Beladur the level 50 Orc Marauder by schafusmatus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceOrc
ClassMarauder
Level / Exp50 / 776%
Sizemedium
Lifes / Deaths

Primary Stats

Strength87 (base 29)
Dexterity122 (base 60)
Constitution88 (base 60)
Magic32 (base 10)
Willpower36 (base 10)
Cunning116 (base 60)

Resources

Life1802/1802
Mana0/404
Stamina173/222
Steam0/115
Healing Factor1.5638787563805
Regeneration8.2103634709979

Speed

Mental-10%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision7
See Stealth72.773340605475
See Invisible72.773340605475
ESP Range20
ESP Kindshumanoid, animal/canine, giant

Offense: Mainhand

Damage187
Accuracy83
Crit Chance97%
APR38
Speed1.11

Offense: Offhand

Damage130
Accuracy83
Crit Chance95%
APR38
Speed1.11

Offense: Spell

Spellpower60
Crit Chance30%
Speed1

Offense: Mind

Mindpower70
Crit Chance39%
Speed1

Offense: Damage Bonus

Light+30%
All+18%
Physical+8%
Fire+28%
Nature+38%

Offense: Damage Penetration

Nature+27%
All+7%

Defense: Base

Armour (hardiness)100.13943112722 (93.292586063405%)
Defense72
Ranged Defense72
Fatigue19
Physical Save65
Spell Save27
Mental Save55

Defense: Resistances

Nature+ 38%( 70%)
Lightning+ 70%( 70%)
Mind+ 54%( 70%)
All+ 38%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance48%
Poison Resistance50%
Blind Resistance100%
Disarm Resistance100%
Teleport Resistance100%
Pinning Resistance100%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (3/3)

Runes
Implants
Implants

Class Talents

Cunning / Tactical1.54
1/5
1/5
1/5
4/5
Technique / Combat techniques1.30
1/5
1/5
1/5
3/5
Technique / Bloodthirst1.00
1/5
1/5
3/5
0/5
Technique / Duelist1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
1/5
1/5
Technique / Dual techniques1.30
1/5
3/5
1/5
4/5
Cunning / Dirty fighting1.30
1/5
1/5
0/5
0/5
Cunning / Poisons1.50
5/5
1/5
5/5
0/5
Technique / Throwing knives1.00
5/5
5/5
5/5
5/5

Generic Talents

Technique / Combat training1.30
5/5
3/5
1/5
4/5
0/5
5/5
Race / Orc1.00
1/5
1/5
1/5
2/5
Steamtech / Physics1.24
2/5
3/5
3/5
0/5
Steamtech / Chemistry1.00
2/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
3/5
3/5
1/5
Technique / Conditioning1.30
1/5
1/5
1/5
1/5
Technique / Mobility1.30
1/5
1/5
1/5
1/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
active
done
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By Beladur the Orc Marauder level 12
22nd Retaking 124th year of Ascendancy at 06:25
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Beladur the Orc Marauder level 13
29th Retaking 124th year of Ascendancy at 21:06
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Beladur the Orc Marauder level 33
21st Revenge 124th year of Ascendancy at 19:25
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Beladur the Orc Marauder level 10
17th Retaking 124th year of Ascendancy at 09:52
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Beladur the Orc Marauder level 20
46th Retaking 124th year of Ascendancy at 03:37
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Beladur the Orc Marauder level 30
5th Revenge 124th year of Ascendancy at 18:02
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Beladur the Orc Marauder level 40
29th Revenge 124th year of Ascendancy at 08:48
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Beladur the Orc Marauder level 50
8th Pain 124th year of Ascendancy at 05:38
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Beladur the Orc Marauder level 50
11st Pain 124th year of Ascendancy at 00:45
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Beladur the Orc Marauder level 33
17th Revenge 124th year of Ascendancy at 08:58
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By Beladur the Orc Marauder level 46
50th Revenge 124th year of Ascendancy at 04:16
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Beladur the Orc Marauder level 40
35th Revenge 124th year of Ascendancy at 01:17
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Beladur the Orc Marauder level 50
15th Pain 124th year of Ascendancy at 03:59
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Beladur the Orc Marauder level 36
27th Revenge 124th year of Ascendancy at 03:53
see stats
To the Bitter End (Nightmare (Adventure) difficulty) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Beladur the Orc Marauder level 50
15th Pain 124th year of Ascendancy at 08:37
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Beladur the Orc Marauder level 41
35th Revenge 124th year of Ascendancy at 12:50
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Beladur the Orc Marauder level 16
40th Retaking 124th year of Ascendancy at 16:17
see stats

Log

You already know this schematic.
You already know this schematic.

You already know this schematic.

You already know this schematic.

You already know this schematic.

Talent Blinding Speed is ready to use.
You already know this schematic.

You already know this schematic.

You are yanked out of this place!

Rested for 38 turns (stop reason: dialog is displayed).


You collect a new ingredient:
lump of iron (1).
You gain 10.79 gold from the melting of
iron mail armour of thunder (2 def, 4 armour).
You gain 2.31 gold from the melting of
miner's drakeskin leather hat of strength (+7) (0 def, 10 armour).
You gain 13.65 gold from the melting of
stargazer's elven-silk robe of Angolwen (0 def, 0 armour).
You gain 5.57 gold from the melting of
dreamer's elven-silk robe of lightning (+37%) (0 def, 0 armour).
You gain 3.20 gold from the melting of
elven-silk cloak of fog (12 def, 0 armour).
You gain 25.00 gold from the melting of
Lightning Catcher.
You collect a new ingredient:
lump of voratun (1).
You gain 6.16 gold from the melting of
elemental voratun waraxe (39-55 power, 6 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 5.69 gold from the melting of
voratun longsword of shearing (43-60 power, 6 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 7.79 gold from the melting of
hateful voratun greatmaul of crippling (66-98 power, 4 apr).
You gain 25.00 gold from the melting of
Murkgasher.
There is a Entrance to the Palace of Fumes here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Personal New Achievement: To the Bitter End (Nightmare (Adventure) difficulty)!