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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Inferno Race Pack 1.7.0Adds a collection of my races. Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 15 / 32% |
| Size | medium |
| Lifes / Deaths | Killed by apprentice mage at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:13 / 97Killed by apprentice mage at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:41 Killed by netherworm mass at level 3 on the 76th Pyre 122nd year of Ascendancy at 03:39 Killed by netherworm mass at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:31 Killed by rogue at level 5 on the 78th Pyre 122nd year of Ascendancy at 22:40 Killed by red jelly at level 7 on the 10th Mirth 122nd year of Ascendancy at 00:26 Killed by netherworm mass at level 9 on the 2nd Flare 122nd year of Ascendancy at 04:58 Killed by gwelgoroth at level 9 on the 3rd Flare 122nd year of Ascendancy at 08:40 Killed by giant blue ant at level 9 on the 3rd Flare 122nd year of Ascendancy at 10:04 Killed by gwelgoroth at level 9 on the 3rd Flare 122nd year of Ascendancy at 10:44 Killed by storm drake hatchling at level 10 on the 3rd Flare 122nd year of Ascendancy at 13:27 Killed by giant netherworm at level 10 on the 3rd Flare 122nd year of Ascendancy at 15:26 Killed by giant netherworm at level 10 on the 3rd Flare 122nd year of Ascendancy at 15:43 Killed by orc warrior at level 10 on the 3rd Flare 122nd year of Ascendancy at 21:58 Killed by storm drake hatchling at level 10 on the 4th Flare 122nd year of Ascendancy at 00:15 Killed by storm drake hatchling at level 10 on the 4th Flare 122nd year of Ascendancy at 01:08 Killed by chitinous spider at level 10 on the 4th Flare 122nd year of Ascendancy at 12:48 Killed by gwelgoroth at level 10 on the 4th Flare 122nd year of Ascendancy at 13:38 Killed by rogue at level 10 on the 4th Flare 122nd year of Ascendancy at 16:30 Killed by giant ice ant at level 10 on the 4th Flare 122nd year of Ascendancy at 18:25 Killed by orc grand master assassin at level 10 on the 4th Flare 122nd year of Ascendancy at 19:32 Killed by orc grand master assassin at level 10 on the 4th Flare 122nd year of Ascendancy at 20:05 Killed by orc grand master assassin at level 10 on the 4th Flare 122nd year of Ascendancy at 20:13 Killed by ancient elven mummy at level 10 on the 4th Flare 122nd year of Ascendancy at 20:43 Killed by ancient elven mummy at level 10 on the 4th Flare 122nd year of Ascendancy at 21:17 Killed by bandit at level 11 on the 4th Flare 122nd year of Ascendancy at 21:55 Killed by ancient elven mummy at level 11 on the 4th Flare 122nd year of Ascendancy at 23:37 Killed by yaech mindslayer at level 11 on the 5th Flare 122nd year of Ascendancy at 00:23 Killed by ancient elven mummy at level 11 on the 5th Flare 122nd year of Ascendancy at 00:52 Killed by bandit at level 11 on the 5th Flare 122nd year of Ascendancy at 01:37 Killed by bandit at level 11 on the 5th Flare 122nd year of Ascendancy at 02:16 Killed by bandit at level 11 on the 5th Flare 122nd year of Ascendancy at 02:54 Killed by bandit at level 11 on the 5th Flare 122nd year of Ascendancy at 03:34 Killed by manaworm at level 11 on the 5th Flare 122nd year of Ascendancy at 06:54 Killed by golem at level 11 on the 5th Flare 122nd year of Ascendancy at 08:48 Killed by golem at level 11 on the 5th Flare 122nd year of Ascendancy at 09:42 Killed by golem at level 11 on the 5th Flare 122nd year of Ascendancy at 10:27 Killed by golem at level 11 on the 5th Flare 122nd year of Ascendancy at 11:26 Killed by golem at level 11 on the 5th Flare 122nd year of Ascendancy at 12:04 Killed by poison spore at level 11 on the 6th Flare 122nd year of Ascendancy at 00:44 Killed by luminous horror at level 11 on the 6th Flare 122nd year of Ascendancy at 01:15 Killed by poison spore at level 11 on the 6th Flare 122nd year of Ascendancy at 01:45 Killed by luminous horror at level 11 on the 6th Flare 122nd year of Ascendancy at 02:24 Killed by bandit at level 11 on the 6th Flare 122nd year of Ascendancy at 02:59 Killed by luminous horror at level 11 on the 6th Flare 122nd year of Ascendancy at 03:33 Killed by bone giant at level 11 on the 6th Flare 122nd year of Ascendancy at 04:10 Killed by multi-hued drake hatchling at level 11 on the 6th Flare 122nd year of Ascendancy at 04:41 Killed by luminous horror at level 11 on the 6th Flare 122nd year of Ascendancy at 05:18 Killed by bone giant at level 11 on the 6th Flare 122nd year of Ascendancy at 08:00 Killed by snow giant boulder thrower at level 11 on the 6th Flare 122nd year of Ascendancy at 08:45 Killed by snow giant boulder thrower at level 11 on the 6th Flare 122nd year of Ascendancy at 09:35 Killed by Shardskin at level 12 on the 6th Flare 122nd year of Ascendancy at 10:39 Killed by Shardskin at level 12 on the 6th Flare 122nd year of Ascendancy at 12:15 Killed by Shardskin at level 12 on the 6th Flare 122nd year of Ascendancy at 12:45 Killed by Shardskin at level 12 on the 6th Flare 122nd year of Ascendancy at 13:33 Killed by Shardskin at level 12 on the 6th Flare 122nd year of Ascendancy at 14:20 Killed by Shardskin at level 12 on the 6th Flare 122nd year of Ascendancy at 15:48 Killed by Shardskin at level 12 on the 6th Flare 122nd year of Ascendancy at 19:36 Killed by multi-hued drake hatchling at level 12 on the 6th Flare 122nd year of Ascendancy at 22:42 Killed by multi-hued drake hatchling at level 12 on the 6th Flare 122nd year of Ascendancy at 23:28 Killed by bone giant at level 12 on the 7th Flare 122nd year of Ascendancy at 01:13 Killed by shivgoroth at level 12 on the 7th Flare 122nd year of Ascendancy at 04:15 Killed by bone giant at level 12 on the 7th Flare 122nd year of Ascendancy at 04:55 Killed by vampire at level 12 on the 7th Flare 122nd year of Ascendancy at 05:24 Killed by bone giant at level 12 on the 7th Flare 122nd year of Ascendancy at 05:57 Killed by shivgoroth at level 12 on the 7th Flare 122nd year of Ascendancy at 06:36 Killed by shivgoroth at level 12 on the 7th Flare 122nd year of Ascendancy at 07:18 Killed by shivgoroth at level 12 on the 7th Flare 122nd year of Ascendancy at 07:55 Killed by shivgoroth at level 12 on the 7th Flare 122nd year of Ascendancy at 08:36 Killed by shivgoroth at level 12 on the 7th Flare 122nd year of Ascendancy at 09:16 Killed by shivgoroth at level 12 on the 7th Flare 122nd year of Ascendancy at 09:51 Killed by temporal stalker at level 12 on the 7th Flare 122nd year of Ascendancy at 10:54 Killed by temporal stalker at level 12 on the 7th Flare 122nd year of Ascendancy at 11:52 Killed by temporal stalker at level 12 on the 7th Flare 122nd year of Ascendancy at 12:36 Killed by temporal stalker at level 12 on the 7th Flare 122nd year of Ascendancy at 13:16 Killed by elven guard at level 12 on the 7th Flare 122nd year of Ascendancy at 17:12 Killed by blade horror at level 12 on the 7th Flare 122nd year of Ascendancy at 17:50 Killed by elven guard at level 12 on the 7th Flare 122nd year of Ascendancy at 18:23 Killed by skeleton warrior at level 12 on the 7th Flare 122nd year of Ascendancy at 18:50 Killed by skeleton warrior at level 12 on the 7th Flare 122nd year of Ascendancy at 19:21 Killed by skeleton warrior at level 12 on the 7th Flare 122nd year of Ascendancy at 19:57 Killed by skeleton warrior at level 12 on the 7th Flare 122nd year of Ascendancy at 20:32 Killed by elven blood mage at level 13 on the 7th Flare 122nd year of Ascendancy at 23:26 Killed by blade horror at level 13 on the 8th Flare 122nd year of Ascendancy at 01:36 Killed by luminous horror at level 13 on the 8th Flare 122nd year of Ascendancy at 05:05 Killed by luminous horror at level 13 on the 8th Flare 122nd year of Ascendancy at 07:18 Killed by luminous horror at level 13 on the 8th Flare 122nd year of Ascendancy at 08:33 Killed by luminous horror at level 13 on the 8th Flare 122nd year of Ascendancy at 09:46 Killed by luminous horror at level 13 on the 8th Flare 122nd year of Ascendancy at 12:23 Killed by luminous horror at level 13 on the 8th Flare 122nd year of Ascendancy at 13:36 Killed by luminous horror at level 13 on the 8th Flare 122nd year of Ascendancy at 18:06 Killed by Rantha the Worm at level 14 on the 4th Dusk 122nd year of Ascendancy at 16:22 Killed by Rantha the Worm at level 15 on the 4th Dusk 122nd year of Ascendancy at 18:58 Killed by Rantha the Worm at level 15 on the 4th Dusk 122nd year of Ascendancy at 21:35 Killed by Rantha the Worm at level 15 on the 5th Dusk 122nd year of Ascendancy at 05:16 Killed by Rantha the Worm at level 15 on the 5th Dusk 122nd year of Ascendancy at 06:20 Killed by Nille at level 15 on the 5th Dusk 122nd year of Ascendancy at 07:17 |
Primary Stats
| Strength | 25 (base 12) |
| Dexterity | 12 (base 12) |
| Constitution | 13 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 18 (base 12) |
| Cunning | 43 (base 41) |
Resources
| Life | 364/364 |
| Steam | 100/100 |
| Stamina | 174/174 |
| Psi | 108/108 |
| Healing Factor | 1.1383363011315 |
| Regeneration | 8.176743312946 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -998 |
| Infravision | 16 |
| See Stealth | 7 |
| See Invisible | 5 |
| Stealth | 50 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 42 |
| Crit Chance | 14% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 15 |
| Accuracy | 40 |
| Crit Chance | 15% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
| Acid | +11% |
Offense: Damage Penetration
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 23 (50%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 3 |
| Physical Save | 21 |
| Spell Save | 18 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 5%( 70%) |
| Nature | + 11%( 70%) |
| Blight | + 12%( 70%) |
| Mind | + 5%( 70%) |
| Fire | -10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 23 with a minimum range of 15. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. |
Class Talents
| Cunning / Stealth | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Artillery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stealth |
| talent | Rocket Pod |
| talent | Beyond the Flesh |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 2.9 and stamina regeneration by 1.0. Soothing Darkness |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): Exterminator | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | mighty iron steamgun of acid4.0 T1 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Ranged+ +6 acid Uses 2.0 Steam While equipped: Stats +1 Str dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +8% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | flaming pouch of iron shots (18/18, 118% power, 1 apr)3.0 T1 shot ammo [Ego] Arcane Power 118% Range: 1.2x Uses 116% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 18 On Hit.r1 +5 fire Shots are used with slings to pummel your foes to death. |
| On hands | corrosive rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 acid Dmg.mod +3% acid ----- def ----- Armour +1 Resists +5% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | miner's rough leather cap of strength (+3) (0 def, 3 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +2 A cap made of leather. |
| On feet | pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +12.00 A pair of boots made of leather. |
| Tool | dwarven-steel pickaxe of endurance (dig speed 29 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | savior's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Phys.save +9 (+4 eff.) Spell.save +8 (+5 eff.) Mind.save +7 (+4 eff.) Blind- +20% ---------- misc Infravis +4 See.Stealth +7 See.Invis +5 Rings make your fingers look great! |
| Around neck | restful gold amulet of cunning (+2)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Cun ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
| In main hand | fungal iron steamgun4.0 T1 steamgun 1H weapon [Ego] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +1 Con ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 72 life over 5 turns Puts all charms on 20 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | blurring rough leather belt of resilience1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +8 (+6 eff.) Stealth +6 Max.HP +31.00 A belt that goes around your waist. |
| In off hand | Eye of Winter (94% power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Cold Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
| Cloak | regal linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Emelobeth the cured leather armour (6 def, 5 armour) 9.0 T2 light armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +3 Str +3 Wil ----- def ----- Armour +5 Hardiness +20% Defense +6 (+5 eff.) Fatigue +12% Resists +12% blight +11% nature +5% mind Mind.save +11 (+6 eff.) Max.HP +37.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of leather. |
Inventory
medical injector implant (efficiency 80% / cooldown 53%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 53%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 82% / cooldown 66%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 82% efficiency and cooldown mod of 66%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 83% / cooldown 65%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 83% efficiency and cooldown mod of 65%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 102% / cooldown 82%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 102% efficiency and cooldown mod of 82%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
regeneration infusion (heal 100; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 112; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 112 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
warrior's copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
grounding steel amulet of magic (+2)0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag ----- def ----- Resists +12% lightning Stun/Frz- +23% Amulets make your neck look great! |
Crystal Shard (120% power, 4 apr, physical element)5.0 T2 staff 2H weapon Reqs Mag 20 [Unique] Arcane Power 121% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+6 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Drake's Bane (160% power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 161% Range: 1.5x Uses 113% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+4 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Morrigor (166% power, 12 apr)3.0 T4 longsword 1H weapon Reqs Mag 40 [Unique] Arcane/Unknown Power 166% Range: 1.4x Uses 57% Wil, 60% Mag Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 6.00 arcane and 6.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+8 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Bloomsoul (94% power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 16 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
mighty rough leather sling of fire4.0 T1 sling 1H weapon [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +5 fire While equipped: Stats +1 Str dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +9% fire Slings are used to hurl stones or metal shots at your foes. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+8 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Medical Urgency Vest (6 def, 7 armour)9.0 T3 light armor [Unique] Steamtech While equipped: ----- def ----- Armour +7 Defense +6 (+5 eff.) Fatigue +7% Phys.save +15 (+7 eff.) ---------- misc Talents +1 Medical Urgency Vest This light leather armour features a special medical injector. |
cinder rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 fire Dmg.mod +4% fire Acc +10 (+3 eff.) ----- def ----- Armour +1 Resists +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
prismatic rough leather hat of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +10% light +10% darkness A hat made of leather. Very stylish. |
rough leather hat of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% A hat made of leather. Very stylish. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
brass lantern of focus2.0 T1 lite [Ego] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +5% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of stinging [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
Resting starts...
Stealth is still on cooldown for 10 turns.
Nille activates Beyond the Flesh.
Stealth is still on cooldown for 9 turns.
Stealth is still on cooldown for 8 turns.
Stealth is still on cooldown for 7 turns.
Stealth is still on cooldown for 6 turns.
Stealth is still on cooldown for 5 turns.
Stealth is still on cooldown for 4 turns.
Stealth is still on cooldown for 3 turns.
Stealth is still on cooldown for 2 turns.
Stealth is still on cooldown for 1 turns.
Talent Stealth is ready to use.
Talent Rocket Pod is ready to use.
Nille activates Rocket Pod.
Nille deactivates Stealth.
Stealth is still on cooldown for 9 turns.
Stealth is still on cooldown for 8 turns.
Stealth is still on cooldown for 7 turns.
Stealth is still on cooldown for 6 turns.
Stealth is still on cooldown for 5 turns.
Stealth is still on cooldown for 4 turns.
Stealth is still on cooldown for 3 turns.
Stealth is still on cooldown for 2 turns.
Stealth is still on cooldown for 1 turns.
Talent Stealth is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
Saving done.









































































