Adve the level 2 Cornac Adventurer by Suns of Temper

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceCornac
ClassAdventurer
Level / Exp2 / 54%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity13 (base 13)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning13 (base 13)

Resources

Life120/120
Mana66/66
Stamina98/98
Soul10/10
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy20
Crit Chance8%
APR5
Speed1.00

Offense: Offhand

Damage5
Accuracy20
Crit Chance8%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save8
Spell Save8
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.00
1/5
0/5
0/5
0/5
Spell / Death1.00
0/5
0/5
0/5
0/5
Spell / Undead drake1.00
1/5
0/5
0/5
0/5
Technique / Dual techniques1.00
1/5
0/5
0/5
0/5
Cunning / Tactical1.00
1/5
0/5
0/5
0/5
Cunning / Shadow magic1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Lethality1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
active

Equipment

On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

You gain 0.25 gold from the melting of rough leather sling.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-3 power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (3-3 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (11-15 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (10-15 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (10-15 power, 2 apr).
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (17-27 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron greatmaul of massacre (30-45 power, 1 apr).
You gain 1.15 gold from the melting of
shielding rune (absorb 52; dur 3; cd 18).
You gain 0.57 gold from the melting of
shatter afflictions rune (absorb 25; cd 20).
You gain 0.59 gold from the melting of
manasurge rune (regen 634% over 10 turns; mana 32; cd 12).
You gain 0.59 gold from the melting of
manasurge rune (regen 610% over 10 turns; mana 30; cd 12).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.00 gold from the melting of
wild infusion (res 16%; mental; dur 4; cd 15).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.52 gold from the melting of
movement infusion (speed 452%; cd 15).
You gain 1.50 gold from the melting of
steam generator implant (steam 4).
You gain 1.50 gold from the melting of
steam generator implant (steam 4).
You gain 2.55 gold from the melting of
medical injector implant (efficiency 82% / cooldown 64%).
You gain 2.62 gold from the melting of
medical injector implant (efficiency 85% / cooldown 69%).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)