











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Berserker |
Level / Exp | 31 / 64% |
Size | big |
Lifes / Deaths | Killed by Sleeping Iserimina at level 4 on the 75th Pyre 122nd year of Ascendancy at 23:07 / 43Killed by Lashing Tentacle at level 4 on the 76th Pyre 122nd year of Ascendancy at 00:39 Killed by Sleeping Iserimina at level 4 on the 76th Pyre 122nd year of Ascendancy at 02:29 Killed by Sleeping Iserimina at level 4 on the 76th Pyre 122nd year of Ascendancy at 04:24 Killed by Lashing Tentacle at level 4 on the 76th Pyre 122nd year of Ascendancy at 04:34 Killed by Dozing Saliwyn at level 4 on the 76th Pyre 122nd year of Ascendancy at 04:44 Killed by Sleeping Iserimina at level 4 on the 76th Pyre 122nd year of Ascendancy at 04:54 Killed by Sleeping Iserimina at level 4 on the 76th Pyre 122nd year of Ascendancy at 05:04 Killed by Dozing Voronor at level 4 on the 76th Pyre 122nd year of Ascendancy at 05:14 Killed by Sleeping Iserimina at level 4 on the 76th Pyre 122nd year of Ascendancy at 05:21 Killed by Dozing Voronor at level 4 on the 76th Pyre 122nd year of Ascendancy at 05:31 Killed by Dozing Saliwyn at level 4 on the 76th Pyre 122nd year of Ascendancy at 05:38 Killed by Dozing Saliwyn at level 4 on the 76th Pyre 122nd year of Ascendancy at 05:46 Killed by Sleeping Iserimina at level 4 on the 76th Pyre 122nd year of Ascendancy at 06:22 Killed by Sleeping Iserimina at level 4 on the 76th Pyre 122nd year of Ascendancy at 06:52 Killed by Sleeping Iserimina at level 4 on the 76th Pyre 122nd year of Ascendancy at 07:04 Killed by Dozing Voronor at level 4 on the 76th Pyre 122nd year of Ascendancy at 08:22 Killed by Dozing Saliwyn at level 4 on the 76th Pyre 122nd year of Ascendancy at 09:37 Killed by Dozing Voronor at level 4 on the 76th Pyre 122nd year of Ascendancy at 10:57 Killed by Sleeping Iserimina at level 4 on the 76th Pyre 122nd year of Ascendancy at 12:07 Killed by Sleeping Iserimina at level 4 on the 76th Pyre 122nd year of Ascendancy at 13:25 Killed by Sleeping Iserimina at level 4 on the 76th Pyre 122nd year of Ascendancy at 14:39 Killed by Sleeping Iserimina at level 4 on the 76th Pyre 122nd year of Ascendancy at 16:02 Killed by Sleeping Iserimina at level 5 on the 76th Pyre 122nd year of Ascendancy at 17:28 Killed by Sleeping Iserimina at level 5 on the 76th Pyre 122nd year of Ascendancy at 18:47 Killed by Sleeping Iserimina at level 5 on the 76th Pyre 122nd year of Ascendancy at 19:57 Killed by Sleeping Iserimina at level 5 on the 76th Pyre 122nd year of Ascendancy at 21:07 Killed by Sleeping Iserimina at level 5 on the 76th Pyre 122nd year of Ascendancy at 22:27 Killed by Sleeping Iserimina at level 5 on the 76th Pyre 122nd year of Ascendancy at 23:49 Killed by Sleeping Iserimina at level 5 on the 77th Pyre 122nd year of Ascendancy at 01:03 Killed by lesser vampire at level 11 on the 5th Mirth 122nd year of Ascendancy at 14:47 Killed by Ukllmswwik the Wise at level 12 on the 5th Mirth 122nd year of Ascendancy at 17:25 Killed by Ukllmswwik the Wise at level 12 on the 5th Mirth 122nd year of Ascendancy at 18:28 Killed by Ukllmswwik the Wise at level 12 on the 5th Mirth 122nd year of Ascendancy at 19:15 Killed by Ukllmswwik the Wise at level 12 on the 5th Mirth 122nd year of Ascendancy at 20:29 Killed by Ukllmswwik the Wise at level 12 on the 5th Mirth 122nd year of Ascendancy at 21:46 Killed by Ukllmswwik the Wise at level 12 on the 5th Mirth 122nd year of Ascendancy at 23:11 Killed by ancient elven mummy at level 13 on the 6th Mirth 122nd year of Ascendancy at 01:47 Killed by shivgoroth at level 18 on the 1st Flare 122nd year of Ascendancy at 03:07 Killed by Bill the Stone Troll at level 22 on the 8th Flare 122nd year of Ascendancy at 04:59 Killed by Shasshhiy'Kaish at level 26 on the 4th Dusk 122nd year of Ascendancy at 14:43 Killed by fiery orc wyrmic at level 28 on the 7th Dusk 122nd year of Ascendancy at 00:22 Killed by forest wight at level 31 on the 16th Dusk 122nd year of Ascendancy at 13:22 |
Primary Stats
Strength | 132 (base 49) |
Dexterity | 35 (base 23) |
Constitution | 63 (base 39) |
Magic | 33 (base 10) |
Willpower | 20 (base 10) |
Cunning | 45 (base 31) |
Resources
Life | 1237/1382 |
Stamina | 136/181 |
Healing Factor | 1.4412017167382 |
Regeneration | 16.580103487094 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 4 |
Infravision | 1 |
Offense: Mainhand
Damage | 198 |
Accuracy | 64 |
Crit Chance | 49% |
APR | 23 |
Speed | 1.11 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +27% |
Lightning | +9% |
Light | +22% |
All | 0% |
Offense: Damage Penetration
Physical | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 55.511077022655 (88.454810495627%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 53 |
Spell Save | 38 |
Mental Save | 35 |
Defense: Resistances
Acid | + 5%( 70%) |
Blight | + 20%( 70%) |
Arcane | + 28%( 70%) |
Cold | + 41%( 70%) |
All | + 13%( 70%) |
Darkness | + 20%( 70%) |
Light | + 60%( 70%) |
Temporal | + 26%( 70%) |
Physical | + 26%( 70%) |
Fire | + 20%( 70%) |
Lightning | + 18%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Bleed Resistance | 10% |
Disarm Resistance | 0% |
Knockback Resistance | 30% |
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 30% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 44% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 452% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 277 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Berserker's strength | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Berserker Rage |
talent | Precise Strikes |
talent | Chant of Fortitude |
beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 5.84, and stamina regeneration by 1.17. Bloodbath |
detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
You successfully escorted the injured seer to the recall portal on level 20 of Infinite Dungeon. Escort: injured seer (level 20 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by white jelly. Escort: injured seer (level 21 of Infinite Dungeon) | failed |
You failed to protect the lone alchemist from death by poison ooze. Escort: lone alchemist (level 26 of Infinite Dungeon) | failed |
You successfully escorted the lost defiler to the recall portal on level 17 of Infinite Dungeon. Escort: lost defiler (level 17 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by white jelly. Escort: lost defiler (level 6 of Infinite Dungeon) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 25 of Infinite Dungeon. Escort: lost sun paladin (level 25 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 14 of Infinite Dungeon. Escort: lost warrior (level 14 of Infinite Dungeon)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Infinite Dungeon. Escort: lost warrior (level 7 of Infinite Dungeon)As a reward you improved Strength by +5. | done |
You failed to protect the worried loremaster from death by Krunk. Escort: worried loremaster (level 18 of Infinite Dungeon) | failed |
Proceed directly to the next Infinite Dungeon level in less than 83 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (83)Turns left: 38 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: Random Artifact: Aeroyata (4 def, 17 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): ExterminatorYou completed the challenge and received: Random Artifact: Adudasetha (1 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 431 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 25): Rush Hour (431)Turns left: -1 | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 27): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Str / +2 Dex / +2 Mag Changes resistances: +9% blight / +12% temporal / +6% cold Stamina each turn: +0.40 Maximum stamina: +16.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Fire Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +10 (+2 eff.) Armour: +15 Fatigue: +3% Changes stats: +8 Str / +3 Dex / +3 Cun / +3 Con Changes resistances penetration: +10% physical Physical save: +8 (+3 eff.) Mental save: +7 (+3 eff.) Stamina each turn: +1.00 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.6 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 8 lightning Changes resistances: +3% cold Changes damage: +9% lightning It can be used to blast the opponent's mind dealing 160 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. * Heal for 44. * Increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Defense: +30 (+10 eff.) Changes stats: +6 Str / +4 Wil / +7 Con Changes resistances: +24% light / +3% temporal Changes damage: +12% light Mental save: +8 (+4 eff.) Blindness immunity: +20% Only die when reaching: -60.00 life Rings can have magical properties. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +8 Physical power: +8 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +6 Str / +5 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +1 Cun / +3 Con Changes resistances: +9% darkness Mental save: +6 (+3 eff.) Cut immunity: +10% Maximum life: +101.00 A belt that goes around your waist. |
In main hand | ![]() Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +25 (+6 eff.) Physical crit. chance: +5.0% Armour: +2 Fatigue: +3% Changes stats: +3 Str / +6 Dex / +3 Cun Changes resistances: +6% cold Changes resistances penetration: +10% physical Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+3 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 20% chance to slow global speed by 44% Changes stats: +2 Str / +2 Cun / +1 Con Changes resistances: +6% lightning / +18% cold / +6% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +7 (+2 eff.) Changes stats: +6 Lck Changes resistances: +9% fire Changes damage: +27% darkness Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
Inventory
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% fire / +10% cold Talent masteries: +0.10 Technique / Warcries +0.10 Technique / Combat techniques Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 9.89 cold and 9.89 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Defense: +15 (+5 eff.) Changes stats: +5 Str / +5 Con Changes resistances: +9% light / +3% temporal Mental save: +6 (+3 eff.) Rings can have magical properties. |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 15 On weapon crit: * Splash the target with acid dealing 71 damage over 5 turns and reducing armor and accuracy by 9 Damage (Melee): +12 blight When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +12 (+4 eff.) Changes damage: +15% mind / +15% nature Disease immunity: +29% Disarm immunity: +43% Massive two-handed mauls. |
![]() Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 15% Damage (radius 1) on hit: +27 fire Damage (radius 2) on crit: +12 darkness When wielded/worn: Mana each turn: +0.16 Maximum mana: +40.00 Spellpower: +30 (+15 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed swords. |
![]() Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
![]() mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +4 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +8 (+4 eff.) Decaying mummy wrappings. |
![]() rejuvenating hardened leather armour (9 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Life regen: +2.00 Stamina each turn: +1.50 A suit of armour made of leather. |
![]() Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +29 Defense: +5 (+1 eff.) Fatigue: +12% Changes resistances: +6% blight / +15% cold / +3% fire Changes resistances penetration: +25% fire Changes damage: +6% blight / +18% cold A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +5.0% Armour: +17 Defense: +5 (+1 eff.) Fatigue: +5% Changes stats: +1 Con Changes resistances: +3% physical Physical save: +9 (+3 eff.) A suit of armour made of mail. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+0 eff.) Defense: +6 (+2 eff.) Fatigue: -2% Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +13 (+3 eff.) Armour: +3 Fatigue: +5% Changes stats: +3 Cun Changes resistances: +6% temporal / +12% darkness / +5% arcane Changes resistances penetration: +15% cold / +15% fire Spell save: +18 (+6 eff.) Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 9 physical Changes stats: +4 Cun Changes resistances: +15% acid / +6% nature / +9% lightning Changes damage: +5% physical Mindpower: +5 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 14 physical Damage when hit (Melee): 4 darkness Changes resistances: +9% darkness Changes resistances penetration: +25% lightning Changes damage: +9% lightning / +6% physical / +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 4 lightning Changes stats: +2 Str / +6 Con Changes resistances: +6% lightning Reduces incoming crit damage: 15.00% Physical save: +8 (+3 eff.) Mental save: +7 (+3 eff.) Infravision radius: +2 See invisible: +15 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.6 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() dwarven-steel helm of knowledge (0 def, 4 armour) Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Cun / +3 Wil Mindpower: +4 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour: +3 Defense: +5 (+1 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 15% Damage when hit (Melee): 2 acid Changes stats: +2 Str Changes resistances: +3% acid / +7% physical / +12% nature Changes resistances penetration: +10% acid Changes damage: +6% nature / +9% darkness Maximum life: +26.00 Maximum stamina: +16.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Damage when hit (Melee): 2 nature Changes damage: +3% nature / +9% cold Light radius: +1 It can be used to setup a psionic shield, reducing all damage taken by 25 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 30. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 25% Changes resistances: +3% acid / +12% fire Changes damage: +9% darkness It can be used to blast the opponent's mind dealing 155 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +6% darkness Changes resistances penetration: +5% nature It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 474 Base Damage: 222 Armor: 3 All Resist: 2 Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 12% for 2 turns. * Increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Krunk the Higher Berserker level 27
5th Dusk 122nd year of Ascendancy at 14:58 see stats
By Krunk the Higher Berserker level 20
4th Flare 122nd year of Ascendancy at 07:21 see stats
By Krunk the Higher Berserker level 29
9th Dusk 122nd year of Ascendancy at 02:54 see stats
By Krunk the Higher Berserker level 17
3rd Summertide 122nd year of Ascendancy at 03:16 see stats
By Krunk the Higher Berserker level 23
8th Flare 122nd year of Ascendancy at 15:15 see stats
By Krunk the Higher Berserker level 14
7th Mirth 122nd year of Ascendancy at 12:28 see stats
By Krunk the Higher Berserker level 26
2nd Dusk 122nd year of Ascendancy at 02:33 see stats
By Krunk the Higher Berserker level 31
16th Dusk 122nd year of Ascendancy at 05:43 see stats
By Krunk the Higher Berserker level 10
3rd Mirth 122nd year of Ascendancy at 00:16 see stats
By Krunk the Higher Berserker level 20
2nd Flare 122nd year of Ascendancy at 11:12 see stats
By Krunk the Higher Berserker level 30
12nd Dusk 122nd year of Ascendancy at 01:09 see stats
By Krunk the Higher Berserker level 29
9th Dusk 122nd year of Ascendancy at 02:13 see stats
By Krunk the Higher Berserker level 21
4th Flare 122nd year of Ascendancy at 21:54 see stats
By Krunk the Higher Berserker level 11
5th Mirth 122nd year of Ascendancy at 14:45 see stats
By Krunk the Higher Berserker level 27
5th Dusk 122nd year of Ascendancy at 22:47 see stats
By Krunk the Higher Berserker level 27
5th Dusk 122nd year of Ascendancy at 09:45 see stats
By Krunk the Higher Berserker level 17
2nd Summertide 122nd year of Ascendancy at 11:03 see stats
Log
Krunk uses Stunning Blow.
Krunk performs a melee critical strike against Master vampire!
Krunk revels in the spilt blood and grows stronger!
Master vampire is dazed!
Master vampire is stunned!
Master vampire is not dazed anymore.
Master vampire is dazed!
Krunk hits Master vampire for 305 physical, 90 light, 62 darkness, 27 light, 177 physical, 90 light, 62 darkness, 27 light (841 total damage).
Melee retaliation hits Krunk for 13 light, 6 light (19 total damage).
Master vampire uses Stun.
Master vampire misses Krunk.
Krunk uses Execution.
Master vampire evades Krunk.
Execution is still on cooldown for 7 turns.
Execution is still on cooldown for 7 turns.
Execution is still on cooldown for 7 turns.
Krunk uses Death Dance.
Master vampire is not dazed anymore.
Krunk hits Master vampire for 577 physical damage.
Melee retaliation hits Krunk for 6 light damage.
Krunk killed Master vampire!
Berserker Rage's rage subsides!
Krunk no longer revels in blood quite so much.
Krunk deactivates Berserker Rage.
Krunk deactivates Chant of Fortitude.
Krunk deactivates Precise Strikes.