








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 26 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by Ivarirenor the shadowblade at level 18 on the 79th Dusk 122nd year of Ascendancy at 14:53 5 / 2Killed by Ce'Nyta the fox at level 26 on the 57th Haze 122nd year of Ascendancy at 07:21 |
| Antimagic | Follower |
Primary Stats
| Strength | 50 (base 44) |
| Dexterity | 17 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 75 (base 57) |
| Cunning | 30 (base 19) |
Resources
| Life | -215/426 |
| Equilibrium | 69 |
| Healing Factor | 1.0745901639344 |
| Regeneration | 1.1283196721311 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +83.333333333333% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 37.712164534463 |
| See Invisible | 37.712164534463 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 45 |
| Crit Chance | 11% |
| APR | 86 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 81 |
| Accuracy | 45 |
| Crit Chance | 10% |
| APR | 70 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Nature | +18% |
| Lightning | +18% |
| Acid | +9% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +15% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 29.5 (80%) |
| Defense | 0 |
| Ranged Defense | 3 |
| Fatigue | 16 |
| Physical Save | -3 |
| Spell Save | 0 |
| Mental Save | 34 |
Defense: Resistances
| Lightning | + 10%( 70%) |
| Nature | + 17%( 70%) |
| Blight | -16%( 70%) |
| Acid | -13%( 70%) |
| Cold | + 27%( 70%) |
| All | -20%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Bleed Resistance | 76% |
| Confusion Resistance | 0% |
| Fear Resistance | 0% |
| Instadeath Resistance | 100% |
| Poison Resistance | 76% |
| Blind Resistance | 91% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 547% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 411 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 243 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 637% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Ooze | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Psiblades |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Antimagic Shield |
| beneficial effect | The target is wide awake and has 50% resistance to sleep effects. Insomnia |
| detrimental effect | Reduces global action speed by 20%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target is in a nightmarish sleep, suffering 26.77 mind damage each turn and unable to to perform most actions. Every 13 damage it takes will reduce the duration of the effect by one turn. Nightmare |
| beneficial effect | You gain 33% resistance against cold. Resolve |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | Cannot heal higher than 426 life. Blood Lock |
| detrimental effect | The target is cursed, reducing defence and all saves by 34. Curse of Defenselessness |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Isirann the cave bear. Escort: lone alchemist (level 2 of Norgos Lair) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Shardskin. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed minotaur nose. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Turiregokor the pair of iron boots (0 def, 9 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +9 Fatigue +2% Die.at -60.00 life Blind- +5% ---------- misc Stam/turn +0.40 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | cashmere wizard hat 'Arcblow' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.crit +11% Crit.mult +10.00% Dmg.mod +11% nature Melee Ret 4 mind On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Defense +2 (+0 eff.) Resists +16% nature Mind.save +27 (+11 eff.) Confus- -40% Fear- -40% ---------- misc Equi/ret +0.04 Hate/m.crit +1.00 Hateful Whisper: Puts all charms on 14 cooldown Level 4.0 Pwr.cost 14 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 182 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | Saluma (0 def, 2 armour)1.5 T3 hands armor [Rare] Nature While equipped: Stats +2 Str +7 Dex dps ---------- Melee+ 8 lightning Dmg.mod +6% lightning ----- def ----- Armour +2 Resists +7% lightning Die.at -80.00 life Blind- +10% Confus- +15% Def/telep +15 Res/telep +15% Dur/telep +15% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | steel torque of thermal psionic shield 'Layorabeth' [power 55] (18 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +10% Melee Ret 12 mind ----- def ----- Mind.save +9 (+4 eff.) ---------- misc Max.hate +10.00 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 55 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Earosin the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Str +4 Wil dps ---------- Acc +6 (+4 eff.) Apr +1 ----- def ----- Defense +3 (+0 eff.) Rng.Def +3 (+3 eff.) Mind.save +6 (+3 eff.) Heal.mod +5% Confus- +22% Rings can have magical properties. |
| On fingers | copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +0.80 Stun/Frz- +20% Rings can have magical properties. |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | living mindstar of balance (16.5-18.15 power, 78 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature Power 16.5 - 18.2 Nature Uses 95% Wil, 57% Cun Mastery Psiblades Acc uses Wil Apr +78 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +19 (+6 eff.) ----- def ----- Phys.save +3 (+3 eff.) Spell.save +4 (+4 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Grinodir the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Mind.crit +7% Mind.pwr +3 (+1 eff.) ----- def ----- Phys.save +6 (+6 eff.) Heal/summ +20 ---------- misc Hate/m.crit +2.00 Max.psi +20.00 A belt that goes around your waist. |
| In off hand | nature's pulsing mindstar (12.5-13.75 power, 62 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 12.5 - 13.8 Mind Uses 86% Wil, 48% Cun Mastery Psiblades Acc uses Wil Apr +62 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +15 (+5 eff.) Dmg.mod +4% nature ----- def ----- Resists +3% blight Disease- +14% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Blastslice' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Dmg.mod +3% nature +12% lightning Res.pen +10% nature Melee Ret 8 nature On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour 'Pitchglean' (2 def, 8 armour)14.0 T2 heavy armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +6% darkness Res.pen +10% darkness +15% light ----- def ----- Armour +8 Defense +2 (+0 eff.) Fatigue +14% Resists +6% acid +6% cold +18% lightning Max.HP +30.00 ---------- misc Light +1 Breathe water A suit of armour made of mail. |
Inventory
regeneration infusion (heal 60 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
sun infusion of the sneak (rad 6; power 38; turns 5; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 19). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 38) for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune (152 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 152.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarifying copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +12% mind Confus- +20% Amulets can have magical properties. |
gold amulet of mastery (0.15 Wild-gift / Mucus)0.1 T3 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.15 Wild-gift/Mucus Amulets can have magical properties. |
Fogpanic the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +12% mind Res.pen +15% darkness +10% mind ----- def ----- Resists +22% lightning +6% mind Rings can have magical properties. |
steel ring of fire (+24%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Resists +24% fire Rings can have magical properties. |
Guwen (10-12 power, 2 apr, acid element)5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +8 mind +12 temporal On Hit.r1 +8 temporal While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) S.pwr/crit +3 Dmg.mod +10% acid Res.pen +10% mind Melee Ret 16 temporal ----- def ----- Resists +3% mind ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic iron mace (11.5-16.1 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 acid On Crit: * splashes the target with acid Blunt and deadly. |
Lelesta the iron waraxe (11.5-16.1 power, 4 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +7.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Crit.mult +15.00% Phys.pwr +8 (+2 eff.) Acc +7 (+4 eff.) ----- def ----- Defense +6 (+0 eff.) Disarm- +24% One-handed war axes. |
thorny mindstar of balance (8-8.8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 8.0 - 8.8 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Phys.save +4 (+4 eff.) Spell.save +2 (+2 eff.) Mind.save +4 (+2 eff.) ---------- misc Equi/ret +1.30 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of frost (7-7.7 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature This natural frost should be returned to the wyrm. Power 7.0 - 7.7 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +5% cold Res.pen +6% cold Melee Ret 4 ice ----- def ----- Armour +5 Resists +7% cold Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pouch of iron shots (14/14, 12.5-15 power, 1 apr)3.0 T1 shot ammo [Normal] Power 12.5 - 15.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 14 Shots are used with slings to pummel your foes to death. |
steel shield (6 def, 2 armour, 35.5 block)7.0 T2 shield armor [Normal] While equipped: ----- def ----- Armour +2 Defense +6 (+0 eff.) Rng.Def +6 (+6 eff.) Fatigue +8% ---------- misc Talents +2 Block Handheld deflection devices. |
steel shield 'Duathelwalker' (6 def, 2 armour, 39.5 block)7.0 T2 shield armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% darkness +18% temporal On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +2 Defense +6 (+0 eff.) Rng.Def +6 (+6 eff.) Fatigue +8% Resists +21% lightning Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Talents +2 Block Handheld deflection devices. |
Urthedragen the iron plate armour (3 def, 11 armour)17.0 T1 massive armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +11 Defense +3 (+0 eff.) Fatigue +20% Resists +9% blight Mind.save +17 (+7 eff.) Poison- +15% Stun/Frz- +5% A suit of armour made of metal plates. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Glussra the rough leather belt1.0 T1 belt armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +15% acid Res.pen +5% mind On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +11% acid +6% blight A belt that goes around your waist. |
blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +9 (+0 eff.) Stealth +5 A belt that goes around your waist. |
insulating rough leather belt of resilience1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +6% cold +5% fire Max.HP +32.00 A belt that goes around your waist. |
linen cloak 'Isith' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +1 Cun dps ---------- Acc +4 (+3 eff.) Apr +3 ----- def ----- Defense +1 (+0 eff.) Resists +9% darkness +6% light +5% arcane Mind.save +9 (+4 eff.) Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of battle (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -4% Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Airlord' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +10% lightning +10% mind On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +1 Fatigue +1% Resists +12% lightning +6% fire +3% mind +6% cold A pair of boots made of leather. |
miner's pair of iron boots of uncanny dodging (2 def, 7 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +7 Defense +2 (+0 eff.) Rng.Def +3 (+3 eff.) Fatigue +2% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Adiyawen the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +10% nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +1 (+0 eff.) Resists +21% nature +9% temporal A pointy cloth hat, very wizardly... |
Hurastir the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +11% nature ----- def ----- Defense +1 (+0 eff.) Resists +16% nature +15% acid ---------- misc Hate/m.crit +2.00 A pointy cloth hat, very wizardly... |
Belithra the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Dex +1 Mag +1 Wil +10 Cun ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Sparkthorn the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +24% lightning Res.pen +10% light ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning +6% cold ---------- misc Light +1 Breathe water A cap made of leather. |
grounding rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal A cap made of leather. |
miner's iron helm of dexterity (+2) (0 def, 4 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +4 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of constitution (+7) (0 def, 4 armour) =con=3.0 T3 head armor [Ego] Master While equipped: Stats +7 Con ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cinderpiercer2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Res.pen +25% fire Melee Ret 21 fire ----- def ----- Resists +36% fire ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Giliharagorn the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +18% physical ----- def ----- Armour +2 Defense +6 (+0 eff.) Rng.Def +6 (+6 eff.) Phys.save +3 (+3 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Eremugondil the Flarerune (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Crit.mult +10.00% Dmg.mod +6% nature +9% mind Res.pen +15% fire ----- def ----- Resists +11% nature Heal/summ +20 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 180 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Moldfame the steel torque of kinetic psionic shield [power 43] (18 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% nature +9% mind Res.pen +15% nature ----- def ----- Resists +9% nature +3% mind Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 43 for 7 turns Puts all charms on 18 cooldown 100% to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
Beeduhor [power 16] (18 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +2 Resists +3% nature +3% acid Mind.save +9 (+4 eff.) Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 18 cooldown 100% to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Arcaiion the Cornac Oozemancer level 23
43rd Haze 122nd year of Ascendancy at 04:53 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Arcaiion the Cornac Oozemancer level 10
3rd Flare 122nd year of Ascendancy at 12:33 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Arcaiion the Cornac Oozemancer level 26
57th Haze 122nd year of Ascendancy at 04:22 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Arcaiion the Cornac Oozemancer level 23
48th Haze 122nd year of Ascendancy at 03:36 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Arcaiion the Cornac Oozemancer level 10
8th Mirth 122nd year of Ascendancy at 16:13 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Arcaiion the Cornac Oozemancer level 20
25th Haze 122nd year of Ascendancy at 21:49 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Arcaiion the Cornac Oozemancer level 18
1st Time of Equilibrium 122nd year of Ascendancy at 05:41 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Arcaiion the Cornac Oozemancer level 18
1st Time of Equilibrium 122nd year of Ascendancy at 01:01 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Arcaiion the Cornac Oozemancer level 11
8th Flare 122nd year of Ascendancy at 15:41 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Arcaiion the Cornac Oozemancer level 23
47th Haze 122nd year of Ascendancy at 15:50 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Arcaiion the Cornac Oozemancer level 16
22nd Dusk 122nd year of Ascendancy at 09:21 see stats
Log
Arcaiion hits Cold drake for 0 arcane damage.
Cold drake hits Arcaiion for (90 antimagic), 8 cold (8 total damage).
Cold drake hits Snow giant for 99 cold damage.
Cold drake hits Ce'Nyta the fox for 164 cold damage.
Cold drake hits Dire wolf for 198 cold damage.
Cold drake hits Snow giant boulder thrower for 99 cold damage.
Cold drake hits Aeretha the cutpurse for 198 cold damage.
Cold drake hits Great wolf for 177 cold damage.
Orc corruptor casts Rune: Heat Beam.
Cold drake hatchling is on fire!
Orc corruptor is no longer poisoned.
Insidious Poison from Arcaiion killed Great wolf!
Arcaiion's mind surges with critical power!
Arcaiion is invigorated by the attack!
Arcaiion is suffering from insomnia.
Arcaiion is invigorated by the attack!
You collect a new ingredient: snow giant kidney (1).
Arcaiion hits Ce'Nyta the fox for 0 arcane damage.
Arcaiion's healing nature area effect hits Ce'Nyta the fox for 14 nature damage.
Arcaiion's healing nature area effect hits Snow giant for 17 nature damage.
Arcaiion receives 12 healing from Snow giant.
Nightmare from Ce'Nyta the fox hits Arcaiion for (27 antimagic), 0 darkness (0 total damage).
Arcaiion receives 10 healing from Ce'Nyta the fox.
Grave wight's glacial vapour area effect hits Arcaiion for (19 antimagic), 0 cold (0 total damage).
Grave wight's glacial vapour area effect hits Snow giant for 9 cold damage.
Grave wight's glacial vapour area effect hits Ce'Nyta the fox for 14 cold damage.
Grave wight's glacial vapour area effect hits Orc corruptor for (16 resist armour), 0 cold (0 total damage).
Grave wight's glacial vapour area effect hits Cold drake hatchling for 0 cold damage.
Arcaiion's healing nature area effect killed Snow giant!
Ce'Nyta the fox uses Emergency Steam Purge.






























































































