Test the level 1 Drem Summoner by Suns of Temper

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDrem
ClassSummoner
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity12 (base 11)
Constitution11 (base 10)
Magic3 (base 1)
Willpower14 (base 15)
Cunning22 (base 22)

Resources

Life94/94
Equilibrium0
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth22.531537443297
See Invisible22.531537443297

Offense: Mainhand

Damage6
Accuracy8
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy8
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower3
Crit Chance5%
Speed1

Offense: Mind

Mindpower21
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save8
Spell Save5
Mental Save12

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Your summoned war hound disappears.

Your summoned war hound disappears.

Resting starts...

Talent War Hound is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Frenzy is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Test uses
Frenzy.
Test summons a Ritch Flamespitter!
Test's mind surges with critical power!

Test summons a Ritch Flamespitter!

Resting starts...

Your summoned ritch flamespitter disappears.
Your summoned ritch flamespitter disappears.
Rested for 6 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Ritch Flamespitter is ready to use.
Talent Frenzy is ready to use.
Rested for 40 turns (stop reason: all resources and life at maximum).