










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 06: Wait-Time and Real-Time (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 22 / 78% |
| Size | big |
| Lifes / Deaths | Killed by The Shade at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:08 0 / 6Killed by bog the krog's Inner Demon at level 11 on the 9th Flare 122nd year of Ascendancy at 11:33 Killed by Zubodhebeth the blade horror at level 17 on the 17th Dusk 122nd year of Ascendancy at 09:51 Killed by Bethubeth the gigantic gravity worm at level 21 on the 26th Dusk 122nd year of Ascendancy at 05:15 Killed by Glorewe the green jelly at level 21 on the 26th Dusk 122nd year of Ascendancy at 11:23 Killed by Layuminn the skeleton archer at level 22 on the 43rd Dusk 122nd year of Ascendancy at 04:22 |
| Antimagic | Follower |
Primary Stats
| Strength | 63 (base 43) |
| Dexterity | 32 (base 10) |
| Constitution | 26 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 50 (base 29) |
| Cunning | 49 (base 36) |
Resources
| Life | -18/645 |
| Hate | 63/100 |
| Equilibrium | 30 |
| Healing Factor | 0.88447116382827 |
| Regeneration | 4.3781322609499 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 134 |
| Accuracy | 40 |
| Crit Chance | 19% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Physical | +33% |
| Mind | +6% |
| All | 0% |
| Darkness | +18% |
| Light | +9% |
| Temporal | +3% |
| Lightning | +11% |
| Nature | +4% |
Offense: Damage Penetration
| Lightning | +25% |
| Physical | +25% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 37.317011280365 (72.903125182002%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 12 |
| Physical Save | 39 |
| Spell Save | 26 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 4%( 70%) |
| Physical | + 23%( 70%) |
| Cold | + 11%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 28%( 70%) |
| Temporal | + 10%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 4%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Disarm Resistance | 27% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Stun Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 18% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 325 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 600% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Heart of the Gloom. Escort: lost defiler (level 1 of Heart of the Gloom)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by bee swarm. Escort: repented thief (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ravenrain the pair of hardened leather boots (Misfortune) (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +18% darkness Res.pen +15% physical Acc +10 (+4 eff.) ----- def ----- Armour +3 Fatigue -6% Phys.save +8 (+3 eff.) ---------- misc Max.enc +23 Max.stam +20.00 Curse of Misfortune A pair of boots made of leather. |
| Light source | Nimbusvengeance2.0 T1 lite [Rare] Master While equipped: Stats +1 Mag dps ---------- Dmg.mod +12% physical Res.pen +10% lightning ----- def ----- Resists +3% lightning ---------- misc Stam/turn +2.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (Corpses) (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Curse of Corpses A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | iron torque of psionic shield [power 25] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring 'Barogosta'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +11% lightning +6% physical +15% acid Melee Ret 2 acid On Hit (Melee): * 10% chance to reduce armor by 16% ----- def ----- Resists +22% lightning ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
| On fingers | sneakthief's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +4 Dex dps ---------- Acc +7 (+3 eff.) Rings make your fingers look great! |
| Around waist | Brenimakhad the Shineidol (Corpses)1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +9% light ----- def ----- Armour +2 Resists +1% physical Max.HP +30.00 Curse of Corpses A belt that goes around your waist. |
| In main hand | Corpseviper the dwarven-steel greatmaul (Misfortune) (57-86 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 57.0 - 85.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +16 nature +4 lightning On Crit.r2 +12 nature While equipped: dps ---------- Res.pen +15% lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal Curse of Misfortune Massive two-handed mauls. |
| On hands | Islotha the dwarven-steel gauntlets (Madness) (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Wil +2 Con dps ---------- Melee+ 7 nature 6 physical Dmg.mod +4% nature +5% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 29 ----- def ----- Armour +8 Fatigue +3% Resists +6% nature +3% acid Disarm- +27% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | dwarven-steel mail armour 'Betorinne' (Misfortune) (3 def, 10 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str +2 Dex +2 Mag dps ---------- Dmg.mod +3% temporal Res.pen +15% temporal ----- def ----- Armour +10 Defense +3 (+1 eff.) Fatigue +12% Resists +8% acid +5% physical +15% darkness +7% cold HP.reg +3.70 ---------- misc Stam/turn +0.50 Light +1 Infravis +3 Breathe water Curse of Misfortune Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
| Cloak | Broduran the cashmere cloak (Corpses) (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +8 Dex +7 Con dps ---------- Phys.crit +2.0% Res.pen +10% physical ----- def ----- Defense +10 (+5 eff.) Phys.save +8 (+3 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Lisugamina'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +9 Dex +5 Wil dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +6% mind ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Psi/ret +0.08 Amulets make your neck look great! |
Inventory
healing infusion of the duelist (heal 107; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 107 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 540%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 540% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 574%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 574% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 357; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 357 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
marksman's steel ring of fire (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% fire Acc +6 (+2 eff.) ----- def ----- Resists +22% fire Rings make your fingers look great! |
Lavacrack the iron greatmaul (Nightmares) (18-28 power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Disrupt Power 18.5 - 27.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Against +12% Unnatural While equipped: Stats +1 Cun +2 Wil dps ---------- Dmg.mod +3% cold Res.pen +5% mind +15% fire Curse of Nightmares Massive two-handed mauls. |
Camerin the steel greatsword (Shrouds) (24-38 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 23.5 - 37.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 nature +9 darkness Against +12% Living While equipped: Stats +1 Str dps ---------- Crit.mult +15.00% Acc +10 (+4 eff.) ----- def ----- Defense +10 (+5 eff.) Die.at -20.00 life Disarm- +36% Curse of Shrouds Massive two-handed swords. |
balanced steel greatsword of massacre (Madness) (30-49 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Master Power 30.5 - 48.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +35% Curse of Madness Massive two-handed swords. |
stormbringer's dwarven-steel greatsword (Corpses) (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Nature Power 36.0 - 57.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +31 lightning +7 cold While equipped: dps ---------- Mov.spd +32% Res.pen +20% lightning +10% cold Curse of Corpses Massive two-handed swords. |
ash longbow 'Voidusher' (Madness)4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +4 fire On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Phys.crit +11.0% Res.pen +15% darkness +25% fire Acc +12 (+4 eff.) Melee Ret 2 fire On Hit (Ranged): * 20% chance to reduce damage dealt by 24% Curse of Madness Longbows are used to shoot arrows at your foes. |
ash starstaff 'Tundraward' (Misfortune) (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Crit.mult +24.00% Spell.pwr +11 (+10 eff.) Melee+ 19 fire Dmg.mod +21% cold +15% darkness +18% mind Res.pen +10% acid +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 29 ----- def ----- Resists +3% mind ---------- misc See.Invis +9 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Mayura the Frostrace (Misfortune)1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.pwr +2 (+1 eff.) Dmg.mod +9% cold +12% physical ----- def ----- Defense +5 (+2 eff.) Phys.save +3 (+1 eff.) Spell.save +6 (+3 eff.) ---------- misc Max.stam +10.00 Size +1 Curse of Misfortune A belt that goes around your waist. |
rough leather belt 'Glitterwrither' (Corpses)1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% light Res.pen +15% cold ----- def ----- Defense +9 (+4 eff.) Resists +3% darkness Stealth +6 Curse of Corpses A belt that goes around your waist. |
Destala's Scales (Shrouds) (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Curse of Shrouds Dissolve: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Erelychak the linen cloak (Misfortune) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.pwr +30 (+10 eff.) ----- def ----- Defense +1 (+0 eff.) Max.HP +32.00 ---------- misc Infravis +2 See.Invis +3 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rainnoon the pair of hardened leather boots (Shrouds) (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Con +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +9% darkness Res.pen +20% nature +7% physical On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Armour +3 Resists +9% cold +6% fire Curse of Shrouds Blindside: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 39% (at 0 Hate) to 131% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of rough leather boots 'Voriwe' (Corpses) (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 Resists +3% light +1% physical Spell.save +6 (+3 eff.) Max.HP +20.00 HP.reg +2.00 Heal.mod +11% Stun/Frz- +20% Curse of Corpses A pair of boots made of leather. |
pair of rough leather boots 'Xaneldata' (Shrouds) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Melee Ret 2 mind ----- def ----- Armour +1 Fatigue -5% Resists +6% fire Phys.save +6 (+2 eff.) Knockbk- +20% ---------- misc Max.enc +24 Curse of Shrouds A pair of boots made of leather. |
Betheta (Shrouds) (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +5 (+2 eff.) Melee+ 5 acid Dmg.mod +3% acid ----- def ----- Armour +1 Resists +12% acid Die.at -20.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cyremina the Sepsisbutcher (Misfortune) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +4 Cun +2 Con dps ---------- Mind.crit +2% Phys.pwr +3 (+1 eff.) Dmg.mod +6% mind Res.pen +5% nature ----- def ----- Armour +1 Fatigue +1% Resists +6% light Curse of Misfortune A cap made of leather. |
insulating iron helm of dexterity (+2) (Shrouds) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +5% Resists +5% fire +6% cold Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bregyzor the cured leather armour (Corpses) (6 def, 4 armour)9.0 T2 light armor [Random Unique] Disrupt/Master While equipped: Stats +5 Str ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +6% physical +11% darkness +23% blight +12% cold +22% nature +3% mind D.Red.from +6% Unnatural Spell.save +6 (+3 eff.) ---------- misc Light +1 Curse of Corpses Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Ashzephyr the iron plate armour (Madness) (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +2 Dex +3 Wil ----- def ----- Armour +7 Fatigue +22% Resists +3% fire Crit.chn- 5.00% Max.HP +22.00 Curse of Madness A suit of armour made of metal plates. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
88 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Thunderpeal'2.0 T1 lite [Rare] Master While equipped: dps ---------- Melee Ret 4 lightning ----- def ----- Resists +30% lightning +15% fire Blind- +23% Confus- +12% ---------- misc Light +7 See.Stealth +6 See.Invis +7 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of focus2.0 T1 lite [Ego] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By bog the krog the Krog Cursed level 9
1st Summertide 122nd year of Ascendancy at 12:05 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By bog the krog the Krog Cursed level 10
8th Flare 122nd year of Ascendancy at 14:59 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By bog the krog the Krog Cursed level 20
22nd Dusk 122nd year of Ascendancy at 03:58 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By bog the krog the Krog Cursed level 22
30th Dusk 122nd year of Ascendancy at 21:23 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By bog the krog the Krog Cursed level 5
77th Pyre 122nd year of Ascendancy at 10:47 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By bog the krog the Krog Cursed level 18
19th Dusk 122nd year of Ascendancy at 00:33 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By bog the krog the Krog Cursed level 22
26th Dusk 122nd year of Ascendancy at 22:31 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By bog the krog the Krog Cursed level 16
12nd Dusk 122nd year of Ascendancy at 06:48 see stats
Log
bog the krog knocks back Something!
Something repels an attack from bog the krog.
You feel your rampage slowing down. (-1 duration)
bog the krog hits Layuminn the skeleton archer for 83 physical, 35 physical, 6 nature, 15 nature, 5 lightning, 11 nature (155 total damage).
bog the krog hits Something for 17 nature, 5 lightning, 13 nature, 165 physical, 35 physical, 8 nature (242 total damage).
Melee retaliation hits bog the krog for (1 antimagic), 0 fire (0 total damage).
Skeleton magus casts Manathrust.
Bog the krog is recovering from the damage!
Skeleton magus hits bog the krog for (34 antimagic), 130 arcane (130 total damage).
Layuminn the skeleton archer uses Block.
You collect a new ingredient: skeleton mage skull (1).
bog the krog hits Skeleton magus for 320 physical damage.
bog the krog killed Skeleton magus!
Bog the krog has shrugged off 37 damage and is ready for more.
Layuminn the skeleton archer is weakened by the gloom.
Bleeding from Layuminn the skeleton archer hits bog the krog for (37 rampage shugs off), 9 physical (9 total damage).
Deadly Poison from Layuminn the skeleton archer hits bog the krog for (34 antimagic), 0 nature (0 total damage).
bog the krog receives 15 healing from Unnatural Body.
Mindrot hits Layuminn the skeleton archer for 6 mind, (7 blocked), 0 darkness (6 total damage).
Layuminn the skeleton archer uses Kneecapper.
Bog the krog uses Wrath of the Wilds.
You feel your rampage slowing down. (-1 duration)
Bog the krog fumbles and fails to use Attack, injuring herself!
Fumble from Layuminn the skeleton archer hits bog the krog for 87 physical damage.
Poison bursts out of Bog the krog's corpse!
Bog the krog is pinned to the ground.
Layuminn the skeleton archer's Kneecapper hits bog the krog for 182 physical damage.
bog the krog the level 22 krog cursed was smashed to death by Layuminn the skeleton archer on level 2 of Ruined halfling complex.

































































































