Flap the Yeek Summoner level 19
33rd Dusk 122nd year of Ascendancy at 20:41
see stats

Log

Arilaith the devourer hits Turtle for 39 physical, 219 fire (258 total damage).
Arilaith the devourer hits War hound for 240 fire damage.
Arilaith the devourer hits Flap for 146 fire damage.
Flap the level 21 yeek summoner was toasted to death by Arilaith the devourer on level 4 of Old Forest.
You have 1 life(s) left.
Turtle stops burning.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Arilaith the devourer killed Flap!
Arilaith the devourer killed War hound!
Saving game...

Resting starts...

Your summoned turtle disappears.
Talent Minotaur is ready to use.
Talent Infusion: Wild is ready to use.
Talent Attune Mindstar is ready to use.
Talent Fire Drake is ready to use.
Talent Turtle is ready to use.
Talent Quickened is ready to use.
Talent Master Summoner is ready to use.
Talent Psiblades is ready to use.
Talent War Hound is ready to use.
Talent Frantic Summoning is ready to use.
Talent Dominant Will is ready to use.
Talent Nature's Balance is ready to use.
Rested for 49 turns (stop reason: all resources and life at maximum).


Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).