Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 50 / 2654% |
Size | medium |
Lifes / Deaths | Killed by blazeit420 at level 50 on the 10th Pyre 124th year of Ascendancy at 20:22 / 2Killed by blazeit420 at level 50 on the 2nd Flare 124th year of Ascendancy at 00:21 |
Primary Stats
Strength | 23 (base 9) |
Dexterity | 33 (base 15) |
Constitution | 14 (base 10) |
Magic | 120 (base 60) |
Willpower | 102 (base 60) |
Cunning | 73 (base 58) |
Resources
Life | 784/784 |
Mana | 179/1094 |
Positive | 246/247 |
Healing Factor | 2.5 |
Regeneration | 23.125 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +31.20512205326% |
Spell | 0% |
Global | +156.16921969586% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 2 |
See Stealth | 25.387523691111 |
See Invisible | 59.005182849312 |
ESP Range | 10 |
ESP Kinds | animal/canine, humanoid/orc, demon/minor, demon/major |
Offense: Mainhand
Damage | 113 |
Accuracy | 51 |
Crit Chance | 47% |
APR | 67 |
Speed | 0.91 |
Offense: Spell
Spellpower | 99.53076830799 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 50 |
Offense: Mind
Mindpower | 65.4 |
Crit Chance | 54% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 17 (30%) |
Defense | 24.525 |
Ranged Defense | 42.585841334563 |
Fatigue | 0 |
Physical Save | 36.475 |
Spell Save | 66.175 |
Mental Save | 63.8125 |
Defense: Resistances
All | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 19% |
Confusion Resistance | 24% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 10% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 13 turns. While Heroism is active, you will only die when reaching -1094 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1763% over 10 turns and instantly restoring 88 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Meta | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Wildfire | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Celestial / Light | 0.80 |
| 2/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Keen Senses |
talent | Arcane Shield |
talent | Arcane Power |
talent | Burning Wake |
talent | Wildfire |
talent | Feather Wind |
talent | Essence of Speed |
talent | Quicken Spells |
talent | Shielding |
talent | Disruption Shield |
beneficial effect | The target is immune to all detrimental effects. Draconic Will |
beneficial effect | The target is surrounded by a magical shield, absorbing 5013/6553 damage before it crumbles. Damage Shield |
beneficial effect | You have an arcane eye observing for you in a radius of 9. Arcane Eye |
beneficial effect | The target's spellpower has been increased by 18. Spellsurge |
beneficial effect | The mana is overflowing, increasing your max mana by 112%. Mana Overflow |
beneficial effect | Increases the effectiveness of all healing the target receives by 102%. Empowered Healing |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by orc elite fighter. Escort: injured seer (level 1 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by multi-hued crystal. Escort: lone alchemist (level 1 of Old Forest) | failed |
You failed to protect the lone alchemist from death by forest wight. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You failed to protect the repented thief from death by giant spider. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the repented thief from death by Aduvena the skeleton mage. Escort: repented thief (level 5 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Porann the barrow wight. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by blazeit420. Escort: worried loremaster (level 2 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1442. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blightbringer's pair of drakeskin leather boots of spellbinding (0 def, 5 armour) blightbringer's pair of drakeskin leather boots of spellbinding (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +16 Mag Changes damage: +10% acid / +10% blight Spell save: +8 Disease immunity: +50% Spellpower: +10 Lowers spell cool-downs by: 10% A pair of boots made of leather. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 9/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Dear Shibari, (3 def, 0 armour) Dear Shibari, (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Effects on melee hit: * 30% chance to gain 10% of a turn * 15% chance to daze Damage when hit (Melee): 8 lightning / 12 arcane Changes resistances: +6% lightning / +20% mind / +30% darkness Changes resistances penetration: +10% arcane / +5% temporal Changes damage: +3% lightning / +20% darkness / +19% mind Physical save: +15 Mental save: +20 Mana each turn: +0.80 Maximum psi: +40.00 Spellpower: +12 Spell crit. chance: +12% Mindpower: +10 Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
Tool | dwarven-steel pickaxe of quickening (dig speed 24 turns) dwarven-steel pickaxe of quickening (dig speed 24 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Poruth PoruthPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Changes stats: +4 Dex / +15 Mag / +13 Wil / +6 Cun Changes damage: +9% acid Hate when firing a critical mind attack: +2.00 Maximum psi: +20.00 Spellpower: +25 Mindpower: +6 Rings can have magical properties. |
On fingers | Isluba the voratun ring Isluba the voratun ringInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Str / +1 Dex / +2 Cun Changes resistances: +6% arcane / +40% fire Changes damage: +20% fire Life regen: +3.90 Mana each turn: +0.04 Maximum life: +200.00 Maximum vim: +20.00 Healing mod.: +55% Rings can have magical properties. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 83/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
On hands | Layavena (0 def, 3 armour) Layavena (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +22 Physical crit. chance: +18.0% Armour: +3 Changes stats: +6 Dex / +2 Mag / +4 Wil Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Critical mult.: +15.00% Mana each turn: +0.40 Spellpower: +16 Spell crit. chance: +30% Mental crit. chance: +20% Light radius: +4 Infravision radius: +2 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Siloth the Scaldwreath (5 def, 0 armour) Siloth the Scaldwreath (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +20% blight / +30% fire / +19% mind / +12% acid Changes resistances penetration: +10% mind Changes damage: +19% mind / +25% fire Spell save: +25 Life regen: +5.10 Maximum life: +99.00 Healing mod.: +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Voregavea (13 def, 9 armour) Voregavea (13 def, 9 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +9 Defense: +13 Changes stats: +3 Str / +4 Con Changes resistances: +6% mind / +9% fire / +3% nature / +6% darkness Changes resistances penetration: +15% arcane Changes damage: +12% arcane Critical mult.: +30.00% Physical save: +21 Spell save: +30 Mental save: +25 Stun/Freeze immunity: +20% Maximum mana: +59.00 Spellpower: +9 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Nimbuspyre the voratun amulet Nimbuspyre the voratun amuletPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 Effects on melee hit: * 35% chance to disease Changes stats: +6 Wil / +6 Mag Changes resistances: +6% lightning / +3% fire Changes damage: +31% blight / +10% physical / +6% lightning / +15% fire Critical mult.: +20.00% Mental save: +15 Confusion immunity: +24% Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +49.00 Spellpower: +15 Mindpower: +15 Combat speed: +10% Amulets can have magical properties. |
Inventory
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 462 for 8 turns)shielding rune (absorb 462 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of Dread =summon= Choker of Dread =summon=Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level. elemental voratun longsword of torment (43-60.2 power, 6 apr)elemental voratun longsword of torment (43-60.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +17% acid / +15% darkness / +17% cold / +13% fire / +15% mind / +17% lightning Sharp, long, and deadly. |
Nexus of the Way (22-24.2 power, 40 apr, mind damage) =summon= Nexus of the Way (22-24.2 power, 40 apr, mind damage) =summon=Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Serpentvice (13-14.3 power, 32 apr, nature damage) Serpentvice (13-14.3 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Damage when hit (Melee): 16 fire Changes stats: +2 Mag Changes resistances: +8% blight / +17% fire / +7% mind Changes resistances penetration: +9% mind / +15% fire Changes damage: +9% blight / +17% fire / +8% mind / +14% nature Disease immunity: +22% Psi when hit: +2.10 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +100.00 Mindpower: +4 Mental crit. chance: +4% Global speed: +5% Damage Resonance (when hit): +21% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
magewarrior's short dragonbone magestaff of wizardry (30-36 power, 6 apr, fire element) magewarrior's short dragonbone magestaff of wizardry (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 Physical crit. chance: +8.0% Physical power: +9 Changes stats: +5 Wil / +4 Mag Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +18.00% Maximum mana: +30.00 Spellpower: +32 Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
Emblem of Evasion =imp= Emblem of Evasion =imp=Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 31% chance to completely evade them and granting you 26 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of light (+28%) (5 def, 0 armour)elven-silk robe of light (+28%) (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +28% light Changes damage: +19% light A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant elven-silk robe of life (5 def, 0 armour)verdant elven-silk robe of life (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +8 Con Changes resistances: +20% blight Changes damage: +19% nature Poison immunity: +50% Disease immunity: +42% Life regen: +4.00 Maximum life: +96.00 Healing mod.: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. scholar's pair of drakeskin leather boots of evasion (25 def, 5 armour)scholar's pair of drakeskin leather boots of evasion (25 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +25 Fatigue: +5% Spellpower: +6 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 31% chance to completely evade them and granting you 26 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
wanderer's pair of voratun boots of spellbinding (0 def, 5 armour) wanderer's pair of voratun boots of spellbinding (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +6 Mag / +5 Cun / +6 Con Physical save: +22 Spell save: +8 Mental save: +25 Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic dwarven-steel gauntlets of the nighthunter (0 def, 7 armour) =track= heroic dwarven-steel gauntlets of the nighthunter (0 def, 7 armour) =track=Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour: +7 Changes stats: +3 Cun Changes resistances: +9% darkness Mental save: +9 Maximum life: +49.00 Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. temporal drakeskin leather gloves of the starseeker (0 def, 3 armour)temporal drakeskin leather gloves of the starseeker (0 def, 3 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 19 temporal Changes stats: +6 Cun / +6 Mag Changes resistances: +13% temporal / +10% light / +10% darkness Changes damage: +11% temporal Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 137.34 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. grounding voratun helm of precognition (12 def, 5 armour)grounding voratun helm of precognition (12 def, 5 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 Armour: +5 Defense: +12 Fatigue: +5% Effects when hit in melee: * 19% chance to gain 10% of a turn Changes stats: +9 Cun Changes resistances: +14% lightning / +12% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour of natural resilience (5 def, 8 armour)troll-hide drakeskin leather armour of natural resilience (5 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes resistances: +20% nature / +20% blight Reduced damage from: +15% Unnatural Life regen: +15.00 Healing mod.: +30% A suit of armour made of leather. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. voratun pickaxe of delving (dig speed 23 turns)voratun pickaxe of delving (dig speed 23 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +7 Str / +4 Con Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. voratun pickaxe of quickening (dig speed 19 turns)voratun pickaxe of quickening (dig speed 19 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë =summon= Mummified Egg-sac of Ungolë =summon=Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang =imp= Rungof's Fang =imp=Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
This item will automatically be transmogrified when you leave the level. dreamer's dwarven lantern of illusiondreamer's dwarven lantern of illusion Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 Physical save: +20 Spell save: +20 Mental save: +32 Mindpower: +11 Mental crit. chance: +11% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) =imp= Rod of Spydric Poison (3/3) =imp=Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots of the leech (21/21, 53-63.6 power, 6 apr)pouch of voratun shots of the leech (21/21, 53-63.6 power, 6 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.0 - 63.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 21 On weapon hit: * Slows global speed by 19% * leeches stamina from the target Shots are used with slings to pummel your foes to death. |
psionic stralite torque of psychoportation [power 52] (30 cooldown) psionic stralite torque of psychoportation [power 52] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to teleport randomly (rad 52), placing all other charms into a 30 cooldown. When used: 100% chance to regenerate 8 psi. Torques are made by powerful psionics to store psionic powers. |
warded stralite torque of thermal psionic shield [power 131] (20 cooldown) =wards= warded stralite torque of thermal psionic shield [power 131] (20 cooldown) =wards=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum wards: +3 physical / +5 mind / +5 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 131 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By blazeit420 the Shalore Archmage level 37
61st Dusk 123rd year of Ascendancy at 05:32 see stats
By blazeit420 the Shalore Archmage level 31
70th Regrowth 123rd year of Ascendancy at 09:16 see stats
By blazeit420 the Shalore Archmage level 37
38th Dusk 123rd year of Ascendancy at 03:56 see stats
By blazeit420 the Shalore Archmage level 44
76th Haze 123rd year of Ascendancy at 15:05 see stats
By blazeit420 the Shalore Archmage level 50
13rd Pyre 124th year of Ascendancy at 12:06 see stats
By blazeit420 the Shalore Archmage level 41
65th Haze 123rd year of Ascendancy at 08:11 see stats
By blazeit420 the Shalore Archmage level 34
9th Dusk 123rd year of Ascendancy at 00:43 see stats
By blazeit420 the Shalore Archmage level 19
14th Haze 122nd year of Ascendancy at 06:35 see stats
By blazeit420 the Shalore Archmage level 40
62nd Haze 123rd year of Ascendancy at 13:36 see stats
By blazeit420 the Shalore Archmage level 39
56th Haze 123rd year of Ascendancy at 06:39 see stats
By blazeit420 the Shalore Archmage level 24
53rd Haze 122nd year of Ascendancy at 10:11 see stats
By blazeit420 the Shalore Archmage level 32
1st Summertide 123rd year of Ascendancy at 08:47 see stats
By blazeit420 the Shalore Archmage level 31
70th Regrowth 123rd year of Ascendancy at 09:44 see stats
By blazeit420 the Shalore Archmage level 10
2nd Dusk 122nd year of Ascendancy at 22:09 see stats
By blazeit420 the Shalore Archmage level 20
27th Haze 122nd year of Ascendancy at 04:35 see stats
By blazeit420 the Shalore Archmage level 30
35th Regrowth 123rd year of Ascendancy at 16:38 see stats
By blazeit420 the Shalore Archmage level 40
58th Haze 123rd year of Ascendancy at 16:02 see stats
By blazeit420 the Shalore Archmage level 50
10th Pyre 124th year of Ascendancy at 06:16 see stats
By blazeit420 the Shalore Archmage level 50
73rd Pyre 124th year of Ascendancy at 02:19 see stats
By blazeit420 the Shalore Archmage level 50
1st Flare 124th year of Ascendancy at 16:23 see stats
By blazeit420 the Shalore Archmage level 28
25th Regrowth 123rd year of Ascendancy at 19:29 see stats
By blazeit420 the Shalore Archmage level 50
2nd Flare 124th year of Ascendancy at 00:21 see stats
By blazeit420 the Shalore Archmage level 45
5th Decay 123rd year of Ascendancy at 19:50 see stats
By blazeit420 the Shalore Archmage level 16
69th Dusk 122nd year of Ascendancy at 18:11 see stats
By blazeit420 the Shalore Archmage level 41
62nd Haze 123rd year of Ascendancy at 18:23 see stats
By blazeit420 the Shalore Archmage level 50
2nd Flare 124th year of Ascendancy at 00:20 see stats
By blazeit420 the Shalore Archmage level 31
70th Regrowth 123rd year of Ascendancy at 09:16 see stats
By blazeit420 the Shalore Archmage level 12
17th Dusk 122nd year of Ascendancy at 22:42 see stats
By blazeit420 the Shalore Archmage level 31
70th Regrowth 123rd year of Ascendancy at 09:16 see stats
By blazeit420 the Shalore Archmage level 32
79th Pyre 123rd year of Ascendancy at 10:02 see stats
By blazeit420 the Shalore Archmage level 50
60th Pyre 124th year of Ascendancy at 04:15 see stats
By blazeit420 the Shalore Archmage level 45
7th Regrowth 124th year of Ascendancy at 10:08 see stats
By blazeit420 the Shalore Archmage level 28
33rd Regrowth 123rd year of Ascendancy at 15:43 see stats
By blazeit420 the Shalore Archmage level 21
30th Haze 122nd year of Ascendancy at 20:19 see stats
By blazeit420 the Shalore Archmage level 50
10th Pyre 124th year of Ascendancy at 20:22 see stats
By blazeit420 the Shalore Archmage level 36
30th Dusk 123rd year of Ascendancy at 02:11 see stats
Log
Argoniel aims carefully.
Fire drake damages himself through Martyrdom!
Argoniel hits Storm drake hatchling for 1 fire damage.
Burning from Fire drake hits Argoniel for 4 fire damage.
Blazeit420 casts Flame.
Blazeit420's spell attains critical power!
Runed bone giant is on fire!
Skeleton archer is on fire!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Madness (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
blazeit420 hits Argoniel for 983 fire damage.
blazeit420 hits Runed bone giant for 1085 fire damage.
blazeit420 hits Skeleton archer for 1131 fire damage.
blazeit420 killed Argoniel!
Wretchling's acid area effect hits blazeit420 for (81 absorbed), 0 acid (0 total damage).
Ghoul's purging blight area effect hits blazeit420 for (84 absorbed), 0 blight (0 total damage).
Wretchling's acid area effect hits blazeit420 for (28 absorbed), 0 acid (0 total damage).
Wretchling's acid area effect hits blazeit420 for (83 absorbed), 0 acid (0 total damage).
Ghoul's purging blight area effect hits blazeit420 for (84 absorbed), 0 blight (0 total damage).
blazeit420 receives 513 healing from Blazeit420's healing light area effect.
Blazeit420's cleansing fire area effect hits blazeit420 for (13 absorbed), 0 fire (0 total damage).
Ghast's purging blight area effect hits blazeit420 for (88 absorbed), 0 blight (0 total damage).
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Madness (Roguelike) difficulty)!
Saving done.