Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
| Addons | Doctornull's Tweak Pack 1.2.1A collection of tweaks for existing ToME content. Items Vault 1.2.0Donators/Buyers bonus! Midnight 1.2.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Tempus Fugit 1.2.1Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level More Taints 1.2.1Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Arcanum Class Pack 1.2.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Necromancy+ 1.2.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Doctornull's Class Pack 1.2.1This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. New Gem Types 1.2.1Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Verdant Class Pack 1.2.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 24 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by orc archer at level 24 on the 77th Pyre 122nd year of Ascendancy at 10:21 / 1 |
Primary Stats
| Strength | 55 (base 53) |
| Dexterity | 19 (base 19) |
| Constitution | 38 (base 36) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -20/734 |
| Stamina | 39/169 |
| Healing Factor | 0.51 |
| Regeneration | 9.8830742560175 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 46 |
| Crit Chance | 9% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 29.92 (81.030927835052%) |
| Defense | 11.15 |
| Ranged Defense | 13.15 |
| Fatigue | 30 |
| Physical Save | 26.275 |
| Spell Save | 7 |
| Mental Save | 7 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 20% for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Bloodthirst | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is recovering 50 life each turn. Recovery |
| beneficial effect | The thrill of combat improves the target's maximum life by 5%, life regeneration by 6.33, and stamina regeneration by 1.27. Bloodbath |
| detrimental effect | The target is infected by a disease, doing 6.92 blight damage per turn and reducing healing received by 44%. EpidemicEach non-disease blight damage done to it will spread the disease. |
| detrimental effect | The target is poisoned, taking 3.00 nature damage per turn and decreasing all heals received by 21%. Insidious Poison |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of iron boots of uncanny dodging (3 def, 3 armour) pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +2 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | dragonslayer's dwarven-steel helm of strength (+2) (0 def, 4 armour) dragonslayer's dwarven-steel helm of strength (+2) (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Str Changes resistances: +10% acid / +7% fire / +8% lightning / +7% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | overpowered dwarven-steel torque of kinetic psionic shield [power 137] (32 cooldown) overpowered dwarven-steel torque of kinetic psionic shield [power 137] (32 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 137 for 7 turns, placing all other charms into a 32 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring of darkness (+24%) steel ring of darkness (+24%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% darkness Changes damage: +12% darkness Rings can have magical properties. |
| Around neck | gold amulet of constitution (+2) gold amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Con Amulets can have magical properties. |
| In main hand | acidic dwarven-steel greatmaul of projection (42.5-63.75 power, 2 apr) acidic dwarven-steel greatmaul of projection (42.5-63.75 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +10 acid / +7 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed mauls. |
| Main armor | rejuvenating dwarven-steel plate armour of Eyal (5 def, 11 armour) rejuvenating dwarven-steel plate armour of Eyal (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Life regen: +3.90 Stamina each turn: +0.70 Maximum life: +40.00 Healing mod.: +16% A suit of armour made of metal plates. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Dasanteki, Gladiator the Cornac Berserker level 17
76th Pyre 122nd year of Ascendancy at 02:25 see stats
Level 10 (Roguelike)
Got a character to level 10.By Dasanteki, Gladiator the Cornac Berserker level 10
75th Pyre 122nd year of Ascendancy at 05:55 see stats
Level 20 (Roguelike)
Got a character to level 20.By Dasanteki, Gladiator the Cornac Berserker level 20
76th Pyre 122nd year of Ascendancy at 13:41 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Dasanteki, Gladiator the Cornac Berserker level 24
77th Pyre 122nd year of Ascendancy at 10:16 see stats
Log
Rogue prepares for the next kill!.
Orc archer uses Reload.
Orc archer is disarmed!
Orc archer shoots!
Dasanteki, Gladiator is unstoppable!
Orc archer's Shoot hits Dasanteki, Gladiator for (59 refused), 0 physical, (24 refused), 0 physical, (13 refused), 0 temporal, (9 refused), 0 nature, (7 refused), 0 cold (0 total damage).
Rogue resists the mind attack!
Dasanteki, Gladiator hits Rogue for 146 physical, 8 acid, 3 mind (157 total damage).
Rogue slows down.
Dasanteki, Gladiator is unstoppable!
Rogue hits Dasanteki, Gladiator for (49 refused), 0 physical, (15 refused), 0 physical, (4 refused), 0 blight, (4 refused), 0 mind (0 total damage).
Insidious Poison from Rogue hits Dasanteki, Gladiator for (1 refused), 0 nature (0 total damage).
Epidemic from Rogue hits Dasanteki, Gladiator for (6 refused), 0 blight (0 total damage).
Orc archer uses Reload.
Orc archer is disarmed!
Dasanteki, Gladiator hits Rogue for 138 physical damage.
Dasanteki, Gladiator is no longer cursed.
Dasanteki, Gladiator killed Rogue!
Dasanteki, Gladiator is unstoppable!
Insidious Poison from Rogue hits Dasanteki, Gladiator for (1 refused), 0 nature (0 total damage).
Epidemic from Rogue hits Dasanteki, Gladiator for (6 refused), 0 blight (0 total damage).
Dasanteki, Gladiator receives 72 healing from Unstoppable.
Orc archer rearms.
Orc archer shoots!
Orc archer's Shoot hits Dasanteki, Gladiator for 92 physical damage.
Dasanteki, Gladiator the level 24 cornac berserker was punctured to death by an orc archer on level 32 of The Arena.
Orc archer's Shoot killed Dasanteki, Gladiator!
Dasanteki, Gladiator no longer revels in blood quite so much.
