Harevor the level 50 Orc Doomed by schafusmatus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceOrc
ClassDoomed
Level / Exp50 / 471%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength33 (base 29)
Dexterity28.642952658485 (base 10)
Constitution88.642952658485 (base 60)
Magic9 (base 10)
Willpower135.2907094108 (base 60)
Cunning130.17268654417 (base 60)

Resources

Life1534/1534
Hate66/108
Equilibrium48
Steam100/100
Healing Factor1.5368529864213
Regeneration0.38421324660534

Speed

Mental0%
Attack0%
Movement+44%
Spell0%
Global+100%

Vision

Sight10
Lite12
Infravision6
See Stealth69.206028681301
See Invisible79.848981339786
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage112
Accuracy66
Crit Chance47%
APR65
Speed1.00

Offense: Offhand

Damage119
Accuracy66
Crit Chance47%
APR46
Speed1.00

Offense: Spell

Spellpower4.5
Crit Chance33%
Speed1

Offense: Mind

Mindpower99
Crit Chance98%
Speed1

Offense: Damage Bonus

Darkness+19%
Light+19%
Nature+49%
Mind+44%
All+4%

Offense: Damage Penetration

Nature+52%
Darkness+37%
Mind+127%
All+27%

Defense: Base

Armour (hardiness)33 (48.304188961773%)
Defense53
Ranged Defense53
Fatigue0
Physical Save51
Spell Save46
Mental Save82

Defense: Resistances

Acid+ 58%( 70%)
Blight+ 68%( 70%)
Arcane+ 55%( 70%)
Cold+ 58%( 70%)
All+ 50%( 70%)
Physical+ 58%( 74%)
Lightning+ 70%( 70%)
Light+ 53%( 70%)
Temporal+ 58%( 70%)
Mind+ 80%( 80%)
Darkness+ 80%( 80%)
Fire+ 58%( 70%)
Nature+ 70%( 70%)

Defense: Immunities

Teleport Resistance100%
Stun Resistance100%
Pinning Resistance20%
Confusion Resistance100%
Fear Resistance50%
Disarm Resistance90%
Instadeath Resistance100%
Knockback Resistance70%

Inscriptions (4/4)

Infusions
Implants
Implants
Infusions

Class Talents

Cursed / Darkness1.60
3/5
6/5
5/5
1/5
Cursed / Shadows1.50
5/5
1/5
5/5
1/5
Cursed / Punishments1.50
1/5
5/5
5/5
5/5
Cursed / One with shadows1.30
1/5
5/5
1/5
1/5
Cursed / Force of will1.30
5/5
5/5
5/5
5/5

Generic Talents

Cursed / Cursed aura1.20
5/5
4/5
0/5
0/5
Cursed / Cursed form1.00
2/5
5/5
1/5
1/5
Wild-gift / Mindstar mastery1.00
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
3/5
1/5
1/5
0/5
Race / Orc1.00
1/5
1/5
1/5
2/5
Cursed / Gestures1.30
1/5
1/5
1/5
1/5
Steamtech / Chemistry1.00
2/5
0/5
0/5
0/5
Cursed / Dark sustenance1.30
1/5
1/5
1/5
1/5
Wild-gift / Antimagic1.00
2/5
1/5
1/5
0/5
Technique / Combat training1.00
5/5
1/5
1/5
0/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By Harevor the Orc Doomed level 11
21st Retaking 124th year of Ascendancy at 14:08
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Harevor the Orc Doomed level 13
27th Retaking 124th year of Ascendancy at 01:20
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Harevor the Orc Doomed level 33
22nd Revenge 124th year of Ascendancy at 19:34
see stats
Fear me not! (Nightmare (Adventure) difficulty) Survived the Fearscape!
By Harevor the Orc Doomed level 32
21st Revenge 124th year of Ascendancy at 07:28
see stats
Imp'ing Away (Nightmare (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Harevor the Orc Doomed level 50
19th Pain 124th year of Ascendancy at 01:22
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Harevor the Orc Doomed level 10
18th Retaking 124th year of Ascendancy at 08:48
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Harevor the Orc Doomed level 20
48th Retaking 124th year of Ascendancy at 13:24
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Harevor the Orc Doomed level 30
17th Revenge 124th year of Ascendancy at 00:21
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Harevor the Orc Doomed level 40
34th Revenge 124th year of Ascendancy at 03:07
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Harevor the Orc Doomed level 50
15th Pain 124th year of Ascendancy at 13:38
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Harevor the Orc Doomed level 48
2nd Pain 124th year of Ascendancy at 18:38
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Harevor the Orc Doomed level 31
18th Revenge 124th year of Ascendancy at 16:54
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By Harevor the Orc Doomed level 44
50th Revenge 124th year of Ascendancy at 11:23
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Harevor the Orc Doomed level 25
8th Revenge 124th year of Ascendancy at 06:13
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Harevor the Orc Doomed level 50
18th Pain 124th year of Ascendancy at 21:17
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Harevor the Orc Doomed level 34
24th Revenge 124th year of Ascendancy at 00:00
see stats
The bigger the better! (Nightmare (Adventure) difficulty) Did over 3000 damage in one attack.
By Harevor the Orc Doomed level 50
16th Pain 124th year of Ascendancy at 03:34
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Harevor the Orc Doomed level 40
34th Revenge 124th year of Ascendancy at 09:22
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Harevor the Orc Doomed level 17
43rd Retaking 124th year of Ascendancy at 15:34
see stats

Log

Harevor hits Shadow for 0 mind, 0 nature (0 total damage).

You gain 1.31 gold from the melting of
woodsman's voratun pickaxe (dig speed 24 turns).
You gain 8.50 gold from the melting of
hateful quiver of dragonbone arrows of vileness (19/19, 55-77 power, 18 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 5.45 gold from the melting of
wrathful voratun shield of lightning resistance (+28%) (Corpses) (0 def, 10 armour, 211.5 block).
You collect a new ingredient:
lump of voratun (1).
You gain 3.32 gold from the melting of
prismatic voratun plate armour of lightning resistance (Madness) (0 def, 16 armour).
You collect a new ingredient:
lump of steel (1).
You gain 4.63 gold from the melting of
impenetrable steel mail armour of the deep (Misfortune) (2 def, 18 armour).
You gain 4.03 gold from the melting of
drakeskin leather cap of ire (Shrouds) (0 def, 5 armour).
You gain 8.77 gold from the melting of
stormwoven cashmere robe of corrosion (+11%) (Misfortune) (0 def, 0 armour).
You gain 8.99 gold from the melting of
insulating drakeskin leather belt of burglary (Misfortune).
You gain 7.23 gold from the melting of
short yew starstaff of channeling (Madness) (20-24 power, 4 apr, darkness element).
You gain 21.56 gold from the melting of
bloodlich's dragonbone magestaff of wizardry (Madness) (30-36 power, 6 apr, lightning element).
You collect a new ingredient:
lump of voratun (1).
You gain 3.75 gold from the melting of
acidic voratun mace of phasing (Shrouds) (46-64 power, 26 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 6.18 gold from the melting of
flaming voratun longsword of vileness (Shrouds) (42-58 power, 6 apr).
You gain 10.84 gold from the melting of
runic dragonbone longbow of true flight (Corpses).
You collect a new ingredient:
lump of voratun (1).
You gain 8.43 gold from the melting of
acidic voratun battleaxe of evisceration (Corpses) (56-84 power, 4 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 25.00 gold from the melting of
Boroduzor the Woepain (Misfortune) (59-88 power, 4 apr).
You gain 4.82 gold from the melting of
medical injector implant of the wizard (efficiency 159% / cooldown 60%).
There is a Entrance to the Palace of Fumes here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Personal New Achievement: Imp'ing Away (Nightmare (Adventure) difficulty)!