Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.3Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Old RPG Tileset 1.0.1The work is by daftigod, I'm just putting this here so I can have the md5 check work. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Wyrmic |
| Level / Exp | 38 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by elven corruptor at level 16 on the 48th Dusk 122nd year of Ascendancy at 07:22 0 / 8Killed by Velysera the mean looking elven guard at level 16 on the 48th Dusk 122nd year of Ascendancy at 21:41 Killed by Yvethra the elven guard at level 25 on the 7th Decay 122nd year of Ascendancy at 17:26 Killed by Xurima the elven warrior at level 25 on the 7th Decay 122nd year of Ascendancy at 18:31 Killed by Ladlen at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 07:54 Killed by Adasenn the orc necromancer at level 38 on the 45th Dusk 123rd year of Ascendancy at 10:10 Killed by Bethireth the ghoulking at level 38 on the 45th Dusk 123rd year of Ascendancy at 12:10 Killed by Filio Flightfond at level 38 on the 45th Dusk 123rd year of Ascendancy at 13:34 |
| Antimagic | Follower |
Primary Stats
| Strength | 50 (base 30) |
| Dexterity | 13 (base 10) |
| Constitution | 54 (base 28) |
| Magic | 16 (base 10) |
| Willpower | 99.706123483606 (base 60) |
| Cunning | 58 (base 48) |
Resources
| Life | -95/1092 |
| Stamina | 435/435 |
| Equilibrium | 63 |
| Healing Factor | 1.7246428571429 |
| Regeneration | 1.810875 |
Speed
| Mental | +12.028637809582% |
| Attack | +12.028637809582% |
| Movement | -22.665640224671% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 16.901847946486 |
| See Stealth | 40.84903874937 |
| See Invisible | 51.84903874937 |
| ESP Range | 10 |
| ESP Kinds | dragon, animal/canine, humanoid/orc |
Offense: Mainhand
| Damage | 125 |
| Accuracy | 56 |
| Crit Chance | 31% |
| APR | 89 |
| Speed | 0.89 |
Offense: Offhand
| Damage | 108 |
| Accuracy | 56 |
| Crit Chance | 31% |
| APR | 73 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 45% |
| Speed | 0.89262890235239 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 23.913408721348 (66.666666666667%) |
| Defense | 0 |
| Ranged Defense | 9 |
| Fatigue | 15 |
| Physical Save | 22 |
| Spell Save | 8 |
| Mental Save | 25 |
Defense: Resistances
| All | -5%( 70%) |
Defense: Immunities
| Stun Resistance | 37% |
| Confusion Resistance | 15% |
| Disarm Resistance | 43% |
| Knockback Resistance | 21% |
| Instadeath Resistance | 100% |
| Blind Resistance | 39% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 509 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 652 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 11 turns. While Heroism is active, you will only die when reaching -558 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Wild Growth |
| talent | Psiblades |
| talent | Antimagic Shield |
| detrimental effect | Movement speed is reduced by 45%. Slow movement |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| beneficial effect | Nullifies the next 1 detrimental mental effects. Clear Mind |
| detrimental effect | The target is infected by a disease, reducing its constitution by 10 and doing 38.89 blight damage per turn. Rotting Disease |
| detrimental effect | The target is on fire, taking 45.48 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
| detrimental effect | The target is cursed, reducing defence and all saves by 48. Curse of Defenselessness |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 5 and doing 43.49 blight damage per turn. Decrepitude Disease |
| beneficial effect | You gain 32% resistance against blight. Resolve |
| detrimental effect | Huge cut that bleeds, doing 9.85 physical damage per turn. Bleeding |
| detrimental effect | The target has been splashed with acid, reducing armour by 30% (8). Armor Corroded |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | On death will restore to the source up to 12 times the vim's worth. Bleak Outcome |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair) | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Ladlen. Escort: temporal explorer (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 348. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed skeleton mage skull. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed ritch stinger. * You've found the needed pouch of bone giant dust. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Daimitar the pair of hardened leather boots (9 def, 10 armour) Daimitar the pair of hardened leather boots (9 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +10 Defense: +9 (+0 eff.) Ranged Defense: +9 (+9 eff.) Fatigue: +3% Changes stats: +9 Con Reduces incoming crit damage: 15.00% Infravision radius: +2 A pair of boots made of leather. |
| Light source | Samigalen SamigalenInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +9% blight Changes resistances penetration: +10% blight / +25% mind Changes damage: +3% mind Blindness immunity: +30% Confusion immunity: +15% Maximum life: +61.00 Light radius: +10 See stealth: +5 See invisible: +10 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Fatigue: +4% Changes stats: +10 Wil / +3 Con Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+1 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 60 power out of 14/60) : Effective talent level: 1.0 Power cost: 60 out of 14/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| On hands | voratun gauntlets 'Zubemith' (0 def, 3 armour) voratun gauntlets 'Zubemith' (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 13 acid / 13 fire Changes stats: +4 Str / +4 Wil / +5 Con Changes resistances: +10% acid / +10% fire / +5% arcane Changes resistances penetration: +15% mind Changes damage: +9% acid / +10% fire Talent mastery: +0.20 Technique / Grappling Disarm immunity: +43% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Radhablek the steel torque of clear mind [power 2] (9/10 cooldown) Radhablek the steel torque of clear mind [power 2] (9/10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +2 Wil Grants telepathy: Dragon Critical mult.: +20.00% Mental save: +9 (+5 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +3% It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Nimbusoath NimbusoathCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Damage when hit (Melee): 8 lightning Changes stats: +8 Str / +3 Mag / +4 Cun / +10 Con Reduces incoming crit damage: 15.00% Light radius: +3 Rings can have magical properties. |
| On fingers | gold ring 'Ivemivena' gold ring 'Ivemivena'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Dex / +5 Wil / +7 Con Changes resistances: +28% lightning Changes damage: +14% lightning Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 15.00% See invisible: +6 Rings can have magical properties. |
| Around neck | Unruneg UnrunegInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% lightning Critical mult.: +10.00% Stun/Freeze immunity: +28% Equilibrium when hit: +0.08 Psi when hit: +0.16 Maximum hate: +10.00 Mental crit. chance: +6% Amulets can have magical properties. |
| In main hand | nature's living mindstar of venom (16.5-18.15 power, 78 apr, nature damage) nature's living mindstar of venom (16.5-18.15 power, 78 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 95% Wil, 57% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 acid Changes resistances: +5% acid / +5% blight Changes resistances penetration: +12% acid Changes damage: +6% acid / +6% nature Disease immunity: +11% Life regen: +0.80 Mindpower: +19 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | blooming pulsing mindstar of resolve (13.5-14.85 power, 62 apr, nature damage) blooming pulsing mindstar of resolve (13.5-14.85 power, 62 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 86% Wil, 48% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +62 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Wil Physical save: +5 (+2 eff.) Mindpower: +15 (+4 eff.) Mental crit. chance: +4% Healing mod.: +13% Heals friendly targets nearby when you use a nature summon: +30 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Torondur the Thunderrace (1 def, 0 armour) Torondur the Thunderrace (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +5 Str / +1 Wil / +4 Cun / +2 Con Changes resistances: +6% lightning Changes resistances penetration: +20% lightning Maximum life: +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour 'Arakira' (2 def, 6 armour) steel mail armour 'Arakira' (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +8% Changes stats: +3 Str / +5 Dex / +3 Mag / +9 Wil Changes resistances: +9% mind / +7% physical Reduces incoming crit damage: 10.00% Physical save: +15 (+7 eff.) A suit of armour made of mail. |
Inventory
movement infusion of the titan (615% speed; 8 turns) movement infusion of the titan (615% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 615% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (548.82 temporal damage, removed from time 4 turns) Rune of the Rift (548.82 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 548.82 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Relgolestir the Brandravage Relgolestir the BrandravageInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +2 (+1 eff.) Physical crit. chance: +3.0% Changes resistances: +12% cold / +11% fire Changes damage: +3% fire / +12% physical Physical save: +3 (+1 eff.) Stamina each turn: +0.20 Healing mod.: +5% Amulets can have magical properties. |
Tempestjustice the copper amulet Tempestjustice the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +7 (+0 eff.) Changes stats: +7 Lck Changes damage: +3% lightning Grants telepathy: Humanoid/Orc Critical mult.: +25.00% Psi when hit: +0.08 Mental crit. chance: +4% Heals friendly targets nearby when you use a nature summon: +10 Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
insulating copper amulet of constitution (+3) insulating copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +11% cold / +12% fire Amulets can have magical properties. |
warrior's copper amulet warrior's copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +6% physical Stamina each turn: +0.20 Amulets can have magical properties. |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.4 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 24% and provides a 13% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.4 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 344 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Khelazilabar the steel amulet Khelazilabar the steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +1 Wil Changes resistances: +3% mind Changes damage: +9% mind Talent mastery: +0.22 Cunning / Survival Mental save: +20 (+10 eff.) Equilibrium when hit: +0.12 Psi when hit: +0.20 Mindpower: +4 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +40 Amulets can have magical properties. |
insulating steel amulet of willpower (+3) insulating steel amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +16% cold / +12% fire Amulets can have magical properties. |
steel amulet 'Belukor' steel amulet 'Belukor'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +5% physical / +12% light / +15% darkness Changes resistances penetration: +10% arcane Talent mastery: +0.13 Technique / Combat techniques Blindness immunity: +26% Cut immunity: +15% Stamina each turn: +0.20 Amulets can have magical properties. |
Dairolach the gold amulet Dairolach the gold amuletInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +6 Changes stats: +2 Wil Changes resistances: +16% darkness / +17% blight / +3% cold / +16% nature / +18% light Mental save: +20 (+10 eff.) Blindness immunity: +29% Poison immunity: +22% Disease immunity: +31% Pinning immunity: +10% Amulets can have magical properties. |
Eletira EletiraInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Con Cut immunity: +60% Life regen: +1.20 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +60.00 Healing mod.: +17% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 339 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Bleakreek BleakreekInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 20 darkness Changes stats: +3 Con Changes resistances: +24% lightning Changes damage: +12% lightning Life regen: +0.80 Rings can have magical properties. |
Glowshaper GlowshaperInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 mind / 4 light Changes resistances: +24% nature Changes damage: +12% nature Maximum hate: +10.00 Mindpower: +6 (+2 eff.) Rings can have magical properties. |
mule's copper ring of perseverance mule's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +21 Stun/Freeze immunity: +23% Life regen: +0.80 Rings can have magical properties. |
Koralathalar the steel ring Koralathalar the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+4 eff.) Armour: +4 Defense: +9 (+0 eff.) Ranged Defense: +9 (+9 eff.) Changes stats: +4 Dex Changes resistances: +15% mind Changes resistances penetration: +10% physical Changes damage: +9% physical Maximum life: +40.00 Rings can have magical properties. |
Polima the steel ring Polima the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +4 Changes stats: +4 Str / +4 Con Disarm immunity: +26% Pinning immunity: +26% Knockback immunity: +27% Life regen: +0.80 Maximum life: +50.00 Rings can have magical properties. |
Eye of Winter (8-8.8 power, 18 apr, cold damage) Eye of Winter (8-8.8 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 15% Cun Damage type: Cold Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
Great Caller (10-11 power, 18 apr, nature damage) Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% cold / +8% fire / +8% physical Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+3 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 16 power out of 16/16) : Effective talent level: 4.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Induces a killing rage in one of your summons, increasing all its stats by 18 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Noonwilder (8.5-9.35 power, 24 apr, nature damage) Noonwilder (8.5-9.35 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to blind * 40% chance to daze at end of turn Damage (Melee): +12 light Burst (radius 1) on hit: +8 light When wielded/worn: Damage when hit (Melee): 8 lightning Changes resistances penetration: +20% lightning Changes damage: +12% light Physical save: +5 (+2 eff.) Spell save: +5 (+5 eff.) Mental save: +3 (+2 eff.) Equilibrium when hit: +1.20 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Xeramira (8.5-9.35 power, 24 apr, nature damage) Xeramira (8.5-9.35 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +8 acid When wielded/worn: Changes resistances: +12% acid / +9% fire / +12% light / +6% temporal Changes resistances penetration: +20% acid Changes damage: +12% acid Mindpower: +12 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dwarven-steel steamgun 'Unlightoblivion'dwarven-steel steamgun 'Unlightoblivion' Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +8 When this weapon hits: Arcane Vortex (10% chance level 3). Travel speed: +600% Burst (radius 1) on hit: +4 mind Attacks use: 2.0 Steam When wielded/worn: Changes stats: +4 Mag Changes resistances: +6% darkness Changes damage: +10% arcane Critical mult.: +25.00% Hate when firing a critical mind attack: +4.00 Spellpower: +11 (+7 eff.) Mental crit. chance: +3% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
linen robe 'Flashgrind' (0 def, 0 armour) linen robe 'Flashgrind' (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Fatigue: -8% Changes stats: +2 Str / +4 Wil Changes resistances: +16% lightning Changes damage: +11% lightning Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emeluyatha the woollen robe (0 def, 0 armour) Emeluyatha the woollen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Str Changes resistances: +18% acid / +16% fire / +19% nature / +1% physical Changes damage: +12% acid / +11% fire / +13% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Olodetir the steel mail armour (5 def, 8 armour) Olodetir the steel mail armour (5 def, 8 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Armour: +8 Defense: +5 (+0 eff.) Ranged Defense: +3 (+3 eff.) Fatigue: +14% Changes stats: +4 Cun / +4 Wil Changes resistances: +7% acid / +5% cold / +6% physical / +3% blight Allows you to breathe in: water Physical save: +11 (+5 eff.) Mental save: +11 (+6 eff.) A suit of armour made of mail. |
Ravenfear the hardened leather belt Ravenfear the hardened leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +12 (+3 eff.) Damage when hit (Melee): 12 arcane Changes stats: +4 Str / +4 Con Changes resistances: +8% cold / +8% fire / +3% darkness / +5% arcane Changes resistances penetration: +5% darkness / +10% arcane Critical mult.: +8.00% Physical save: +7 (+3 eff.) Size category: +1 A belt that goes around your waist. |
Zubara the pair of hardened leather boots (0 def, 3 armour) Zubara the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) Physical crit. chance: +2.0% Armour: +3 Fatigue: +3% Changes resistances: +11% cold / +5% fire / +7% physical Critical mult.: +9.00% Maximum life: +20.00 A pair of boots made of leather. |
steady rough leather gloves (0 def, 1 armour) steady rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +1 Physical save: +6 (+3 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +22% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cuthavon the Glintrock (0 def, 1 armour) Cuthavon the Glintrock (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +1 Changes stats: +2 Str Grants telepathy: Dragon Psi when hit: +0.12 Mindpower: +2 (+1 eff.) Light radius: +3 Metal gloves protecting the hands up to the middle of the lower arm. |
Belolach the hardened leather cap (0 def, 3 armour) Belolach the hardened leather cap (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Wil Changes resistances: +10% acid / +11% fire / +11% cold / +11% lightning Changes damage: +12% mind Grants telepathy: All Mental save: +18 (+9 eff.) Psi when hit: +0.12 Hate when firing a critical mind attack: +3.00 A cap made of leather. |
dwarven-steel helm 'Ce'Nyda' (0 def, 4 armour) dwarven-steel helm 'Ce'Nyda' (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 4 mind Changes stats: +6 Str / +3 Mag / +2 Wil / +3 Cun / +2 Con Changes resistances penetration: +5% mind Mindpower: +4 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
374 alchemist agate 374 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 288.00 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Lightningglean LightninggleanInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +10 (+0 eff.) Damage when hit (Melee): 8 lightning Changes resistances: +3% blight / +6% darkness Changes resistances penetration: +15% lightning Physical save: +18 (+9 eff.) Spell save: +24 (+18 eff.) Mental save: +15 (+8 eff.) Maximum life: +40.00 Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Willowfist the iron pickaxe (dig speed 36 turns) Willowfist the iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +3 Str / +1 Dex / +4 Con Changes resistances: +17% nature Changes resistances penetration: +5% nature Changes damage: +5% nature Grants telepathy: Dragon When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Hathurodin (dig speed 32 turns) Hathurodin (dig speed 32 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Changes stats: +5 Str / +2 Con Changes resistances: +6% light Mental save: +18 (+9 eff.) Blindness immunity: +15% Stun/Freeze immunity: +15% Teleport immunity: +15% Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged dwarven-steel torque of mindblast [power 249] (9/7 cooldown) supercharged dwarven-steel torque of mindblast [power 249] (9/7 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to fire a blast of psionic energies in a range 9 beam dealing 124.50 to 249.00 mind damage, putting all charms on cooldown for 7 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Ladlen the Cornac Wyrmic level 18
66th Dusk 122nd year of Ascendancy at 13:25 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Ladlen the Cornac Wyrmic level 29
29th Regrowth 123rd year of Ascendancy at 10:35 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Ladlen the Cornac Wyrmic level 18
37th Haze 122nd year of Ascendancy at 03:13 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Ladlen the Cornac Wyrmic level 35
63rd Pyre 123rd year of Ascendancy at 04:45 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Ladlen the Cornac Wyrmic level 24
4th Decay 122nd year of Ascendancy at 06:43 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ladlen the Cornac Wyrmic level 27
22nd Regrowth 123rd year of Ascendancy at 10:10 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Ladlen the Cornac Wyrmic level 37
21st Dusk 123rd year of Ascendancy at 07:27 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ladlen the Cornac Wyrmic level 30
2nd Pyre 123rd year of Ascendancy at 11:44 see stats
Huge Appetite (Insane (Adventure) difficulty)
Ate 20 bosses.By Ladlen the Cornac Wyrmic level 23
79th Haze 122nd year of Ascendancy at 13:58 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ladlen the Cornac Wyrmic level 10
7th Dusk 122nd year of Ascendancy at 06:12 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Ladlen the Cornac Wyrmic level 20
63rd Haze 122nd year of Ascendancy at 05:39 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Ladlen the Cornac Wyrmic level 30
79th Regrowth 123rd year of Ascendancy at 11:13 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Ladlen the Cornac Wyrmic level 18
8th Haze 122nd year of Ascendancy at 22:44 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Ladlen the Cornac Wyrmic level 31
7th Pyre 123rd year of Ascendancy at 23:18 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Ladlen the Cornac Wyrmic level 10
12nd Dusk 122nd year of Ascendancy at 03:51 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ladlen the Cornac Wyrmic level 29
29th Regrowth 123rd year of Ascendancy at 12:49 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Ladlen the Cornac Wyrmic level 10
9th Dusk 122nd year of Ascendancy at 23:59 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Ladlen the Cornac Wyrmic level 29
59th Regrowth 123rd year of Ascendancy at 11:59 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Ladlen the Cornac Wyrmic level 26
3rd Regrowth 123rd year of Ascendancy at 01:05 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Ladlen the Cornac Wyrmic level 16
48th Dusk 122nd year of Ascendancy at 18:28 see stats
Log
Ladlen resists the shield bash!
Ladlen hits Something for (4 blocked), 0 acid, (3 turned into osmosis), 3 lightning, (4 blocked), 0 acid, (3 turned into osmosis), 3 lightning (6 total damage).
Something hits Ladlen for 35 physical, 70 physical (105 total damage).
Ladlen is invigorated by the attack!
Ladlen is invigorated by the attack!
Ladlen is invigorated by the attack!
Ladlen is not stunned anymore.
Ladlen overcomes the gloom.
Talent Create Tinker is ready to use.
Talent Aura of Silence is ready to use.
Talent Corrosive Mist is ready to use.
Talent Burrow is ready to use.
Talent Lightning Speed is ready to use.
Talent Rush is ready to use.
Talent Quake is ready to use.
Talent Dig is ready to use.
Talent Venomous Breath is ready to use.
Talent Swallow is ready to use.
Talent Sudden Growth is ready to use.
Talent Acidic Spray is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Nature's Touch is ready to use.
Decrepitude Disease from Bethireth the ghoulking hits Ladlen for (30 antimagic), 0 blight (0 total damage).
Burning from Gusevea the master vampire hits Ladlen for (40 antimagic), 0 fire (0 total damage).
Rotting Disease from Geranor the vampire hits Ladlen for (27 antimagic), 0 blight (0 total damage).
Bleeding from Zubitha the banshee hits Ladlen for 9 physical damage.
Ladlen hits Something for (8 absorbed), 0 arcane (0 total damage).
Ladlen hits Something for (11 turned into osmosis), 11 arcane (11 total damage).
Ladlen hits Something for 12 arcane damage.
Saving game...
