Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Skeleton |
| Class | Marauder |
| Level / Exp | 50 / 417% |
| Size | medium |
| Lifes / Deaths | Killed by giant brown mouse at level 2 on the 76th Pyre 122nd year of Ascendancy at 20:29 / 129Killed by Half-Finished Bone Giant at level 2 on the 76th Pyre 122nd year of Ascendancy at 22:20 Killed by shadow at level 8 on the 2nd Flare 122nd year of Ascendancy at 17:56 Killed by storm drake at level 11 on the 23rd Dusk 122nd year of Ascendancy at 23:51 Killed by Grgglck's Tentacle at level 12 on the 27th Dusk 122nd year of Ascendancy at 01:29 Killed by Grgglck the Devouring Darkness at level 12 on the 27th Dusk 122nd year of Ascendancy at 03:03 Killed by Grgglck the Devouring Darkness at level 12 on the 27th Dusk 122nd year of Ascendancy at 06:02 Killed by Grgglck the Devouring Darkness at level 12 on the 27th Dusk 122nd year of Ascendancy at 07:27 Killed by Grgglck's Tentacle at level 12 on the 27th Dusk 122nd year of Ascendancy at 08:21 Killed by Cultist at level 16 on the 79th Dusk 122nd year of Ascendancy at 18:10 Killed by Cultist at level 16 on the 79th Dusk 122nd year of Ascendancy at 20:08 Killed by Shasshhiy'Kaish at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 02:02 Killed by ritch flamespitter at level 18 on the 29th Haze 122nd year of Ascendancy at 07:51 Killed by war hound at level 18 on the 50th Haze 122nd year of Ascendancy at 19:28 Killed by runed bone giant at level 19 on the 38th Regrowth 123rd year of Ascendancy at 05:12 Killed by Urkis, the High Tempest at level 19 on the 49th Regrowth 123rd year of Ascendancy at 07:31 Killed by Layudana the snow giant at level 19 on the 49th Regrowth 123rd year of Ascendancy at 08:34 Killed by Arylaith the dredge captain at level 20 on the 62nd Regrowth 123rd year of Ascendancy at 10:58 Killed by Chronolith Twin at level 20 on the 63rd Regrowth 123rd year of Ascendancy at 03:46 Killed by Chronolith Twin at level 20 on the 63rd Regrowth 123rd year of Ascendancy at 04:53 Killed by Emelywen the giant acid ant at level 21 on the 5th Pyre 123rd year of Ascendancy at 19:09 Killed by worm that walks at level 21 on the 6th Pyre 123rd year of Ascendancy at 14:37 Killed by wretchling at level 21 on the 6th Pyre 123rd year of Ascendancy at 15:46 Killed by worm that walks at level 21 on the 6th Pyre 123rd year of Ascendancy at 16:58 Killed by Greem at level 21 on the 6th Pyre 123rd year of Ascendancy at 18:23 Killed by venom wyrm at level 21 on the 6th Pyre 123rd year of Ascendancy at 21:27 Killed by Glorebrevena the forest wight at level 21 on the 7th Pyre 123rd year of Ascendancy at 08:12 Killed by lava floor at level 21 on the 7th Pyre 123rd year of Ascendancy at 09:34 Killed by armoured skeleton warrior at level 22 on the 10th Pyre 123rd year of Ascendancy at 20:25 Killed by venom drake at level 22 on the 11st Pyre 123rd year of Ascendancy at 16:09 Killed by venom wyrm at level 23 on the 11st Pyre 123rd year of Ascendancy at 18:08 Killed by The Master at level 23 on the 13rd Pyre 123rd year of Ascendancy at 20:23 Killed by skeleton archer at level 23 on the 13rd Pyre 123rd year of Ascendancy at 21:50 Killed by The Master at level 23 on the 13rd Pyre 123rd year of Ascendancy at 23:03 Killed by skeleton master archer at level 23 on the 14th Pyre 123rd year of Ascendancy at 01:47 Killed by The Master at level 23 on the 14th Pyre 123rd year of Ascendancy at 02:53 Killed by skeleton mage at level 23 on the 14th Pyre 123rd year of Ascendancy at 03:51 Killed by The Master at level 23 on the 14th Pyre 123rd year of Ascendancy at 05:01 Killed by The Master at level 23 on the 14th Pyre 123rd year of Ascendancy at 08:21 Killed by skeleton mage at level 23 on the 14th Pyre 123rd year of Ascendancy at 09:52 Killed by The Master at level 23 on the 14th Pyre 123rd year of Ascendancy at 11:10 Killed by The Master at level 23 on the 14th Pyre 123rd year of Ascendancy at 12:17 Killed by Usio the halfling at level 24 on the 20th Pyre 123rd year of Ascendancy at 02:07 Killed by Andinte the halfling at level 24 on the 29th Pyre 123rd year of Ascendancy at 15:32 Killed by Bogujaman the halfling at level 24 on the 30th Pyre 123rd year of Ascendancy at 13:06 Killed by Frorileb the halfling at level 24 on the 31st Pyre 123rd year of Ascendancy at 23:32 Killed by Greem at level 24 on the 32nd Pyre 123rd year of Ascendancy at 01:19 Killed by elven corruptor at level 24 on the 45th Pyre 123rd year of Ascendancy at 15:09 Killed by elven cultist at level 24 on the 45th Pyre 123rd year of Ascendancy at 22:57 Killed by elven corruptor at level 25 on the 46th Pyre 123rd year of Ascendancy at 10:51 Killed by elven cultist at level 25 on the 46th Pyre 123rd year of Ascendancy at 14:11 Killed by Kryl-Feijan at level 25 on the 46th Pyre 123rd year of Ascendancy at 17:58 Killed by Kryl-Feijan at level 25 on the 46th Pyre 123rd year of Ascendancy at 20:47 Killed by elven cultist at level 25 on the 47th Pyre 123rd year of Ascendancy at 01:00 Killed by Glisena the ogre pounder at level 25 on the 47th Pyre 123rd year of Ascendancy at 02:46 Killed by elven cultist at level 25 on the 47th Pyre 123rd year of Ascendancy at 05:20 Killed by Greker the halfling at level 25 on the 59th Pyre 123rd year of Ascendancy at 23:41 Killed by elven corruptor at level 26 on the 15th Dusk 123rd year of Ascendancy at 16:17 Killed by Wajeeli the halfling at level 26 on the 28th Dusk 123rd year of Ascendancy at 01:42 Killed by Wajeeli the halfling at level 26 on the 28th Dusk 123rd year of Ascendancy at 03:25 Killed by Robro the dwarf at level 27 on the 64th Dusk 123rd year of Ascendancy at 03:06 Killed by Ivyth the Guardian at level 27 on the 66th Dusk 123rd year of Ascendancy at 23:17 Killed by Nerura the venom drake hatchling at level 27 on the 67th Dusk 123rd year of Ascendancy at 02:13 Killed by Ematta the lesser vampire at level 27 on the 67th Dusk 123rd year of Ascendancy at 10:59 Killed by Ematta the lesser vampire at level 27 on the 67th Dusk 123rd year of Ascendancy at 13:26 Killed by armoured skeleton warrior at level 27 on the 68th Dusk 123rd year of Ascendancy at 13:41 Killed by Jalbu the halfling at level 28 on the 51st Haze 123rd year of Ascendancy at 00:34 Killed by Ianibo the halfling at level 28 on the 54th Haze 123rd year of Ascendancy at 15:50 Killed by Umguel the halfling at level 28 on the 58th Haze 123rd year of Ascendancy at 05:07 Killed by Josric the halfling at level 29 on the 4th Decay 123rd year of Ascendancy at 07:31 Killed by orc warrior at level 30 on the 2nd Allure 124th year of Ascendancy at 18:46 Killed by Guda the orc warrior at level 30 on the 2nd Allure 124th year of Ascendancy at 20:11 Killed by orc corruptor at level 30 on the 9th Allure 124th year of Ascendancy at 23:17 Killed by naga tide huntress at level 31 on the 2nd Regrowth 124th year of Ascendancy at 07:51 Killed by Zubuldata the orc warrior at level 31 on the 10th Regrowth 124th year of Ascendancy at 03:05 Killed by orc blood mage at level 31 on the 26th Regrowth 124th year of Ascendancy at 17:41 Killed by water imp at level 31 on the 42nd Regrowth 124th year of Ascendancy at 18:01 Killed by Ukllmswwik the Wise at level 31 on the 42nd Regrowth 124th year of Ascendancy at 19:02 Killed by orc fighter at level 32 on the 43rd Regrowth 124th year of Ascendancy at 13:52 Killed by orc blood mage at level 32 on the 46th Regrowth 124th year of Ascendancy at 06:08 Killed by Belybrevena the orc berserker at level 32 on the 56th Regrowth 124th year of Ascendancy at 21:21 Killed by Belybrevena the orc berserker at level 32 on the 56th Regrowth 124th year of Ascendancy at 22:56 Killed by Belybrevena the orc berserker at level 32 on the 56th Regrowth 124th year of Ascendancy at 23:52 Killed by skeleton archer at level 32 on the 72nd Regrowth 124th year of Ascendancy at 15:27 Killed by orc corruptor at level 32 on the 76th Regrowth 124th year of Ascendancy at 03:08 Killed by Forgery of Haze (orc necromancer) at level 32 on the 76th Regrowth 124th year of Ascendancy at 04:10 Killed by orc corruptor at level 32 on the 76th Regrowth 124th year of Ascendancy at 05:25 Killed by orc corruptor at level 32 on the 22nd Pyre 124th year of Ascendancy at 00:13 Killed by Keagafin the human at level 32 on the 23rd Pyre 124th year of Ascendancy at 16:41 Killed by Rmaann the human at level 32 on the 24th Pyre 124th year of Ascendancy at 15:14 Killed by Rmaann the human at level 32 on the 24th Pyre 124th year of Ascendancy at 17:02 Killed by orc cryomancer at level 32 on the 27th Pyre 124th year of Ascendancy at 16:59 Killed by Xanydathra the orc pyromancer at level 32 on the 27th Pyre 124th year of Ascendancy at 19:00 Killed by overpowered greater multi-hued wyrm at level 33 on the 28th Pyre 124th year of Ascendancy at 19:18 Killed by overpowered greater multi-hued wyrm at level 33 on the 28th Pyre 124th year of Ascendancy at 21:04 Killed by Isloyalle the gigantic corrosive tunneler at level 33 on the 42nd Pyre 124th year of Ascendancy at 22:23 Killed by Kor's Fury at level 33 on the 72nd Pyre 124th year of Ascendancy at 13:25 Killed by greater multi-hued wyrm at level 34 on the 57th Dusk 124th year of Ascendancy at 04:11 Killed by The Shade of Telos at level 35 on the 62nd Dusk 124th year of Ascendancy at 22:57 Killed by The Shade of Telos at level 35 on the 63rd Dusk 124th year of Ascendancy at 00:21 Killed by The Shade of Telos at level 35 on the 63rd Dusk 124th year of Ascendancy at 02:23 Killed by Colell the human at level 35 on the 74th Dusk 124th year of Ascendancy at 06:28 Killed by Deaginitc the human at level 36 on the 77th Dusk 124th year of Ascendancy at 10:30 Killed by greater multi-hued wyrm at level 37 on the 14th Haze 124th year of Ascendancy at 05:38 Killed by Tannen at level 37 on the 15th Haze 124th year of Ascendancy at 08:11 Killed by Kor's Fury at level 37 on the 21st Haze 124th year of Ascendancy at 22:10 Killed by orc necromancer at level 40 on the 66th Regrowth 125th year of Ascendancy at 14:45 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 69th Regrowth 125th year of Ascendancy at 11:58 Killed by Xomira the orc fighter at level 40 on the 7th Pyre 125th year of Ascendancy at 01:31 Killed by Belyrenn the orc berserker at level 41 on the 8th Pyre 125th year of Ascendancy at 23:15 Killed by Uthoor the Crusher at level 41 on the 10th Pyre 125th year of Ascendancy at 23:59 Killed by orc necromancer at level 41 on the 11st Pyre 125th year of Ascendancy at 15:33 Killed by orc assassin at level 41 on the 20th Pyre 125th year of Ascendancy at 22:14 Killed by armoured skeleton warrior at level 41 on the 23rd Pyre 125th year of Ascendancy at 20:39 Killed by Greem at level 43 on the 33rd Pyre 125th year of Ascendancy at 02:36 Killed by Polorera the Neverdead at level 44 on the 49th Pyre 125th year of Ascendancy at 19:29 Killed by Velerawe the radiant horror at level 44 on the 52nd Pyre 125th year of Ascendancy at 08:55 Killed by greater multi-hued wyrm at level 44 on the 52nd Pyre 125th year of Ascendancy at 10:05 Killed by greater multi-hued wyrm at level 44 on the 52nd Pyre 125th year of Ascendancy at 11:17 Killed by skeleton warrior at level 45 on the 54th Pyre 125th year of Ascendancy at 13:39 Killed by daelach at level 45 on the 54th Pyre 125th year of Ascendancy at 23:18 Killed by Glorevea the bone giant at level 46 on the 59th Pyre 125th year of Ascendancy at 11:22 Killed by multi-hued drake at level 46 on the 59th Pyre 125th year of Ascendancy at 17:15 Killed by Elandar at level 47 on the 64th Pyre 125th year of Ascendancy at 07:16 Killed by Elandar at level 47 on the 64th Pyre 125th year of Ascendancy at 08:22 Killed by Elandar at level 50 on the 64th Pyre 125th year of Ascendancy at 09:41 Killed by Elandar at level 50 on the 64th Pyre 125th year of Ascendancy at 11:04 Killed by Elandar at level 50 on the 64th Pyre 125th year of Ascendancy at 15:25 Killed by Atamathon the Giant Golem at level 50 on the 5th Mirth 125th year of Ascendancy at 08:23 |
Primary Stats
| Strength | 101 (base 37) |
| Dexterity | 114 (base 64) |
| Constitution | 75 (base 60) |
| Magic | 36 (base 23) |
| Willpower | 59 (base 31) |
| Cunning | 92 (base 31) |
Resources
| Life | 1437/1437 |
| Stamina | 280/280 |
| Healing Factor | 1.29 |
| Regeneration | 17.62019940949 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | -66.666666666668% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 9 |
| See Stealth | 20 |
| See Invisible | 23 |
Offense: Mainhand
| Damage | 178 |
| Accuracy | 81 |
| Crit Chance | 107% |
| APR | 66 |
| Speed | 1.11 |
Offense: Offhand
| Damage | 137 |
| Accuracy | 81 |
| Crit Chance | 122% |
| APR | 62 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| All | +9% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 60.92 (100%) |
| Defense | 69 |
| Ranged Defense | 74 |
| Fatigue | 41 |
| Physical Save | 51 |
| Spell Save | 54 |
| Mental Save | 55 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 54% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 24% |
| Silence Resistance | 10% |
| Bleed Resistance | 100% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 246.12 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 69. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 478 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 304.79 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 50. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 6 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 140.10 to 420.30 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. |
Class Talents
| Technique / Bloodthirst | 1.10 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Technique / Dual techniques | 1.40 |
| 4/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Technique / Dual weapons | 1.20 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Field control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Precision |
| talent | Precise Strikes |
| talent | Total Thuggery |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by hornet swarm. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Heart of the Gloom. Escort: lost anorithil (level 1 of Heart of the Gloom)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 862. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 79.16 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 79.16 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | catburglar's hardened leather cap of the bounder (0 def, 3 armour) catburglar's hardened leather cap of the bounder (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Str / +11 Dex Changes resistances: +10% darkness Infravision radius: +6 Skullcracker multiplicator: +3 A cap made of leather. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.6 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Cun / +5 Wil Changes resistances: +3% lightning Blindness immunity: +24% Poison immunity: +10% Silence immunity: +10% Stun/Freeze immunity: +24% Life regen: +0.80 Mindpower: +7 (+2 eff.) Infravision radius: +3 See stealth: +8 See invisible: +6 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | insulating steel amulet of healing insulating steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% fire / +10% cold Cut immunity: +40% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 326 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 38% chance to completely evade them and granting you 58 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 35% Str, 35% Dex, 30% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) : Effective talent level: 3.0 Power cost: 25 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 35.76 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Cloak | Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.4 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Main armor | stralite plate armour 'Tarrabers' (7 def, 13 armour) stralite plate armour 'Tarrabers' (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+1 eff.) Fatigue: +26% Effects on melee hit: * Slows global speed by 40% Changes stats: +6 Cun / +7 Wil Changes resistances: +9% cold / +6% nature / +6% light Spell save: +3 (+1 eff.) Mental save: +18 (+6 eff.) Life regen: +8.30 Stamina each turn: +1.90 Maximum life: +48.00 Healing mod.: +17% A suit of armour made of metal plates. |
Inventory
Rune of the Rift (386.00 temporal damage, removed from time 4 turns) Rune of the Rift (386.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 420.74 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the titan (269 acid damage; dur 5; apply 57) acid wave rune of the titan (269 acid damage; dur 5; apply 57)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 269.08 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 57. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the duelist (304 fire damage) heat beam rune of the duelist (304 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 304.33 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 6; power 15; dur 3)phase door rune (range 6; power 15; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 11; power 30; dur 4) phase door rune of the psychic (range 11; power 30; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 15; power 39; dur 4) phase door rune of the titan (range 15; power 39; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 39%, your defense is increased by 39 and all your resistances by 39%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 14; power 46; dur 6) phase door rune of the titan (range 14; power 46; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 46%, your defense is increased by 46 and all your resistances by 46%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 14; power 42; dur 5) phase door rune of the titan (range 14; power 42; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 42%, your defense is increased by 42 and all your resistances by 42%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 372 for 3 turns) shielding rune of the titan (absorb 372 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 372 damage for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 130) teleportation rune of the sneak (range 130)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 130 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 56) teleportation rune of the wizard (range 56)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 56 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Airsting the stralite amulet Airsting the stralite amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +7 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Damage (Melee): 9 light / 9 darkness Effects when hit in melee: * 8% chance to inflict damage reduction * 9% chance to blind Changes resistances: +19% mind / +24% lightning Changes damage: +15% lightning / +8% physical / +10% light / +7% darkness Confusion immunity: +28% Combat speed: +10% Amulets can have magical properties. |
Brodayakan BrodayakanInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +13% lightning / +5% arcane / +3% blight Changes damage: +6% arcane Physical save: +12 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +10 (+4 eff.) Blindness immunity: +18% Stun/Freeze immunity: +24% Infravision radius: +3 Sight radius: +2 See invisible: +9 Amulets can have magical properties. |
Layebrewe LayebrewePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes damage: +3% blight Spell save: +25 (+8 eff.) Teleport immunity: +50% Spell crit. chance: +2% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to teleport you randomly (rad 49), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
Lelarand LelarandInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Str Spell save: +10 (+3 eff.) Damage Shield penetration: +20% Defense after a teleport: +15 Resist all after a teleport: +8% New effects duration reduction after a teleport: +25% Amulets can have magical properties. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 222 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.0 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
cleansing stralite amulet of perfection (0.33 Cunning / Poisons,0.33 Technique / Combat veteran) cleansing stralite amulet of perfection (0.33 Cunning / Poisons,0.33 Technique / Combat veteran)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +18% nature / +18% blight Talent masteries: +0.33 Cunning / Poisons +0.33 Technique / Combat veteran Poison immunity: +33% Disease immunity: +40% Amulets can have magical properties. |
copper amulet 'Layota' copper amulet 'Layota'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -2% Changes stats: +2 Con Changes resistances: +6% physical Stamina each turn: +0.20 Light radius: +1 Amulets can have magical properties. |
gold amulet of perfection (0.23 Technique / Combat techniques,0.23 Technique / Conditioning) gold amulet of perfection (0.23 Technique / Combat techniques,0.23 Technique / Conditioning)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Talent masteries: +0.23 Technique / Combat techniques +0.23 Technique / Conditioning Amulets can have magical properties. |
grounding voratun amulet of healing grounding voratun amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +27% lightning Cut immunity: +70% Stun/Freeze immunity: +44% Healing mod.: +29% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 278 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
serendipitous stralite amulet of mastery (0.27 Technique / Combat techniques) serendipitous stralite amulet of mastery (0.27 Technique / Combat techniques)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +11 (+2 eff.) Changes stats: +9 Lck Talent mastery: +0.27 Technique / Combat techniques Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
stabilizing gold amulet of the eclipse stabilizing gold amulet of the eclipsePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 light / 7 darkness Effects when hit in melee: * 6% chance to inflict damage reduction * 5% chance to blind Changes resistances: +10% temporal Changes damage: +7% light / +5% darkness Pinning immunity: +24% Knockback immunity: +25% Amulets can have magical properties. |
stabilizing steel amulet of strength (+3) stabilizing steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +11% temporal Pinning immunity: +22% Knockback immunity: +20% Amulets can have magical properties. |
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
stralite amulet of murder stralite amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +4 Physical crit. chance: +4.0% Critical mult.: +14.00% Amulets can have magical properties. |
stralite amulet of vision stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Blindness immunity: +22% Infravision radius: +6 Sight radius: +2 See invisible: +7 Amulets can have magical properties. |
vitalizing stralite amulet vitalizing stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Con Physical save: +9 (+3 eff.) Life regen: +1.40 Maximum life: +47.00 Amulets can have magical properties. |
vitalizing voratun amulet of murder vitalizing voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +7 Physical crit. chance: +5.0% Changes stats: +3 Con Critical mult.: +17.00% Physical save: +18 (+6 eff.) Life regen: +2.30 Maximum life: +63.00 Amulets can have magical properties. |
vitalizing voratun amulet of perfection (0.40 Technique / Field control,0.40 Technique / Mobility) vitalizing voratun amulet of perfection (0.40 Technique / Field control,0.40 Technique / Mobility)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Con Talent masteries: +0.40 Technique / Field control +0.40 Technique / Mobility Physical save: +6 (+2 eff.) Life regen: +0.60 Maximum life: +58.00 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet 'Arthayalar' voratun amulet 'Arthayalar'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +6% cold / +6% darkness / +29% temporal Reduces incoming crit damage: 15.00% Silence immunity: +15% Pinning immunity: +55% Stun/Freeze immunity: +15% Knockback immunity: +33% Amulets can have magical properties. |
voratun amulet 'Xaniriarin' voratun amulet 'Xaniriarin'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 mind / 8 blight Changes stats: +3 Cun / +1 Str Changes resistances: +9% mind / +30% light / +30% darkness Blindness immunity: +50% Light radius: +3 Amulets can have magical properties. |
wanderer's gold amulet of cunning (+5) wanderer's gold amulet of cunning (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +7 Cun / +5 Con Life regen: +0.30 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Bregigodin BregigodinPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 20 acid Changes resistances: +3% acid Changes resistances penetration: +5% arcane Changes damage: +9% acid / +6% arcane Blindness immunity: +32% Infravision radius: +5 See stealth: +14 See invisible: +14 Rings can have magical properties. |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+5 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 66.67 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s), costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Ragusalen the Cloudguile Ragusalen the CloudguileCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) Defense: +15 (+3 eff.) Effects on melee hit: * 40% chance to daze Changes damage: +3% lightning Mental save: +6 (+2 eff.) Mindpower: +4 (+1 eff.) Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 5.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+4 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Scaldhash the voratun ring Scaldhash the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Changes stats: +8 Str / +2 Mag / +9 Con Changes resistances: +6% fire / +6% nature / +3% darkness Changes damage: +6% fire Reduces incoming crit damage: 16.00% Rings can have magical properties. |
Ulfefast UlfefastPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +28% darkness / +2% physical Changes damage: +14% darkness / +6% physical Physical save: +6 (+2 eff.) Stamina each turn: +0.60 Rings can have magical properties. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+5 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 108.32 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +1.10 Rings can have magical properties. |
gladiator's voratun ring of blight (+14%) gladiator's voratun ring of blight (+14%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +8 (+1 eff.) Changes stats: +9 Str / +7 Con Changes resistances: +14% blight Changes damage: +14% blight Rings can have magical properties. |
mule's gold ring mule's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +26 Rings can have magical properties. |
pixie's gold ring of time (+13%) pixie's gold ring of time (+13%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +5 Mag Changes resistances: +13% temporal Changes damage: +13% temporal Spellpower: +8 (+4 eff.) Rings can have magical properties. |
pixie's stralite ring of misery pixie's stralite ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 12 bleed Changes stats: +10 Cun / +6 Mag Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 Spellpower: +10 (+5 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.8 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 169% weapon damage. If the attack hits, the target will bleed for 318% weapon damage over 7 turns, and all healing will be reduced by 49%. Rings can have magical properties. |
pixie's voratun ring of blinding strikes pixie's voratun ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 26% chance to blind Effects on ranged hit: * 29% chance to blind Changes stats: +5 Cun / +5 Mag Spellpower: +6 (+3 eff.) Rings can have magical properties. |
savage's gold ring of perseverance savage's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Con Spell save: +10 (+3 eff.) Stun/Freeze immunity: +29% Life regen: +1.50 Maximum stamina: +16.00 Rings can have magical properties. |
savior's copper ring of sensing savior's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +8 (+3 eff.) Blindness immunity: +21% Infravision radius: +4 See stealth: +5 See invisible: +6 Rings can have magical properties. |
sneakthief's stralite ring of misery sneakthief's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 14 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +10 Cun / +6 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.4 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 148% weapon damage. If the attack hits, the target will bleed for 283% weapon damage over 7 turns, and all healing will be reduced by 33%. Rings can have magical properties. |
sneakthief's stralite ring of speed sneakthief's stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +9 (+2 eff.) Changes stats: +6 Cun / +5 Dex Movement speed: +17% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.9 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. |
titan's steel ring of perseverance titan's steel ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Con Physical save: +8 (+3 eff.) Stun/Freeze immunity: +27% Life regen: +0.80 Rings can have magical properties. |
titan's steel ring of pilfering titan's steel ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +9 Defense: +9 (+2 eff.) Changes stats: +3 Con Physical save: +6 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
treant's voratun ring of fire (+9%) treant's voratun ring of fire (+9%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +9% blight / +34% fire / +8% nature Changes damage: +17% fire Poison immunity: +18% Disease immunity: +14% Rings can have magical properties. |
voratun ring 'Nimbussweep' voratun ring 'Nimbussweep'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 (+5 eff.) Effects on melee hit: * 32% chance to disease Changes stats: +10 Cun / +7 Wil Changes resistances: +9% blight Changes damage: +12% lightning Mental save: +14 (+5 eff.) Stun/Freeze immunity: +45% Life regen: +4.80 Light radius: +3 Rings can have magical properties. |
warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. |
warrior's steel ring of tenacity warrior's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Disarm immunity: +22% Pinning immunity: +24% Knockback immunity: +24% Maximum life: +20.00 Rings can have magical properties. |
arcing voratun longsword of massacre (53.5-74.9 power, 6 apr) arcing voratun longsword of massacre (53.5-74.9 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 53.5 - 74.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning Sharp, long, and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+20 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Xanoranne XanoranneInfused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +4.0% Physical power: +8 (+1 eff.) Changes stats: +2 Con Changes resistances: +24% lightning / +28% temporal Changes damage: +6% physical Physical save: +6 (+2 eff.) Maximum life: +70.00 A belt that goes around your waist. |
Bethyrawen the elven-silk cloak (3 def, 0 armour) Bethyrawen the elven-silk cloak (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Defense: +3 (+0 eff.) Damage when hit (Melee): 4 mind Changes stats: +4 Wil Changes resistances: +19% blight / +18% nature / +5% arcane Changes resistances penetration: +5% arcane / +15% mind Critical mult.: +30.00% Stealth bonus: +15 Mental save: +14 (+5 eff.) Life regen: +3.00 Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: +25% cold / -15% fire / +8% all It can be used to release a radius 4 chilling blast, instantly dealing 199.47 cold damage and condensing the air into freezing vapors that deal 66.49 cold damage (based on Magic) each turn for 10 turns, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Pitchnoon the elven-silk cloak (3 def, 0 armour) Pitchnoon the elven-silk cloak (3 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +35 (+7 eff.) Defense: +3 (+0 eff.) Fatigue: -9% Changes stats: +2 Cun Changes resistances: +9% lightning / +3% cold / +6% acid Changes resistances penetration: +5% darkness Physical save: +26 (+9 eff.) Mental save: +28 (+8 eff.) Only die when reaching: -100.00 life Maximum life: +110.00 Maximum stamina: +37.00 Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+3 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Dex / +8 Mag / +6 Cun Changes resistances: +20% light / +20% darkness Changes resistances cap: +10% light Changes damage: +15% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Radiance +0.20 Spell / Phantasm +0.20 Celestial / Light Spellpower: +8 (+4 eff.) It can be used to activate talent Barrier (costing 40 power out of 40/40) : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 160 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
spellcowled elven-silk cloak of the hunter (3 def, 0 armour) spellcowled elven-silk cloak of the hunter (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +29 (+6 eff.) Defense: +3 (+0 eff.) Fatigue: -7% Changes stats: +3 Mag / +3 Wil Spell save: +10 (+3 eff.) Maximum life: +67.00 Maximum mana: +55.00 Maximum stamina: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chardash (28 def, 3 armour) Chardash (28 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +28 (+7 eff.) Fatigue: +3% Damage when hit (Melee): 12 acid / 8 fire Changes stats: +2 Str / +3 Con Changes resistances penetration: +10% acid Changes damage: +9% fire It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 36% chance to completely evade them and granting you 34 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Void Quiver (0/0, 45-63 power, 30 apr) Void Quiver (0/0, 45-63 power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 10% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
9 agate 9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1001 alchemist agate 1001 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire 11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
8 emerald 8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise 12 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dúathedlen Heart Dúathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+1 eff.) Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 103.73 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Xywe the dwarven lantern Xywe the dwarven lanternCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +10 Cun Changes resistances penetration: +5% acid Physical save: +25 (+9 eff.) Spell save: +3 (+1 eff.) Cut immunity: +15% Pinning immunity: +10% Light radius: -6 Infravision radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
21 alchemist bloodstone 21 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
13 bloodstone 13 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 garnet 11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 478.16 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blindshaper the pouch of voratun shots (22/22, 64-76.8 power, 18 apr) Blindshaper the pouch of voratun shots (22/22, 64-76.8 power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 64.0 - 76.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +18 Physical crit. chance: +19.0% Capacity: 22 Travel speed: +200% Damage (Ranged): +19 temporal / +41 light / +12 mind / +14 nature / +25 darkness Damage against: +17% Living Shots are used with slings to pummel your foes to death. |
Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr) Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
This item will automatically be transmogrified when you leave the level. tundral pouch of voratun shots of purging (22/22, 53.5-64.2 power, 6 apr)tundral pouch of voratun shots of purging (22/22, 53.5-64.2 power, 6 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.5 - 64.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 22 On weapon hit: * 25% chance to remove a magical effect Damage (Ranged): +10 nature / +8 cold Burst (radius 2) on crit: +5 cold Shots are used with slings to pummel your foes to death. |
Getehor [power 5] (10 cooldown) Getehor [power 5] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Silence (+10 turn) Talent granted: +6 Silence Physical save: +25 (+9 eff.) Cut immunity: +10% Stun/Freeze immunity: +20% Knockback immunity: +15% See invisible: +12 It can be used to absorb and nullify at most 5 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 12 hate. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+4 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
dragonbone totem of cure ailments 'Nerewen' [power 5] (15 cooldown) dragonbone totem of cure ailments 'Nerewen' [power 5] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes resistances: +5% arcane / +3% lightning Talents granted: +2 Lay Web +2 Rushing Claws Spell save: +3 (+1 eff.) Pinning immunity: +5% It can be used to remove up to 5 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Galemahad the Brandravage [power 319] (8 cooldown)Galemahad the Brandravage [power 319] (8 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 4 temporal / 4 fire Changes resistances: +12% fire It can be used to fire a bolt of a random element with (base) damage 160 to 319, putting all charms on cooldown for 8 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
8 diamond 8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone 11 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl 12 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 quartz 18 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 amber 14 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Greem the Skeleton Marauder level 26
35th Dusk 123rd year of Ascendancy at 05:53 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Greem the Skeleton Marauder level 40
69th Regrowth 125th year of Ascendancy at 15:11 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Greem the Skeleton Marauder level 31
5th Regrowth 124th year of Ascendancy at 03:27 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Greem the Skeleton Marauder level 33
28th Pyre 124th year of Ascendancy at 19:13 see stats
Ay ay captain! (Exploration mode)
Turn into a pirate!By Greem the Skeleton Marauder level 35
62nd Dusk 124th year of Ascendancy at 09:55 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Greem the Skeleton Marauder level 37
15th Haze 124th year of Ascendancy at 12:34 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Greem the Skeleton Marauder level 30
1st Regrowth 124th year of Ascendancy at 06:18 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Greem the Skeleton Marauder level 26
16th Dusk 123rd year of Ascendancy at 11:34 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Greem the Skeleton Marauder level 28
39th Haze 123rd year of Ascendancy at 02:00 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Greem the Skeleton Marauder level 39
4th Allure 125th year of Ascendancy at 21:13 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Greem the Skeleton Marauder level 39
57th Regrowth 125th year of Ascendancy at 20:21 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Greem the Skeleton Marauder level 26
32nd Dusk 123rd year of Ascendancy at 02:05 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Greem the Skeleton Marauder level 42
26th Pyre 125th year of Ascendancy at 04:28 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Greem the Skeleton Marauder level 29
10th Decay 123rd year of Ascendancy at 23:58 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Greem the Skeleton Marauder level 26
1st Dusk 123rd year of Ascendancy at 21:29 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Greem the Skeleton Marauder level 41
9th Pyre 125th year of Ascendancy at 04:07 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Greem the Skeleton Marauder level 17
2nd Haze 122nd year of Ascendancy at 05:32 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Greem the Skeleton Marauder level 50
64th Pyre 125th year of Ascendancy at 17:18 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Greem the Skeleton Marauder level 14
47th Dusk 122nd year of Ascendancy at 09:06 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Greem the Skeleton Marauder level 19
49th Regrowth 123rd year of Ascendancy at 09:49 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Greem the Skeleton Marauder level 25
59th Pyre 123rd year of Ascendancy at 22:25 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Greem the Skeleton Marauder level 44
49th Pyre 125th year of Ascendancy at 20:53 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Greem the Skeleton Marauder level 36
4th Haze 124th year of Ascendancy at 01:19 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Greem the Skeleton Marauder level 13
28th Dusk 122nd year of Ascendancy at 05:47 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Greem the Skeleton Marauder level 42
30th Pyre 125th year of Ascendancy at 22:49 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Greem the Skeleton Marauder level 10
13rd Dusk 122nd year of Ascendancy at 01:56 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Greem the Skeleton Marauder level 20
49th Regrowth 123rd year of Ascendancy at 10:57 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Greem the Skeleton Marauder level 30
10th Decay 123rd year of Ascendancy at 23:58 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Greem the Skeleton Marauder level 40
57th Regrowth 125th year of Ascendancy at 20:27 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Greem the Skeleton Marauder level 50
64th Pyre 125th year of Ascendancy at 09:21 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Greem the Skeleton Marauder level 35
76th Dusk 124th year of Ascendancy at 08:34 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Greem the Skeleton Marauder level 43
33rd Pyre 125th year of Ascendancy at 03:42 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Greem the Skeleton Marauder level 44
38th Pyre 125th year of Ascendancy at 20:10 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Greem the Skeleton Marauder level 50
5th Mirth 125th year of Ascendancy at 05:02 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Greem the Skeleton Marauder level 41
10th Pyre 125th year of Ascendancy at 23:56 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Greem the Skeleton Marauder level 30
1st Wintertide 124th year of Ascendancy at 03:03 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Greem the Skeleton Marauder level 50
64th Pyre 125th year of Ascendancy at 17:16 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Greem the Skeleton Marauder level 41
9th Pyre 125th year of Ascendancy at 10:01 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Greem the Skeleton Marauder level 16
71st Dusk 122nd year of Ascendancy at 09:46 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Greem the Skeleton Marauder level 17
1st Haze 122nd year of Ascendancy at 18:24 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Greem the Skeleton Marauder level 33
55th Pyre 124th year of Ascendancy at 02:50 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Greem the Skeleton Marauder level 18
34th Haze 122nd year of Ascendancy at 12:21 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Greem the Skeleton Marauder level 26
59th Dusk 123rd year of Ascendancy at 03:58 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Greem the Skeleton Marauder level 17
1st Haze 122nd year of Ascendancy at 01:17 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Greem the Skeleton Marauder level 23
14th Pyre 123rd year of Ascendancy at 12:24 see stats
Log
Greem performs a melee critical strike against Atamathon the Giant Golem!
Greem deactivates Precise Strikes.
Greem has finished recovering.
Greem deactivates Total Thuggery.
The illusion covering Greem disappears.
Greem deactivates Precision.
Greem no longer revels in blood quite so much.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Atamathon the Giant Golem hits Greem for 387 fire, 387 fire, 387 fire, 387 fire, 387 fire (1936 total damage).
Greem hits Atamathon the Giant Golem for 199 physical, , 21 darkness, 139 physical, , 278 physical, , 22 darkness, 146 physical, , 171 physical, , 22 darkness, 146 physical, (1142 total damage).
Greem receives 64 healing.
Greem the level 50 skeleton marauder was fried to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.
Saving done.
Resting starts...
Talent Precision is ready to use.
Talent Flurry is ready to use.
Talent Vitality is ready to use.
Talent Precise Strikes is ready to use.
Talent Total Thuggery is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
Greem activates Precision.
Greem activates Precise Strikes.
Greem activates Total Thuggery.
Greem deactivates Total Thuggery.
Greem deactivates Precision.
Greem deactivates Precise Strikes.
