











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 21 / 51% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 12 on the 22nd Wealth 122nd year of Ascendancy at 00:28 0 / 6Killed by worm that walks at level 12 on the 22nd Wealth 122nd year of Ascendancy at 01:31 Killed by carrion worm mass at level 12 on the 22nd Wealth 122nd year of Ascendancy at 05:17 Killed by Urkis, the High Tempest at level 19 on the 14th Dearth 122nd year of Ascendancy at 19:21 Killed by Celia at level 21 on the 19th Loss 122nd year of Ascendancy at 17:16 Killed by Celia at level 21 on the 19th Loss 122nd year of Ascendancy at 18:48 |
Primary Stats
| Strength | 62 (base 45) |
| Dexterity | 32 (base 19) |
| Constitution | 47 (base 34) |
| Magic | 12 (base 10) |
| Willpower | 23 (base 17) |
| Cunning | 24 (base 10) |
Resources
| Life | -16/773 |
| Stamina | 199/240 |
| Equilibrium | 0 |
| Healing Factor | 1.4223364354647 |
| Regeneration | 22.674395160064 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 55 |
| Crit Chance | 40% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +16% |
| Lightning | +45% |
| Mind | +32% |
| All | +13% |
Offense: Damage Penetration
| Fire | +20% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 34.482109524015 (95.977958824199%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 25 |
| Physical Save | 50 |
| Spell Save | 43 |
| Mental Save | 41 |
Defense: Resistances
| Blight | + 17%( 70%) |
| Cold | + 29%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 44%( 70%) |
| Light | + 14%( 70%) |
| Temporal | + 17%( 70%) |
| Mind | + 38%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 134 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Bloodthirst | 1.50 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 3/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved talent Spit Poison (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 16. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed skeleton mage skull. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed giant spider spinneret. * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed wretchling eyeball. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Emurivea the Boltpassion (5 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Cun +4 Con ----- def ----- Armour +3 Defense +5 (+3 eff.) Resists +3% lightning +12% nature Phys.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Heal.mod +5% Silence- +20% A pair of boots made of leather. |
| Light source | Torichik2.0 T1 lite [Rare] Master While equipped: Stats +3 Wil +1 Con ---------- misc Stam/turn +3.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Midur the Growthriver (7 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +3% nature +9% mind Acc +6 (+2 eff.) Melee Ret 4 mind On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +7 (+4 eff.) Fatigue +3% Resists +15% mind +3% cold A cap made of leather. |
| Tool | The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | steel amethyst ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Phys.pwr +10 (+3 eff.) Spell.pwr +10 (+5 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +14% lightning +9% all Res.pen +20% fire Acc +6 (+2 eff.) Melee Ret 2 mind 2 fire ----- def ----- Resists +28% lightning +6% fire +3% mind Rings make your fingers look great! |
| On fingers | steel amethyst ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +2 Con dps ---------- Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all ----- def ----- Spell.save +12 (+4 eff.) ---------- misc Max.stam +12.00 Rings make your fingers look great! |
| Around waist | hardened leather belt of recklessness1.0 T3 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +7.00% Phys.pwr +4 (+1 eff.) A belt that goes around your waist. |
| In main hand | Tirakai's Maul (139% power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 139% Range: 1.3x Uses 10% Mag, 120% Str Dmg Lightning Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% On Crit.r2 +24 dazing lightning While equipped: Stats +4 Dex +4 Cun +4 Mag dps ---------- Dmg.mod +8% lightning ----- def ----- Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Topaz: Lightning Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
| On hands | Chamurain the Bileblast (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: ----- def ----- Armour +2 Resists +6% lightning +6% temporal +6% mind +9% nature HP.reg +6.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.50 Max.stam +16.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Lelyregokor the Festerstrider (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master/Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 43% ----- def ----- Armour +9 Fatigue +22% Resists +6% nature +17% cold +6% mind +3% light Mind.save +10 (+3 eff.) Max.HP +33.00 HP.reg +2.00 Heal.mod +11% A suit of armour made of metal plates. |
| Cloak | Elenalach the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +2.0% Res.pen +10% physical Acc +5 (+1 eff.) Melee Ret 10 physical ----- def ----- Defense +2 (+1 eff.) Resists +6% blight Phys.save +15 (+5 eff.) Spell.save +6 (+2 eff.) ---------- misc Stam/turn +0.70 Max.stam +20.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +10 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +10 (+3 eff.) Amulets make your neck look great! |
Inventory
movement infusion of the titan (speed 541%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 541% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 216; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the warrior (range 6; phase 20; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 84; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
savior's gold ring of nature (+22%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Phys.save +11 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +8 (+2 eff.) Rings make your fingers look great! |
grounding iron helm of the depths (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% cold +6% temporal ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
44 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Crolok the Dwarf Berserker level 18
13rd Dearth 122nd year of Ascendancy at 18:42 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Crolok the Dwarf Berserker level 8
28th Voratun 122nd year of Ascendancy at 13:10 see stats
Exterminator
Killed 1000 creatures.By Crolok the Dwarf Berserker level 19
15th Dearth 122nd year of Ascendancy at 02:46 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Crolok the Dwarf Berserker level 20
15th Dearth 122nd year of Ascendancy at 21:39 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Crolok the Dwarf Berserker level 20
18th Dearth 122nd year of Ascendancy at 21:27 see stats
Level 10
Got a character to level 10.By Crolok the Dwarf Berserker level 10
13rd Profit 122nd year of Ascendancy at 16:44 see stats
Level 20
Got a character to level 20.By Crolok the Dwarf Berserker level 20
15th Dearth 122nd year of Ascendancy at 15:24 see stats
Poisonous
Sided with the assassin lord.By Crolok the Dwarf Berserker level 20
38th Dearth 122nd year of Ascendancy at 03:30 see stats
Size matters
Did over 600 damage in one attack.By Crolok the Dwarf Berserker level 20
45th Dearth 122nd year of Ascendancy at 08:40 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Crolok the Dwarf Berserker level 5
19th Voratun 122nd year of Ascendancy at 01:42 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Crolok the Dwarf Berserker level 15
2nd Dearth 122nd year of Ascendancy at 14:28 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Crolok the Dwarf Berserker level 21
18th Loss 122nd year of Ascendancy at 12:55 see stats
The secret city
Discovered the truth about mages.By Crolok the Dwarf Berserker level 18
13rd Dearth 122nd year of Ascendancy at 09:33 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Crolok the Dwarf Berserker level 16
5th Dearth 122nd year of Ascendancy at 07:16 see stats
Log
The protective shield of Vorovea the eternal bone giant disappears.
Vorovea the eternal bone giant receives 5 healing from Temporal Restoration Field.
Melee retaliation hits Xuriassra the eternal bone giant for (2 to psi shield), 3 physical, 1 fire, 2 mind (5 total damage).
Xuriassra the eternal bone giant's Beyond the Flesh hits Crolok for 0 physical, 0 blight, 0 physical, 0 fire (0 total damage).
Burning from Vorovea the eternal bone giant hits Xuriassra the eternal bone giant for 16 fire damage.
Celia casts Invoke Darkness.
Celia hits Crolok for 0 darkness damage.
Xirin the bone giant's light area effect hits Crolok for 0 light damage.
Vorovea the eternal bone giant casts Pulverizing Auger.
Vorovea the eternal bone giant hits Crolok for 0 physical damage.
Vorovea the eternal bone giant hits Xuriassra the eternal bone giant for (19 to psi shield), 29 physical (29 total damage).
Xuriassra the eternal bone giant uses Re-assemble.
Xuriassra the eternal bone giant receives 596 healing from Re-assemble.
Crolok is returned to normal time.
Ghoul hits Crolok for 6 physical damage.
Melee retaliation hits Ghoul for 10 physical, 2 fire, 7 mind (19 total damage).
The fabric of time around Vorovea the eternal bone giant returns to normal.
Melee retaliation hits Xuriassra the eternal bone giant for (2 to psi shield), 3 physical, 1 fire, 1 mind (5 total damage).
Xuriassra the eternal bone giant's Beyond the Flesh hits Crolok for 56 physical, 7 blight, 19 physical, 18 fire (101 total damage).
Burning from Vorovea the eternal bone giant hits Xuriassra the eternal bone giant for 16 fire damage.
Vorovea the eternal bone giant casts Flame.
Crolok is on fire!
Vorovea the eternal bone giant hits Crolok for 90 fire damage.
Vorovea the eternal bone giant hits Xuriassra the eternal bone giant for 33 fire damage.
Celia casts Rigor Mortis.
Crolok is recovering from the damage!
Crolok feels death coming!
Celia hits Crolok for 240 cold, 315 darkness (556 total damage).
Crolok the level 21 dwarf berserker was darkened to death by Celia on level 2 of Last Hope Graveyard.
Crolok's rage subsides!






































































