














Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Skeleton |
Class | Necromancer |
Level / Exp | 15 / 38% |
Size | medium |
Lifes / Deaths | Killed by Lisunn the Guard at level 15 on the 24th Dusk 122nd year of Ascendancy at 20:38 / 1 |
Primary Stats
Strength | 22 (base 10) |
Dexterity | 25 (base 10) |
Constitution | 28 (base 24) |
Magic | 37 (base 30) |
Willpower | 46 (base 26) |
Cunning | 33 (base 14) |
Resources
Life | -250/210 |
Mana | 219/378 |
Soul | 7/12 |
Healing Factor | 1.2456298990388 |
Regeneration | 0.3114074747597 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 37.712164534463 |
See Invisible | 39.712164534463 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 21 |
Accuracy | 20 |
Crit Chance | 10% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 38 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Light | +21% |
Blight | +10% |
Darkness | +10% |
Fire | +22% |
Nature | +5% |
Offense: Damage Penetration
Cold | +5% |
Defense: Base
Armour (hardiness) | 1 (30%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 0 |
Physical Save | 25 |
Spell Save | 29 |
Mental Save | 34 |
Defense: Resistances
Light | + 56%( 70%) |
Nature | + 26%( 70%) |
Fire | + 42%( 70%) |
Cold | + 28%( 70%) |
All | + 18%( 70%) |
Defense: Immunities
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Bleed Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (108 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Master of bones | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Necrosis | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you gained talent category Spell / Staff combat (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed bloated horror heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed electric eel tail. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() dreamer's pair of rough leather boots of evasion (3 def, 1 armour) 2.0 T1 feet armor [Ego++] Master/Psionic While equipped: Stats +3(-) Cun +2(-) Wil ----- def ----- Armour +1 (-) Defense +3 (+1 eff.) (-) Phys.save +6 (+3 eff.) (-) Spell.save +6 (+3 eff.) (-) Mind.save +5 (+2 eff.) (-) Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | ![]() Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(103 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() clarifying linen wizard hat of light (+16%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane/Psionic While equipped: Stats +3(-) Cun dps ---------- Dmg.mod +11%(-) light ----- def ----- Defense +1 (+0 eff.) (-) Resists +16%(-) light Mind.save +6 (+3 eff.) (-) A pointy cloth hat, very wizardly... |
Tool | ![]() Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5(-) Wil dps ---------- Mind.pwr +5 (+2 eff.) (-) ----- def ----- Mind.save +10 (+5 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() titan's steel ring of fire (+24%) 0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3(-) Con dps ---------- Dmg.mod +12%(-) fire ----- def ----- Resists +24%(-) fire Phys.save +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() wizard's copper ring 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-3) Con +2 Mag dps ---------- Dmg.mod +0%(-12%) fire ----- def ----- Resists +0%(-24%) fire Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Spell.save +4 (+2 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | ![]() noble's rough leather belt of burglary 1.0 T1 belt armor [Ego++] Master While equipped: Stats +3(-) Dex +4(-) Wil +7(-) Cun +5(-) Lck dps ---------- Against +15% (-)Summoned ----- def ----- D.Red.from +17% (-)Summoned Stealth +7 (-) ---------- misc T.Disarm +8 (-) Infravis +4 (-) A belt that goes around your waist. |
In main hand | ![]() Kor's Fall (10-12 power, 0 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +0 (-) Crit +1.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +8% (-) Spell.pwr +7 (+3 eff.) (-) Dmg.mod +10%(-) acid +10%(-) fire +10%(-) darkness +10%(-) blight ---------- misc See.Invis +2 (-) Talents +1.00(-) Command Staff Masteries +0.10(-) Corruption/Bone Bone Spear: Level 3.3 Pwr.cost 6 out of 2/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 120.78 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (242). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. Tap to cycle through comparison choices |
On hands | ![]() Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4(-) Cun +4(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) nature ----- def ----- Resists +10%(-) nature Poison- +20% (-) ---------- misc Masteries +0.20(-) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Main armor | ![]() Ivotta the linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +2(-) Str +5(-) Mag +5(-) Wil +1(-) Con dps ---------- Melee+ 0(-20) item blight disease Apr +1 (-) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Resists +7%(-) all ---------- misc Mana/turn +0.12 (-) Psi/turn +0.12 (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() linen cloak 'Hellspawn' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2(-) Cun +1(-) Dex dps ---------- Res.pen +5%(-) cold Melee Ret 6(-) fire ----- def ----- Defense +1 (+0 eff.) (-) Resists +12%(-) cold +6%(-) fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) (-) Melee+ 5(-) mind Ranged+ 5(-) mind ---------- misc See.Stealth +10 (-) See.Invis +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 119 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 114 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -205 life. The duration and life will increase by 1% for every 1% life you have lost (currently 654 life, 15 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 499% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 487% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 161 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 198 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 135 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 109.56 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 91.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() manasurge rune of the duelist (regen 896% over 10 turns; mana 45; cd 17) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 896% for 10 turns (118 total) and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shatter afflictions rune of the duelist (absorb 45; cd 12) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 45 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shatter afflictions rune of the psychic (absorb 66; cd 21) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shatter afflictions rune of the warrior (absorb 42; cd 21) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shielding rune of the duelist (absorb 125; dur 3; cd 17) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 125 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shielding rune of the titan (absorb 134; dur 3; cd 18) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 134 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shielding rune of the titan (absorb 134; dur 4; cd 18) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 134 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 63 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() copper amulet of cunning (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-5) mind Ranged+ 0(-5) mind ---------- misc See.Stealth +0 (-10) See.Invis +0 (-10) Amulets make your neck look great! |
![]() copper amulet of magic (+3) 0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-5) mind Ranged+ 0(-5) mind ---------- misc See.Stealth +0 (-10) See.Invis +0 (-10) Amulets make your neck look great! |
![]() grounding steel amulet of strength (+3) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-5) mind Ranged+ 0(-5) mind ----- def ----- Resists +10% lightning Stun/Frz- +20% ---------- misc See.Stealth +0 (-10) See.Invis +0 (-10) Amulets make your neck look great! |
![]() steel amulet 0.1 T2 amulet jewelry [Normal] While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-5) mind Ranged+ 0(-5) mind ---------- misc See.Stealth +0 (-10) See.Invis +0 (-10) Amulets make your neck look great! |
![]() restful gold amulet of cunning (+4) 0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-5) mind Ranged+ 0(-5) mind ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc See.Stealth +0 (-10) See.Invis +0 (-10) Amulets make your neck look great! |
![]() mule's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-3) Con dps ---------- Dmg.mod +0%(-12%) fire ----- def ----- Fatigue -4% Resists +0%(-24%) fire Phys.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Max.enc +20 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() warrior's copper ring of nature (+20%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str +0(-3) Con dps ---------- Dmg.mod +10% nature +0%(-12%) fire ----- def ----- Armour +6 Resists +20% nature +0%(-24%) fire Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() mule's steel ring of power 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +0(-3) Con dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +9 (+4 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +0%(-12%) fire ----- def ----- Fatigue -5% Resists +0%(-24%) fire Phys.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Max.enc +22 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() savior's steel ring of clarity 0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +0(-3) Con dps ---------- Dmg.mod +0%(-12%) fire ----- def ----- Resists +0%(-24%) fire Phys.save +7 (+3 eff.) (+1 (+0 eff.)) Spell.save +7 (+4 eff.) Mind.save +11 (+6 eff.) Confus- +21% Rings make your fingers look great! Tap to cycle through comparison choices |
![]() gold ring of pilfering 0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +0(-3) Con dps ---------- Dmg.mod +0%(-12%) fire Acc +7 (+3 eff.) Apr +7 ----- def ----- Defense +9 (+5 eff.) Resists +0%(-24%) fire Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
![]() mule's gold ring of tenacity 0.1 T3 ring jewelry [Ego] Master While equipped: Stats +0(-3) Con dps ---------- Dmg.mod +0%(-12%) fire ----- def ----- Fatigue -6% Resists +0%(-24%) fire Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +22.00 Disarm- +20% Pinning- +24% Knockbk- +28% ---------- misc Max.enc +20 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() truestriking steel battleaxe of crippling (24-37 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego++] Master Power 24.5 - 36.8(+14.5 - +24.8) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (+2) Crit +5.0% (+3.5%) Atk.spd 100% (-) On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +0% (-8%) Spell.pwr +0 (+0 eff.) (-7 (-3 eff.)) Dmg.mod +0%(-10%) acid +0%(-10%) fire +0%(-10%) darkness +0%(-10%) blight Res.pen +10% physical Acc +10 (+5 eff.) Apr +9 ---------- misc See.Invis +0 (-2) Talents +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone Massive two-handed battleaxes. Tap to cycle through comparison choices |
![]() River's Fury (23-32 power, 8 apr) 3.0 T1 trident 2H weapon Reqs Str 12 [Unique] Arcane Power 23.0 - 32.2(+13.0 - +20.2) Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 (+8) Crit +5.0% (+3.5%) Atk.spd 100% (-) Melee+ +15 cold While equipped: dps ---------- Spell.crit +0% (-8%) Spell.pwr +10 (+5 eff.) (+3 (+2 eff.)) Mov.spd +10% Dmg.mod +0%(-10%) acid +0%(-10%) darkness +0%(-10%) blight +10% cold +0%(-10%) fire Acc +10 (+5 eff.) ----- def ----- Resists +10% cold ---------- misc See.Invis +0 (-2) Talents +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone On Spell Hit: 20% Glacial Vapour 1 Tidal Wave: Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 10.41 cold damage and 10.41 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. Tap to cycle through comparison choices |
![]() Skullcleaver (20-28 power, 4 apr) 3.0 T1 waraxe 1H weapon Reqs Str 18 [Unique] Arcane Power 20.0 - 28.0(+10.0 - +16.0) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 (+4) Crit +12.0% (+10.5%) Atk.spd 100% (-) HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Spell.crit +0% (-8%) Spell.pwr +0 (+0 eff.) (-7 (-3 eff.)) Dmg.mod +8%(-2%) blight +0%(-10%) fire +0%(-10%) darkness +0%(-10%) acid ---------- misc See.Invis +0 (-2) Talents +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. Tap to cycle through comparison choices |
![]() caustic steel dagger of projection (14-18 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego++] Nature/Psionic Power 13.5 - 17.6(+3.5 - +5.6) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 (+6) Crit +5.0% (+3.5%) Atk.spd 100% (-) On Crit.r2 +9 acid +12 nature On Hit: + Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Spell.crit +0% (-8%) Spell.pwr +0 (+0 eff.) (-7 (-3 eff.)) Dmg.mod +0%(-10%) acid +0%(-10%) fire +0%(-10%) darkness +0%(-10%) blight Res.pen +6% acid +6% nature Apr +6 ---------- misc See.Invis +0 (-2) Talents +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone Sharp, short and deadly. Tap to cycle through comparison choices |
![]() inquisitor's steel dagger of crippling (10-14 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego++] Disrupt/Master Power 10.5 - 13.7(+0.5 - +1.7) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 (+6) Crit +5.0% (+3.5%) Atk.spd 100% (-) On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% + Deals 66 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Phys.crit +6.0% Spell.crit +0% (-8%) Spell.pwr +0 (+0 eff.) (-7 (-3 eff.)) Dmg.mod +0%(-10%) acid +0%(-10%) fire +0%(-10%) darkness +0%(-10%) blight ---------- misc See.Invis +0 (-2) Talents +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone Sharp, short and deadly. Tap to cycle through comparison choices |
![]() deadly pouch of iron shots of amnesia (19/19, 20-23 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego+] Master/Psionic Power 19.5 - 23.4(-5.0 - -10.9) Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 (-4) Crit +4.0% (+3.0%) Capacity 19 (1) On Hit: + 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
![]() 7.0 T1 shield armor Reqs Shield usage training Str 16 [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() 7.0 T2 shield armor Reqs Shield usage training Str 16 [Random Unique] Arcane/Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +10% light +11% darkness Res.pen +15% blight Melee Ret 2 fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Armour +4 Fatigue +8% Resists +17% lightning +12% darkness +9% blight +11% mind +10% light ---------- misc Talents +1 Block Handheld deflection devices. |
![]() dreamer's woollen robe (0 def, 0 armour) 2.0 T2 cloth armor [Ego+] Psionic While equipped: Stats +0(-2) Str +0(-5) Mag +0(-5) Wil +0(-1) Con dps ---------- Melee+ 0(-20) item blight disease Apr +0 (-1) ----- def ----- Resists +10% darkness +10% mind +9%(+2%) all Phys.save +10 (+5 eff.) Spell.save +11 (+6 eff.) Mind.save +22 (+9 eff.) ---------- misc Mana/turn +0.00 (-0.12) Psi/turn +0.00 (-0.12) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() rough leather armour of Toknor (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego+] Master While equipped: Stats +0(-2) Str +0(-5) Mag +0(-5) Wil +0(-1) Con dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +5 (+2 eff.) Melee+ 0(-20) item blight disease Apr +0 (-1) ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +0%(-7%) all ---------- misc Mana/turn +0.00 (-0.12) Psi/turn +0.00 (-0.12) A suit of armour made of leather. |
![]() marauder's cured leather armour of Eyal (9 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego++] Nature/Master While equipped: Stats +4(+2) Str +4 Dex +0(-5) Mag +0(-5) Wil +0(-1) Con dps ---------- Melee+ 0(-20) item blight disease Apr +0 (-1) ----- def ----- Armour +4 Defense +9 (+5 eff.) Fatigue +7% Resists +0%(-7%) all Phys.save +8 (+4 eff.) Max.HP +30.00 HP.reg +1.00 Heal.mod +10% ---------- misc Mana/turn +0.00 (-0.12) Psi/turn +0.00 (-0.12) A suit of armour made of leather. |
![]() troll-hide cured leather armour (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego+] Nature While equipped: Stats +0(-2) Str +0(-5) Mag +0(-5) Wil +0(-1) Con dps ---------- Melee+ 0(-20) item blight disease Apr +0 (-1) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +0%(-7%) all Max.HP +32.00 HP.reg +3.00 Heal.mod +10% ---------- misc Mana/turn +0.00 (-0.12) Psi/turn +0.00 (-0.12) A suit of armour made of leather. |
![]() troll-hide cured leather armour (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego+] Nature While equipped: Stats +0(-2) Str +0(-5) Mag +0(-5) Wil +0(-1) Con dps ---------- Melee+ 0(-20) item blight disease Apr +0 (-1) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +0%(-7%) all Max.HP +40.00 HP.reg +3.00 Heal.mod +11% ---------- misc Mana/turn +0.00 (-0.12) Psi/turn +0.00 (-0.12) A suit of armour made of leather. |
![]() Iron Mail of Bloodletting (2 def, 4 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 14 [Unique] Arcane While equipped: Stats +2(-) Str +0(-5) Mag +0(-5) Wil +2(+1) Con dps ---------- Melee+ 0(-20) item blight disease Apr +0 (-1) ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% darkness +10% blight +10% fire +0%(-7%) all HP.reg +3.00 Heal.mod +30% ---------- misc Mana/turn +0.00 (-0.12) Psi/turn +0.00 (-0.12) Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
![]() Cloudrebel (6 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +0(-2) Cun +0(-1) Dex dps ---------- Dmg.mod +9% lightning Res.pen +0%(-5%) cold Melee Ret 0(-6) fire On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Defense +6 (+3 eff.) (+5 (+3 eff.)) Resists +0%(-6%) fire +9% light +0%(-12%) cold Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() resilient linen cloak of Eldoral (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1(-1) Cun +2(+1) Dex dps ---------- Res.pen +0%(-5%) cold Melee Ret 0(-6) fire ----- def ----- Defense +1 (+0 eff.) (-) Resists +0%(-12%) cold +0%(-6%) fire Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: Stats +0(-2) Cun +0(-1) Dex dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) Res.pen +0%(-5%) cold Melee Ret 0(-6) fire ----- def ----- Defense +0 (+0 eff.) (-1 (+0 eff.)) Resists +0%(-12%) cold +0%(-6%) fire A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() hardened leather gloves 'Gleamdare' (0 def, 2 armour) 1.0 T2 hands armor [Rare] Nature While equipped: Stats +0(-4) Cun +0(-4) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Melee+ 8 fire Dmg.mod +5% fire +3% light +0%(-5%) nature Res.pen +25% light +15% cold Melee Ret 2 light 2 nature ----- def ----- Armour +2 Resists +0%(-10%) nature +6% fire Poison- +0% (-20%) ---------- misc Light +3 Masteries +0.00(-0.20) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Daimasin the brass lantern 2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Mag +1 Wil dps ---------- Spell.crit +1% Crit.mult +5.00% Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +0%(-30%) light Mind.save +6 (+3 eff.) Heal.mod +0% (-10%) ---------- misc Light +3 (-2) See.Stealth +5 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Wintertide Phial 2.0 T2 lite [Unique] Arcane While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +1 (-4) Infravis +6 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() Planar Beacon 1.0 lite [Unique] Arcane While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 107.87 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 107.87 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight ----- def ----- Mind.save +0 (+0 eff.) (-10 (-5 eff.)) While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
By Dark Lord Vladeck the Skeleton Necromancer level 10
8th Mirth 122nd year of Ascendancy at 02:46 see stats
By Dark Lord Vladeck the Skeleton Necromancer level 14
22nd Dusk 122nd year of Ascendancy at 08:55 see stats
By Dark Lord Vladeck the Skeleton Necromancer level 10
1st Summertide 122nd year of Ascendancy at 03:36 see stats
Log
Dark Lord Vladeck's desolate waste area effect hits Lisunn the Guard for 9 cold damage.
Dark Lord Vladeck's desolate waste area effect hits Xeridath the Thug for 6 cold damage.
Dark Lord Vladeck's desolate waste area effect hits Lisunn the Guard for 10 cold damage.
Dark Lord Vladeck's desolate waste area effect hits Xeridath the Thug for 6 cold damage.
Dark Lord Vladeck's desolate waste area effect hits Lisunn the Guard for 10 cold damage.
Lisunn the Guard uses Infusion: Regeneration.
Lisunn the Guard starts regenerating health quickly.
The shattering blow creates a shockwave!
Lisunn the Guard is recovering from the damage!
Xeridath the Thug hits Dark Lord Vladeck for 61 physical, 3 acid, 5 acid (69 total damage).
Xeridath the Thug hits Lisunn the Guard for 43 physical damage.
Xeridath the Thug hits Ghoul for 34 physical, 6 acid (40 total damage).
Melee retaliation hits Xeridath the Thug for 4 fire damage.
Xeridath the Thug hits Xeridath the Thug for 37 cold damage.
Lisunn the Guard hits Lisunn the Guard for 58 cold damage.
Dark Lord Vladeck is confused and fails to use Re-assemble.
Dark Lord Vladeck's desolate waste area effect hits Xeridath the Thug for 5 cold damage.
Dark Lord Vladeck's desolate waste area effect hits Lisunn the Guard for 9 cold damage.
Dark Lord Vladeck's desolate waste area effect hits Xeridath the Thug for 6 cold damage.
Dark Lord Vladeck's desolate waste area effect hits Lisunn the Guard for 10 cold damage.
Dark Lord Vladeck's desolate waste area effect hits Xeridath the Thug for 6 cold damage.
Dark Lord Vladeck's desolate waste area effect hits Lisunn the Guard for 10 cold damage.
Ghoul hits Xeridath the Thug for 11 physical damage.
Lisunn the Guard uses Dual Strike.
Lisunn the Guard performs a melee critical strike against Dark Lord Vladeck!
Dark Lord Vladeck is stunned!
Melee retaliation hits Lisunn the Guard for 7 fire, 3 fire (10 total damage).
Lisunn the Guard hits Dark Lord Vladeck for 42 physical, 5 nature, 55 physical (102 total damage).
Dark Lord Vladeck the level 15 skeleton necromancer was bled to death by Lisunn the Guard on level 1 of bandit fortress.