MAGIC MISSLE the level 25 Higher Archmage by lildude2014

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceHigher
ClassArchmage (Technomancer)
Level / Exp25 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 10)
Dexterity14 (base 10)
Constitution12 (base 10)
Magic69 (base 55)
Willpower49 (base 36)
Cunning25 (base 23)

Resources

Life-177/420
Mana113/463
Steam100/100
Healing Factor1.0691526171257
Regeneration0.26728815428144

Speed

Mental0%
Attack0%
Movement+1.9984014443253E-12%
Spell0%
Global+100%

Vision

Sight13
Lite6
Infravision7
See Stealth24.108545491274
See Invisible37.108545491274
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage25
Accuracy8
Crit Chance7%
APR9
Speed1.00

Offense: Spell

Spellpower47
Crit Chance14%
Speed1

Offense: Mind

Mindpower32
Crit Chance6%
Speed1

Offense: Damage Bonus

Darkness+3%
Light+11%
Physical+3%
Nature+6%
Arcane+32%
Fire+11%
All0%

Offense: Damage Penetration

Arcane+20%
Cold+10%
Nature+10%

Defense: Base

Armour (hardiness)7 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save17
Spell Save45
Mental Save31

Defense: Resistances

Acid+ 10%( 70%)
Light+ 27%( 70%)
Lightning+ 13%( 70%)
Darkness+ 15%( 70%)
Arcane+ 22%( 70%)
Fire+ 27%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance26%
Confusion Resistance20%
Teleport Resistance20%
Silence Resistance24%
Instadeath Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Occult technomancy1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
0/5
0/5
Spell / Air1.30
1/5
1/5
4/5
0/5
Spell / Arcane1.30
3/5
1/5
1/5
3/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Aether1.30
3/5
3/5
4/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
1/5
3/5
Steamtech / Physics1.00
1/5
2/5
2/5
0/5
Steamtech / Chemistry1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
3/5
1/5
0/5
Spell / Conveyance1.30
4/5
1/5
2/5
0/5

Prodigies

1/1

Effects

Quests

done
done
done
done
active
done
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By MAGIC MISSLE the Higher Archmage level 10
2nd Mirth 122nd year of Ascendancy at 08:01
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By MAGIC MISSLE the Higher Archmage level 20
53rd Dusk 122nd year of Ascendancy at 14:27
see stats
Orbituary (Insane (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By MAGIC MISSLE the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 00:15
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By MAGIC MISSLE the Higher Archmage level 16
32nd Dusk 122nd year of Ascendancy at 23:17
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By MAGIC MISSLE the Higher Archmage level 10
3rd Mirth 122nd year of Ascendancy at 00:51
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By MAGIC MISSLE the Higher Archmage level 22
69th Dusk 122nd year of Ascendancy at 07:13
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By MAGIC MISSLE the Higher Archmage level 16
26th Dusk 122nd year of Ascendancy at 13:20
see stats
Unstoppable (Insane (Adventure) difficulty) Returned from the dead.
By MAGIC MISSLE the Higher Archmage level 23
1st Time of Equilibrium 122nd year of Ascendancy at 21:36
see stats

Log

You gain 4.45 gold from the melting of verdant woollen robe (0 def, 0 armour).
You collect a new ingredient:
lump of steel (1).
You gain 12.75 gold from the melting of
Gerivena (13-18 power, 3 apr).
There is a way to the next level here (press '' or right click to use).
MAGIC MISSLE uses
Create Tinker.
Resting starts...

MAGIC MISSLE starts to surge mana.

The fabric of time around MAGIC MISSLE stabilizes to normal.

Talent Phase Door is ready to use.
MAGIC MISSLE stops surging mana.

Talent Temporal Shield is ready to use.
Talent Rune: Manasurge is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).

There is a way to the previous level here (press '' or right click to use).

MAGIC MISSLE is disarmed!

Something hits
MAGIC MISSLE for (195 absorbed), 0 acid (0 total damage).
Shasshhiy'Kaish casts
Blood Lock.
MAGIC MISSLE is blood locked.

Shasshhiy'Kaish casts
Meteor Rain.
MAGIC MISSLE deactivates
Disruption Shield.
MAGIC MISSLE's disruption shield collapses and then explodes in a powerful manastorm!
MAGIC MISSLE's spell attains critical power!

Shasshhiy'Kaish hits Thought-forged bowman for 166 physical, 192 fire (358 total damage).
Shasshhiy'Kaish hits MAGIC MISSLE for (155 absorbed), 0 physical, (144 absorbed), (8 mana), 0 fire, (155 absorbed), (155 mana), 0 physical, (144 absorbed), (144 mana), 0 fire, (235 absorbed), (235 mana), 0 physical, 144 fire, 155 physical, 144 fire, 155 physical (596 total damage).
MAGIC MISSLE the level 25 higher archmage was pierced to death by Shasshhiy'Kaish and used for her perverted desires on level 4 of Daikara.