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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Annihilator |
| Level / Exp | 48 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by Horned Horror at level 15 on the 15th Dusk 122nd year of Ascendancy at 22:45 / 21Killed by Xanalaith the blue jelly at level 18 on the 20th Dusk 122nd year of Ascendancy at 02:57 Killed by Silysetta the blue ooze at level 18 on the 21st Dusk 122nd year of Ascendancy at 03:53 Killed by mecharachnid (servant of Rrerepa) at level 19 on the 5th Haze 122nd year of Ascendancy at 15:05 Killed by mecharachnid (servant of Rrerepa) at level 20 on the 27th Haze 122nd year of Ascendancy at 15:44 Killed by mecharachnid (servant of Rrerepa) at level 20 on the 28th Haze 122nd year of Ascendancy at 03:28 Killed by mecharachnid (servant of Rrerepa) at level 21 on the 50th Haze 122nd year of Ascendancy at 09:36 Killed by herald of oblivion at level 29 on the 70th Haze 122nd year of Ascendancy at 01:09 Killed by Gletira the elven guard at level 29 on the 71st Haze 122nd year of Ascendancy at 07:21 Killed by corrupted elven warrior at level 29 on the 71st Haze 122nd year of Ascendancy at 12:00 Killed by minotaur at level 30 on the 72nd Haze 122nd year of Ascendancy at 06:16 Killed by Ivyribeth the elven blood mage at level 30 on the 72nd Haze 122nd year of Ascendancy at 09:54 Killed by Celia at level 30 on the 76th Haze 122nd year of Ascendancy at 02:25 Killed by Celia at level 30 on the 76th Haze 122nd year of Ascendancy at 03:29 Killed by Celia at level 30 on the 76th Haze 122nd year of Ascendancy at 04:40 Killed by Xemitha the corrupted protoplasmic controller at level 35 on the 25th Regrowth 123rd year of Ascendancy at 16:38 Killed by Grand Corruptor at level 36 on the 26th Regrowth 123rd year of Ascendancy at 05:07 Killed by multi-hued drake at level 45 on the 53rd Regrowth 123rd year of Ascendancy at 09:36 Killed by mecharachnid (servant of Rrerepa) at level 47 on the 55th Regrowth 123rd year of Ascendancy at 20:33 Killed by The One That Writes at level 47 on the 55th Regrowth 123rd year of Ascendancy at 21:32 Killed by The One That Writes at level 47 on the 55th Regrowth 123rd year of Ascendancy at 23:43 |
Primary Stats
| Strength | 102 (base 32) |
| Dexterity | 122 (base 60) |
| Constitution | 102 (base 47) |
| Magic | 52 (base 10) |
| Willpower | 32 (base 10) |
| Cunning | 127 (base 60) |
Resources
| Life | 1262/1262 |
| Steam | 121/121 |
| Healing Factor | 1.6192475234996 |
| Regeneration | 9.1433023612221 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| See Stealth | 6 |
Offense: Mainhand
| Damage | 130 |
| Accuracy | 76 |
| Crit Chance | 74% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 74 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +48% |
| Blight | +23% |
| Arcane | +20% |
| Cold | +32% |
| All | +8% |
| Darkness | +47% |
| Light | +50% |
| Physical | +32% |
| Fire | +54% |
| Lightning | +14% |
Offense: Damage Penetration
| Arcane | +10% |
| Lightning | +10% |
| Fire | +20% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 107 (53.292302510663%) |
| Defense | 83 |
| Ranged Defense | 85 |
| Fatigue | 0 |
| Physical Save | 67 |
| Spell Save | 48 |
| Mental Save | 67 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Blight | + 43%( 70%) |
| Physical | + 67%( 70%) |
| Cold | + 70%( 70%) |
| All | + 33%( 70%) |
| Lightning | + 67%( 70%) |
| Light | + 37%( 70%) |
| Temporal | + 57%( 70%) |
| Darkness | + 55%( 70%) |
| Fire | + 70%( 70%) |
| Mind | + 47%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Knockback Resistance | 15% |
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 16.4 steam per turn. Can be activated for an instant burst of 82 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 193% efficiency and cooldown mod of 54%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 207% efficiency and cooldown mod of 55%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.6 steam per turn. Can be activated for an instant burst of 78 steam. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Gadgets | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Magnetism | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Steamtech / Demolition | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Steamtech / Artillery | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Steamtech / Mecharachnid | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Heavy weapons | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Turrets | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Exoskeleton |
| talent | Flamethrower |
| talent | Rocket Pod |
| talent | Incendiary Grenade |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | Has 2 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 2 Ammo |
| beneficial effect | Storing damage to unleash as a powerful lightning bolt (410/410). Capacitor Discharge |
| beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 41% and triggers a radius 8 conal explosion dealing 45% steamgun damage. 3 stacks remaining. Reactive Armor |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by Cyrugawyn the war bear. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Bethyma the elder vampire. Escort: repented thief (level 7 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed multi-hued wyrm scale. * You've found the needed green worm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed pouch of faeros ash. * You've found the needed chunk of ghoul flesh. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed faerlhing fang. * You've found the needed bear paw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Anti-Gravity Boots (10 def, 10 armour) 3.0 T2 feet armor Reqs Heavy armour training [Unique] Steamtech While equipped: Stats +6 Str +5 Dex dps ---------- Steampwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Armour +10 Defense +10 (+2 eff.) Fatigue +8% Resists +10% fire Phys.save +11 (+3 eff.) Pinning- +65% Knockbk- +15% Teleport- +100% These boots have a 4% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (175 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (293 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
| Quiver | barbed pouch of voratun shots of annihilation (21/21, 176% power, 11 apr) 3.0 T5 shot ammo [Ego++] Master Power 177% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +11 Crit +26.0% Capacity 21 Proj.spd +200% On Crit: * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Talents +4 Corrosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | Yaridurain the alchemist's lamp 1.0 T3 lite [Rare] Nature While equipped: Stats +1 Wil +2 Con dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +12% light Res.pen +10% mind ----- def ----- Max.HP +54.00 ---------- misc Max.psi +50.00 Light +9 See.Stealth +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Quenchwrest' (36 def, 24 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +4 Dex +12 Cun +5 Con dps ---------- Phys.pwr +20 (+4 eff.) ----- def ----- Armour +24 Defense +36 (+7 eff.) Fatigue +4% Resists +24% cold Phys.save +15 (+4 eff.) Mind.save +18 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Steam Powered Gauntlets (0 def, 15 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +8 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +15 Disarm- +50% ---------- misc Talents +4 Voltaic Sentry Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
| Tool | Stimulus2.0 T4 injector tool [Unique] Steamtech While equipped: Stats +6 Cun ----- def ----- Defense +15 (+3 eff.) Phys.save +18 (+4 eff.) Spell.save +18 (+6 eff.) Mind.save +18 (+4 eff.) Inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack. Uses 4 power out of 20/20 Activation is instant. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
| On fingers | stralite ruby ring0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Dex +12 Mag +5 Wil +12 Cun +5 Con dps ---------- Spell.pwr +13 (+4 eff.) Dmg.mod +15% blight Res.pen +20% fire ----- def ----- Fatigue -8% Resists +15% blight +18% fire +6% light +6% temporal ---------- misc Max.enc +34 Rings make your fingers look great! |
| On fingers | Hanerand the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Dex +9 Cun +10 Con dps ---------- Phys.crit +3.0% Phys.pwr +21 (+5 eff.) Dmg.mod +14% fire Acc +13 (+4 eff.) ----- def ----- Defense +12 (+2 eff.) Resists +12% lightning +28% fire Mind.save +15 (+4 eff.) ---------- misc Max.hate +4.00 Rings make your fingers look great! |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +8 Str +8 Con ----- def ----- Armour +12 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | Shocktitan 4.0 T5 steamgun 1H weapon [Rare] Nature/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +35 Crit +20.0% Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +20 arcane On Crit.r2 +16 lightning +20 cold Uses 2.0 Steam While equipped: Stats +11 Str +10 Dex +10 Mag +11 Wil +11 Cun +8 Con dps ---------- Dmg.mod +6% lightning +12% arcane Res.pen +10% arcane ----- def ----- Resists +6% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Striketerror 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +10% lightning ----- def ----- Defense +10 (+2 eff.) Resists +3% lightning +5% fire +6% darkness +5% cold Proj.slow +20% A belt that goes around your waist. |
| In off hand | Temporal Rift (8 def, 4 armour, 161% power, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 162% Range: 1.2x Uses 100% Cun, 20% Mag Dmg Temporal Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+2 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+7 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
| Cloak | Vorulrata the linen cloak (2 def, 18 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% acid ----- def ----- Armour +18 Defense +2 (+0 eff.) Resists +30% lightning +6% fire +13% cold Max.HP +20.00 Blind- +10% Pinning- +20% Stun/Frz- +40% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Brenydor the elven-silk robe (0 def, 24 armour) 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Cun dps ---------- Spell.crit +10% Spell.pwr +10 (+3 eff.) Dmg.mod +25% acid +24% physical +30% light +22% fire +30% darkness +24% cold Melee Ret 50 physical ----- def ----- Armour +24 Fatigue +1% Resists +20% acid +20% physical +26% darkness +19% fire +20% cold +20% mind +15% all Phys.save +17 (+4 eff.) Spell.save +19 (+7 eff.) Mind.save +43 (+11 eff.) Pinning- +20% Teleport- +20% ---------- misc Cooldown Refit Golem -6 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
steam generator implant of the titan (steam 16)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 16.1 steam per turn. Can be activated for an instant burst of 81 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
Rune of the Rift (278.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 300.24 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Crystal Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power Distributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ivenn0.1 T3 ring jewelry [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Dmg.mod +10% cold ----- def ----- Defense +5 (+1 eff.) Resists +6% lightning +26% cold Phys.save +12 (+3 eff.) Mind.save +13 (+3 eff.) Max.HP +40.00 Confus- +71% Rings make your fingers look great! |
caustic voratun greatsword of evisceration (172% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +26 acid +59 nature On Crit: * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +17.0% Phys.pwr +14 (+3 eff.) Res.pen +28% acid +23% nature Apr +14 Massive two-handed swords. |
Gylle (148% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master Power 148% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +30.0% Crit.mult +32.00% Phys.pwr +18 (+4 eff.) Res.pen +32% physical Acc +33 (+8 eff.) Apr +27 ----- def ----- Heal.mod +10% Def/telep +5 Res/telep +5% Dur/telep +5% One-handed war axes. |
caller's living mindstar of flames (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) All.spd +6% Melee+ 11 fire Dmg.mod +10% acid +26% fire +10% cold +11% physical Res.pen +9% acid +21% fire +7% cold +9% physical ----- def ----- Resists +13% fire Heal/summ +30 ---------- misc Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar (112% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +12% lightning +16% fire +16% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Duathelbile of the Blightspawn4.0 T4 sling 1H weapon [Random Unique] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +20 lightning On Hit.r1 +20 fire On Crit.r2 +37 lightning +29 cold While equipped: Stats +18 Dex -13 Wil dps ---------- Phys.crit +5.0% Mov.spd +37% Res.pen +33% lightning +13% cold Acc +9 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
coruscating voratun shield of crushing (0 def, 10 armour, 185% power, 214 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 186% Range: 1.2x Uses 100% Cun Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +214 Melee+ +16 fire On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Str dps ---------- Phys.crit +12.0% Phys.pwr +10 (+2 eff.) Melee Ret 12 fire ----- def ----- Armour +10 Fatigue +8% Resists +14% fire ---------- misc Talents +1 Block Handheld deflection devices. |
troll-hide drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Max.HP +46.00 HP.reg +12.00 Heal.mod +16% A suit of armour made of leather. |
Velutta the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Disrupt While equipped: Stats +1 Str +1 Mag +4 Cun +4 Con dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Resists +19% acid +3% temporal +6% light +18% blight +8% fire +8% cold +8% lightning Mind.save +8 (+2 eff.) A belt that goes around your waist. |
grounding drakeskin leather belt of the mystic1.0 T5 belt armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Resists +11% lightning +12% temporal Mind.save +11 (+3 eff.) A belt that goes around your waist. |
Ravenbolt of the Blightspawn (3 def, 12 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats -13 Str +13 Mag +5 Wil +4 Cun dps ---------- Mind.crit +5% Crit.mult +27.00% Dmg.mod +12% arcane +6% light Res.pen +15% light Acc +13 (+4 eff.) Apr +8 ----- def ----- Armour +12 Defense +3 (+1 eff.) Resists +17% cold +5% arcane +6% light Stealth +10 ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
drakeskin leather gloves 'Shadowborn' (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Cun +5 Mag dps ---------- Phys.crit +17.0% Spell.crit +17% Mind.crit +15% Crit.mult +6.00% Melee+ 13 blight Dmg.mod +5% blight +6% light +6% darkness Res.pen +15% darkness ----- def ----- Armour +3 Resists +10% blight +8% light +23% darkness ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 2.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 178.13 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chavon the elven-silk wizard hat (3 def, 2 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +20% blight +6% arcane ----- def ----- Armour +2 Defense +3 (+1 eff.) Resists +32% blight Shield.pwr +30% Mind.save +6 (+1 eff.) HP.reg +12.00 Heal.mod +15% Knockbk- +10% A pointy cloth hat, very wizardly... |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
80 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Bleakgore of the Blightspawn1.0 T5 lite [Random Unique] Nature/Disrupt/Psionic While equipped: Stats -18 Wil +18 Con dps ---------- Mind.crit +6% Mind.pwr +9 (+3 eff.) Dmg.mod +6% nature Res.pen +25% acid ----- def ----- Resists +6% nature +3% all Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +8 (+2 eff.) Heal.mod +22% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful frost salve [power 36] powerful frost salve [power 36]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 193% efficiency and 54% cooldown modifier. Remove 2 physical effects and grants a frost aura (36% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful healing salve [power 499] powerful healing salve [power 499]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 193% efficiency and 54% cooldown modifier. Heal 499 Puts Talent Medical Injector on 15 cooldown Medical salve. |
powerful pain suppressor salve [power 432] powerful pain suppressor salve [power 432]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 193% efficiency and 54% cooldown modifier. Let you fight up to -432 life and reduces all damage by 22% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
great water salve [power 42] great water salve [power 42]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 193% efficiency and 54% cooldown modifier. Remove 2 mental effects and grants a water aura (42% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Glarebraze (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +3 Cun +2 Str dps ---------- Res.pen +18% physical ----- def ----- Mind.save +18 (+4 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Singestreak the voratun torque of clear mind [power 5] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25% mind ----- def ----- Defense +10 (+2 eff.) Resists +9% temporal +12% cold +6% light +12% fire Mind.save +18 (+4 eff.) Disarm- +20% Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Achievements
A View From The Gallery (Exploration mode)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Rrerepa the Cornac Annihilator level 47
54th Regrowth 123rd year of Ascendancy at 21:18 see stats
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Rrerepa the Cornac Annihilator level 40
39th Regrowth 123rd year of Ascendancy at 03:25 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Rrerepa the Cornac Annihilator level 25
58th Haze 122nd year of Ascendancy at 21:27 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Rrerepa the Cornac Annihilator level 40
37th Regrowth 123rd year of Ascendancy at 12:41 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Rrerepa the Cornac Annihilator level 45
53rd Regrowth 123rd year of Ascendancy at 09:26 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Rrerepa the Cornac Annihilator level 48
56th Regrowth 123rd year of Ascendancy at 02:23 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Rrerepa the Cornac Annihilator level 44
48th Regrowth 123rd year of Ascendancy at 10:26 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Rrerepa the Cornac Annihilator level 23
53rd Haze 122nd year of Ascendancy at 02:59 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Rrerepa the Cornac Annihilator level 21
43rd Haze 122nd year of Ascendancy at 15:40 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Rrerepa the Cornac Annihilator level 43
44th Regrowth 123rd year of Ascendancy at 23:45 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Rrerepa the Cornac Annihilator level 31
80th Haze 122nd year of Ascendancy at 11:23 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Rrerepa the Cornac Annihilator level 22
51st Haze 122nd year of Ascendancy at 15:34 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rrerepa the Cornac Annihilator level 34
9th Regrowth 123rd year of Ascendancy at 04:56 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Rrerepa the Cornac Annihilator level 30
72nd Haze 122nd year of Ascendancy at 11:16 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rrerepa the Cornac Annihilator level 25
58th Haze 122nd year of Ascendancy at 20:58 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Rrerepa the Cornac Annihilator level 46
53rd Regrowth 123rd year of Ascendancy at 11:44 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Rrerepa the Cornac Annihilator level 10
3rd Mirth 122nd year of Ascendancy at 00:04 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Rrerepa the Cornac Annihilator level 20
22nd Haze 122nd year of Ascendancy at 09:32 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Rrerepa the Cornac Annihilator level 30
71st Haze 122nd year of Ascendancy at 16:40 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Rrerepa the Cornac Annihilator level 40
37th Regrowth 123rd year of Ascendancy at 01:34 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Rrerepa the Cornac Annihilator level 19
5th Haze 122nd year of Ascendancy at 20:07 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Rrerepa the Cornac Annihilator level 30
73rd Haze 122nd year of Ascendancy at 13:52 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Rrerepa the Cornac Annihilator level 41
42nd Regrowth 123rd year of Ascendancy at 22:32 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Rrerepa the Cornac Annihilator level 30
72nd Haze 122nd year of Ascendancy at 07:03 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Rrerepa the Cornac Annihilator level 43
45th Regrowth 123rd year of Ascendancy at 01:30 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Rrerepa the Cornac Annihilator level 29
70th Haze 122nd year of Ascendancy at 01:07 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Rrerepa the Cornac Annihilator level 10
3rd Mirth 122nd year of Ascendancy at 15:35 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Rrerepa the Cornac Annihilator level 25
58th Haze 122nd year of Ascendancy at 21:27 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Rrerepa the Cornac Annihilator level 19
22nd Haze 122nd year of Ascendancy at 09:32 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Rrerepa the Cornac Annihilator level 33
3rd Regrowth 123rd year of Ascendancy at 12:10 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Rrerepa the Cornac Annihilator level 21
29th Haze 122nd year of Ascendancy at 02:34 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Rrerepa the Cornac Annihilator level 16
16th Dusk 122nd year of Ascendancy at 01:32 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Rrerepa the Cornac Annihilator level 39
37th Regrowth 123rd year of Ascendancy at 01:34 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Rrerepa the Cornac Annihilator level 47
54th Regrowth 123rd year of Ascendancy at 21:20 see stats
Log
Mecharachnid (servant of Rrerepa)'s Haywire Missiles hits Orc pyromancer for 179 lightning, 7 cold, 7 arcane, 4 mind, 10 cold, 7 mind, 11 arcane (224 total damage).
Deep Wound from Mecharachnid (servant of Rrerepa) hits Orc pyromancer for 45 physical damage.
Rrerepa uses Flame Jet.
You collect a new ingredient: orc heart (1).
Rrerepa's Flame Jet hits Orc pyromancer for 229 fire damage.
Rrerepa's Flame Jet killed Orc pyromancer!
Mecharachnid (servant of Rrerepa) uses Implant: Steam Generator.
You collect a new ingredient: orc heart (1).
Rrerepa's Rocket Pod performs a ranged critical strike against Orc soldier!
Orc soldier is cut deeply.
Rrerepa's Rocket Pod hits Orc soldier for 522 fire, 12 arcane, 9 lightning, 13 cold (556 total damage).
Rrerepa uses Flame Jet.
Orc soldier roars with rage shaking off 1 mental debuffs!
Orc soldier uses Infusion: Regeneration.
Orc soldier starts regenerating health quickly.
Burning Phosphorous from Rrerepa hits Orc soldier for 106 fire damage.
Deep Wound from Rrerepa hits Orc soldier for 203 physical damage.
Rrerepa's Flame Jet performs a ranged critical strike against Orc soldier!
You collect a new ingredient: orc heart (1).
Rrerepa's Flame Jet hits Orc soldier for 838 fire damage.
Rrerepa's Flame Jet killed Orc soldier!
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.






















































































































