Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Assassin 1.4.5Reworks the Rogue class. Marksman 1.4.9A complete rework for Archer. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Bastion 1.4.6A complete rework for Bulwark. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Skeleton |
| Class | Bastion |
| Level / Exp | 28 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by multi-hued drake hatchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 03:38 / 80Killed by anaconda at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:09 Killed by naga myrmidon at level 3 on the 76th Pyre 122nd year of Ascendancy at 05:07 Killed by naga myrmidon at level 3 on the 76th Pyre 122nd year of Ascendancy at 05:31 Killed by naga myrmidon at level 3 on the 76th Pyre 122nd year of Ascendancy at 06:03 Killed by naga myrmidon at level 3 on the 76th Pyre 122nd year of Ascendancy at 06:38 Killed by naga myrmidon at level 3 on the 76th Pyre 122nd year of Ascendancy at 07:13 Killed by naga myrmidon at level 3 on the 76th Pyre 122nd year of Ascendancy at 07:49 Killed by naga myrmidon at level 3 on the 76th Pyre 122nd year of Ascendancy at 08:24 Killed by storm drake at level 5 on the 1st Mirth 122nd year of Ascendancy at 21:41 Killed by storm drake at level 5 on the 1st Mirth 122nd year of Ascendancy at 22:32 Killed by Rantha the Worm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 01:45 Killed by Rantha the Worm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 02:16 Killed by Rantha the Worm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 02:51 Killed by cutpurse at level 6 on the 2nd Mirth 122nd year of Ascendancy at 03:30 Killed by Rantha the Worm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 04:42 Killed by Rantha the Worm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 05:44 Killed by Rantha the Worm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 07:12 Killed by Rantha the Worm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 07:53 Killed by Rantha the Worm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 08:58 Killed by Rantha the Worm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 10:15 Killed by Rantha the Worm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 10:59 Killed by Rantha the Worm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 11:29 Killed by Rantha the Worm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 12:14 Killed by Rantha the Worm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 12:46 Killed by Rantha the Worm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 13:58 Killed by Rantha the Worm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 15:00 Killed by Rantha the Worm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 15:34 Killed by fire drake at level 6 on the 2nd Mirth 122nd year of Ascendancy at 17:58 Killed by assassin at level 8 on the 3rd Mirth 122nd year of Ascendancy at 09:01 Killed by elven blood mage at level 8 on the 3rd Mirth 122nd year of Ascendancy at 09:37 Killed by elven blood mage at level 8 on the 3rd Mirth 122nd year of Ascendancy at 10:46 Killed by venom drake at level 11 on the 10th Mirth 122nd year of Ascendancy at 14:22 Killed by venom drake at level 11 on the 10th Mirth 122nd year of Ascendancy at 15:42 Killed by wretchling at level 11 on the 10th Mirth 122nd year of Ascendancy at 17:10 Killed by venom drake hatchling at level 11 on the 10th Mirth 122nd year of Ascendancy at 18:43 Killed by wretchling at level 11 on the 10th Mirth 122nd year of Ascendancy at 20:20 Killed by venom wyrm at level 11 on the 10th Mirth 122nd year of Ascendancy at 22:35 Killed by venom drake at level 11 on the 10th Mirth 122nd year of Ascendancy at 23:24 Killed by worm that walks at level 11 on the 10th Mirth 122nd year of Ascendancy at 23:56 Killed by venom drake at level 11 on the 1st Summertide 122nd year of Ascendancy at 00:30 Killed by venom drake at level 11 on the 1st Summertide 122nd year of Ascendancy at 01:38 Killed by venom wyrm at level 11 on the 1st Summertide 122nd year of Ascendancy at 03:06 Killed by worm that walks at level 11 on the 1st Summertide 122nd year of Ascendancy at 03:51 Killed by worm that walks at level 11 on the 1st Summertide 122nd year of Ascendancy at 05:10 Killed by venom wyrm at level 11 on the 1st Summertide 122nd year of Ascendancy at 06:31 Killed by venom wyrm at level 11 on the 1st Summertide 122nd year of Ascendancy at 07:51 Killed by worm that walks at level 11 on the 1st Summertide 122nd year of Ascendancy at 08:22 Killed by worm that walks at level 11 on the 1st Summertide 122nd year of Ascendancy at 09:17 Killed by worm that walks at level 11 on the 1st Summertide 122nd year of Ascendancy at 10:00 Killed by Epoch at level 13 on the 4th Flare 122nd year of Ascendancy at 19:27 Killed by Xanilenne the grey mold at level 13 on the 4th Flare 122nd year of Ascendancy at 21:59 Killed by Epoch at level 13 on the 5th Flare 122nd year of Ascendancy at 00:18 Killed by Epoch at level 13 on the 5th Flare 122nd year of Ascendancy at 02:15 Killed by will o' the wisp at level 13 on the 5th Flare 122nd year of Ascendancy at 05:07 Killed by Islubeth the cryomancer at level 13 on the 5th Flare 122nd year of Ascendancy at 07:24 Killed by skeleton mage at level 15 on the 7th Flare 122nd year of Ascendancy at 05:48 Killed by skeleton mage at level 15 on the 7th Flare 122nd year of Ascendancy at 07:22 Killed by skeleton mage at level 15 on the 7th Flare 122nd year of Ascendancy at 11:00 Killed by ghoul at level 15 on the 7th Flare 122nd year of Ascendancy at 12:53 Killed by storm wyrm at level 17 on the 2nd Dusk 122nd year of Ascendancy at 08:10 Killed by Elawe the yaech mindslayer at level 21 on the 13rd Dusk 122nd year of Ascendancy at 00:25 Killed by greater multi-hued wyrm at level 21 on the 14th Dusk 122nd year of Ascendancy at 17:10 Killed by greater multi-hued wyrm at level 21 on the 14th Dusk 122nd year of Ascendancy at 19:08 Killed by greater multi-hued wyrm at level 21 on the 14th Dusk 122nd year of Ascendancy at 20:16 Killed by greater multi-hued wyrm at level 21 on the 14th Dusk 122nd year of Ascendancy at 23:00 Killed by greater multi-hued wyrm at level 21 on the 15th Dusk 122nd year of Ascendancy at 01:06 Killed by multi-hued drake at level 21 on the 15th Dusk 122nd year of Ascendancy at 02:04 Killed by ancient elven mummy at level 21 on the 15th Dusk 122nd year of Ascendancy at 19:22 Killed by elven cultist at level 23 on the 19th Dusk 122nd year of Ascendancy at 05:54 Killed by elven tempest at level 24 on the 24th Dusk 122nd year of Ascendancy at 04:39 Killed by Varsha the Writhing at level 24 on the 24th Dusk 122nd year of Ascendancy at 06:48 Killed by orc blood mage at level 24 on the 24th Dusk 122nd year of Ascendancy at 10:59 Killed by orc corruptor at level 24 on the 24th Dusk 122nd year of Ascendancy at 13:09 Killed by Golle the rattlesnake at level 26 on the 28th Dusk 122nd year of Ascendancy at 19:04 Killed by Golle the rattlesnake at level 26 on the 28th Dusk 122nd year of Ascendancy at 22:30 Killed by Golle the rattlesnake at level 26 on the 29th Dusk 122nd year of Ascendancy at 00:53 Killed by skeleton warrior at level 26 on the 31st Dusk 122nd year of Ascendancy at 07:55 Killed by vampire lord at level 27 on the 31st Dusk 122nd year of Ascendancy at 22:51 Killed by vampire lord at level 27 on the 32nd Dusk 122nd year of Ascendancy at 01:17 |
Primary Stats
| Strength | 66 (base 56) |
| Dexterity | 21 (base 12) |
| Constitution | 68 (base 55) |
| Magic | 23 (base 10) |
| Willpower | 30 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | 959/959 |
| Stamina | 56/163 |
| Healing Factor | 1.1 |
| Regeneration | 3.685 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -6.6613381477509E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
| See Stealth | 15 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 116 |
| Accuracy | 24 |
| Crit Chance | 10% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 65.73915956125 (81.030927835052%) |
| Defense | 37 |
| Ranged Defense | 41 |
| Fatigue | 39 |
| Physical Save | 42 |
| Spell Save | 22 |
| Mental Save | 28 |
Defense: Resistances
| All | + 15%( 77%) |
Defense: Immunities
| Stun Resistance | 43% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 73% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 44.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Soldier | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 3/5 |
| 4/5 |
| 2/5 |
| Technique / Retaliation | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Knighthood | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
| talent | Honor |
| talent | Attacks of Opportunity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Maludradig the pair of hardened leather boots (0 def, 3 armour) Maludradig the pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +6 Mag / +4 Wil / +1 Con Stamina each turn: +0.60 Mana each turn: +0.24 Maximum mana: +31.00 Maximum stamina: +22.00 Spell crit. chance: +3% A pair of boots made of leather. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (83 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+6 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | restful iron gauntlets of magic (+2) (0 def, 1 armour) restful iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +4% arcane Life regen: +1.10 Stamina each turn: +0.50 Maximum stamina: +10.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | savior's copper ring of misery savior's copper ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 5 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +2 Cun Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+3 eff.) Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 28%. Rings can have magical properties. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 12.91 cold and 11.73 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+3 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
| In main hand | arcing stralite mace of massacre (48-67.2 power, 5 apr) arcing stralite mace of massacre (48-67.2 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +8 lightning Blunt and deadly. |
| Around waist | blurring rough leather belt blurring rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+4 eff.) Stealth bonus: +5 A belt that goes around your waist. |
| In off hand | Black Mesh (8 def, 2 armour, 28.5-34.2 power, 104.5 block) Black Mesh (8 def, 2 armour, 28.5-34.2 power, 104.5 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.5 - 34.2 Uses stat: 100% Str Damage type: Physical Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +104 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +15% blight / +30% darkness Talent granted: +3 Block Stamina each turn: +2.00 Special effect on block: 30% chance of pulling in the attacker Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
| Cloak | thick linen cloak of Iron Throne (1 def, 5 armour) thick linen cloak of Iron Throne (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+4 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
regeneration infusion of the warrior (heal 302 over 5 turns) regeneration infusion of the warrior (heal 302 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 302 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 196 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
titan's copper ring of light (+20%) titan's copper ring of light (+20%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +20% light Changes damage: +10% light Physical save: +4 (+1 eff.) Rings can have magical properties. |
hateful iron longsword of projection (11.5-16.1 power, 2 apr) hateful iron longsword of projection (11.5-16.1 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +6 darkness / +5 mind Damage against: +5% Living It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. |
iron longsword (11-15.4 power, 2 apr) iron longsword (11-15.4 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
balanced iron mace of massacre (18-25.2 power, 2 apr) balanced iron mace of massacre (18-25.2 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+3 eff.) Defense: +5 (+3 eff.) Disarm immunity: +21% Blunt and deadly. |
thought-forged stralite mace of massacre (46-64.4 power, 5 apr) thought-forged stralite mace of massacre (46-64.4 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 12% chance to cause random gloom Damage (Melee): +7 mind When wielded/worn: Changes stats: +1 Cun / +1 Wil Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. void walker's yew magestaff of might (20-24 power, 4 apr, lightning element)void walker's yew magestaff of might (20-24 power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +7% darkness / +7% temporal Changes damage: +20% lightning Talent granted: +1 Command Staff Spellpower: +9 (+4 eff.) Spell crit. chance: +10% Defense after a teleport: +8 Resist all after a teleport: +9% New effects duration reduction after a teleport: +18% Reduces paradox anomalies(equivalent to willpower): +14 Staves designed for wielders of magic, by the greats of the art. |
acidic steel waraxe (13.5-18.9 power, 3 apr) acidic steel waraxe (13.5-18.9 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid One-handed war axes. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel waraxe of paradox (20-28 power, 4 apr)arcing dwarven-steel waraxe of paradox (20-28 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning / +8 temporal When wielded/worn: Damage when hit (Melee): 10 temporal Changes resistances: +5% temporal One-handed war axes. |
flaming iron waraxe (12-16.8 power, 2 apr) flaming iron waraxe (12-16.8 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +5 fire One-handed war axes. |
manaburning iron waraxe (12.5-17.5 power, 2 apr) manaburning iron waraxe (12.5-17.5 power, 2 apr)Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 12 arcane resource burn One-handed war axes. |
Ulfelatar (0 def, 3 armour) Ulfelatar (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Changes damage: +6% blight / +9% mind Maximum encumbrance: +20 Physical save: +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
This item will automatically be transmogrified when you leave the level. miner's pair of rough leather boots of uncanny dodging (3 def, 6 armour)miner's pair of rough leather boots of uncanny dodging (3 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Infravision radius: +2 A pair of boots made of leather. |
rough leather cap of strength (+2) (0 def, 1 armour) rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A cap made of leather. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
spiked iron plate armour (3 def, 7 armour) spiked iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Damage when hit (Melee): 10 physical A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
iron shield (4 def, 2 armour, 8.5-10.2 power, 21.5 block) iron shield (4 def, 2 armour, 8.5-10.2 power, 21.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +21 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
reinforced steel shield of fire resistance (+15%) (6 def, 7 armour, 14.5-17.4 power, 63 block) reinforced steel shield of fire resistance (+15%) (6 def, 7 armour, 14.5-17.4 power, 63 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 14.5 - 17.4 Uses stat: 100% Str Damage type: Physical Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +63 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Changes resistances: +15% fire Talent granted: +2 Block Handheld deflection devices. |
steel shield 'Flashknight' (6 def, 2 armour, 17-20.4 power, 42 block) steel shield 'Flashknight' (6 def, 2 armour, 17-20.4 power, 42 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 17.0 - 20.4 Uses stat: 100% Str Damage type: Physical Mastery: Shield Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +42 On weapon hit: * 40% chance to daze Damage (Melee): +21 acid When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Effects when hit in melee: * 22% chance to corrode armour Changes stats: +5 Con Changes resistances: +22% acid / +16% fire Changes damage: +6% lightning Talent granted: +2 Block Handheld deflection devices. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Voidwar the pouch of dwarven-steel shots (16/16, 34-40.8 power, 3 apr)Voidwar the pouch of dwarven-steel shots (16/16, 34-40.8 power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 34.0 - 40.8 Uses stats: 70% Dex, 50% Cun Damage type: Mind Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 16 On weapon hit: * 20% chance to inflict damage reduction On weapon crit: * wounds the target Damage (Ranged): +8 darkness / +8 bleed / +12 mind Burst (radius 1) on hit: +12 mind Shots are used with slings to pummel your foes to death. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By dfa the Skeleton Bastion level 19
7th Dusk 122nd year of Ascendancy at 21:54 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By dfa the Skeleton Bastion level 12
2nd Flare 122nd year of Ascendancy at 11:17 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By dfa the Skeleton Bastion level 23
19th Dusk 122nd year of Ascendancy at 19:17 see stats
Level 10 (Exploration mode)
Got a character to level 10.By dfa the Skeleton Bastion level 10
8th Mirth 122nd year of Ascendancy at 00:14 see stats
Level 20 (Exploration mode)
Got a character to level 20.By dfa the Skeleton Bastion level 20
9th Dusk 122nd year of Ascendancy at 15:19 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By dfa the Skeleton Bastion level 13
2nd Flare 122nd year of Ascendancy at 23:02 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By dfa the Skeleton Bastion level 25
27th Dusk 122nd year of Ascendancy at 08:24 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By dfa the Skeleton Bastion level 19
9th Dusk 122nd year of Ascendancy at 09:49 see stats
Log
dfa HEALS from fire damage!
Burning from Giant red ant hits dfa for (0 indomitable), 4 fire, 2 healing (5 total damage) [2 healing].
Giant red ant misses dfa.
Bleeding from Dfa hits Giant red ant for 1 physical damage.
Dfa uses Shockwave.
dfa hits Giant red ant for 172 physical damage.
dfa killed Giant red ant!
Talent Assault is ready to use.
Talent Provoke is ready to use.
dfa HEALS from fire damage!
Burning from Giant red ant hits dfa for (0 indomitable), 4 fire, 1 healing (4 total damage) [2 healing].
Dfa stops burning.
Talent Revenge is ready to use.
Talent Unstoppable Force is ready to use.
Talent Steel Fortress is ready to use.
Talent Flow of Battle is ready to use.
Grey mold uses Nature's Touch.
Grey mold receives 161 healing.
Talent Shockwave is ready to use.
Talent Adrenaline Surge is ready to use.
Dfa deactivates Honor.
Dfa deactivates Daunting Presence.
Dfa deactivates Shield Wall.
Dfa deactivates Attacks of Opportunity.
