











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Steamtech UI 1.1.4 |
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Male |
Race | Shalore |
Class | Adventurer |
Level / Exp | 173 / 96% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 218.36075082112 (base 100) |
Dexterity | 181.72150164223 (base 100) |
Constitution | 231.72150164224 (base 100) |
Magic | 199.36075082112 (base 100) |
Willpower | 113 (base 100) |
Cunning | 190.72150164223 (base 100) |
Resources
Mana | 1317/1317 |
Negative | 526/526 |
Life | 6657/6657 |
Paradox | 300 |
Hate | 37/127 |
Equilibrium | 10 |
Vim | 775/775 |
Positive | 501/501 |
Stamina | 853/853 |
Healing Factor | 1.7405218541657 |
Regeneration | 67.541592204315 |
Speed
Mental | +45.87077027725% |
Attack | +10.70636828652% |
Movement | +65.546309102569% |
Spell | +61.192435251812% |
Global | +169.09376184553% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 6 |
See Stealth | 78.748259957038 |
See Invisible | 93.469761599272 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 261 |
Accuracy | 101 |
Crit Chance | 242% |
APR | 131 |
Speed | 0.69 |
Offense: Offhand
Damage | 787 |
Accuracy | 101 |
Crit Chance | 239% |
APR | 128 |
Speed | 0.69 |
Offense: Spell
Spellpower | 137 |
Crit Chance | 100% |
Speed | 0.62037650739491 |
Offense: Mind
Mindpower | 104 |
Crit Chance | 100% |
Speed | 0.90329040278143 |
Offense: Damage Bonus
Acid | +35% |
Blight | +51% |
Physical | +215% |
Cold | +35% |
All | +9% |
Lightning | +50% |
Light | +45% |
Temporal | +94% |
Mind | +26% |
Darkness | +85% |
Fire | +216% |
Nature | +39% |
Offense: Damage Penetration
Acid | +76% |
Blight | +76% |
Physical | +201% |
Cold | +76% |
All | +40% |
Darkness | +76% |
Light | +87% |
Temporal | +69% |
Lightning | +76% |
Fire | +81% |
Nature | +76% |
Defense: Base
Armour (hardiness) | 77.688302989387 (56.297102139833%) |
Defense | 127 |
Ranged Defense | 127 |
Fatigue | 0 |
Physical Save | 102 |
Spell Save | 99 |
Mental Save | 75 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 70%( 70%) |
Cold | + 70%( 70%) |
All | + 92%( 70%) |
Physical | + 70%( 70%) |
Lightning | + 70%( 70%) |
Light | + 80%( 80%) |
Temporal | + 70%( 70%) |
Mind | + 70%( 70%) |
Darkness | + 81%( 81%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 86% |
Fear Resistance | 32% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Disarm Resistance | 30% |
Bleed Resistance | 84% |
Instadeath Resistance | 100% |
Knockback Resistance | 63% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (62% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 61 up to 10 times. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 586 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 2708 damage for 6 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Temporal Hounds | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Blight | 1.00 |
| 17/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 15/5 |
Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Torture | 1.00 |
| 17/5 |
| 1/5 |
| 1/5 |
| 15/5 |
Chronomancy / Temporal Combat | 1.00 |
| 13/5 |
| 1/5 |
| 11/5 |
| 1/5 |
Celestial / Combat | 1.40 |
| 16/5 |
| 6/5 |
| 1/5 |
| 1/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 10/5 |
Cunning / Shadow magic | 1.00 |
| 9/5 |
| 4/5 |
| 16/5 |
| 5/5 |
Technique / Bloodthirst | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 14/5 |
| 1/5 |
| 16/5 |
Wild-gift / Ooze | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 15/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 15/5 |
Celestial / Eclipse | 1.20 |
| 1/5 |
| 1/5 |
| 7/5 |
| 0/5 |
Technique / Magical combat | 1.50 |
| 13/5 |
| 5/5 |
| 5/5 |
| 17/5 |
Celestial / Glyphs | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 12/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 6/5 |
| 1/5 |
| 4/5 |
Cunning / Poisons | 1.00 |
| 15/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 17/5 |
| 1/5 |
| 1/5 |
Celestial / Radiance | 1.20 |
| 10/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Stone | 1.20 |
| 17/5 |
| 1/5 |
| 1/5 |
| 17/5 |
Cursed / Force of will | 1.00 |
| 1/5 |
| 7/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 8/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Unarmed training | 1.30 |
| 5/5 |
| 17/5 |
| 0/5 |
| 0/5 |
Corruption / Vile life | 1.00 |
| 15/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Hymns | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.50 |
| 17/5 |
| 1/5 |
| 1/5 |
| 12/5 |
| 17/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 16/5 |
| 5/5 |
| 0/5 |
Corruption / Torment | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Technique / Thuggery | 1.30 |
| 1/5 |
| 11/5 |
| 17/5 |
| 0/5 |
Cursed / Cursed aura | 1.00 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.00 |
| 8/5 |
| 1/5 |
| 17/5 |
| 16/5 |
Celestial / Light | 1.20 |
| 5/5 |
| 2/5 |
| 8/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 16/5 |
| 1/5 |
| 6/5 |
Chronomancy / Energy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 13/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Dark sustenance | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Cunning / Scoundrel | 1.00 |
| 7/5 |
| 11/5 |
| 12/5 |
| 9/5 |
Cunning / Lethality | 1.00 |
| 8/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Combat |
talent | Shadow Combat |
talent | Glyphs |
talent | Weapon Folding |
talent | Weapon of Light |
talent | Shielding |
talent | Crippling Poison |
talent | Arcane Feed |
talent | Energy Decomposition |
talent | Bone Shield |
talent | Abyssal Shield |
talent | Aether Permeation |
talent | Fiery Hands |
talent | Dark Ritual |
talent | Mitosis |
talent | Elemental Discord |
talent | Apply Poison |
talent | Crystalline Focus |
talent | Searing Sight |
talent | Deflection |
talent | Shadow Feed |
talent | Blood Vengeance |
talent | Secrets of the Eternals |
talent | Overkill |
talent | Hymn Nocturnalist |
talent | Arcane Shield |
talent | Weapon of Wrath |
talent | Eternal Suffering |
talent | Corona |
talent | Second Life |
talent | Essence of Speed |
talent | Hymn of Shadows |
talent | Numbing Poison |
talent | Shock Hands |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 6.4)Penalty : Fractured Sanity: -11% Mind Resistance, -15% Confusion Immunity Power 1+: Unleashed: +19% critical damage, +19% off-hand weapon damage Power 2+: -1 Luck, +11 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 83% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 9.4% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Parrying melee and ranged attacks: Has a 88% chance to deflect up to 93 damage from the next 3.6 attack(s). Parried attacks cannot crit. Parrying |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 6.4)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 9%) for 4 turns. Power 1+: Nightwalker: +25 Darkness Resistance, +11% Max Darkness Resistance, +14 See Invisible Power 2+: -1 Luck, +11 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 26% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 26% for 3 turns. |
detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+26% resist all). Shroud of Passing |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 5.4)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +12% damage against the undead. Power 2+: -1 Luck, +5 Strength, +5 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 19 turns, retch (level 3) when you fall below 47% health Power 4+: Reprieve from Death: Humanoids you slay have a 41% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Infinite Dungeon Challenge (Level 224): Exterminator Challenge |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.4)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+39% chance to avoid traps). Power 2+: -1 Luck, +7 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+13% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent. |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 100): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Salyna the dreaming horror'. Infinite Dungeon Challenge (Level 101): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 102): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 103): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 104): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 105): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 106): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 107): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 108): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 109): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 110): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 111): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Mayaba the dreaming horror'. Infinite Dungeon Challenge (Level 112): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 113): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 114): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 115): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 116): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 117): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 118): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Glaba the dreaming horror'. Infinite Dungeon Challenge (Level 119): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 143 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (143)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 120): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 121): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Velyvea the dreaming horror'. Infinite Dungeon Challenge (Level 122): Dream HunterYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 123): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 124): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 125): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 126): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 127): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 152 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 128): Rush Hour (152)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 129): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 130): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 338 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 131): Rush Hour (338)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 132): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Layona the dreaming horror'. Infinite Dungeon Challenge (Level 133): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 725 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 134): Rush Hour (725)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 135): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 136): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 137): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 138): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 139): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Cyralratta the dreaming horror'. Infinite Dungeon Challenge (Level 140): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 131 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 141): Rush Hour (131)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 142): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Xegarin the dreaming horror'. Infinite Dungeon Challenge (Level 143): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 144): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 145): Exterminator | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 146): Headhunter0 / 3 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 147): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 148): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 149): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 150): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 151): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 152): Near SightedYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Isoriraba the dreaming horror'. Infinite Dungeon Challenge (Level 153): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 154): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 209 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 155): Rush Hour (209)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 156): Near SightedYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 157): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 158): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 159): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 56 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 161): Rush Hour (56)Turns left: -1 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 162): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 163): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 164): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 165): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 128 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 166): Rush Hour (128)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 167): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 168): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 425 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 169): Rush Hour (425)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 191 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 17): Rush Hour (191)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 170): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 171): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 172): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 233 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 173): Rush Hour (233)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 174): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 175): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 425 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 176): Rush Hour (425)Turns left: -1 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 177): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 191 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 178): Rush Hour (191)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 179): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 180): Near SightedYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 181): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 248 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 182): Rush Hour (248)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 183): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 184): Pacifist | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 185): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 186): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 187): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 189): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 19): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 227 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 190): Rush Hour (227)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 191): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 192): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 193): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Eilinamina the dreaming horror'. Infinite Dungeon Challenge (Level 194): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 195): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 196): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 197): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 170 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 198): Rush Hour (170)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 199): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 2): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 200): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 202): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 203): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 204): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 205): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 206): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 207): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 89 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 208): Rush Hour (89)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 137 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 209): Rush Hour (137)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 210): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 211): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 212): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 213): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 224 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 214): Rush Hour (224)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 350 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 215): Rush Hour (350)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 216): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 217): Headhunter0 / 2 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 218): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 219): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 80 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 22): Rush Hour (80)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 220): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 446 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 221): Rush Hour (446)Turns left: -1 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 222): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 223): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 224): ExterminatorFoes left: 2 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 25): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): ExterminatorYou completed the challenge and received: +1 Prodigy Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 34): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 36): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 38): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 39): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 4): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 40): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 41): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 42): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 43): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 44): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 45): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 46): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 47): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 48): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 49): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 50): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 51): ExterminatorYou completed the challenge and received: +1 Prodigy Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 52): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 53): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 54): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 55): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 56): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 57): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Ce'Nuda the dreaming horror'. Infinite Dungeon Challenge (Level 58): Dream HunterYou completed the challenge and received: +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Yvyriamira the dreaming horror'. Infinite Dungeon Challenge (Level 59): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 60): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 61): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 62): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 63): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 64): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 65): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 66): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 67): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 68): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 69): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 70): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 71): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 72): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 73): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 74): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 75): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 76): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 77): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 78): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 79): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 284 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 8): Rush Hour (284)Turns left: -1 | failed |
Wake up and kill the dreaming horror boss 'Ivolaith the dreaming horror'. Infinite Dungeon Challenge (Level 80): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 81): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 82): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 83): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Belawyn the dreaming horror'. Infinite Dungeon Challenge (Level 84): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 85): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 86): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 87): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 88): ExterminatorYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 89): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 90): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 91): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 92): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 93): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 94): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 95): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 96): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 97): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 98): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 99): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +7 Dex +10 Wil +6 Cun +6 Con +15 Lck dps ---------- Spell.crit +2% Phys.pwr +5 (+0 eff.) Mind.pwr +9 (+1 eff.) Dmg.mod +12% physical Res.pen +10% physical Phasing +20% ----- def ----- Armour +5 Defense +5 (+1 eff.) Resists +18% cold +3% physical Phys.save +15 (+3 eff.) Spell.save +13 (+2 eff.) Mind.save +15 (+4 eff.) Stealth +15 ---------- misc Mana/s.crit +2.00 Curse of Corpses Blindside: Puts all charms on 19 cooldown Level 2.5 Pwr.cost 19 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 154% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 50 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Phys.crit +8.0% Crit.mult +34.45% Res.pen +15% all Apr +15 ----- def ----- Defense +15 (+3 eff.) Resists +15% blight +15% lightning Spell.save +18 (+3 eff.) HP.reg +16.00 ---------- misc Light +12 Curse of Madness Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +10 Mag dps ---------- Spell.crit +3% Mind.crit +5% Crit.mult +20.00% Mind.pwr +10 (+1 eff.) S.pwr/crit +4 Dmg.mod +20% physical +17% mind +13% darkness ----- def ----- Defense +3 (+1 eff.) Resists +17% physical +17% mind +20% darkness Spell.save +15 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +80.00 Max.hate +27.00 Curse of Madness A pointy cloth hat, very wizardly... |
On hands | ![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 36.0 - 50.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 100% Melee+ +20 arcane On Hit: 15% Wave of Power 1 On Hit: 10% Displacement Shield 3 Curse of Misfortune Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. This item has been sent to the Item's Vault. |
Tool | ![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Mind.pwr +10 (+1 eff.) Melee+ 25 phys.bleed Dmg.mod +5% physical +10% temporal Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Curse of Shrouds Animate Blade: Level 6.5 Pwr.cost 11 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. This item has been sent to the Item's Vault. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 15 temporal Dmg.mod +10% physical +15% temporal ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Curse of Misfortune Attempt to inflict 730.32 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s). Uses 24 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. This item has been sent to the Item's Vault. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+0 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique Curse of Shrouds A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
Around neck | ![]() 0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Armour +5 Defense +10 (+2 eff.) Resists +5% all Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Curse of Corpses Amulets make your neck look great! This item has been sent to the Item's Vault. |
In main hand | ![]() 1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 54.0 - 70.2 Physical Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +12 nature On Hit: 20% Curse of Impotence 5 On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +3 Cun +2 Wil dps ---------- Res.pen +5% fire ----- def ----- Armour +4 Resists +6% acid +12% light +6% nature +9% arcane Heal.mod +20% Poison- +37% Curse of Madness Sharp, short and deadly. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +9 Dex +6 Cun +6 Con dps ---------- Phys.crit +15.0% Mind.crit +13% Mind.pwr +10 (+1 eff.) Dmg.mod +19% physical Res.pen +16% physical Apr +4 On Hit (Melee): * 10 arcane resource burn * 20% chance to reduce all saves and defense by 51 ----- def ----- Mind.save +15 (+4 eff.) ---------- misc Max.stam +30.00 Curse of Shrouds A belt that goes around your waist. |
In off hand | ![]() 3.0 T5 waraxe 1H weapon [Random Unique] Master Power 54.5 - 76.3 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +4 darkness While equipped: Stats +7 Con dps ---------- Phys.crit +14.0% Crit.mult +35.00% Phys.pwr +25 (+2 eff.) Dmg.mod +21% physical Res.pen +10% physical Apr +15 ----- def ----- Armour +16 Resists +7% arcane +3% darkness Die.at -60.00 life Disarm- +30% ---------- misc Stam/turn +2.00 Curse of Corpses One-handed war axes. |
Cloak | ![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+3 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial Curse of Madness This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. This item has been sent to the Item's Vault. |
Main armor | ![]() 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +16 Mag +3 Cun +3 Con dps ---------- Crit.mult +20.00% Phys.pwr +15 (+1 eff.) Dmg.mod +59% temporal +58% physical Res.pen +29% temporal +30% physical Apr +8 ----- def ----- Resists +18% darkness +20% mind +8% arcane +15% all Phys.save +20 (+3 eff.) Spell.save +20 (+4 eff.) Mind.save +33 (+7 eff.) Anom.red +32 ---------- misc Hate/m.crit +2.00 The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -1358 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1358 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -1392 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1392 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. This item has been sent to the Item's Vault. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1357% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1151% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. This item has been sent to the Item's Vault. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1191 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (62% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 4 darkness, 3 temporal, 5 fire, 5 nature, 3 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 49% faster, and you are invisible (power 23). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 47% all resistance, you move 54% faster, and you are invisible (power 36). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 65% all resistance, you move 74% faster, and you are invisible (power 55). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (62% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1929% for 10 turns (532 total) and instantly restoring 96 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 592 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 820 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 2109 damage for 6 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (62% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 292 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+0 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Curse of Corpses Summon an elder vampire with Taunt to your side for 15 turns. Uses 44 power out of 60/60 The evilness of undeath radiates from this amulet. |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+0 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Curse of Nightmares Summon an elder vampire with Taunt to your side for 15 turns. Uses 44 power out of 60/60 The evilness of undeath radiates from this amulet. |
![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps Curse of Madness The weight of the world seems a little lighter with this amulet around your neck. |
![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps Curse of Misfortune The weight of the world seems a little lighter with this amulet around your neck. |
![]() 0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+3 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Curse of Madness Shattering Shout: Level 7.2 Pwr.cost 8 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 2946.69 physical damage in a radius 9 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() 0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+3 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Curse of Nightmares Shattering Shout: Level 7.2 Pwr.cost 8 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 2946.69 physical damage in a radius 9 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Dex +6 Mag +6 Wil +12 Cun +8 Con dps ---------- Crit.mult +20.00% Spell.pwr +15 (+2 eff.) S.pwr/crit +6 Mov.spd +10% Dmg.mod +15% blight +15% fire +6% mind Melee Ret 10 cold ----- def ----- Fatigue -10% Resists +30% cold HP.reg +5.00 ---------- misc Stam/turn +1.50 Mana/turn +0.60 Max.mana +58.00 See.Invis +6 Curse of Madness Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Curse of Nightmares Create a reflective shield (50% reflection rate, 1353 strength, based on Magic) for 6 turns. Uses 18 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Curse of Shrouds Create a reflective shield (50% reflection rate, 1353 strength, based on Magic) for 6 turns. Uses 18 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Curse of Misfortune Circle of Sanctity: (Instant) Level 5.4 Pwr.cost 22 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 71 light damage to everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Curse of Shrouds Circle of Sanctity: (Instant) Level 5.4 Pwr.cost 22 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 71 light damage to everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+1 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+1 eff.) Curse of Nightmares Unleash a destructive wail, destroying terrain and dealing 2675.55 physical damage (based on Magic) in a radius of 3. Uses 44 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+1 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+1 eff.) Curse of Nightmares Unleash a destructive wail, destroying terrain and dealing 2675.55 physical damage (based on Magic) in a radius of 3. Uses 44 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Curse of Misfortune Teleport: Level 5.5 Pwr.cost 26 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (237). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Curse of Shrouds Teleport: Level 5.5 Pwr.cost 26 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (237). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Curse of Madness Arcane Eye: (Instant) Level 3.5 Pwr.cost 44 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Curse of Shrouds Arcane Eye: (Instant) Level 3.5 Pwr.cost 44 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+1 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 Curse of Misfortune No force can hope to silence the wearer of this amulet. |
![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+1 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 Curse of Nightmares No force can hope to silence the wearer of this amulet. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Curse of Misfortune Time Stop: Level 2.5 Pwr.cost 37 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Curse of Nightmares Time Stop: Level 2.5 Pwr.cost 37 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
![]() 0.1 T3 amulet jewelry [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +16.00% Spell.pwr +16 (+2 eff.) Dmg.mod +7% acid +9% blight +18% fire +7% lightning +7% cold Curse of Misfortune Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +7 Mag ----- def ----- Phys.save +22 (+4 eff.) Spell.save +22 (+4 eff.) Mind.save +22 (+5 eff.) Curse of Nightmares Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 13 light 13 darkness Dmg.mod +13% light +12% darkness On Melee Ret: * 13% chance to reduce damage dealt by 40% * 13% chance to blind Curse of Madness Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego++] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +9 (+2 eff.) Max.HP +37.00 HP.reg +3.00 Blind- +13% ---------- misc Infravis +5 Sight +2 See.Invis +10 Curse of Nightmares Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+0 eff.) Phys.spd +10% Dmg.mod +12% cold +10% physical Melee Ret 6 cold ----- def ----- Resists +15% cold +33% mind +5% arcane Blind- +40% Confus- +44% ---------- misc Infravis +8 Sight +2 See.Invis +15 Curse of Corpses Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex dps ---------- Phys.pwr +8 (+0 eff.) Phys.spd +10% Dmg.mod +10% physical ----- def ----- Heal.mod +28% Cut- +80% Def/telep +19 Res/telep +19% Dur/telep +19% ---------- misc Equi/ret +0.28 Max.psi +50.00 Curse of Corpses Heal: Puts all charms on 26 cooldown Level 2.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 544 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +18.00% Acc +9 (+2 eff.) Apr +18 ----- def ----- Resists +12% physical ---------- misc Stam/turn +0.70 Curse of Madness Amulets make your neck look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +20 Cun +9 Dex dps ---------- Melee+ 33 physical Ranged+ 35 physical Dmg.mod +3% acid +19% fire +6% darkness Acc +15 (+3 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 51 On Hit (Ranged): * 19% chance to reduce all saves and defense by 51 ----- def ----- Resists +9% blight +3% cold +12% lightning +38% fire Disease- +20% ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Curse of Shrouds Bleeding Edge: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Dmg.mod +32% acid +18% nature +3% mind Res.pen +15% blight +10% mind Melee Ret 2 mind On Hit (Melee): * 41% chance to reduce strength, dexterity, and constitution by 48 * 40% chance to reduce all saves and defense by 51 ----- def ----- Resists +40% acid +12% mind +3% nature +3% blight Spell.save +20 (+4 eff.) Max.HP +85.00 HP.reg +20.00 Heal.mod +19% ---------- misc Max.stam +38.00 Curse of Corpses Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. Curse of Corpses This ring shines with many colors. |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. Curse of Misfortune This ring shines with many colors. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Curse of Shrouds Attempt to inflict 730.32 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s). Uses 24 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
![]() 0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +18 Str +18 Dex +7 Wil +8 Cun dps ---------- Phys.crit +8.0% Phys.pwr +40 (+3 eff.) Mind.pwr +13 (+2 eff.) Res.pen +52% mind +52% nature Acc +63 (+11 eff.) ----- def ----- Resists +27% nature +24% darkness ---------- misc Stam/turn +6.35 Max.stam +63.55 Curse of Shrouds Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+0 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+8 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 Curse of Nightmares The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. This item has been sent to the Item's Vault. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+0 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+8 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 Curse of Nightmares The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+2 eff.) Knockbk- +100% Curse of Corpses This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+2 eff.) Knockbk- +100% Curse of Shrouds This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+1 eff.) HP.reg +3.00 Heal.mod +20% Curse of Corpses This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+1 eff.) HP.reg +3.00 Heal.mod +20% Curse of Nightmares This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! Curse of Corpses This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! Curse of Misfortune This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+0 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique Curse of Shrouds A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Curse of Madness Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Curse of Misfortune Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 11 physical Ranged+ 10 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 51 On Hit (Ranged): * 12% chance to reduce all saves and defense by 51 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Curse of Madness Bleeding Edge: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +7 (+0 eff.) Curse of Shrouds Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Cun +7 Mag dps ---------- Spell.pwr +11 (+1 eff.) Acc +13 (+3 eff.) Apr +14 ----- def ----- Defense +14 (+2 eff.) Curse of Nightmares Disengage: Puts all charms on 8 cooldown Level 4.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego] Master/Psionic While equipped: Stats +9 Cun dps ---------- Dmg.mod +18% mind ----- def ----- Defense +18 (+3 eff.) Resists +18% mind Curse of Misfortune Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +24 (+4 eff.) Apr +13 ----- def ----- Defense +13 (+2 eff.) Curse of Madness Disengage: Puts all charms on 8 cooldown Level 4.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Mag dps ---------- Acc +12 (+2 eff.) Apr +13 ----- def ----- Defense +13 (+2 eff.) Spell.save +14 (+3 eff.) Curse of Misfortune Disengage: Puts all charms on 8 cooldown Level 4.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 3.0 T2 battleaxe 2H weapon [Ego+] Arcane/Master Power 21.5 - 32.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 312 damage over 5 turns and reducing armor and accuracy by 39 While equipped: dps ---------- Phys.crit +13.0% Crit.mult +24.00% Apr +13 Curse of Nightmares Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Ego+] Arcane/Master Power 46.0 - 69.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 187 damage While equipped: dps ---------- Phys.crit +19.0% Crit.mult +42.00% Apr +19 Curse of Corpses Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon [Ego+] Nature/Disrupt Power 58.5 - 87.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +28 nature On Crit: * Deals 154 Manaburn damage and puts 1 random spell talent on cooldown for 7 turns (checks Confusion immunity) Curse of Misfortune Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Ego+] Master Power 65.5 - 98.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +9 Dex dps ---------- Phys.spd +10% Acc +28 (+5 eff.) Curse of Madness Massive two-handed battleaxes. |
![]() 1.0 T5 dagger 1H weapon [Unique] Psionic Power 38.0 - 49.4 Physical Uses 70% Wil, 40% Dex, 50% Mag 30% Cun Acc+ +0.2% crit chance (max 25%) Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+1 eff.) Res.pen +30% physical Acc +8 (+2 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Curse of Corpses Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 8 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
![]() 1.0 T5 dagger 1H weapon [Unique] Psionic Power 38.0 - 49.4 Physical Uses 70% Wil, 40% Dex, 50% Mag 30% Cun Acc+ +0.2% crit chance (max 25%) Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+1 eff.) Res.pen +30% physical Acc +8 (+2 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Curse of Shrouds Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 8 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
![]() 1.0 T1 dagger 1H weapon [Ego] Disrupt/Master Power 10.5 - 13.7 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Against +9% Unnatural While equipped: Stats +3 Wil dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+1 eff.) Disarm- +25% Curse of Nightmares Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego+] Master Power 31.0 - 40.3 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 593 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +13 (+1 eff.) Acc +13 (+3 eff.) ----- def ----- Defense +13 (+2 eff.) Disarm- +36% Curse of Misfortune Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Ego+] Nature/Disrupt Power 12.0 - 15.6 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Against +13% Unnatural On Crit.r2 +39 fire While equipped: Stats +3 Wil dps ---------- All.spd +5% Res.pen +13% fire Curse of Misfortune Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 27.0 - 35.1 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +37 acid +33 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Res.pen +21% acid +21% nature Apr +13 Curse of Madness Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Ego] Arcane Power 19.5 - 25.4 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +13 light +20 cold Against +20% Undead Curse of Nightmares Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Normal] Power 16.0 - 20.8 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Curse of Shrouds Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego+] Arcane Power 29.0 - 37.7 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +17 light Against +21% Undead On Hit: * Create an explosion dealing 187 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +25% fire Res.pen +22% fire Curse of Nightmares Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego++] Disrupt/Master Power 28.5 - 37.1 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Deals 154 Manaburn damage and puts 1 random spell talent on cooldown for 7 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +13% all Acc +21 (+4 eff.) Apr +13 Curse of Nightmares Sharp, short and deadly. |
![]() 1.0 T1 dagger 1H weapon [Ego+] Psionic Power 10.0 - 13.0 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) Curse of Misfortune Sharp, short and deadly. |
![]() 1.0 T1 dagger 1H weapon [Ego] Disrupt Power 10.5 - 13.7 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Against +10% Unnatural On Hit: * 13 arcane resource burn While equipped: Stats +2 Wil Curse of Misfortune Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Ego+] Master Power 17.0 - 22.1 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +16 (+3 eff.) Curse of Nightmares Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego++] Master Power 38.0 - 49.4 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Dex dps ---------- Phys.crit +15.0% Phys.spd +10% Acc +20 (+4 eff.) Curse of Shrouds Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Ego+] Disrupt/Psionic Power 15.0 - 19.5 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 14% chance to slow global speed by 81% * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) Curse of Shrouds Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego+] Nature/Master Power 43.5 - 56.6 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +37 lightning +30 cold While equipped: dps ---------- Mov.spd +44% Res.pen +21% lightning +17% cold Curse of Shrouds Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego+] Psionic Power 25.5 - 33.1 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) Curse of Nightmares Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Ego++] Nature/Master Power 15.5 - 20.2 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +11 Con +11 Wil dps ---------- Res.pen +10% physical Acc +17 (+3 eff.) Apr +11 ----- def ----- Max.HP +57.00 Curse of Misfortune Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Ego++] Nature/Master Power 12.0 - 15.6 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Con +9 Wil dps ---------- Res.pen +8% physical Acc +13 (+3 eff.) Apr +9 ----- def ----- Max.HP +50.00 Curse of Misfortune Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego+] Master Power 40.5 - 52.6 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +18 (+3 eff.) Apr +13 Curse of Misfortune Sharp, short and deadly. |
![]() 5.0 T5 greatmaul 2H weapon [Rare] Master Power 62.5 - 93.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +20 light +20 blight On Hit.r1 +42 light While equipped: Stats +14 Str dps ---------- Spell.crit +7% Spell.pwr +50 (+6 eff.) Dmg.mod +16% physical Res.pen +30% cold Acc +35 (+6 eff.) Melee Ret 18 cold ----- def ----- Resists +21% blight +27% cold +27% light ---------- misc Mana/turn +0.44 Mana/s.crit +4.24 Curse of Nightmares Massive two-handed mauls. |
![]() 5.0 T1 greatmaul 2H weapon [Ego+] Arcane Power 17.0 - 25.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit: * Create an explosion dealing 187 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +14% lightning Curse of Shrouds Massive two-handed mauls. |
![]() 5.0 T4 greatmaul 2H weapon [Ego++] Arcane/Master Power 53.5 - 80.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 187 fire damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +19.0% Dmg.mod +24% fire Res.pen +35% fire Curse of Madness Massive two-handed mauls. |
![]() 5.0 T1 greatmaul 2H weapon [Ego+] Nature/Master Power 28.5 - 42.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% While equipped: Stats +6 Str +7 Dex +7 Mag +7 Wil +7 Cun +7 Con Curse of Nightmares Massive two-handed mauls. |
![]() 5.0 T1 greatmaul 2H weapon [Ego] Arcane Power 18.5 - 27.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +14 Crit +0.5% Atk.spd 100% Phasing +17% Curse of Corpses Massive two-handed mauls. |
![]() 5.0 T1 greatmaul 2H weapon [Ego+] Master Power 21.0 - 31.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +13 (+3 eff.) Curse of Shrouds Massive two-handed mauls. |
![]() 5.0 T1 greatmaul 2H weapon [Ego+] Disrupt/Master Power 20.0 - 30.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit: * 12% chance to slow global speed by 81% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Curse of Corpses Massive two-handed mauls. |
![]() 5.0 T3 greatmaul 2H weapon [Ego++] Master Power 41.5 - 62.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit: * Wound the target dealing 593 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +16.0% Phys.pwr +13 (+1 eff.) Res.pen +16% physical Acc +23 (+4 eff.) Apr +16 Curse of Misfortune Massive two-handed mauls. |
![]() 3.0 T3 greatsword 2H weapon [Ego+] Arcane/Master Power 34.5 - 55.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Wound the target dealing 593 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 312 damage over 5 turns and reducing armor and accuracy by 39 While equipped: dps ---------- Phys.crit +16.0% Phys.pwr +16 (+1 eff.) Curse of Madness Massive two-handed swords. |
![]() 3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 27.0 - 43.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 187 damage Curse of Corpses Massive two-handed swords. |
![]() 3.0 T3 greatsword 2H weapon [Ego++] Disrupt/Master Power 36.5 - 58.4 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Deals 154 Manaburn damage and puts 1 random spell talent on cooldown for 7 turns (checks Confusion immunity) While equipped: dps ---------- Phys.crit +16.0% Crit.mult +35.00% Apr +16 Curse of Madness Massive two-handed swords. |
![]() 3.0 T1 greatsword 2H weapon [Ego+] Master Power 15.5 - 24.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +13 (+3 eff.) Curse of Nightmares Massive two-handed swords. |
![]() 3.0 T2 greatsword 2H weapon [Ego+] Nature Power 22.0 - 35.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +13 Con +13 Wil ----- def ----- Max.HP +70.00 Curse of Corpses Massive two-handed swords. |
![]() 3.0 T3 greatsword 2H weapon [Ego+] Nature Power 36.0 - 57.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +41 lightning +41 cold While equipped: dps ---------- Mov.spd +53% Res.pen +21% lightning +19% cold Curse of Shrouds Massive two-handed swords. |
![]() 3.0 T3 greatsword 2H weapon [Ego+] Nature/Master Power 53.5 - 85.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +40 lightning +41 cold While equipped: dps ---------- Mov.spd +53% Res.pen +24% lightning +23% cold Curse of Corpses Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 48.0 - 76.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +35 lightning +51 cold On Crit: * Wound the target dealing 593 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +19.0% Phys.pwr +17 (+1 eff.) Mov.spd +61% Res.pen +24% lightning +24% cold Curse of Nightmares Massive two-handed swords. |
![]() 3.0 T3 greatsword 2H weapon [Ego+] Master/Psionic Power 37.0 - 59.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +19 mind On Hit: * 30% chance to reduce all saves and defense by 51 On Crit: * Wound the target dealing 593 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Cun +6 Wil dps ---------- Phys.crit +14.0% Phys.pwr +16 (+1 eff.) Curse of Shrouds Massive two-handed swords. |
![]() 3.0 T1 greatsword 2H weapon [Ego+] Master Power 14.5 - 23.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +13 (+3 eff.) Apr +10 Curse of Madness Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Ego+] Master Power 67.0 - 107.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +19% physical Acc +30 (+5 eff.) Apr +17 Curse of Misfortune Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego+] Master Power 63.5 - 101.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +21% physical Acc +26 (+5 eff.) Apr +21 Curse of Shrouds Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Disrupt/Master/Psionic Power 88.0 - 140.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Phasing +40% Melee+ +35 mind On Hit.r1 +8 physical On Hit: * 28% chance to slow global speed by 81% * 49% chance to reduce all saves and defense by 51 While equipped: Stats +10 Wil +10 Cun +2 Con dps ---------- Dmg.mod +6% physical Apr +3 Melee Ret 6 physical ----- def ----- Resists +18% light +2% physical Die.at -60.00 life ---------- misc Stam/turn +2.00 Curse of Misfortune Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 81.0 - 129.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +126 fire While equipped: Stats +3 Wil dps ---------- Phys.crit +21.0% Mind.crit +3% Crit.mult +63.00% Mind.pwr +15 (+2 eff.) All.spd +9% Dmg.mod +3% fire Res.pen +5% blight +30% fire Apr +21 Melee Ret 4 blight ----- def ----- Resists +9% lightning ---------- misc Psi/ret +0.36 Curse of Corpses Massive two-handed swords. |
![]() 3.0 T3 greatsword 2H weapon [Ego+] Master Power 33.5 - 53.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Phys.pwr +16 (+1 eff.) Res.pen +16% physical ----- def ----- Disarm- +35% Curse of Corpses Massive two-handed swords. |
![]() 4.0 T5 longbow 2H weapon [Random Unique] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +26 lightning On Hit: 10% Arcane Vortex 5 While equipped: Stats +22 Mag dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +33% lightning +20% physical +6% light +36% arcane +15% temporal Res.pen +15% temporal +10% arcane +23% physical ----- def ----- Defense +10 (+2 eff.) Resists +10% arcane +6% temporal Crit.chn- 30.00% Spell.save +9 (+2 eff.) Teleport- +40% ---------- misc Reload +6 Light +2 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Curse of Corpses Longbows are used to shoot arrows at your foes. |
![]() 4.0 T2 longbow 2H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit.r1 +36 temporal While equipped: Stats +6 Wil +6 Mag dps ---------- Dmg.mod +11% temporal +14% physical Res.pen +30% acid +11% temporal +35% blight +14% physical ----- def ----- Armour +16 Resists +30% blight +15% light +27% mind Crit.chn- 31.77% Die.at -169.46 life HP.reg +8.47 Disarm- +42% Stun/Frz- +42% ---------- misc Reload +5 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Curse of Madness Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 longbow 2H weapon [Ego+] Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +17 Str +28 Dex +17 Mag +17 Wil +17 Cun +14 Con dps ---------- Res.pen +14% physical Curse of Shrouds Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 longbow 2H weapon [Ego+] Arcane/Nature Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Hit: 10% Shoot 1 While equipped: Stats +2 Con ---------- misc Masteries +0.30 Wild-gift/Fungus Curse of Misfortune Regenerate 260 life over 5 turns Puts all charms on 15 cooldown Longbows are used to shoot arrows at your foes. |
![]() 4.0 T3 longbow 2H weapon [Ego+] Disrupt Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.pwr +15 (+2 eff.) On Hit (Ranged): * 26 arcane resource burn ---------- misc Masteries +0.30 Wild-gift/Antimagic Curse of Corpses Longbows are used to shoot arrows at your foes. |
![]() 4.0 T1 longbow 2H weapon [Ego+] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: dps ---------- Phys.crit +5.0% Res.pen +11% all Acc +25 (+5 eff.) Apr +11 Curse of Misfortune Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 longbow 2H weapon [Ego++] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +200% While equipped: Stats +8 Cun dps ---------- Phys.crit +20.0% Phys.spd +10% Acc +20 (+4 eff.) Curse of Madness Longbows are used to shoot arrows at your foes. |
![]() 3.0 T5 longsword 1H weapon [Unique] Arcane Power 46.0 - 64.4 Physical Uses 40% Wil, 60% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+3 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Curse of Nightmares Bleeding Edge: Level 7.2 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 183% weapon damage. If the attack hits, the target will bleed for 343% weapon damage over 7 turns, and all healing will be reduced by 77%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
![]() 3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0 Light Uses 40% Wil, 75% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+1 eff.) Dmg.mod +20% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Curse of Corpses Invoke dawn, inflicting 689.42 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 26 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
![]() 3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0 Light Uses 40% Wil, 75% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+1 eff.) Dmg.mod +20% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -3 Bathe in Light -5 Providence -10 Barrier -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Curse of Corpses Invoke dawn, inflicting 689.42 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 26 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. This item has been sent to the Item's Vault. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 42.0 - 58.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +30 cold On Hit.r1 +20 light On Crit.r2 +20 light While equipped: dps ---------- Phys.crit +12.0% Crit.mult +31.00% Acc +13 (+3 eff.) Apr +15 ----- def ----- Defense +15 (+3 eff.) Resists +27% lightning Disarm- +47% ---------- misc Light +4 Curse of Misfortune Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 44.0 - 61.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +6.0% Atk.spd 100% On Hit.r1 +4 nature On Hit: 20% Curse of Vulnerability 5 On Hit: * 33% chance to slow global speed by 81% On Crit: * Splash the target with acid dealing 312 damage over 5 turns and reducing armor and accuracy by 39 While equipped: Stats +11 Str dps ---------- Dmg.mod +22% physical Acc +35 (+6 eff.) Apr +6 ----- def ----- Die.at -60.00 life Curse of Nightmares Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Unique] Arcane Power 48.0 - 67.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +5% all ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. Curse of Corpses "All the better to pierce the heart of the world." |
![]() 3.0 T5 longsword 1H weapon [Unique] Arcane Power 48.0 - 67.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. Curse of Madness "All the better to pierce the heart of the world." |
![]() 3.0 T5 longsword 1H weapon [Unique] Arcane Power 39.0 - 54.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +10.0% Atk.spd 100% Melee+ +25 ice On Hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 187.09 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. While equipped: dps ---------- Dmg.mod +20% cold Melee Ret 40 ice ----- def ----- Resists +25% cold Ice.pen +35% No Winter Storm Active Curse of Shrouds Precipitate ice walls (lasting 10 turns) within your Winter Storm's area. Uses 22 power out of 40/40 The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
![]() 3.0 T4 longsword 1H weapon [Ego+] Arcane/Master Power 31.0 - 43.4 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +21 cold On Crit: * Wound the target dealing 593 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +13 (+1 eff.) Curse of Corpses Sharp, long, and deadly. |
![]() 3.0 T2 longsword 1H weapon [Ego+] Arcane/Master Power 24.0 - 33.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 187 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +15% cold Res.pen +15% cold Curse of Corpses Sharp, long, and deadly. |
![]() 3.0 T3 longsword 1H weapon [Ego+] Nature/Master Power 25.5 - 35.7 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +10 nature While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +17 (+3 eff.) Curse of Shrouds Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Ego+] Nature/Master Power 35.0 - 49.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +17 nature While equipped: dps ---------- Res.pen +13% physical Acc +12 (+2 eff.) Apr +12 Curse of Misfortune Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Disrupt/Master Power 42.5 - 59.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Against +30% Unnatural On Crit.r2 +12 fire On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +21 Str +2 Wil +5 Cun dps ---------- Dmg.mod +18% fire +15% physical Acc +37 (+7 eff.) ----- def ----- Defense +14 (+2 eff.) Resists +12% fire Crit.chn- 15.00% Disarm- +50% Curse of Madness Sharp, long, and deadly. |
![]() 3.0 T4 mace 1H weapon [Rare] Psionic Power 38.5 - 53.9 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +21 mind On Hit: * 30% chance to reduce all saves and defense by 51 While equipped: Stats +25 Dex +7 Mag +5 Wil +6 Cun +7 Con dps ---------- Dmg.mod +36% mind +21% fire Res.pen +52% mind +52% nature Melee Ret 16 mind 18 light ----- def ----- Resists +30% fire ---------- misc Infravis +6 See.Invis +18 Curse of Nightmares Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 47.0 - 65.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: 20% Curse of Death 5 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 187 damage On Crit: * Wound the target dealing 593 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +14 (+1 eff.) Dmg.mod +18% darkness Res.pen +15% darkness ----- def ----- Resists +18% acid +6% fire +27% darkness Curse of Misfortune Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Rare] Master Power 47.5 - 66.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 593 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +10 Str dps ---------- Phys.crit +31.0% Crit.mult +42.37% Phys.pwr +50 (+4 eff.) Dmg.mod +21% physical +42% cold Res.pen +35% cold Melee Ret 12 cold On Hit (Melee): * 42% chance to reduce all saves and defense by 51 ----- def ----- Armour +16 Resists +27% cold Die.at -169.46 life ---------- misc Light +6 Curse of Shrouds Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Random Unique] Arcane/Nature/Master Power 58.0 - 81.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +16 blight On Crit.r2 +66 fire On Hit: 20% Epidemic 5 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 48 While equipped: Stats +3 Mag dps ---------- All.spd +11% Dmg.mod +9% darkness Res.pen +23% fire Melee Ret 8 darkness ----- def ----- Resists +9% lightning +24% darkness Crit.chn- 10.00% Disease- +35% ---------- misc Light +1 Curse of Nightmares Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 46.5 - 65.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 187 damage * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +1 Str +5 Con dps ---------- Phys.crit +15.0% Crit.mult +35.00% Res.pen +5% physical Apr +15 On Hit (Melee): * 10% chance to reduce damage dealt by 40% ----- def ----- Resists +3% acid +15% cold +9% temporal +3% physical Phys.save +6 (+1 eff.) Mind.save +9 (+2 eff.) Stun/Frz- +20% Curse of Misfortune Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Unique] Psionic Power 50.0 - 70.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Curse of Corpses Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 44 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
![]() 3.0 T5 mace 1H weapon [Unique] Psionic Power 50.0 - 70.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Curse of Shrouds Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 44 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. This item has been sent to the Item's Vault. |
![]() 3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers Curse of Corpses A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
![]() 3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers Curse of Shrouds A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
![]() 3.0 T2 mace 1H weapon [Ego+] Master Power 14.0 - 19.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +13 (+3 eff.) Curse of Shrouds Blunt and deadly. |
![]() 3.0 T2 mace 1H weapon [Ego+] Master Power 15.0 - 21.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Curse of Madness Blunt and deadly. |
![]() 3.0 T3 mace 1H weapon [Ego++] Nature/Master Power 27.5 - 38.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit.r2 +29 lightning +29 cold On Crit: * Wound the target dealing 593 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +11 (+1 eff.) Mov.spd +35% Res.pen +16% lightning +10% cold Curse of Corpses Blunt and deadly. |
![]() 3.0 T4 mace 1H weapon [Normal] Power 36.5 - 51.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Curse of Shrouds Blunt and deadly. |
![]() 3.0 T4 mace 1H weapon [Ego+] Master Power 36.5 - 51.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Curse of Shrouds Blunt and deadly. |
![]() 3.0 T2 mace 1H weapon [Ego++] Master/Psionic Power 15.5 - 21.7 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +9% physical Acc +13 (+3 eff.) Apr +9 Curse of Nightmares Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 44.5 - 62.3 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +20 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Wil dps ---------- Phys.crit +10.0% Crit.mult +10.00% Spell.pwr +30 (+4 eff.) Dmg.mod +9% arcane +12% nature Res.pen +15% physical Acc +21 (+4 eff.) Apr +15 Melee Ret 4 arcane On Hit (Melee): * 40% chance to reduce armor by 58% ----- def ----- Spell.save +6 (+1 eff.) ---------- misc Mana/turn +0.08 Max.mana +40.00 Max.vim +40.00 Curse of Shrouds Blunt and deadly. |
![]() 3.0 T1 mace 1H weapon [Ego+] Master Power 18.5 - 25.9 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +7 (+0 eff.) Res.pen +7% physical ----- def ----- Disarm- +15% Curse of Madness Blunt and deadly. |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 15.5 - 17.1 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +7.0% Atk.spd 100% On Hit.r1 +8 temporal While equipped: Stats +2 Str dps ---------- Phys.crit +6.0% Mind.crit +11% Mind.pwr +15 (+2 eff.) Dmg.mod +15% acid +15% physical +6% temporal +10% nature +11% fire +24% mind +15% cold Res.pen +9% acid +8% physical +10% temporal +10% fire +10% nature +10% cold ----- def ----- Armour +4 Defense +10 (+2 eff.) Resists +9% nature +9% cold Phys.save +10 (+2 eff.) Spell.save +34 (+6 eff.) Mind.save +10 (+2 eff.) HP.reg +4.00 Heal.mod +5% Heal/summ +36 ---------- misc Psi/m.crit +5.00 Max.summ +3 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Ego++] Nature Power 9.0 - 9.9 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +12% lightning +10% cold +7% nature +9% physical Res.pen +7% nature ----- def ----- Defense +21 (+3 eff.) Resists +7% nature Pinning- +28% ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Ego++] Nature/Psionic Power 2.0 - 2.2 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Str +2 Dex +3 Mag +3 Wil +3 Cun +2 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Melee+ 8 lightning Dmg.mod +7% lightning +9% mind +9% darkness Res.pen +7% lightning +7% mind +7% darkness ----- def ----- Resists +8% lightning ---------- misc Max.hate +4.00 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 5.5 - 6.1 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+0 eff.) All.spd +6% Melee+ 11 fire 7 mind 8 darkness Dmg.mod +10% fire +6% mind +5% darkness Res.pen +7% fire ----- def ----- Resists +11% fire ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego++] Nature/Disrupt Power 15.0 - 16.5 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit: * Deals 154 Manaburn damage and puts 1 random spell talent on cooldown for 7 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 20 physical Dmg.mod +16% physical Res.pen +20% physical ----- def ----- Resists +19% physical ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Ego+] Nature/Disrupt Power 8.5 - 9.4 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit: * Deals 154 Manaburn damage and puts 1 random spell talent on cooldown for 7 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Rare] Nature Power 17.0 - 18.7 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Str +11 Con dps ---------- Phys.crit +12.0% Mind.crit +5% Crit.mult +30.00% Mind.pwr +10 (+1 eff.) Dmg.mod +10% nature +27% fire Res.pen +30% arcane ----- def ----- Defense +35 (+5 eff.) Resists +9% blight +33% cold Heal.mod +35% Disease- +23% Silence- +42% Knockbk- +42% ---------- misc Stam/turn +6.35 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego+] Nature Power 16.5 - 18.2 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 14 physical Dmg.mod +20% physical Res.pen +19% physical ----- def ----- Resists +17% physical ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Ego+] Nature Power 2.5 - 2.8 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Melee+ 8 physical Dmg.mod +8% physical Res.pen +8% physical ----- def ----- Resists +8% physical ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Ego] Nature Power 8.5 - 9.4 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +7% nature ----- def ----- Resists +7% blight Phys.save +7 (+1 eff.) Spell.save +7 (+1 eff.) Mind.save +7 (+2 eff.) Disease- +19% ---------- misc Equi/ret +1.40 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.0 - 14.3 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Str +6 Dex +6 Mag +6 Wil +6 Cun +6 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Melee+ 17 lightning Dmg.mod +13% lightning Res.pen +12% lightning ----- def ----- Resists +8% lightning ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Ego+] Nature Power 9.5 - 10.5 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 14 cold Dmg.mod +14% cold Res.pen +14% cold ----- def ----- Armour +12 Resists +12% cold ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Ego++] Nature Power 7.5 - 8.2 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 7 lightning 7 physical 7 fire 7 acid 5 cold Dmg.mod +12% lightning +10% cold +12% physical ----- def ----- Defense +24 (+4 eff.) Resists +7% lightning +7% physical +7% cold +7% fire +7% acid Pinning- +30% ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T5 sling 1H weapon [Random Unique] Arcane/Nature Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +11 Str +13 Dex +13 Mag +23 Wil +12 Cun +20 Con dps ---------- Mind.crit +5% Crit.mult +10.00% Dmg.mod +12% lightning +12% mind Res.pen +20% darkness +25% physical ----- def ----- Resists +15% darkness ---------- misc Equi/ret +0.32 Masteries +0.20 Wild-gift/Fungus Curse of Madness Regenerate 260 life over 5 turns Puts all charms on 15 cooldown Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T5 sling 1H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +24 lightning +24 cold +24 blight On Hit.r1 +32 blight On Hit: * 42% chance to reduce armor by 58% While equipped: dps ---------- Dmg.mod +39% lightning +27% blight Res.pen +30% lightning +25% cold Melee Ret 14 blight ----- def ----- Resists +42% lightning +45% cold +36% darkness +30% blight Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T4 sling 1H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +42 acid +42 light +42 darkness On Crit.r2 +40 darkness While equipped: Stats +5 Str dps ---------- Phys.pwr +11 (+1 eff.) Dmg.mod +39% darkness +30% light Res.pen +52% mind Melee Ret 16 mind On Hit (Ranged): * 42% chance to reduce damage dealt by 40% * 42% chance to reduce armor by 58% ----- def ----- Resists +24% darkness Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T4 sling 1H weapon [Ego++] Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +37 acid +37 nature While equipped: dps ---------- Phys.crit +13.0% Res.pen +15% acid +21% nature Acc +13 (+3 eff.) Apr +13 Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T3 sling 1H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Proj.spd +423% While equipped: Stats +8 Con dps ---------- Dmg.mod +57% darkness +33% mind Res.pen +52% darkness +13% physical ----- def ----- Defense +40 (+6 eff.) Resists +24% cold Silence- +42% Confus- +42% Teleport- +42% ---------- misc Max.stam +63.55 Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T4 sling 1H weapon [Ego++] Disrupt/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +6 Cun +6 Wil dps ---------- Phys.crit +13.0% Mind.pwr +13 (+2 eff.) Acc +13 (+3 eff.) On Hit (Ranged): * 20 arcane resource burn ---------- misc Masteries +0.20 Wild-gift/Antimagic Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T2 sling 1H weapon [Ego] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +4 Cun dps ---------- Phys.crit +4.0% Res.pen +7% physical Acc +8 (+2 eff.) Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T4 sling 1H weapon [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +17 cold While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +20% cold Acc +13 (+3 eff.) Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T4 sling 1H weapon [Ego+] Arcane/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Proj.spd +200% Ranged+ +19 lightning While equipped: Stats +6 Cun dps ---------- Phys.spd +10% Dmg.mod +20% lightning Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 T5 staff 2H weapon [Rare] Arcane Power 42.0 - 50.4 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+3 eff.) Dmg.mod +42% acid Res.pen +35% mind +81% blight Melee Ret 16 blight ----- def ----- Resists +21% acid +10% physical +39% cold +30% fire Spell.save +27 (+5 eff.) HP.reg +8.47 Cut- +42% Knockbk- +42% Def/telep +30 Res/telep +30% Dur/telep +30% ---------- misc Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Random Unique] Arcane Power 28.0 - 33.6 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Spell.crit +3% Spell.pwr +31 (+4 eff.) Dmg.mod +3% lightning +28% temporal +28% darkness +28% physical +9% acid +28% light Res.pen +25% arcane +10% lightning Melee Ret 8 arcane On Hit (Melee): * 10% chance to reduce armor by 58% ----- def ----- Resists +6% lightning +18% acid ---------- misc Equi/ret +0.12 Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Ego+] Arcane Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Cun +3 Con dps ---------- Spell.crit +8% Crit.mult +14.00% Spell.pwr +3 (+0 eff.) Dmg.mod +10% darkness ---------- misc N.En/turn +0.20 Vim/s.crit +4.00 Max.vim +26.00 Max.N.En +25.00 Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Ego+] Arcane/Master Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Crit.mult +14.00% Spell.pwr +18 (+2 eff.) Dmg.mod +15% fire ---------- misc Mana/turn +0.22 Talents +1 Command Staff Curse of Madness Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 22 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Ego] Arcane/Master Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Crit.mult +14.00% Spell.pwr +6 (+1 eff.) Dmg.mod +15% lightning ---------- misc Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Ego] Master Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +12.00% Spell.pwr +3 (+0 eff.) Dmg.mod +10% lightning ---------- misc Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego+] Arcane/Master Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Crit.mult +18.00% Spell.pwr +28 (+4 eff.) Dmg.mod +25% light ---------- misc Mana/turn +0.45 Talents +1 Command Staff Curse of Nightmares Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 22 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +25% Crit.mult +40.00% Spell.pwr +55 (+7 eff.) S.pwr/crit +14 Dmg.mod +30% lightning Phasing +63% ----- def ----- Defense +40 (+6 eff.) Resists +15% physical +27% nature +15% mind Mind.save +33 (+7 eff.) Disarm- +42% Knockbk- +42% ---------- misc Psi/ret +0.40 Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Crit.mult +12.00% Spell.pwr +52 (+7 eff.) Dmg.mod +10% acid +27% arcane +21% blight Res.pen +52% light +52% arcane +31% mind Phasing +63% Melee Ret 21 light ---------- misc Psi/ret +0.64 Hate/m.crit +10.59 Max.hate +14.00 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Ego++] Arcane Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +7 (+1 eff.) Dmg.mod +10% fire Res.pen +5% fire Phasing +14% ----- def ----- Defense +13 (+2 eff.) Shield.pwr +8% ---------- misc Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +23 (+3 eff.) Dmg.mod +15% lightning +15% cold +15% arcane +15% fire ---------- misc Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +24 (+3 eff.) Dmg.mod +15% physical +15% temporal +15% darkness +15% light ---------- misc Mana/turn +0.30 Talents +1 Command Staff Curse of Shrouds Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 22 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +23 (+3 eff.) Dmg.mod +25% lightning +25% cold +25% arcane +25% fire ----- def ----- Armour +10 Defense +11 (+2 eff.) ---------- misc Wards +3 lightning +3 cold +3 arcane +3 fire Talents +5 Ward +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Ego++] Arcane Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Crit.mult +20.00% Spell.pwr +8 (+1 eff.) Melee+ 19 fire Dmg.mod +10% arcane ----- def ----- Resists +5% arcane ---------- misc See.Invis +8 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego+] Nature Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +4% Spell.pwr +19 (+3 eff.) Dmg.mod +25% light ----- def ----- HP.reg +0.80 Heal.mod +26% ---------- misc Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 1H weapon [Ego++] Arcane/Master Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +7% Phys.pwr +11 (+1 eff.) Spell.pwr +17 (+2 eff.) Dmg.mod +20% blight Res.pen +10% blight Acc +11 (+2 eff.) ---------- misc Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Ego+] Arcane Power 21.0 - 25.2 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +10 (+1 eff.) Dmg.mod +21% arcane ----- def ----- Resists +10% arcane ---------- misc Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +6 (+1 eff.) Dmg.mod +15% darkness ----- def ----- Phys.save +9 (+2 eff.) Spell.save +9 (+2 eff.) Mind.save +9 (+2 eff.) ---------- misc Mana/turn +0.14 Max.mana +51.00 Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Spell.pwr +15 (+2 eff.) Dmg.mod +30% cold ---------- misc Mana/turn +0.40 Max.mana +70.00 Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +3 (+0 eff.) Dmg.mod +10% lightning ---------- misc Mana/turn +0.16 Max.mana +44.00 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +17 (+2 eff.) Dmg.mod +20% darkness ---------- misc Max.mana +70.00 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 trident 2H weapon [Ego+] Arcane/Master Power 51.5 - 82.4 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 312 damage over 5 turns and reducing armor and accuracy by 39 While equipped: dps ---------- Phys.crit +21.0% Curse of Madness A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T3 trident 2H weapon [Ego] Arcane Power 26.0 - 41.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 187 damage While equipped: Stats +10 Mag +7 Wil dps ---------- Spell.pwr +16 (+2 eff.) Curse of Misfortune A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 40.0 - 56.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +17 blight +16 fire +4 temporal On Hit.r1 +16 temporal On Hit: 20% Epidemic 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 48 * 30% chance to reduce damage dealt by 40% * 25% chance for lightning to strike from the target to a second target dealing 187 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Dmg.mod +3% darkness +3% fire On Hit (Melee): * 39% chance to reduce strength, dexterity, and constitution by 48 * 10% chance to reduce damage dealt by 40% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% fire +3% darkness +3% temporal Disease- +26% Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Misfortune One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 40.0 - 56.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 blight On Hit: * 33% chance to reduce armor by 58% * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) On Crit: * Splash the target with acid dealing 312 damage over 5 turns and reducing armor and accuracy by 39 While equipped: Stats +6 Con dps ---------- Crit.mult +20.00% Phys.pwr +15 (+1 eff.) Spell.pwr +10 (+1 eff.) S.pwr/crit +2 Res.pen +35% blight +15% physical Melee Ret 2 mind ----- def ----- Disarm- +32% Curse of Nightmares One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+7 eff.) Apr +30 Curse of Corpses This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
![]() 3.0 T5 waraxe 1H weapon [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+7 eff.) Apr +30 Curse of Shrouds This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
![]() 3.0 T3 waraxe 1H weapon [Rare] Arcane Power 31.5 - 44.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +13 fire While equipped: Stats +6 Con dps ---------- Spell.crit +7% Crit.mult +42.37% Phys.pwr +30 (+2 eff.) Mind.pwr +30 (+5 eff.) Dmg.mod +63% arcane +30% physical Res.pen +45% lightning +35% mind +35% arcane ----- def ----- Defense +30 (+5 eff.) ---------- misc Max.mana +120.00 Max.vim +90.00 Curse of Nightmares One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Master Power 40.0 - 56.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +5 Wil +6 Con dps ---------- Phys.crit +29.0% Crit.mult +84.00% Phys.pwr +15 (+1 eff.) Dmg.mod +9% blight +3% fire +3% arcane +3% temporal Res.pen +10% fire +15% physical Apr +28 Melee Ret 8 blight 8 fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Disarm- +35% Curse of Madness One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Ego+] Arcane/Master Power 33.5 - 46.9 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 187 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Curse of Nightmares One-handed war axes. |
![]() 3.0 T2 waraxe 1H weapon [Ego+] Nature Power 13.5 - 18.9 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +39 fire While equipped: dps ---------- All.spd +5% Res.pen +12% fire Curse of Misfortune One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Ego+] Nature Power 10.5 - 14.7 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 nature On Crit.r2 +13 acid +13 nature While equipped: dps ---------- Res.pen +9% acid +9% nature Apr +7 Curse of Madness One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Ego+] Nature/Master Power 45.0 - 63.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +37 acid +37 nature While equipped: dps ---------- Res.pen +17% acid +21% nature Apr +13 Curse of Madness One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Ego++] Nature/Master Power 29.5 - 41.3 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +37 acid +37 nature While equipped: Stats +9 Str dps ---------- Dmg.mod +8% physical Res.pen +21% acid +16% nature Acc +16 (+3 eff.) Apr +13 Curse of Madness One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Ego+] Arcane Power 19.5 - 27.3 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +20 cold On Hit: 20% Curse of Defenselessness 3 Curse of Madness One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Ego+] Arcane/Psionic Power 11.5 - 16.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +10 cold On Hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) Curse of Misfortune One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Ego+] Psionic Power 19.0 - 26.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) Curse of Nightmares One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Ego+] Nature Power 18.0 - 25.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +11 Con +9 Wil ----- def ----- Max.HP +70.00 Curse of Nightmares One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Ego+] Nature/Master Power 19.0 - 26.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Str +4 Dex +5 Mag +4 Wil +5 Cun +5 Con Curse of Nightmares One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Ego+] Arcane Power 18.0 - 25.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +13 blight On Hit: 20% Epidemic 3 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 48 While equipped: ----- def ----- Disease- +25% Curse of Misfortune One-handed war axes. |
![]() 3.0 T2 waraxe 1H weapon [Ego+] Arcane/Master Power 17.5 - 24.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +10 blight On Hit: 20% Epidemic 2 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 48 While equipped: ----- def ----- Disease- +20% Curse of Shrouds One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Ego+] Master Power 11.5 - 16.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +8 (+2 eff.) Curse of Nightmares One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Ego+] Disrupt/Master Power 22.0 - 30.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 13% chance to slow global speed by 81% While equipped: dps ---------- Phys.crit +11.0% Crit.mult +25.00% Apr +11 Curse of Madness One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Ego++] Nature/Master Power 12.0 - 16.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +13 lightning +12 cold While equipped: dps ---------- Mov.spd +26% Res.pen +9% lightning +9% cold +7% all Acc +9 (+2 eff.) Apr +7 Curse of Nightmares One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Ego+] Arcane Power 31.5 - 44.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: 20% Curse of Vulnerability 4 Curse of Misfortune One-handed war axes. |
![]() 3.0 T2 waraxe 1H weapon [Ego++] Master Power 14.0 - 19.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Res.pen +6% physical Acc +11 (+2 eff.) Apr +8 Curse of Madness One-handed war axes. |
![]() 3.0 T2 waraxe 1H weapon [Ego++] Master Power 15.0 - 21.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Res.pen +9% physical Acc +13 (+3 eff.) Apr +9 Curse of Shrouds One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 40.0 - 56.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 blight +20 fire On Hit.r1 +12 blight On Crit.r2 +45 acid +45 nature On Hit: * 30% chance to reduce strength, dexterity, and constitution by 48 * 20% chance to reduce armor by 58% * 25% chance for lightning to strike from the target to a second target dealing 187 damage On Crit: * Wound the target dealing 593 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +15 (+1 eff.) Dmg.mod +12% fire Res.pen +16% acid +25% nature Apr +15 Melee Ret 8 fire Curse of Nightmares One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Disrupt/Master Power 41.0 - 57.4 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 25 arcane resource burn * 10% chance to slow global speed by 81% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +30.0% Crit.mult +28.00% Apr +15 ----- def ----- Armour +8 Defense +15 (+3 eff.) Resists +12% blight +9% temporal Poison- +20% Curse of Corpses One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Master/Psionic Power 53.0 - 74.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +4 blight +25 mind On Crit.r2 +16 nature On Hit: * 20% chance to reduce damage dealt by 40% * 26% chance to reduce all saves and defense by 51 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +7 Cun +7 Wil dps ---------- Dmg.mod +3% cold Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 48 ----- def ----- Resists +18% blight +6% cold Curse of Madness One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Ego+] Master Power 20.0 - 28.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +7 (+0 eff.) Res.pen +7% physical ----- def ----- Disarm- +15% Curse of Shrouds One-handed war axes. |
![]() 3.0 T5 whip 1H weapon [Unique] Arcane Power 55.0 - 60.5 Devouring flames Uses 40% Wil, 50% Mag, 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Crit +9.0% Atk.spd 125% On Hit: 20% Bone Nova 4 On Hit: 15% Blood Boil 3 While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +20% blight +20% fire ---------- misc See.Invis +2 Telepathy Demon/Minor Demon/Major While carried: dps ---------- Dmg.mod +8% blight Curse of Misfortune With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
![]() 3.0 T5 whip 1H weapon [Unique] Arcane Power 55.0 - 60.5 Devouring flames Uses 40% Wil, 50% Mag, 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Crit +9.0% Atk.spd 125% On Hit: 20% Bone Nova 4 On Hit: 15% Blood Boil 3 While equipped: dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +20% blight +20% fire ---------- misc See.Invis +2 Telepathy Demon/Minor Demon/Major While carried: dps ---------- Dmg.mod +8% blight Curse of Shrouds With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
![]() 1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +12 (+1 eff.) Mind.pwr +50 (+8 eff.) Dmg.mod +30% blight Melee Ret 16 mind 18 cold ----- def ----- Defense +50 (+8 eff.) Resists +10% arcane +9% physical Spell.save +39 (+7 eff.) Heal.mod +40% Blind- +42% Disease- +42% Confus- +42% Stun/Frz- +42% ---------- misc Hate/m.crit +8.00 Max.hate +12.00 Size +1 Curse of Corpses A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Curse of Nightmares Surround yourself with a magical shield (strength 1476, based on Magic) for 11 turns. Uses 15 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
![]() 1.0 T5 belt armor [Random Unique] Master While equipped: Stats +2 Str +6 Dex +8 Wil +14 Cun +6 Con +10 Lck dps ---------- Phys.crit +5.0% Dmg.mod +25% physical Res.pen +20% physical Against +45% Summoned Acc +5 (+1 eff.) Apr +2 ----- def ----- Armour +4 Resists +6% darkness +5% physical D.Red.from +45% Summoned Phys.save +12 (+2 eff.) Stealth +15 ---------- misc T.Disarm +30 Infravis +6 Curse of Nightmares A belt that goes around your waist. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +6 Con dps ---------- Spell.crit +8% Dmg.mod +3% blight Res.pen +20% lightning +25% acid Acc +29 (+5 eff.) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 48 * 20% chance to reduce armor by 58% ----- def ----- Defense +3 (+1 eff.) Fatigue -10% Resists +15% blight Spell.save +15 (+3 eff.) Max.HP +106.00 ---------- misc Stam/turn +1.50 Max.stam +35.00 Masteries +0.40 Technique/Combat training Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+3 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial Curse of Nightmares This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+2 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+3 eff.) Spell.save +20 (+4 eff.) Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination Curse of Madness See the Threads: Level 2.5 Pwr.cost 37 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 9 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
![]() 2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Curse of Nightmares Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 37 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
![]() 2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Curse of Shrouds Stone Wall: Level 2.5 Pwr.cost 44 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 15 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 946.49 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
![]() 2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Phys.crit +5.0% Phys.pwr +5 (+0 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -7% Spell.save +8 (+2 eff.) ---------- misc Max.mana +80.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Ego++] Arcane While equipped: Stats +12 Mag +10 Wil dps ---------- Spell.crit +8% ----- def ----- Defense +3 (+1 eff.) Spell.save +10 (+2 eff.) ---------- misc Max.mana +80.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego+] Master While equipped: dps ---------- Crit.mult +14.00% Acc +7 (+2 eff.) Apr +7 ----- def ----- Armour +7 Defense +1 (+1 eff.) Resists +14% cold Stealth +7 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego+] Nature/Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +1 (+1 eff.) Resists +6% acid +6% fire +6% lightning +6% cold Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+0 eff.) Spell.pwr +30 (+4 eff.) ----- def ----- Defense +6 (+1 eff.) Resists +15% all Spell.save +25 (+4 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 Curse of Misfortune A silk robe, darker than the darkest night sky, it radiates power. |
![]() 2.0 T5 cloth armor [Rare] Nature While equipped: Stats +17 Dex +8 Wil dps ---------- Dmg.mod +24% physical Res.pen +40% acid ----- def ----- Resists +24% physical +24% darkness +24% fire +27% nature +15% cold +31% mind +15% all Max.HP +180.00 HP.reg +8.47 Disarm- +42% ---------- misc Infravis +6 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Rare] Nature While equipped: Stats +9 Dex +8 Con dps ---------- Crit.mult +40.00% Dmg.mod +15% mind +30% physical Acc +30 (+5 eff.) Melee Ret 16 fire ----- def ----- Resists +27% lightning +24% temporal +20% blight +10% arcane +15% all Max.HP +100.00 HP.reg +14.47 Heal.mod +30% Knockbk- +42% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Curse of Madness This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() 2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+3 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Curse of Shrouds Temporal Reprieve: Level 3.0 Pwr.cost 37 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 4 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
![]() 2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +18% light ----- def ----- Resists +9% lightning +8% darkness +36% light +9% blight +9% fire +9% cold +9% all Phys.save +14 (+2 eff.) Spell.save +26 (+5 eff.) Mind.save +14 (+3 eff.) Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Random Unique] Master/Psionic While equipped: Stats +8 Mag +5 Wil dps ---------- Phys.crit +3.0% Mind.crit +5% Phys.pwr +10 (+0 eff.) Spell.pwr +10 (+1 eff.) Mind.pwr +10 (+1 eff.) Dmg.mod +12% blight +30% physical +23% darkness Res.pen +20% darkness +18% physical ----- def ----- Armour +5 Defense +4 (+1 eff.) Resists +6% blight +18% lightning +6% light +15% all Phys.save +30 (+5 eff.) Spell.save +9 (+2 eff.) Die.at -100.00 life ---------- misc Mana/turn +0.29 Psi/turn +0.39 Max.hate +15.00 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +9% acid +9% physical +8% fire +9% cold ----- def ----- Resists +12% acid +12% physical +12% fire +12% cold +7% all ---------- misc Cooldown Refit Golem -3 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +5 (+1 eff.) Dmg.mod +22% nature ----- def ----- Resists +33% nature +11% all Mind.save +24 (+6 eff.) Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T2 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +9% Mind.crit +3% Spell.pwr +21 (+3 eff.) Mind.pwr +7 (+1 eff.) Dmg.mod +15% mind Res.pen +11% mind ----- def ----- Resists +9% all ---------- misc Mana/turn +0.21 Psi/turn +0.58 Max.mana +64.00 Max.psi +20.00 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +16 (+2 eff.) Dmg.mod +17% all ----- def ----- Resists +13% all Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T2 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +6 (+1 eff.) Dmg.mod +15% temporal +15% arcane +18% darkness ----- def ----- Resists +27% darkness +9% all ---------- misc Max.mana +50.00 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +15 Dex dps ---------- Phys.crit +2.0% Crit.mult +15.00% Mov.spd +10% Dmg.mod +6% temporal +6% physical ----- def ----- Armour +5 Defense +20 (+3 eff.) Fatigue -6% Phys.save +6 (+1 eff.) Die.at -20.00 life Max.HP +54.00 ---------- misc Stam/turn +2.20 Max.stam +35.00 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+0 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% Curse of Corpses These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +4 Con +5 Wil dps ---------- Phys.crit +5.0% Phys.pwr +5 (+0 eff.) Mind.pwr +7 (+1 eff.) Res.pen +8% physical Apr +6 ----- def ----- Armour +4 Fatigue +3% Curse of Madness Blindside: Puts all charms on 19 cooldown Level 2.5 Pwr.cost 19 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 154% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 50 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+0 eff.) Apr +5 ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.50 Max.stam +16.00 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue +3% Phys.save +10 (+2 eff.) Spell.save +11 (+2 eff.) Mind.save +11 (+3 eff.) Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +3 Fatigue -4% Max.HP +36.00 ---------- misc Stam/turn +0.90 Max.stam +16.00 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Cun +2 Con ----- def ----- Armour +3 Fatigue +2% Phys.save +13 (+2 eff.) Mind.save +13 (+3 eff.) Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 36.0 - 50.4 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 100% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Curse of Nightmares Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+1 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 39.0 - 54.6 Physical Uses 60% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 100% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Curse of Nightmares Earthquake: Level 6.6 Pwr.cost 22 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 458.09 physical damage in a radius of 5 each turn for 9 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 26.0 - 36.4 Physical Uses 50% Mag, 40% Cun, 80% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Curse of Misfortune Instill Fear: Level 4.5 Pwr.cost 15 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 55.88 mind and 81.48 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 45% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 45. Terrified: Deals 13.97 mind and 20.37 darkness damage per turn and increases cooldowns by 69%. Haunted: Causes the target to suffer 21.57 mind and 31.44 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 38.0 - 53.2 Physical Uses 60% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 100% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Curse of Nightmares Obliterating Smash: Level 4.5 Pwr.cost 19 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
![]() 1.0 T4 hands armor [Ego] Nature/Master While equipped: Stats +6 Dex dps ---------- Melee+ 14 acid Dmg.mod +11% acid Acc +25 (+5 eff.) ----- def ----- Armour +3 Resists +9% acid Unarmed combat: Power 27.0 - 29.7 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +13 Apr +5 Crit +17.0% Atk.spd 125% On Crit.r2 +14 acid On Hit: 10% Corrosive Breath 5 Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Ego++] Disrupt/Master While equipped: ----- def ----- Armour +7 Resists +14% blight +14% darkness +14% arcane Affinity +11% nature Spell.save +17 (+3 eff.) Mind.save +11 (+3 eff.) Max.HP +64.00 ---------- misc Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Power 24.0 - 26.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +3.0% Atk.spd 125% On Hit: 10% Battle Shout 3 On Crit: 20% Call of the Ooze 2 Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Ego+] Nature/Master While equipped: Stats +4 Cun +3 Dex dps ---------- Melee+ 7 cold Dmg.mod +5% cold Acc +6 (+1 eff.) Apr +7 ----- def ----- Armour +1 Resists +6% cold Unarmed combat: Power 8.0 - 8.8 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +7 Crit +1.0% Atk.spd 125% On Crit.r2 +7 ice On Hit: 10% Ice Breath 1 On Hit: 15% Perfect Strike 1 Curse of Corpses Steady Shot: Puts all charms on 15 cooldown Level 5.9 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 186% damage with a 31% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Rare] Nature While equipped: Stats +9 Str +10 Dex +10 Mag +19 Cun +9 Con dps ---------- Melee+ 7 lightning Dmg.mod +5% lightning +18% light On Hit (Melee): * 42% chance to reduce armor by 58% ----- def ----- Armour +1 Resists +6% lightning +42% light +21% acid ---------- misc Hate/m.crit +8.00 Light +6 See.Invis +33 Unarmed combat: Power 7.0 - 7.7 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% On Crit.r2 +7 lightning On Hit: 10% Lightning Breath 1 Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 24 arcane resource burn ----- def ----- Armour +2 Spell.save +17 (+3 eff.) Unarmed combat: Power 17.0 - 18.7 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% On Hit: * 27 arcane resource burn Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Spell.crit +10% Spell.pwr +13 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% ---------- misc Mana/turn +0.32 Unarmed combat: Power 30.0 - 42.0 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 100% Melee+ +18 arcane On Hit: 10% Elemental Bolt 5 Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +19 Str +5 Mag +8 Wil +10 Con dps ---------- Phys.pwr +12 (+1 eff.) Phasing +33% Melee Ret 4 temporal On Hit (Melee): * 22% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +15% physical Phys.save +15 (+3 eff.) ---------- misc Max.vim +20.00 Skullcr.mult +3 Curse of Misfortune Skullcracker: Puts all charms on 15 cooldown Level 5.9 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 4274.5 Physical damage. If the attack hits, the target is confused (48% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() 2.0 T1 head armor [Rare] Psionic While equipped: Stats +16 Str +7 Dex +17 Mag +7 Wil dps ---------- Mind.crit +3% Mind.pwr +3 (+0 eff.) Dmg.mod +30% arcane +30% darkness Melee Ret 20 temporal ----- def ----- Defense +1 (+1 eff.) Resists +30% darkness Crit.chn- 31.77% ---------- misc Psi/turn +0.16 See.Invis +50 Curse of Nightmares A pointy cloth hat, very wizardly... |
![]() 2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+1 eff.) Mind.pwr +15 (+2 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 Curse of Madness This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str +4 Wil +5 Cun dps ---------- Phys.crit +8.0% Phys.pwr +8 (+0 eff.) Dmg.mod +15% lightning +51% physical Res.pen +50% fire Acc +63 (+11 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +30% cold +7% physical +18% nature +10% arcane Phys.save +43 (+7 eff.) Spell.save +24 (+4 eff.) Die.at -160.00 life ---------- misc See.Invis +15 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+2 eff.) Spell.save +12 (+2 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Skullcr.mult +5 Curse of Madness A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() 2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: dps ---------- Phys.crit +5.0% Mind.crit +10% Mind.pwr +20 (+3 eff.) Dmg.mod +6% lightning +38% physical +40% darkness +20% cold +9% fire +15% temporal Res.pen +10% fire Acc +15 (+3 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +15% temporal +30% cold +40% darkness +38% physical Phys.save +6 (+1 eff.) ---------- misc Max.hate +23.00 Curse of Shrouds A pointy cloth hat, very wizardly... |
![]() 3.0 T1 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +7 Str +3 Con dps ---------- Phys.pwr +4 (+0 eff.) ----- def ----- Armour +3 Fatigue +5% Skullcr.mult +2 Curse of Misfortune Skullcracker: Puts all charms on 15 cooldown Level 5.9 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 4274.5 Physical damage. If the attack hits, the target is confused (48% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T3 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +6% lightning +6% temporal +6% light +6% fire +6% nature +6% acid +6% blight +5% cold +6% darkness Curse of Corpses A pointy cloth hat, very wizardly... |
![]() 3.0 T1 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +5% Resists +8% cold +3% all Phys.save +7 (+1 eff.) ---------- misc Breathe water Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T1 head armor [Ego++] Nature/Master While equipped: Stats +4 Cun dps ---------- Acc +6 (+1 eff.) On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +11 (+2 eff.) Fatigue +1% Resists +3% all Phys.save +7 (+1 eff.) Curse of Madness A cap made of leather. |
![]() 2.0 T3 head armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +16% lightning +14% physical +11% darkness ----- def ----- Defense +2 (+1 eff.) Resists +24% lightning +13% physical +10% darkness ---------- misc Max.hate +10.00 Curse of Misfortune A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Ego+] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +5 (+0 eff.) ----- def ----- Armour +3 Fatigue +3% Curse of Misfortune A cap made of leather. |
![]() 2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +4% Dmg.mod +14% blight +13% arcane ----- def ----- Armour +3 Fatigue +3% Resists +16% mind Mind.save +22 (+5 eff.) Confus- +28% Curse of Madness A cap made of leather. |
![]() 2.0 T5 head armor [Ego++] Master While equipped: Stats +5 Str +10 Wil +5 Con dps ---------- Phys.pwr +6 (+0 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% blight Mind.save +15 (+4 eff.) Curse of Misfortune A cap made of leather. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +4 Wil ----- def ----- Armour +3 Fatigue +5% Resists +14% blight +7% darkness Spell.save +7 (+1 eff.) Mind.save +14 (+3 eff.) Curse of Misfortune Circle of Sanctity: (Instant) Puts all charms on 22 cooldown Level 4.2 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 63 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Max.HP +32.00 HP.reg +3.00 Heal.mod +12% Curse of Madness A suit of armour made of mail. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +7 Str ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +9% physical +28% darkness +14% light ---------- misc Light +2 Curse of Madness Track: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% Resists +18% blight +9% cold +14% darkness +9% acid ---------- misc Light +2 Breathe water Curse of Corpses A suit of armour made of mail. |
![]() 9.0 T3 light armor [Rare] Arcane While equipped: Stats +8 Dex +18 Con dps ---------- Phys.crit +13.0% Phys.pwr +30 (+2 eff.) Dmg.mod +21% blight +18% fire +27% lightning Res.pen +45% blight Apr +7 ----- def ----- Armour +6 Defense +72 (+11 eff.) Fatigue +8% Resists +21% blight +33% fire +24% temporal Phys.save +21 (+4 eff.) Curse of Corpses A suit of armour made of leather. |
![]() 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+2 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Curse of Madness This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() 9.0 T4 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +12 Defense +12 (+2 eff.) Fatigue +8% Resists +13% acid +13% cold +18% nature +18% blight ---------- misc Breathe water Curse of Misfortune A suit of armour made of leather. |
![]() 9.0 T2 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +7 (+0 eff.) ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Curse of Madness A suit of armour made of leather. |
![]() 9.0 T2 light armor [Ego+] Master While equipped: Stats +7 Str ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +12% darkness +8% physical ---------- misc Light +2 Curse of Madness Track: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
![]() 9.0 T2 light armor [Ego+] Nature/Master While equipped: Stats +6 Cun +6 Dex ----- def ----- Armour +9 Defense +11 (+2 eff.) Fatigue +7% Max.HP +33.00 Curse of Shrouds A suit of armour made of leather. |
![]() 9.0 T4 light armor [Ego++] Nature/Master While equipped: Stats +9 Cun +9 Dex ----- def ----- Armour +16 Defense +21 (+3 eff.) Fatigue +8% Max.HP +64.00 HP.reg +7.00 Heal.mod +18% Curse of Shrouds A suit of armour made of leather. |
![]() 9.0 T4 light armor [Ego+] Master/Psionic While equipped: Stats +9 Str +9 Dex ----- def ----- Armour +7 Defense +21 (+3 eff.) Fatigue +8% Resists +9% mind Phys.save +17 (+3 eff.) Mind.save +17 (+4 eff.) Curse of Misfortune A suit of armour made of leather. |
![]() 9.0 T4 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +8 Str +8 Dex +8 Mag +8 Wil +6 Cun dps ---------- Mind.pwr +13 (+2 eff.) ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +17% acid +17% physical +17% cold +17% lightning +17% fire Max.HP +62.00 Curse of Nightmares A suit of armour made of leather. |
![]() 9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Max.HP +44.00 HP.reg +9.30 Heal.mod +14% ---------- misc Stam/turn +1.20 Curse of Shrouds A suit of armour made of leather. |
![]() 9.0 T4 light armor [Ego+] Nature/Master While equipped: Stats +9 Str ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +16% darkness +13% physical HP.reg +6.80 ---------- misc Stam/turn +2.10 Light +2 Curse of Corpses Track: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
![]() 9.0 T4 light armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +16.00% Phys.pwr +9 (+0 eff.) Melee+ 20 acid 14 fire Melee Ret 15 acid 12 fire ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +26% acid +26% fire Curse of Corpses A suit of armour made of leather. |
![]() 9.0 T2 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +21% acid Max.HP +43.00 HP.reg +7.80 Heal.mod +14% Curse of Madness A suit of armour made of leather. |
![]() 17.0 T3 massive armor Reqs Massive armour training [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +14 Fatigue +22% Resists +10% acid +11% cold +16% nature +16% blight ---------- misc Breathe water Curse of Shrouds A suit of armour made of metal plates. |
![]() 17.0 T3 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +11 Fatigue +22% Max.HP +40.00 HP.reg +7.00 Heal.mod +16% Curse of Nightmares A suit of armour made of metal plates. |
![]() 17.0 T2 massive armor Reqs Massive armour training [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +12 Fatigue +22% Resists +9% acid +9% cold Mind.save +16 (+4 eff.) ---------- misc Breathe water Curse of Corpses A suit of armour made of metal plates. |
![]() 17.0 T2 massive armor Reqs Massive armour training [Ego+] Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +9% acid +8% physical +9% cold +9% lightning +8% fire Curse of Corpses A suit of armour made of metal plates. |
![]() 17.0 T2 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +19 Fatigue +22% Resists +16% acid +9% physical +9% fire +8% lightning +18% cold ---------- misc Breathe water Curse of Shrouds A suit of armour made of metal plates. |
![]() 17.0 T1 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +15 Fatigue +22% Max.HP +27.00 HP.reg +3.00 Heal.mod +12% Curse of Misfortune A suit of armour made of metal plates. |
![]() 17.0 T2 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +9% acid +9% physical +9% cold +8% lightning +9% fire HP.reg +4.40 Disarm- +27% Stun/Frz- +27% Knockbk- +28% ---------- misc Stam/turn +1.30 Cooldown Rush -5 Curse of Corpses A suit of armour made of metal plates. |
![]() 17.0 T4 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +13% acid +13% physical +13% cold +13% lightning +13% fire HP.reg +5.80 Disarm- +35% Stun/Frz- +36% Knockbk- +36% ---------- misc Stam/turn +1.90 Cooldown Rush -5 Curse of Shrouds A suit of armour made of metal plates. |
![]() 6.0 T4 mummy armor [Ego+] Arcane While equipped: Stats +17 Mag dps ---------- Spell.pwr +13 (+2 eff.) Dmg.mod +21% physical +41% darkness +15% cold +15% arcane +25% temporal Res.pen +9% temporal +13% physical ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +39% darkness -25% fire Anom.red +15 Curse of Nightmares Decaying mummy wrappings. |
![]() 6.0 T4 mummy armor [Normal] While equipped: Stats +9 Mag dps ---------- Spell.pwr +13 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Curse of Corpses Decaying mummy wrappings. |
![]() 6.0 T4 mummy armor [Normal] While equipped: Stats +9 Mag dps ---------- Spell.pwr +13 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Curse of Nightmares Decaying mummy wrappings. |
![]() 6.0 T4 mummy armor [Ego] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +5% Spell.pwr +18 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Spell.save +23 (+4 eff.) Curse of Corpses Decaying mummy wrappings. |
![]() 6.0 T4 mummy armor [Ego+] Arcane While equipped: Stats +5 Cun +9 Mag dps ---------- Spell.crit +9% Spell.pwr +22 (+3 eff.) Dmg.mod +15% arcane +15% cold +38% darkness +25% light ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Curse of Misfortune Decaying mummy wrappings. |
![]() 6.0 T4 mummy armor [Ego+] Nature While equipped: Stats +8 Str +17 Mag +7 Wil dps ---------- Spell.pwr +13 (+2 eff.) Dmg.mod +25% lightning +17% physical +15% darkness +40% cold +15% arcane ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +10% lightning -25% fire +13% cold Curse of Shrouds Decaying mummy wrappings. |
![]() 6.0 T4 mummy armor [Ego+] Nature While equipped: Stats +8 Str +11 Mag +8 Wil dps ---------- Spell.pwr +13 (+2 eff.) Dmg.mod +51% lightning +21% physical +15% darkness +30% cold +15% arcane ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +52% lightning -25% fire +13% cold Curse of Nightmares Decaying mummy wrappings. |
![]() 6.0 T4 mummy armor [Ego+] Arcane/Nature While equipped: Stats +6 Wil +12 Mag dps ---------- Spell.crit +6% Spell.pwr +22 (+3 eff.) Dmg.mod +25% temporal +15% darkness +15% cold +36% arcane +26% physical ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +26% physical -25% fire ---------- misc Max.mana +86.00 Curse of Misfortune Decaying mummy wrappings. |
![]() 6.0 T4 mummy armor [Ego+] Nature While equipped: Stats +9 Con +9 Mag dps ---------- Spell.pwr +11 (+1 eff.) Dmg.mod +15% darkness +25% nature +15% cold +15% arcane +26% fire ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +14% fire Poison- +44% Disease- +37% Curse of Shrouds Decaying mummy wrappings. |
![]() 7.0 T1 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 acid Melee Ret 5 acid ----- def ----- Armour +2 Fatigue +8% Resists +18% cold ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Con dps ---------- On Melee Ret: * 16% chance to reduce armor by 58% ----- def ----- Armour +6 Fatigue +8% Resists +15% acid ---------- misc Talents +1 Block Curse of Misfortune Handheld deflection devices. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 593 physical damage over 5 turns (1/turn) On Melee Ret: * 18% chance to reduce armor by 58% ----- def ----- Armour +8 Fatigue +8% Resists +18% acid ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Str dps ---------- Melee Ret 25 fire ----- def ----- Armour +8 Fatigue +8% Resists +44% fire ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
![]() 7.0 T2 shield armor Reqs Shield usage training [Ego++] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil dps ---------- On shield block: * Deals 308 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +4 Fatigue +8% Resists +14% blight +13% cold +14% nature Max.HP +60.00 ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Ego+] Disrupt/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Con dps ---------- Melee+ 15 acid 21 nature On Hit (Melee): * 21 arcane resource burn On Melee Ret: * 13 arcane resource burn ----- def ----- Armour +8 Fatigue +8% Resists +17% acid +18% physical +17% nature ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
![]() 7.0 T1 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 10 lightning Melee Ret 5 lightning ----- def ----- Armour +2 Fatigue +8% Resists +7% acid +7% fire +7% lightning +7% cold ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
![]() 3.0 T3 arrow ammo [Rare] Master Power 47.0 - 65.8 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 18 Ranged+ +42 light +42 mind +42 darkness On Hit.r1 +42 darkness +42 light On Hit: * 42 arcane resource burn * 42% chance to slow global speed by 81% * 42% chance to reduce damage dealt by 40% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo [Ego++] Nature/Master Power 76.0 - 106.4 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +26.0% Capacity 24 On Hit: * 20% chance to create vines that bind the target to the ground dealing 360 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 593 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 arrow ammo [Ego++] Master Power 62.5 - 87.5 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +42.5% Capacity 19 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 593 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 arrow ammo [Ego+] Nature/Master Power 64.0 - 89.6 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +22.5% Capacity 24 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 423 physical damage On Crit: * Wound the target dealing 593 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T3 arrow ammo [Ego++] Nature/Master Power 52.0 - 72.8 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +19.0% Capacity 21 On Hit: * 20% chance to create vines that bind the target to the ground dealing 360 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 593 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T1 arrow ammo [Ego] Arcane/Master Power 13.5 - 18.9 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit chance (max 25%) Acc +14 Apr +5 Crit +1.0% Capacity 13 Ranged+ +15 cold Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 arrow ammo [Ego+] Arcane/Nature Power 45.5 - 63.7 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 22 Ranged+ +38 cold On Hit: * 20% chance to create vines that bind the target to the ground dealing 360 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 arrow ammo [Ego+] Master/Psionic Power 20.0 - 28.0 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit chance (max 25%) Acc +20 Apr +7 Crit +1.5% Capacity 24 Ranged+ +29 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 360 physical damage Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo [Ego++] Master/Psionic Power 53.5 - 74.9 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +26.0% Capacity 24 Ranged+ +60 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 360 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T3 arrow ammo [Ego+] Master Power 44.0 - 61.6 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit chance (max 25%) Apr +22 Crit +13.0% Capacity 19 Proj.spd +200% Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T5 digger tool [Random Unique] Master While equipped: Stats +3 Str dps ---------- Crit.mult +20.00% Mind.pwr +15 (+2 eff.) Dmg.mod +9% mind +3% lightning Res.pen +20% lightning On Hit (Melee): * 30% chance to reduce armor by 58% ----- def ----- Armour +14 Defense +24 (+4 eff.) Resists +3% darkness +30% physical Spell.save +9 (+2 eff.) ---------- misc Psi/ret +0.08 While carried: ---------- misc Talents +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +2 Mag dps ---------- Crit.mult +17.00% Phys.pwr +8 (+0 eff.) Apr +8 ----- def ----- Spell.save +12 (+2 eff.) Max.HP +40.00 ---------- misc Mana/turn +0.12 Max.mana +40.00 Max.stam +30.00 Spell.cld 10% Light +4 Infravis +4 See.Invis +18 While carried: ---------- misc Talents +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Random Unique] Master While equipped: Stats +15 Str +5 Dex dps ---------- Phys.crit +2.0% Crit.mult +26.13% Phys.pwr +10 (+0 eff.) Mov.spd +10% Dmg.mod +6% physical Acc +10 (+2 eff.) Apr +15 ----- def ----- Armour +5 Defense +7 (+1 eff.) Resists +10% physical Phys.save +6 (+1 eff.) While carried: ---------- misc Talents +1 Dig Curse of Madness Perfect Strike: (Instant) Puts all charms on 19 cooldown Level 7.2 Pwr.cost 19 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +126 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Random Unique] Master While equipped: Stats +3 Str +5 Dex dps ---------- Phys.crit +2.0% Crit.mult +25.00% Phys.pwr +10 (+0 eff.) Mov.spd +10% Dmg.mod +15% physical Res.pen +25% physical Apr +3 On Hit (Melee): * 30% chance to reduce strength, dexterity, and constitution by 48 ----- def ----- Armour +5 Defense +18 (+3 eff.) Resists +9% light +10% physical +18% nature +10% arcane Def/telep +10 Res/telep +10% Dur/telep +10% While carried: ---------- misc Talents +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego+] Master While equipped: Stats +3 Str dps ---------- Apr +7 While carried: ---------- misc Talents +1 Dig Curse of Misfortune Perfect Strike: (Instant) Puts all charms on 19 cooldown Level 5.9 Pwr.cost 19 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +110 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +10 Mag dps ---------- Spell.crit +10% Crit.mult +38.00% Phys.pwr +8 (+0 eff.) Spell.pwr +10 (+1 eff.) Dmg.mod +12% arcane +6% lightning Res.pen +10% lightning Acc +15 (+3 eff.) Apr +7 Melee Ret 6 arcane ----- def ----- Resists +6% lightning Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +2.00 Max.mana +47.00 Infravis +3 While carried: ---------- misc Talents +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +2 Cun +3 Wil dps ---------- Res.pen +27% all Apr +30 ----- def ----- Resists +27% blight +12% fire Phys.save +11 (+2 eff.) Heal.mod +30% ---------- misc Light +10 Infravis +3 See.Invis +12 Curse of Corpses Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Curse of Misfortune Fearscape Shift: Level 3.5 Pwr.cost 19 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 1014.30 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 1014.30 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Curse of Nightmares Fearscape Shift: Level 3.5 Pwr.cost 19 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 1014.30 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 1014.30 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+0 eff.) Dmg.mod +6% acid +6% physical +15% light Apr +2 Melee Ret 4 physical ----- def ----- Defense +20 (+3 eff.) Resists +9% acid +4% physical Max.HP +80.00 Blind- +50% Confus- +30% ---------- misc Stam/turn +3.00 Light +14 See.Stealth +18 See.Invis +25 Curse of Corpses Track: Puts all charms on 29 cooldown Level 6.5 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 50 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Curse of Corpses Call light, dispelling darkness and lighting tiles in radius 20.(159 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Curse of Misfortune Call light, dispelling darkness and lighting tiles in radius 20.(159 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+1 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Curse of Misfortune Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 605.52 darkness damage (based on Mindpower and charge). Uses 8 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+1 eff.) Dmg.mod +15% darkness +15% light Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% ?? Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness in its light radius. Curse of Shrouds Release the absorbed darkness. Uses 8 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. This item has been sent to the Item's Vault. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Curse of Nightmares Cleanse your mind of up to 7 (based on Magic) detrimental mental effects. Uses 29 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Curse of Nightmares Cleanse your mind of up to 7 (based on Magic) detrimental mental effects. Uses 29 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 2.0 T1 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +7 (+1 eff.) ---------- misc Light +3 Curse of Shrouds A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Mind.pwr +10 (+1 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Curse of Shrouds Animate Blade: Level 6.5 Pwr.cost 11 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() 2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Dmg.mod +15% temporal ----- def ----- Resists +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Curse of Nightmares Flip the hourglass (sands currently flowing towards stability). Uses 15 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
![]() 2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Dmg.mod +15% temporal ----- def ----- Resists +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Curse of Shrouds Flip the hourglass (sands currently flowing towards stability). Uses 15 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
![]() 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Curse of Madness Track: Level 3.5 Pwr.cost 13 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Curse of Nightmares Track: Level 3.5 Pwr.cost 13 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Curse of Nightmares Flame: Level 3.5 Pwr.cost 7 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 1278.16 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Curse of Shrouds Flame: Level 3.5 Pwr.cost 7 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 1278.16 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn Curse of Corpses A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn Curse of Corpses A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 2211.33 fire damage (based on Magic). Uses 37 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 2211.33 fire damage (based on Magic). Uses 37 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 22 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 22 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T3 shot ammo [Ego++] Master Power 43.0 - 51.6 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +22.0% Capacity 18 On Crit: * Wound the target dealing 593 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
![]() 3.0 T3 shot ammo [Ego++] Arcane/Master Power 40.5 - 48.6 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.2% base dam (max 20%) Apr +11 Crit +13.0% Capacity 24 Proj.spd +200% Ranged+ +20 blight On Hit: 20% Epidemic 3 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 48 Shots are used with slings to pummel your foes to death. |
![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +3 Str +3 Mag +4 Wil +5 Cun dps ---------- Res.pen +15% cold ---------- misc Light +2 Curse of Shrouds Blast the opponent's mind dealing 520 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to heal for 100. 100% to gain a 38% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+0 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+2 eff.) Curse of Misfortune Psionic Pull: Level 4.5 Pwr.cost 13 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 451 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. This item has been sent to the Item's Vault. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+0 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+2 eff.) Curse of Nightmares Psionic Pull: Level 4.5 Pwr.cost 13 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 451 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() 2.0 T3 torque charm [Ego+] Psionic Curse of Corpses Blast the opponent's mind dealing 254 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% physical +9% cold +9% nature +12% darkness Spell.save +6 (+1 eff.) Die.at -60.00 life HP.reg +8.00 Knockbk- +40% Def/telep +20 Res/telep +20% Dur/telep +20% Curse of Corpses Blast the opponent's mind dealing 514 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to increase the duration of 3 beneficial effects by 3. 100% to reduce 3 talent cooldowns by 2. 100% to increase all damage by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +2 Mag +3 Wil +3 Cun dps ---------- Dmg.mod +12% nature On Hit (Melee): * 27% chance to slow global speed by 81% ----- def ----- Resists +6% nature +12% cold ---------- misc Infravis +4 Curse of Corpses Heal yourself and all friendly characters within 10 spaces for 524 Puts all charms on 11 cooldown 100% to increase all damage penetration by 30% for 2 turns. 100% to reduce fatigue by 60% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance Curse of Madness This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance Curse of Shrouds This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Curse of Misfortune Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 8 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Curse of Nightmares Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 8 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Phasing +10% Melee Ret 4 arcane ----- def ----- Spell.save +15 (+3 eff.) ---------- misc Vim/s.crit +2.00 Max.mana +80.00 Curse of Nightmares Heal yourself and all friendly characters within 10 spaces for 482 Puts all charms on 11 cooldown 100% to increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +12% physical Melee Ret 4 mind On Hit (Melee): * 37% chance to slow global speed by 81% ----- def ----- Armour +10 Resists +6% nature +18% darkness ---------- misc Max.stam +40.00 Curse of Misfortune Harden the skin for 7 turns increasing armour by 83 and armour hardiness by 70% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 totem charm [Ego+] Nature Curse of Misfortune Sting an enemy dealing 605 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to increase all damage penetration by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T2 totem charm [Ego+] Nature Curse of Misfortune Sting an enemy dealing 203 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 8 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+3 eff.) ---------- misc Light +2 Curse of Corpses Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 328 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 26 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
![]() 2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+3 eff.) ---------- misc Light +2 Curse of Madness Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 328 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 26 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
![]() 2.0 T2 wand charm [Rare] Arcane While equipped: Stats +10 Str +6 Dex +6 Mag +29 Wil +23 Con dps ---------- Res.pen +52% darkness On Hit (Melee): * 42% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +18% mind +21% temporal Crit.chn- 31.77% Def/telep +25 Res/telep +25% Dur/telep +25% ---------- misc Light +6 Curse of Nightmares Create a shield absorbing up to 538 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+1 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Curse of Shrouds Release a radius 2 burst of void energy at up to range 5, dealing 580.76 temporal and 554.34 darkness damage (based on Magic). Uses 15 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
![]() 2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+1 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Curse of Shrouds Release a radius 2 burst of void energy at up to range 5, dealing 580.76 temporal and 554.34 darkness damage (based on Magic). Uses 15 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. This item has been sent to the Item's Vault. |
![]() 2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +3 Cun dps ---------- Dmg.mod +9% darkness ----- def ----- Mind.save +6 (+1 eff.) Curse of Shrouds Create a shield absorbing up to 464 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +15% lightning Melee Ret 2 lightning ----- def ----- Resists +6% temporal Phys.save +9 (+2 eff.) Die.at -20.00 life Curse of Misfortune Create a shield absorbing up to 1160 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 15 cooldown 100% to increase all damage by 15% for 2 turns. 100% to gain a 27% chance to evade weapon attacks for 2 turns. 100% to heal for 80. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T3 wand charm [Ego+] Arcane Curse of Misfortune Fire a magical bolt dealing 372 acid damage Puts all charms on 11 cooldown 100% to reduce fatigue by 38% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T3 wand charm [Ego+] Arcane Curse of Misfortune Reveal the area around you, dispelling darkness (radius 12, power 117 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 11 cooldown 100% to increase all damage penetration by 22% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Max Carnage the Shalore Adventurer level 104
44th Regrowth 123rd year of Ascendancy at 17:37 see stats
By Max Carnage the Shalore Adventurer level 41
55th Dusk 122nd year of Ascendancy at 17:00 see stats
By Max Carnage the Shalore Adventurer level 48
76th Dusk 122nd year of Ascendancy at 01:15 see stats
By Max Carnage the Shalore Adventurer level 31
28th Dusk 122nd year of Ascendancy at 19:40 see stats
By Max Carnage the Shalore Adventurer level 54
10th Haze 122nd year of Ascendancy at 07:26 see stats
By Max Carnage the Shalore Adventurer level 21
5th Dusk 122nd year of Ascendancy at 04:38 see stats
By Max Carnage the Shalore Adventurer level 31
26th Dusk 122nd year of Ascendancy at 16:09 see stats
By Max Carnage the Shalore Adventurer level 125
25th Pyre 123rd year of Ascendancy at 10:43 see stats
By Max Carnage the Shalore Adventurer level 96
22nd Regrowth 123rd year of Ascendancy at 01:25 see stats
By Max Carnage the Shalore Adventurer level 15
3rd Summertide 122nd year of Ascendancy at 19:24 see stats
By Max Carnage the Shalore Adventurer level 90
6th Regrowth 123rd year of Ascendancy at 07:52 see stats
By Max Carnage the Shalore Adventurer level 125
23rd Pyre 123rd year of Ascendancy at 20:34 see stats
By Max Carnage the Shalore Adventurer level 27
15th Dusk 122nd year of Ascendancy at 19:42 see stats
By Max Carnage the Shalore Adventurer level 158
23rd Dusk 123rd year of Ascendancy at 15:52 see stats
By Max Carnage the Shalore Adventurer level 35
39th Dusk 122nd year of Ascendancy at 22:30 see stats
By Max Carnage the Shalore Adventurer level 43
63rd Dusk 122nd year of Ascendancy at 04:32 see stats
By Max Carnage the Shalore Adventurer level 50
3rd Haze 122nd year of Ascendancy at 03:36 see stats
By Max Carnage the Shalore Adventurer level 60
24th Haze 122nd year of Ascendancy at 23:39 see stats
By Max Carnage the Shalore Adventurer level 68
47th Haze 122nd year of Ascendancy at 09:07 see stats
By Max Carnage the Shalore Adventurer level 76
72nd Haze 122nd year of Ascendancy at 04:56 see stats
By Max Carnage the Shalore Adventurer level 84
8th Decay 122nd year of Ascendancy at 19:36 see stats
By Max Carnage the Shalore Adventurer level 20
1st Dusk 122nd year of Ascendancy at 23:00 see stats
By Max Carnage the Shalore Adventurer level 10
5th Mirth 122nd year of Ascendancy at 18:33 see stats
By Max Carnage the Shalore Adventurer level 20
1st Dusk 122nd year of Ascendancy at 21:44 see stats
By Max Carnage the Shalore Adventurer level 30
23rd Dusk 122nd year of Ascendancy at 09:56 see stats
By Max Carnage the Shalore Adventurer level 40
51st Dusk 122nd year of Ascendancy at 11:42 see stats
By Max Carnage the Shalore Adventurer level 50
1st Time of Equilibrium 122nd year of Ascendancy at 01:48 see stats
By Max Carnage the Shalore Adventurer level 41
56th Dusk 122nd year of Ascendancy at 05:28 see stats
By Max Carnage the Shalore Adventurer level 118
1st Time of Balance 123rd year of Ascendancy at 05:16 see stats
By Max Carnage the Shalore Adventurer level 37
47th Dusk 122nd year of Ascendancy at 08:50 see stats
By Max Carnage the Shalore Adventurer level 27
14th Dusk 122nd year of Ascendancy at 15:28 see stats
By Max Carnage the Shalore Adventurer level 15
2nd Flare 122nd year of Ascendancy at 14:34 see stats
By Max Carnage the Shalore Adventurer level 52
5th Haze 122nd year of Ascendancy at 11:25 see stats
By Max Carnage the Shalore Adventurer level 29
22nd Dusk 122nd year of Ascendancy at 13:37 see stats
By Max Carnage the Shalore Adventurer level 35
39th Dusk 122nd year of Ascendancy at 10:23 see stats
By Max Carnage the Shalore Adventurer level 20
3rd Dusk 122nd year of Ascendancy at 23:13 see stats
By Max Carnage the Shalore Adventurer level 13
10th Mirth 122nd year of Ascendancy at 10:45 see stats
Log
Talent Rune: Reflection Shield is ready to use.
The fabric of time around Max Carnage stabilizes to normal.
The powerful time-altering energies generate a restoration field on Max Carnage.
Talent Meteoric Crash is ready to use.
Talent Corrupted Negation is ready to use.
The fabric of time around Max Carnage returns to normal.
Max Carnage no longer revels in blood quite so much.
Talent Grace of the Eternals is ready to use.
Rested for 389 turns (stop reason: all resources and life at maximum).
There is a ladder to the next level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 59 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).
Saving game...
Saving done.