Cindal the level 6 Thalore Harrier by bon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceThalore
ClassHarrier
Level / Exp6 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity32 (base 29)
Constitution13 (base 10)
Magic8 (base 10)
Willpower14 (base 10)
Cunning23 (base 18)

Resources

Life188/188
Stamina115/115
Healing Factor1.1283363011315
Regeneration0.9590858559618

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Barehand

Damage27
Accuracy32
Crit Chance9%
APR1
Speed0.80

Offense: Spell

Spellpower4
Crit Chance5%
Speed1

Offense: Mind

Mindpower19
Crit Chance5%
Speed1

Offense: Damage Bonus

Mind+6%

Defense: Base

Armour (hardiness)5 (30%)
Defense22
Ranged Defense22
Fatigue7
Physical Save14
Spell Save7
Mental Save12

Defense: Resistances

Blight+ 10%( 70%)
Nature+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
1/5
1/5
0/5
0/5
Cunning / Lurk1.30
1/5
1/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Harrying1.30
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.40
2/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Juggling1.30
3/5
1/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
3/5

Effects

talent
beneficial effect

Quests

done
active
done

Equipment

On hands
Around neck
Main armor
Around waist
Light source
Cloak
On head

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Cindal the Thalore Harrier level 6
1st Mirth 122nd year of Ascendancy at 02:02
see stats

Log

There is a ladder to worldmap here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


--------------------------------

Space around you starts to dissolve...


--------------------------------

Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


--------------------------------

You gain 4.32 gold from the transmogrification of
Khelerain (0 def, 3 armour).
You gain 6.04 gold from the transmogrification of
Brightzephyr the iron plate armour (0 def, 7 armour).
You gain 0.87 gold from the transmogrification of
rough leather armour of fire resistance (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 19.5 block).
You gain 7.89 gold from the transmogrification of
Velydabrenne the Jetbrace (0 def, 2 armour, 24 block).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (22/22, 16-22 power, 5 apr).
You gain 2.17 gold from the transmogrification of
iron dagger of vileness (10-12 power, 5 apr).
You gain 0.75 gold from the transmogrification of
acidic iron mace (13-18 power, 2 apr).
You gain 1.24 gold from the transmogrification of
potent elm starstaff (13-16 power, 2 apr, light element).
You gain 5.79 gold from the transmogrification of
elm magestaff 'Islynne' (13-16 power, 2 apr, fire element).
You gain 0.69 gold from the transmogrification of
savior's copper ring.
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.