










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Inferno Race Pack 1.7.0Adds a collection of my races. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Infinite Dungeon Improved Campaign 1.7.4Get a challenge on every level, but the rewards are a little smaller to compensate (less stat points). Random artifact challenges eliminated. |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dragonborn |
| Class | Wyrmic |
| Level / Exp | 14 / 18% |
| Size | big |
| Lifes / Deaths | Killed by Betunne the dreaming horror at level 13 on the 8th Dusk 122nd year of Ascendancy at 05:26 2 / 4Killed by Betunne the dreaming horror at level 13 on the 8th Dusk 122nd year of Ascendancy at 06:28 Killed by Lashing Tentacle at level 13 on the 8th Dusk 122nd year of Ascendancy at 11:01 Killed by Betunne the dreaming horror at level 14 on the 9th Dusk 122nd year of Ascendancy at 16:23 |
Primary Stats
| Strength | 40 (base 21) |
| Dexterity | 16 (base 10) |
| Constitution | 27 (base 11) |
| Magic | 19 (base 10) |
| Willpower | 48 (base 40) |
| Cunning | 42 (base 36) |
Resources
| Life | -35/560 |
| Equilibrium | 93 |
| Stamina | 209/234 |
| Soul | 10/10 |
| Healing Factor | 1.1386945338482 |
| Regeneration | 6.5284817478105 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +47.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 31 |
| Crit Chance | 17% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 31 |
| Crit Chance | 13% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +10% |
| Lightning | +16% |
Offense: Damage Penetration
| Acid | +2% |
| Blight | +2% |
| Arcane | +2% |
| Cold | +2% |
| Physical | +2% |
| Darkness | +2% |
| Light | +2% |
| Temporal | +2% |
| Lightning | +2% |
| Mind | +2% |
| Fire | +2% |
| Nature | +2% |
Defense: Base
| Armour (hardiness) | 39.031581753857 (73.607947236566%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 32 |
| Physical Save | 28 |
| Spell Save | 27 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 27%( 73%) |
| Blight | + 11%( 73%) |
| Arcane | + 6%( 73%) |
| Cold | + 26%( 73%) |
| All | + 4%( 73%) |
| Physical | 0%( 73%) |
| Lightning | + 63%( 73%) |
| Light | + 6%( 73%) |
| Temporal | + 11%( 73%) |
| Mind | + 6%( 73%) |
| Darkness | + 11%( 73%) |
| Fire | + 11%( 73%) |
| Nature | + 21%( 73%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 21% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 136 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Venom Wyrm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire Wyrm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Draconic Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Acid Wyrm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dragon's Breath | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Wild-gift / Ice Wyrm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Undead drake | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm Wyrm | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand Wyrm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Draconic Body | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Apex Predator | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Fungus | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Undead / Dragonborn | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Icy Armor |
| talent | Raze |
| talent | Lashing Tail |
| detrimental effect | The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by 12%. Distortion |
| detrimental effect | The target is being ravaged by distortion, taking 27.04 physical damage and is losing one physical effect turn. Ravage |
| beneficial effect | The target is wide awake and has 23% resistance to sleep effects. Insomnia |
| detrimental effect | Fatigue from poor sleep, dealing 27.77 mind damage per turn. Restless Night |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
Quests
You successfully escorted the lost defiler to the recall portal on level 2 of Infinite Dungeon. Escort: lost defiler (level 2 of Infinite Dungeon)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 7 of Infinite Dungeon. Escort: lost tinker (level 7 of Infinite Dungeon)As a reward you gained knowledge of tinker technology. | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 1): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Betunne the dreaming horror'. Infinite Dungeon Challenge (Level 10): Dream Hunter | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 3): Near SightedYou completed the challenge and received: +2 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 4): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 5): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 8): Near SightedYou completed the challenge and received: +2 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 9): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | [vs. scholar's pair of iron boots of speed (0 def, 3 armour) (On feet)]scholar's pair of iron boots of speed (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) (-) Mov.spd +25% (-) ----- def ----- Armour +3 (-) Fatigue +2% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. tundral pouch of iron shots of erosion (18/18, 111% power, 1 apr) (Quiver)]tundral pouch of iron shots of erosion (18/18, 111% power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego] Nature Power 111% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +4.0% (-) Capacity 18 (-) Ranged+ +7(-) nature +10(-) cold On Crit.r2 +6(-) cold Shots are used with slings to pummel your foes to death. |
| Around waist | [vs. rough leather belt of the giants (Around waist)]rough leather belt of the giants 1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) (-) ----- def ----- Spell.save +6 (+3 eff.) (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
| Light source | [vs. bright brass lantern of clarity (Light source)]bright brass lantern of clarity 2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) (-) ---------- misc Light +5 (-) See.Stealth +5 (-) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. miner's iron helm of constitution (+2) (0 def, 4 armour) (On head)]miner's iron helm of constitution (+2) (0 def, 4 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2(-) Con ----- def ----- Armour +4 (-) Fatigue +5% (-) ---------- misc Infravis +2 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. storm dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) (On hands)]storm dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2(-) Str dps ---------- Phys.pwr +5 (+2 eff.) (-) Melee+ 6(-) lightning Dmg.mod +5%(-) lightning ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +6%(-) lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Skull of the Rat Lich (Tool)]Skull of the Rat Lich 1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% (-) Spell.pwr +10 (+5 eff.) (-) Melee Ret 12(-) darkness Raise one or two undead rats to fight beside you. Uses 70 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
| On fingers | [vs. titan's copper ring of lightning (+22%) (On fingers, 1 of 2)]titan's copper ring of lightning (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2(-) Con dps ---------- Dmg.mod +11%(-) lightning ----- def ----- Resists +22%(-) lightning Phys.save +4 (+2 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. titan's copper ring of lightning (+22%) (On fingers, 1 of 2)]titan's copper ring of clarity 0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2(-) Con dps ---------- Dmg.mod +0%(-11%) lightning ----- def ----- Resists +0%(-22%) lightning Phys.save +4 (+2 eff.) (-) Mind.save +5 (+3 eff.) Confus- +21% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. copper amulet of strength (+3) (Around neck)]copper amulet of strength (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Str Amulets make your neck look great! |
| In main hand | [vs. Serpent's Glare (91% power, 15 apr, nature damage) (In main hand, 1 of 2)]Serpent's Glare (91% power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 (-) Crit +7.0% (-) Atk.spd 100% (-) Dmg.conv 30%(-) poison While equipped: dps ---------- Mind.crit +2% (-) Mind.pwr +4 (+1 eff.) (-) Dmg.mod +10%(-) nature ----- def ----- Resists +10%(-) nature Poison- +50% (-) Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 180.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
| Socketed Gems | [vs. citrine (Socketed Gems)]citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 (-) Infravis +4 (-) Item imbue powers: Light +4 (-) Infravis +4 (-) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
| In off hand | [vs. Serpent's Glare (91% power, 15 apr, nature damage) (In main hand, 1 of 2)]gifted thorny mindstar of life (93% power, 24 apr, mind damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Power 93% (+1%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 (+9) Crit +3.5% (-3.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +3% (+1%) Mind.pwr +8 (+3 eff.) (+4 (+2 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Max.HP +10.00 HP.reg +0.60 Poison- +0% (-50%) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. thick linen cloak of Iron Throne (1 def, 5 armour) (Cloak)]thick linen cloak of Iron Throne (1 def, 5 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1(-) Str +2(-) Con ----- def ----- Armour +5 (-) Defense +1 (+1 eff.) (-) Resists +11%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. steel plate armour 'Xenn' (0 def, 9 armour) (Main armor)]steel plate armour 'Xenn' (0 def, 9 armour) 17.0 T2 massive armor Reqs Massive armour training Str 28 [Random Unique] Nature/Master While equipped: Stats +5(-) Str +3(-) Mag +2(-) Con ----- def ----- Armour +9 (-) Fatigue +22% (-) Resists +16%(-) acid Max.HP +55.00 (-) A suit of armour made of metal plates. |
Inventory
[vs. Infusion: Healing [healing infusion of the psychic (heal 116; cd 13)] (on body)]healing infusion of the titan (heal 94; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 94 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Healing [healing infusion of the psychic (heal 116; cd 13)] (on body)]healing infusion of the warrior (heal 120; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 120 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 407%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 407% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body)]regeneration infusion of the sneak (heal 206; 15 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild [wild infusion of the titan (res 19%; physical; dur 3; cd 13)] (on body)]wild infusion (res 15%; physical; dur 3; cd 16) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild [wild infusion of the titan (res 19%; physical; dur 3; cd 13)] (on body)]wild infusion of the duelist (res 18%; magical; dur 4; cd 15) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild [wild infusion of the titan (res 19%; physical; dur 3; cd 13)] (on body)]wild infusion of the sneak (res 23%; magical; dur 2; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; mind, physical, arcane, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 mind, 4 physical, 3 arcane, 3 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 30; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 65; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. titan's copper ring of lightning (+22%) (On fingers, 1 of 2)]copper ring of clarity 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +0(-2) Con dps ---------- Dmg.mod +0%(-11%) lightning ----- def ----- Resists +0%(-22%) lightning Phys.save +0 (+0 eff.) (-4 (-2 eff.)) Mind.save +5 (+3 eff.) Confus- +22% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. titan's copper ring of lightning (+22%) (On fingers, 1 of 2)]rogue's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun +0(-2) Con dps ---------- Dmg.mod +0%(-11%) lightning ----- def ----- Defense +4 (+4 eff.) Resists +0%(-22%) lightning Phys.save +0 (+0 eff.) (-4 (-2 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. titan's copper ring of lightning (+22%) (On fingers, 1 of 2)]wizard's copper ring 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-2) Con +2 Mag dps ---------- Dmg.mod +0%(-11%) lightning ----- def ----- Resists +0%(-22%) lightning Phys.save +0 (+0 eff.) (-4 (-2 eff.)) Spell.save +4 (+2 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Serpent's Glare (91% power, 15 apr, nature damage) (In main hand, 1 of 2)]mossy mindstar 'Polygamina' (72% power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature/Psionic Power 72% (-19%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-3) Crit +2.5% (-4.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +1% (-1%) Crit.mult +5.00% Mind.pwr +2 (+1 eff.) (-2 (+0 eff.)) Melee+ 3 mind 4 darkness Dmg.mod +0%(-10%) nature +3% mind +3% darkness ----- def ----- Defense +10 (+10 eff.) Resists +0%(-10%) nature Poison- +0% (-50%) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Serpent's Glare (91% power, 15 apr, nature damage) (In main hand, 1 of 2)]mossy mindstar of life (72% power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Power 72% (-19%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-3) Crit +2.5% (-4.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +1% (-1%) Mind.pwr +2 (+1 eff.) (-2 (+0 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Max.HP +10.00 HP.reg +0.50 Poison- +0% (-50%) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. steel plate armour 'Xenn' (0 def, 9 armour) (Main armor)]Bindings of Eternal Night (12 def, 12 armour) 6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +0(-5) Str +5(+2) Mag +5 Wil +0(-2) Con dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 (+3) Defense +12 (+12 eff.) Fatigue +0% (-22%) Resists +0%(-16%) acid +30% darkness +30% blight -10% fire -10% light Max.HP +0.00 (-55.00) HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
[vs. steel plate armour 'Xenn' (0 def, 9 armour) (Main armor)]Bikini (0 def, 0 armour) 2.0 T1 cloth armor [Unique] While equipped: Stats +0(-5) Str +0(-3) Mag +0(-2) Con ----- def ----- Armour +0 (-9) Fatigue +0% (-22%) Resists +0%(-16%) acid +7% all Max.HP +0.00 (-55.00) Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
[vs. storm dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) (On hands)]rough leather gloves 'Mardyrek' (0 def, 1 armour) 1.0 T1 hands armor [Rare] Master While equipped: Stats +3(+1) Str +3 Mag dps ---------- Crit.mult +5.00% Phys.pwr +5 (+2 eff.) (-) Melee+ 0(-6) lightning Dmg.mod +0%(-5%) lightning ----- def ----- Armour +1 (-1) Fatigue +0% (-3%) Resists +0%(-6%) lightning Spell.save +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. citrine (Socketed Gems)]6 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Light +0 (-4) Infravis +0 (-4) Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Light +0 (-4) Infravis +0 (-4) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. citrine (Socketed Gems)]2 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Light +0 (-4) Infravis +0 (-4) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Light +0 (-4) Infravis +0 (-4) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. citrine (Socketed Gems)]6 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Light +0 (-4) Infravis +0 (-4) Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Light +0 (-4) Infravis +0 (-4) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. citrine (Socketed Gems)]3 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 (-) Infravis +4 (-) Item imbue powers: Light +4 (-) Infravis +4 (-) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. citrine (Socketed Gems)]5 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Light +0 (-4) Infravis +0 (-4) Item imbue powers: Armour +1 Resists +1% all Light +0 (-4) Infravis +0 (-4) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. citrine (Socketed Gems)]aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Light +0 (-4) Infravis +0 (-4) Item imbue powers: Armour +2 Resists +2% all Light +0 (-4) Infravis +0 (-4) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. citrine (Socketed Gems)]topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Light +0 (-4) Infravis +0 (-4) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Light +0 (-4) Infravis +0 (-4) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. tundral pouch of iron shots of erosion (18/18, 111% power, 1 apr) (Quiver)]66 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-1) Crit +0.0% (-4.0%) Capacity 0 (-18) Ranged+ +0(-7) nature +0(-10) cold On Crit.r2 +0(-6) cold When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. bright brass lantern of clarity (Light source)]bright brass lantern 2.0 T1 lite [Ego] Master While equipped: ----- def ----- Mind.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Light +5 (-) See.Stealth +0 (-5) See.Invis +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Skull of the Rat Lich (Tool)]Betywen (dig speed 28 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +4 Cun dps ---------- Spell.crit +0% (-4%) Spell.pwr +0 (+0 eff.) (-10 (-5 eff.)) Dmg.mod +3% mind Acc +4 (+4 eff.) Melee Ret 0(-12) darkness ---------- misc Max.psi +40.00 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Skull of the Rat Lich (Tool)]iron pickaxe (dig speed 36 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str dps ---------- Spell.crit +0% (-4%) Spell.pwr +0 (+0 eff.) (-10 (-5 eff.)) Melee Ret 0(-12) darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Skull of the Rat Lich (Tool)]iron pickaxe (dig speed 39 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str dps ---------- Spell.crit +0% (-4%) Spell.pwr +0 (+0 eff.) (-10 (-5 eff.)) Melee Ret 0(-12) darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Skull of the Rat Lich (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Spell.crit +0% (-4%) Spell.pwr +0 (+0 eff.) (-10 (-5 eff.)) Mind.pwr +5 (+2 eff.) Melee Ret 0(-12) darkness ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
[vs. Skull of the Rat Lich (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck dps ---------- Spell.crit +0% (-4%) Spell.pwr +0 (+0 eff.) (-10 (-5 eff.)) Melee Ret 0(-12) darkness ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Skull of the Rat Lich (Tool)]evasive iron torque of mindblast [power 100] (15 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: dps ---------- Spell.crit +0% (-4%) Spell.pwr +0 (+0 eff.) (-10 (-5 eff.)) Melee Ret 0(-12) darkness Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Skull of the Rat Lich (Tool)]Telekinetic Core 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Spell.crit +0% (-4%) Phys.pwr +3 (+2 eff.) Spell.pwr +0 (+0 eff.) (-10 (-5 eff.)) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical Melee Ret 0(-12) darkness ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 63 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
[vs. Skull of the Rat Lich (Tool)]elm wand of shielding [power 116] (20 cooldown) 2.0 T1 wand charm [Ego] Arcane While equipped: dps ---------- Spell.crit +0% (-4%) Spell.pwr +0 (+0 eff.) (-10 (-5 eff.)) Melee Ret 0(-12) darkness Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. Skull of the Rat Lich (Tool)]It Which Writhes 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con dps ---------- Spell.crit +0% (-4%) Spell.pwr +0 (+0 eff.) (-10 (-5 eff.)) Melee Ret 0(-12) darkness Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
0.0 T1 unknown [Unique] Steamtech Teleport.. A strange metal contraption imbued with some kind of teleportation magic. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Adamina the Dragonborn Wyrmic level 8
3rd Summertide 122nd year of Ascendancy at 14:49 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Adamina the Dragonborn Wyrmic level 13
7th Dusk 122nd year of Ascendancy at 23:33 see stats
Level 10
Got a character to level 10.By Adamina the Dragonborn Wyrmic level 10
7th Flare 122nd year of Ascendancy at 13:23 see stats
The Rat Lich
Killed the terrible Rat Lich.By Adamina the Dragonborn Wyrmic level 13
8th Dusk 122nd year of Ascendancy at 11:52 see stats
Log
Adamina uses Racing Wings.
Adamina takes wing!.
The psychic field around Betunne the dreaming horror crumbles.
Betunne the dreaming horror receives 2 healing (2 psi heal).
Betunne the dreaming horror uses Ravage.
Adamina is being ravaged by distortion!
Adamina lands.
Adamina is suffering from insomnia.
Ravage from Betunne the dreaming horror hits Adamina for 27 physical damage.
Betunne the dreaming horror uses Distortion Bolt.
Betunne the dreaming horror receives 2 healing (2 psi heal).
Talent Dragon's Breath is ready to use.
Talent Infusion: Wild is ready to use.
Ravage from Betunne the dreaming horror hits Adamina for 30 physical damage.
Betunne the dreaming horror's Distortion Bolt hits Adamina for 129 physical damage.
Adamina is no longer sleeping.
Betunne the dreaming horror's mind surges with critical power!
Adamina had a restless night.
Adamina uses Infusion: Regeneration.
Adamina starts regenerating health quickly.
Betunne the dreaming horror casts Searing Light.
Betunne the dreaming horror hits Adamina for 64 light damage.
Betunne the dreaming horror receives 2 healing (2 psi heal).
Adamina stops regenerating health quickly.
Talent Overwhelm is ready to use.
Restless Night from Betunne the dreaming horror hits Adamina for 25 mind damage.
Ravage from Betunne the dreaming horror hits Adamina for 30 physical damage.
Betunne the dreaming horror uses Distortion Wave.






























































