Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Necromancer |
| Level / Exp | 21 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by bloated horror at level 10 on the 15th Dusk 122nd year of Ascendancy at 16:50 / 41Killed by blade horror at level 10 on the 15th Dusk 122nd year of Ascendancy at 20:33 Killed by blade horror at level 10 on the 16th Dusk 122nd year of Ascendancy at 03:32 Killed by brecklorn at level 11 on the 28th Dusk 122nd year of Ascendancy at 05:18 Killed by brecklorn at level 12 on the 30th Dusk 122nd year of Ascendancy at 13:31 Killed by sandworm at level 13 on the 30th Haze 122nd year of Ascendancy at 22:02 Killed by Sandworm Queen at level 13 on the 31st Haze 122nd year of Ascendancy at 18:35 Killed by Silovea the elven blood mage at level 14 on the 43rd Haze 122nd year of Ascendancy at 10:18 Killed by Silovea the elven blood mage at level 14 on the 43rd Haze 122nd year of Ascendancy at 11:27 Killed by elven cultist at level 14 on the 43rd Haze 122nd year of Ascendancy at 14:45 Killed by Lisyma the blue jelly at level 14 on the 58th Haze 122nd year of Ascendancy at 15:16 Killed by Burb the snow giant champion at level 15 on the 60th Haze 122nd year of Ascendancy at 17:31 Killed by Mayura the temporal stalker at level 16 on the 64th Haze 122nd year of Ascendancy at 01:34 Killed by Mayura the temporal stalker at level 16 on the 64th Haze 122nd year of Ascendancy at 02:29 Killed by Mayura the temporal stalker at level 16 on the 64th Haze 122nd year of Ascendancy at 03:24 Killed by Mayura the temporal stalker at level 16 on the 64th Haze 122nd year of Ascendancy at 04:25 Killed by Mayura the temporal stalker at level 16 on the 64th Haze 122nd year of Ascendancy at 05:40 Killed by Mayura the temporal stalker at level 16 on the 64th Haze 122nd year of Ascendancy at 06:37 Killed by Mayura the temporal stalker at level 16 on the 64th Haze 122nd year of Ascendancy at 07:39 Killed by Mayura the temporal stalker at level 16 on the 64th Haze 122nd year of Ascendancy at 10:35 Killed by Mayura the temporal stalker at level 16 on the 64th Haze 122nd year of Ascendancy at 12:06 Killed by Mayura the temporal stalker at level 16 on the 64th Haze 122nd year of Ascendancy at 13:04 Killed by multi-hued drake hatchling at level 17 on the 9th Decay 122nd year of Ascendancy at 00:17 Killed by Silurelaith the Guardian at level 17 on the 9th Decay 122nd year of Ascendancy at 12:22 Killed by Harkor'Zun at level 17 on the 1st Regrowth 123rd year of Ascendancy at 10:23 Killed by snow giant boulder thrower at level 19 on the 10th Regrowth 123rd year of Ascendancy at 16:44 Killed by skeleton warrior at level 20 on the 19th Regrowth 123rd year of Ascendancy at 16:00 Killed by Vorawe the ancient elven mummy at level 20 on the 19th Regrowth 123rd year of Ascendancy at 23:08 Killed by ancient elven mummy at level 20 on the 20th Regrowth 123rd year of Ascendancy at 01:40 Killed by Belyritta the mountain troll at level 20 on the 20th Regrowth 123rd year of Ascendancy at 15:36 Killed by Belyritta the mountain troll at level 20 on the 20th Regrowth 123rd year of Ascendancy at 16:41 Killed by rotting mummy at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 10:48 Killed by Emubrevena the storm drake hatchling at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 21:24 Killed by Emubrevena the storm drake hatchling at level 20 on the 24th Regrowth 123rd year of Ascendancy at 01:11 Killed by Greater Mummy Lord at level 21 on the 24th Regrowth 123rd year of Ascendancy at 15:31 Killed by Velynor the naga tide huntress at level 21 on the 24th Regrowth 123rd year of Ascendancy at 16:50 Killed by Velynor the naga tide huntress at level 21 on the 24th Regrowth 123rd year of Ascendancy at 22:14 Killed by Gloradhevena the skeleton warrior at level 21 on the 25th Regrowth 123rd year of Ascendancy at 10:24 Killed by worm that walks at level 21 on the 25th Regrowth 123rd year of Ascendancy at 14:21 Killed by worm that walks at level 21 on the 25th Regrowth 123rd year of Ascendancy at 15:24 Killed by Cyrakira the ghoul at level 21 on the 59th Regrowth 123rd year of Ascendancy at 03:47 |
Primary Stats
| Strength | 26 (base 10) |
| Dexterity | 28 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 65 (base 50) |
| Willpower | 51 (base 40) |
| Cunning | 14 (base 12) |
Resources
| Life | 340/340 |
| Mana | 445/445 |
| Souls | 7/10 |
| Healing Factor | 1.2 |
| Regeneration | 0.48 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 26 |
| Crit Chance | 6% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50.666666666667 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39.15 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 24.15 |
| Ranged Defense | 24.15 |
| Fatigue | 0 |
| Physical Save | 23.2375 |
| Spell Save | 34.7375 |
| Mental Save | 42.208333333333 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 382.32 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 261 damage for 3 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 656% over 10 turns and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 3/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by snow giant thunderer. Escort: lost anorithil (level 2 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 791. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed vial of wight ectoplasm. You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed orc heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 10/20) : Effective talent level: 3.0 Power cost: 20 out of 10/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
| Tool | overpowered ash wand of conjuration [power 289] (11/16 cooldown) overpowered ash wand of conjuration [power 289] (11/16 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element (dam 144-289), placing all other charms into a 16 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Coalbrawn the steel ring Coalbrawn the steel ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str / +2 Wil Changes resistances: +12% acid / +6% darkness / +19% fire / +13% cold / +12% lightning Changes resistances penetration: +5% darkness Mental save: +4 Rings can have magical properties. |
| Around waist | insulating rough leather belt of the mystic insulating rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold Mental save: +6 Spellpower: +3 A belt that goes around your waist. |
| In main hand | Magmaclash (15-18 power, 3 apr, darkness element) Magmaclash (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% cold / +6% temporal Changes damage: +6% mind / +15% darkness Grants telepathy: Humanoid/Orc Talent granted: +1 Command Staff Physical save: +5 Spell save: +8 Mental save: +6 Spellpower on spell critical (stacks up to 3 times): +6 Maximum hate: +2.00 Spellpower: +12 Spell crit. chance: +6% Defense after a teleport: +9 Resist all after a teleport: +9% New effects duration reduction after a teleport: +18% Reduces paradox failures(equivalent to willpower): +24 It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Galegrit the woollen robe (0 def, 0 armour) Galegrit the woollen robe (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes stats: +5 Mag / +5 Wil / +2 Cun Changes damage: +6% lightning / +8% light / +7% darkness Mental save: +17 Mana each turn: +0.12 Psi each turn: +0.14 Spellpower: +5 Spell crit. chance: +6% Mindpower: +2 Mental crit. chance: +2% Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | serendipitous gold amulet of dexterity (+5) serendipitous gold amulet of dexterity (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 Defense: +10 Changes stats: +5 Lck / +4 Dex Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion of the wizard (heal 367 over 5 turns)regeneration infusion of the wizard (heal 367 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 367 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insulating gold amulet of willpower (+3)insulating gold amulet of willpower (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +10% fire / +13% cold Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. acidic steel greatmaul of vileness (28.5-42.75 power, 2 apr)acidic steel greatmaul of vileness (28.5-42.75 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 13% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +12 blight / +13 acid Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel longsword of projection (22-30.8 power, 4 apr)acidic dwarven-steel longsword of projection (22-30.8 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +8 acid / +10 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword of amnesia (21-29.4 power, 4 apr)dwarven-steel longsword of amnesia (21-29.4 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace of crippling (25-35 power, 4 apr)dwarven-steel mace of crippling (25-35 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. yew magestaff of might (20-24 power, 4 apr, arcane element)yew magestaff of might (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. mighty hardened leather sling of acidmighty hardened leather sling of acid Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +7 acid When wielded/worn: Physical power: +7 Changes stats: +2 Str Changes damage: +10% acid Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. spellcowled cashmere cloak of Iron Throne (2 def, 0 armour)spellcowled cashmere cloak of Iron Throne (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Str / +3 Mag / +2 Wil / +2 Con Spell save: +7 Maximum mana: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. scouring dwarven-steel gauntlets of sorrow (0 def, 2 armour)scouring dwarven-steel gauntlets of sorrow (0 def, 2 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 13% chance to cause random insanity Damage (Melee): 20 mind / 18 darkness Effects when hit in melee: * 22% chance to reduce powers by 20% * 21 arcane resource burn Spell save: +12 Mental save: -13 Mindpower: +5 Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. catburglar's hardened leather cap of knowledge (0 def, 3 armour)catburglar's hardened leather cap of knowledge (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Dex / +3 Cun / +2 Wil Changes resistances: +12% darkness Mindpower: +4 Infravision radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Kydig the hardened leather armour (3 def, 8 armour)Kydig the hardened leather armour (3 def, 8 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +8% Changes resistances: +8% acid / +21% fire / +8% cold Changes resistances penetration: +5% physical Allows you to breathe in: water Maximum encumbrance: +20 Life regen: +3.50 Stamina each turn: +0.80 Healing mod.: +11% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide hardened leather armour of the deep (3 def, 9 armour)troll-hide hardened leather armour of the deep (3 def, 9 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +9 Defense: +3 Fatigue: +8% Changes resistances: +5% acid / +7% cold Allows you to breathe in: water Life regen: +8.30 Healing mod.: +13% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. steel shield of radiance (6 def, 2 armour, 38 block)steel shield of radiance (6 def, 2 armour, 38 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 10% chance to blind Changes stats: +2 Mag / +4 Con Changes resistances: +11% light Talent granted: +2 Block Handheld deflection devices. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By James the Skeleton Necromancer level 16
66th Haze 122nd year of Ascendancy at 04:11 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By James the Skeleton Necromancer level 12
45th Dusk 122nd year of Ascendancy at 02:05 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By James the Skeleton Necromancer level 17
1st Regrowth 123rd year of Ascendancy at 11:46 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By James the Skeleton Necromancer level 14
58th Haze 122nd year of Ascendancy at 20:06 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By James the Skeleton Necromancer level 19
9th Regrowth 123rd year of Ascendancy at 08:08 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By James the Skeleton Necromancer level 10
17th Dusk 122nd year of Ascendancy at 01:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By James the Skeleton Necromancer level 10
13rd Dusk 122nd year of Ascendancy at 22:55 see stats
Level 20 (Exploration mode)
Got a character to level 20.By James the Skeleton Necromancer level 20
19th Regrowth 123rd year of Ascendancy at 14:23 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By James the Skeleton Necromancer level 8
2nd Dusk 122nd year of Ascendancy at 07:21 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By James the Skeleton Necromancer level 20
24th Regrowth 123rd year of Ascendancy at 02:11 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By James the Skeleton Necromancer level 1
75th Pyre 122nd year of Ascendancy at 15:05 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By James the Skeleton Necromancer level 12
33rd Dusk 122nd year of Ascendancy at 02:49 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By James the Skeleton Necromancer level 10
22nd Dusk 122nd year of Ascendancy at 15:08 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By James the Skeleton Necromancer level 12
53rd Dusk 122nd year of Ascendancy at 21:14 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By James the Skeleton Necromancer level 13
23rd Haze 122nd year of Ascendancy at 12:59 see stats
Log
Talent Chill of the Tomb is ready to use.
James uses Re-assemble.
James receives 664 healing from Re-assemble.
Talent Invoke Darkness is ready to use.
Something performs a melee critical strike against James!
James is stunned!
Something performs a melee critical strike against James!
James shrugs off the critical damage!
James resists the mind attack!
James is on fire!
Something hits James for (10 resist armour), 84 physical, (7 resist armour), 0 cold, (4 resist armour), 0 lightning, (10 resist armour), 65 physical, (1 resist armour), 0 nature, (4 resist armour), 0 mind, (4 resist armour), 0 lightning (148 total damage).
Cyrakira the ghoul's Flame hits James for (10 resist armour), 89 fire (89 total damage).
James casts Invoke Darkness.
James hits Something for 79 darkness damage.
Burning from Cyrakira the ghoul hits James for (10 resist armour), 24 fire (24 total damage).
Something performs a melee critical strike against James!
James resists the mind attack!
Something performs a melee critical strike against James!
Something hits James for (10 resist armour), 97 physical, (1 resist armour), 0 nature, (4 resist armour), 0 mind, (4 resist armour), 0 lightning, (10 resist armour), 42 physical, (7 resist armour), 0 cold, (4 resist armour), 0 lightning (139 total damage).
Cyrakira the ghoul's Flame hits James for (10 resist armour), 89 fire (89 total damage).
James the level 21 skeleton necromancer was roasted to death by Cyrakira the ghoul on level 2 of Barudig.
James is not stunned anymore.
James deactivates Necrotic Aura.
James stops burning.
James is no longer surging arcane power.
James deactivates Blurred Mortality.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
