Merlin the level 20 Dwarf Archmage by reapered

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassArchmage
Level / Exp20 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity8 (base 10)
Constitution16 (base 11)
Magic57 (base 48)
Willpower58 (base 42)
Cunning12 (base 11)

Resources

Life415/415
Mana303/303
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
See Invisible9

Offense: Mainhand

Damage26
Accuracy24
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower46
Crit Chance11%
Speed1

Offense: Mind

Mindpower32
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+11%
Nature+10%
Arcane+30%
Cold+11%
All0%

Defense: Base

Armour (hardiness)22.567951572684 (30%)
Defense20
Ranged Defense24
Fatigue0
Physical Save40
Spell Save42
Mental Save42

Defense: Resistances

Acid+ 26%( 70%)
Blight+ 14%( 70%)
Arcane+ 25%( 70%)
Cold+ 46%( 70%)
All+ 9%( 70%)
Lightning+ 9%( 70%)
Physical+ 10%( 70%)
Darkness+ 12%( 70%)
Fire+ 20%( 70%)
Nature+ 25%( 70%)

Defense: Immunities

Stun Resistance10%
Bleed Resistance20%
Pinning Resistance19%
Disarm Resistance20%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
1/5
1/5
0/5
Spell / Arcane1.30
3/5
2/5
0/5
0/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
5/5
2/5
2/5
1/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Stone1.30
2/5
2/5
3/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
4/5
0/5
Spell / Aegis1.30
2/5
4/5
4/5
0/5
Wild-gift / Harmony1.00
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent

Quests

done
active
failed
done
done
done
done
done
active
done
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Merlin the Dwarf Archmage level 18
24th Shortage 122nd year of Ascendancy at 10:01
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Merlin the Dwarf Archmage level 16
1st Dearth 122nd year of Ascendancy at 12:16
see stats
Exterminator Killed 1000 creatures.
By Merlin the Dwarf Archmage level 18
25th Shortage 122nd year of Ascendancy at 18:07
see stats
Level 10 Got a character to level 10.
By Merlin the Dwarf Archmage level 10
2nd Acquisition 122nd year of Ascendancy at 22:33
see stats
Level 20 Got a character to level 20.
By Merlin the Dwarf Archmage level 20
2nd Iron 123rd year of Ascendancy at 04:36
see stats
The Arena Unlocked Arena mode.
By Merlin the Dwarf Archmage level 11
3rd Acquisition 122nd year of Ascendancy at 21:18
see stats
The Right thing to do Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Merlin the Dwarf Archmage level 16
3rd Shortage 122nd year of Ascendancy at 04:27
see stats
The secret city Discovered the truth about mages.
By Merlin the Dwarf Archmage level 14
20th Profit 122nd year of Ascendancy at 02:41
see stats
Thralless Freed at least 30 enthralled slaves in the slavers' compound.
By Merlin the Dwarf Archmage level 16
2nd Shortage 122nd year of Ascendancy at 05:55
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Merlin the Dwarf Archmage level 18
24th Shortage 122nd year of Ascendancy at 23:51
see stats

Log

You gain 1.42 gold from the transmogrification of steel waraxe of erosion (12-17 power, 3 apr).
You gain 1.43 gold from the transmogrification of
electrified iron longsword of massacre (18-25 power, 2 apr).
You gain 1.38 gold from the transmogrification of
shielding rune (absorb 185; dur 4; cd 18).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the sneak (absorb 46; cd 12).
You gain 0.66 gold from the transmogrification of
shatter afflictions rune (absorb 78; cd 21).
You gain 2.10 gold from the transmogrification of
blink rune of the wizard (range 5; phase 19; cd 16).
You gain 2.15 gold from the transmogrification of
blink rune of the sneak (range 3; phase 14; cd 11).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; magical; dur 4; cd 11).
You gain 0.92 gold from the transmogrification of
regeneration infusion (heal 140; 12 cd).
You gain 1.13 gold from the transmogrification of
healing infusion of the titan (heal 77; cd 15).
You gain 0.64 gold from the transmogrification of
healing infusion (heal 49; cd 14).
You gain 0.66 gold from the transmogrification of
healing infusion (heal 54; cd 14).
There is a way to the previous level here (press '' or right click to use).
Merlin deactivates
Stone Skin.
Merlin activates
Stone Skin.
Merlin deactivates
Arcane Power.
Merlin activates
Arcane Power.
Merlin deactivates
Feather Wind.
Merlin activates
Feather Wind.
Merlin deactivates
Arcane Shield.
Merlin activates
Arcane Shield.
Merlin deactivates
Shielding.
Merlin activates
Shielding.
Merlin deactivates
Phantasmal Shield.
Merlin activates
Phantasmal Shield.
Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Saving game...

Saving done.