Ormar the level 20 Higher Wanderer by schafusmatus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassWanderer
Level / Exp20 / 60%
Sizebig
Lifes / Deaths

Primary Stats

Strength21 (base 12)
Dexterity20 (base 12)
Constitution24 (base 18)
Magic70 (base 48)
Willpower34 (base 12)
Cunning42 (base 30)

Resources

Mana304/304
Life656/656
Steam100/100
Hate16/100
Soul12/12
Healing Factor1.6472674059366
Regeneration22.982596486967

Speed

Mental0%
Attack0%
Movement+35%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision7
See Stealth38.051968732286
See Invisible37.051968732286

Offense: Mainhand

Damage49
Accuracy24
Crit Chance12%
APR2
Speed1.00

Offense: Spell

Spellpower49
Crit Chance19%
Speed1

Offense: Mind

Mindpower49
Crit Chance11%
Speed1

Offense: Damage Bonus

Acid+3%
Cold+20%
Nature+8%
Blight+6%
Physical+8%
Mind+6%
All0%

Offense: Damage Penetration

Darkness+10%
Mind+10%
Cold+23%

Defense: Base

Armour (hardiness)16 (35.65183292883%)
Defense29
Ranged Defense29
Fatigue0
Physical Save30
Spell Save40
Mental Save25

Defense: Resistances

Nature+ 33%( 70%)
Temporal+ 19%( 70%)
Blight+ 30%( 70%)
Arcane+ 20%( 70%)
Cold+ 27%( 70%)
All+ 14%( 70%)

Defense: Immunities

Disarm Resistance20%
Instadeath Resistance100%
Blind Resistance38%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Steamtech / Sawmaiming1.00
0/5
0/5
0/5
0/5
Cursed / Shadows1.20
5/5
3/5
5/5
0/5
Spell / Arcane1.00
0/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.00
0/5
0/5
0/5
0/5
Spell / Water1.30
4/5
4/5
0/5
0/5
Spell / Animus1.00
1/5
1/5
4/5
1/5
Spell / Master necromancer1.00
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.00
3/5
1/5
1/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
1/5
0/5
Spell / Staff combat1.00
4/5
3/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
active
done
active
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Ormar the Higher Wanderer level 10
5th Mirth 122nd year of Ascendancy at 07:31
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Ormar the Higher Wanderer level 20
16th Dusk 122nd year of Ascendancy at 05:01
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Ormar the Higher Wanderer level 8
3rd Mirth 122nd year of Ascendancy at 19:25
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Ormar the Higher Wanderer level 13
8th Flare 122nd year of Ascendancy at 02:52
see stats

Log

You gain 1.03 gold from the transmogrification of steel plate armour of stability (0 def, 9 armour).
You gain 1.18 gold from the transmogrification of
cured leather armour of stability (6 def, 4 armour).
You gain 10.00 gold from the transmogrification of
Skin of Many (12 def, 6 armour).
You gain 2.63 gold from the transmogrification of
impenetrable dwarven-steel mail armour of cold resistance (3 def, 16 armour).
You gain 1.50 gold from the transmogrification of
dwarven-steel mail armour (3 def, 8 armour).
You gain 1.36 gold from the transmogrification of
insulating hardened leather cap of strength (+4) (0 def, 3 armour).
You gain 0.85 gold from the transmogrification of
hardened leather cap of strength (+3) (0 def, 3 armour).
You gain 0.64 gold from the transmogrification of
grounding cashmere wizard hat (2 def, 0 armour).
You gain 12.82 gold from the transmogrification of
Gunarand the hardened leather cap (0 def, 3 armour).
You gain 0.35 gold from the transmogrification of
hardened leather gloves (0 def, 2 armour).
You gain 17.65 gold from the transmogrification of
Growdeath (0 def, 9 armour).
You gain 1.57 gold from the transmogrification of
slimy woollen robe of nature (+24%) (0 def, 0 armour).
You gain 3.90 gold from the transmogrification of
focusing cashmere robe of light (+19%) (0 def, 0 armour).
You gain 3.62 gold from the transmogrification of
spiritwalker's hardened leather belt.
You gain 1.85 gold from the transmogrification of
dwarven-steel waraxe of erosion (21-29 power, 4 apr).
You gain 2.38 gold from the transmogrification of
surging ash magestaff (15-18 power, 3 apr, lightning element).
You gain 16.66 gold from the transmogrification of
ash magestaff 'Fuludar' (15-18 power, 3 apr, lightning element).
You gain 19.31 gold from the transmogrification of
Zerahek (15-18 power, 3 apr, darkness element).
You gain 16.65 gold from the transmogrification of
Turesta the drakeskin leather sling.
You gain 0.75 gold from the transmogrification of
thorny mindstar (10-10 power, 24 apr, nature damage).
You gain 3.68 gold from the transmogrification of
creative thorny mindstar of balance (7-8 power, 24 apr, nature damage).
You gain 7.40 gold from the transmogrification of
warbringer's steel mace of shearing (12-18 power, 3 apr).
You gain 3.21 gold from the transmogrification of
hateful steel greatmaul of erosion (26-39 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (12-15 power, 6 apr).
You gain 1.25 gold from the transmogrification of
steel battleaxe of projection (22-32 power, 2 apr).
You gain 0.25 gold from the transmogrification of
gold amulet.
You gain 1.07 gold from the transmogrification of
shatter afflictions rune of the sneak (absorb 68; cd 21).
You gain 0.61 gold from the transmogrification of
manasurge rune (regen 762% over 10 turns; mana 38; cd 12).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.